GM Bold Strider's PFS 01-31 Sniper in the Deep (Subtier 5-6) (Inactive)

Game Master rpblue

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Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

I had kind of pictured the first room as half-submerged...hence the talking. From now on, though...no talking! ;p

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Not really sure how you want to adjudicate bardic performance underwater. Tristan's is supposed to be flavored as Shakespearean, but I can change it to something else if I need to.

Sir Tristan begins his watersong once more, making a wall to divide the group of undead in two.

"I have with such provision in mine art
So safely ordered that there is no soul--
No, not so much perdition as an hair
Betid to any creature in the vessel
Which thou heard'st cry, which thou saw'st sink."

Knowledge (religion): 1d20 + 6 ⇒ (5) + 6 = 11


You would have to choose the visual option or, uhh, do audible with Aquan? I assume that is a language that can be spoken underwater. But, any buffs versions of audible would only affect those who speak the language.

Looking at the math on the watersinger performance, your wall is way too big.

You are allotted 5 cubic feet of volume for the wall which is 8,640 cubic inches. A wall to block off the room in that way would by 30' long and 10' high which is 43,200 cubic inches (if one inch thick, minimum required to have an effect). The wall seems to be 5x too big. The biggest one inch wall possible would be some variation of 12' x 5' (which would be rounded to 10' x 5').

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

K. religion: 1d20 + 3 ⇒ (8) + 3 = 11

Would it be possible to use percussion? If not I will try to go with pantomime visual effects

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

K, guess I'm dancing then. Luckily, since I'm doing watersong, I don't need to play the "keep all allies in line of sight game"

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Is this how "Riverdance" originated?


See above to amended post, Tristan.

@Pandora: After looking up some clips of underwater drumming, percussion seems viable.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

So I'm not the best at math, but the way I visualize it is as a 5x5x5 block of water. If you cut it into sixty (five feet times 12 inches) 1 inch wide 5'x 5' slices, it should be able to cover sixty squares worth of space. What am I missing?"

Isn't 5'x5'x5' (or 60" x 60" x60") 216000 inches, anyways?


Gah, misread 5 foot cube as 5 cubic feet. So, yes could cover 30' x 10' (60 squares, and the exact amount you need, at one inch of thickness).

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

No worries. It's a weird ability that never comes up. I have a block of Legos I carry for face-to-face games, which helps.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym tries to identify the monsters, but uses his spear nonetheless.

Attack 1d20 + 8 ⇒ (9) + 8 = 17

Damage 1d6 + 3 ⇒ (5) + 3 = 8

Basic Knowledge roll 1d20 ⇒ 9


The undead seem to glide through the water towards the Pathfinders as two of them.

Hagrym stabs one and leaves a gaping hole in the beast's chest, but it moves to attack him.

Bite @ Hagrym-19 AC: 1d20 + 5 ⇒ (15) + 5 = 20
Claw @ Hagrym-19 AC: 1d20 + 5 ⇒ (11) + 5 = 16
Claw @ Hagrym-19 AC: 1d20 + 5 ⇒ (16) + 5 = 21

Bite @ Hagrym-19 AC: 1d20 + 5 ⇒ (9) + 5 = 14

Two of the attacks against Hagrym land as he stands in the doorway.

Damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15 Need three saves. One against disease; two untyped.

The other two behind his wall gnash at it with their teeth, easily breaking through the slightly stiffened water, before converging on Hagrym.

Bite @ Wall-1 HP/1 Hardness: 1d20 + 5 ⇒ (8) + 5 = 13
Bite @ Wall-1 HP/1 Hardness: 1d20 + 5 ⇒ (12) + 5 = 17

Initiative:
1st: Hagrym; Tristan
2nd: Undead (Red; Orange; Green; Blue; Purple @ 8) (DC 12 Religion)
3rd: Varian; Quarr; Pandora; Insidion

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Swim: 1d20 + 2 ⇒ (14) + 2 = 16
Pandora swims trying to hold position while securely footed on the end of the stairs.

There she starts an inspire courage performance making percussion for her companions.
+2 morale to hit and damage, +2 competence to saves vs fear and charm

If unable to generate enough sound...:

Pandora cast a spell converting herself into a boggard.
As I breath water, no penalties for casting.
Boggard alter self: 30 swim speed, darkvision 60', low-light vision, +tongue attack, +2 size Dexterity, +1 size to attack, +1 size to AC

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Fort 1d20 + 8 ⇒ (8) + 8 = 16
Fort 1d20 + 8 ⇒ (6) + 8 = 14
Fort 1d20 + 8 ⇒ (6) + 8 = 14

Ugh, holding off on my action to see if I can still go or not.

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Quarr swims back as he levels his crossbow in the water and fires it at the green undead creature.

Swim: 1d20 + 2 ⇒ (16) + 2 = 18

+1 Light Crossbow: 1d20 + 8 + 2 + 1 ⇒ (7) + 8 + 2 + 1 = 18
Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Point Blank Shot


Hagrym's body seems to freeze up under the water as the undead's toxin begins to solidify his flesh.

2d4 ⇒ (1, 3) = 4

Hagrym paralyzed for six rounds.

Pandora inspires as Quarr fires his crossbow, but firing around Hagrym seems to cause the bolt to go wide.

Soft Cover penalty from Hagrym.

Initiative:
1st: Hagrym (Paralyzed 1/6); Tristan
2nd: Undead (Red; Orange; Green; Blue; Purple @ 8) (DC 12 Religion)
3rd: Varian; Quarr; Pandora; Insidion

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

cmb reposition attempt on Hagrym: 1d20 + 6 ⇒ (11) + 6 = 17

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion, seeing his companion in danger, casts a defensive spell before moving into position to assist.

mirror image: 1d4 + 1 ⇒ (2) + 1 = 3

Probably best if we try to drag him out of there, then have one at a time working their way through the door.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Tristan continues his performance, letting the previous wall of water drop as he creates a new one blocking off all but one of the ghouls.


@Varian: You can move Hagrym 5 feet with that roll and you are now in the dooway.

The ghouls burst through Tristan's wall as Varian drags Hagrym's paralyzed form through the water and Insidion buffs himself.

Bite @ Wall-1 HP/1 Hardness: 1d20 + 5 ⇒ (14) + 5 = 19

Bite @ Varian-20 AC: 1d20 + 5 ⇒ (17) + 5 = 22 Need two Fort saves; One against Disease and One against Untyped; Failing the Paralysis roll will affect your AC for the rest of the attacks.
Claw @ Varian-20 AC: 1d20 + 5 ⇒ (5) + 5 = 10
Claw @ Varian-20 AC: 1d20 + 5 ⇒ (13) + 5 = 18

Bite @ Varian-20 AC: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
Claw @ Varian-20 AC: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
Claw @ Varian-20 AC: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18

Bite @ Varian-20 AC: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17

Initiative:
1st: Hagrym (Paralyzed 2/6); Tristan
2nd: Undead (Red; Orange; Green; Blue; Purple @ 8) (DC 12 Religion)
3rd: Varian; Quarr; Pandora; Insidion

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

If Varian gets paralysed I will use saving finale to give him a second chance. In that case substract inspire courage and arcane strike bonuses

Pandora sends a couple of arrows to the ghoul in front of the door or whatever standing foe.
+1 longbow+Precise shot+Heoism+IC+PB-RS: 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (6) + 9 + 2 + 2 + 1 - 2 = 18
Piercing damage+IC+AS+PB: 1d8 + 3 + 2 + 2 + 1 ⇒ (2) + 3 + 2 + 2 + 1 = 10

+1 longbow+Precise shot+Heoism+IC+PB-RS: 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (6) + 9 + 2 + 2 + 1 - 2 = 18
Piercing damage+IC+AS+PB: 1d8 + 3 + 2 + 2 + 1 ⇒ (6) + 3 + 2 + 2 + 1 = 14

Buffs: Inspire courage, +2 competence to hit and damage

"Close the door so they cannot full attack at us! I mean... it is worth trying I guess.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

fort save vs disease: 1d20 + 4 ⇒ (1) + 4 = 5
fort save vs untyped: 1d20 + 4 ⇒ (14) + 4 = 18

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Sir Tristan maintains his watersong, but rather than reform the wall elsewhere, he makes part of it form into a spike that strikes at one of the ghouls.

The wall pieces are adjacent to all of the ghouls, so the target is whichever ghoul was most injured already

Waterstrike (inspire): 1d20 + 5 + 4 + 2 ⇒ (16) + 5 + 4 + 2 = 27
Damage (inspire): 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9


Both of Pandora's arrows miss as she shoots into the crowd while Varian seems to overcome the potential paralysis.

Varian tries to strike down the weakened undead, but his attack doesn't quite destroy the most weakened.

Initiative:
1st: Hagrym (Paralyzed 2/6); Tristan
2nd: Undead (Red; Orange; Green; Blue; Purple @ 17) (DC 12 Religion)
3rd: Varian-Diseased; Quarr; Insidion (3 mirror images); Pandora;

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Did my attack hit?


It did. The damage is on the Purple one.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian attacks purple...

to hit: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
dmg if hits: 3d6 + 3 + 2 ⇒ (2, 6, 3) + 3 + 2 = 16

thanks for the reminder of the inspire - edited to reflect that

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

+2 to Varian's attack and damage from Inspire Courage


@Varian: How are you doing 3d6? I don't see you casting Lead Blades in the last few pages.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

sorry, thought I'd cast it.. I'll reroll dmg

dmg if hits, amended: 1d12 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

The several images of Insidion all snarl, preparing to attack the first creature through the door.

readied attack

MW Greatsword attack, arcane strike: 1d20 + 9 ⇒ (11) + 9 = 202d6 + 7 + 2 ⇒ (3, 6) + 7 + 2 = 18

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Swim: 1d20 + 2 ⇒ (15) + 2 = 17

Swimming back once again Quarr reloads another bolt into his light crossbow.

Move action to move and standard to reload.


The ghouls fill into the surrounding areas, clawing at the Pathfinders as Varian finishes off the wounded one. Insidion lashes out at the one moving into the room, sending its evil intent back to the Boneyard.

Bite @ Insidion-16 AC: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
Claw @ Insidion-16 AC: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Claw @ Insidion-16 AC: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10

Bite @ Insidion-16 AC: 1d20 + 5 ⇒ (19) + 5 = 24
Claw @ Insidion-16 AC: 1d20 + 5 ⇒ (4) + 5 = 9
Claw @ Insidion-16 AC: 1d20 + 5 ⇒ (11) + 5 = 16

One hits: 1d4 ⇒ 4
One hits: 1d3 ⇒ 2
One hits: 1d2 ⇒ 2

All of Insidion's mirror images are popped by the ghouls as one finally lands a claw on the tiefling.

Damage: 1d6 + 3 ⇒ (1) + 3 = 4 Need Fortitude Save against paralysis.

Initiative:
1st: Hagrym (Paralyzed 3/6); Tristan
2nd: Undead (Red; Orange; Green;) (DC 12 Religion)
3rd: Varian-Diseased; Quarr; Insidion; Pandora;

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Sorry, quick question about how I should display my stats. I had used a charge of my wand of shield just before getting on the ship, which would put my AC at 20 instead of 16. How should I display short-term buffs like that on my bar?

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora sends a couple of arrows to the yellow ghoul at the other side of the door.
+1 longbow+Precise shot+Heoism+IC+PB-RS: 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (18) + 9 + 2 + 2 + 1 - 2 = 30
Piercing damage+IC+AS+PB: 1d8 + 3 + 2 + 2 + 1 ⇒ (3) + 3 + 2 + 2 + 1 = 11

+1 longbow+Precise shot+Heoism+IC+PB-RS: 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (18) + 9 + 2 + 2 + 1 - 2 = 30
Piercing damage+IC+AS+PB: 1d8 + 3 + 2 + 2 + 1 ⇒ (3) + 3 + 2 + 2 + 1 = 11

Suggestion: You can use [s][/s] marks to cross the normal stat and add to the side the current one, plus add a text with the effect name and it's duration somewhere else

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Tristan once again forms a spike of water from the remains of the wall, striking at the ghouls.

Target is whichever one is most injured

Waterstrike (inspire): 1d20 + 5 + 4 + 2 ⇒ (19) + 5 + 4 + 2 = 30
Damage (inspire): 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Running low on performance rounds :(


@Insidion: A charge of Shield from a wand lasts one minute. It has been more than one minute since you cast the spell. Otherwise, you should do as Pandora said and adjust your stat line. You can use strike-throughs or change the number and place an asterisk to show that it is changed from a buff. Either way, your Shield charge wore off a while ago as you fought, interrogated a thug and searched two rooms.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian steps back and attacks green. "Let's end this quickly if we can.. this fight is going on far too long..."

to hit: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
dmg if hits: 1d12 + 3 + 2 ⇒ (12) + 3 + 2 = 17

... he says as he whiffs his weapon past the foe harmlessly with a soft curse uttered under his breath.

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Quarr fires a bolt at the green undead creature. Orange if that one is already dead

+1 Light Crossbow: 1d20 + 8 + 2 + 1 + 2 ⇒ (6) + 8 + 2 + 1 + 2 = 19
Damage: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Mutagen; PBS; Inspire Courage

The bolt arcs silently through the dark water.


As an reminder, you are in underwater terrain. All slashing or bludgeoning damage is halved and ranged attacks take a -2 to hit for every 5' of water it passes through. For example, Pandora's arrows at the orange ghoul are at a -12 to hit. The ghoul is 20' from her (-8 to hit) and there is a soft cover penalty of -4. Varian's lucerne hammer, Tristan's waterstrike and Insidion's greatsword all do half damage underwater and take a -2 penalty to attacking. Only piercing weapons do full damage and have no penalty. I forgot to include the reduced damage, but will do so from now on. Also, remember no talking. :D

Quarr's bolt seems to flounder in the water, missing the target as Pandora's arrows barely seem to find their target.

Tristan is able to land a blow with with his waterspike as Varian flails around.

Initiative:
1st: Hagrym (Paralyzed 3/6); Tristan
2nd: Undead (Red @ 5; Orange) (DC 12 Religion)
3rd: Varian-Diseased; Quarr; Insidion; Pandora;

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Okay, thanks for the clarification. I was under the mistaken impression shield was 10 min/lvl.

fort save: 1d20 + 6 ⇒ (15) + 6 = 21

Insidion mostly ignores the creature's paralyzing claws, and then responds with his own. Dropping his greatsword, the tiefling tears into the creature with tooth and claw.

also, rage! If first target goes down, 5' step to continue assault.

Maw attack, arcane strike, rage: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 181d6 + 6 + 2 + 2 ⇒ (2) + 6 + 2 + 2 = 12 Bite does piercing damage, claws do not.
Claw attack1, arcane strike, rage: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 311d4 + 6 + 2 + 2 ⇒ (2) + 6 + 2 + 2 = 12
Claw attack2, arcane strike, rage: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 271d4 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11

CRIT?: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 291d4 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13 If crit, 25 dmg total.

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

I am so horrible with this crossbow hehe.


Insidion mauls the ghoul in front of him with his claws, rending all of the rotting flesh from his bones in one fell swoop.

@Insidion: I researched this. Because Bite is B, P "AND" S, you would take the penalty from underwater combat as your damage type is Bludgeoning/Slashing in addition to Piercing. Only purely P or P "OR" weapons don't suffer the penalty. Additionally, creatures with natural attacks and the aquatic subtype don't take a penalty to natural attacks. (There has been no explicit rule on this, but stuff from James Jacobs (not official) and general debate seems to favor this approach.) Either way, you basically destroy the creature. :D

Insidion steps up after he fells the creature and the ghoul turns to attack him.

Bite @ Insidion-16 AC: 1d20 + 5 ⇒ (15) + 5 = 20
Claw @ Insidion-16 AC: 1d20 + 5 ⇒ (5) + 5 = 10
Claw @ Insidion-16 AC: 1d20 + 5 ⇒ (2) + 5 = 7

The ghoul bites Insidion with ease as his claws glance off the magical force field surrounding the tiefling.

Damage: 1d6 + 3 ⇒ (2) + 3 = 5 Need two Fortitude Saves. Disease/Untyped.

Initiative:
1st: Hagrym (Paralyzed 4/6); Tristan
2nd: Undead (Red @ 5) (DC 12 Religion)
3rd: Varian-Diseased; Quarr; Insidion; Pandora;

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Tristan drops his performance and moves to attack the remaining ghoul, drawing his rapier with a flourish. Performance lingers for two rounds

Attack with Rapier (inspire, combat expertise, partial cover): 1d20 + 10 + 2 - 1 - 2 ⇒ (2) + 10 + 2 - 1 - 2 = 11
Damage (inspire): 1d6 - 1 + 2 ⇒ (3) - 1 + 2 = 4

Let me know if I'm forgetting any penalties. I already included partial cover for him. The rapier purely piercing, so I don't think there are any others?

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian strikes from second rank, knowing it will take an incredible strike to succeed...

to hit: 1d20 + 6 + 2 - 1 - 2 - 4 ⇒ (5) + 6 + 2 - 1 - 2 - 4 = 6

and fails miserably...


@Tristan: Nope. All correct!

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora shots 2 more arrows at the remaining enemy while keeping his inspiring performance.
+1 longbow+Precise shot+Heoism+IC+PB-RS-underwater distance: 1d20 + 9 + 2 + 2 + 1 - 2 - 8 ⇒ (20) + 9 + 2 + 2 + 1 - 2 - 8 = 24
Piercing damage+IC+AS+PB: 1d8 + 3 + 2 + 2 + 1 ⇒ (3) + 3 + 2 + 2 + 1 = 11

+1 longbow+Precise shot+Heoism+IC+PB-RS-underwater distance: 1d20 + 9 + 2 + 2 + 1 - 2 - 8 ⇒ (3) + 9 + 2 + 2 + 1 - 2 - 8 = 7
Piercing damage+IC+AS+PB: 1d8 + 3 + 2 + 2 + 1 ⇒ (2) + 3 + 2 + 2 + 1 = 10

Crit?: 1d20 + 9 + 2 + 2 + 1 - 2 - 8 ⇒ (12) + 9 + 2 + 2 + 1 - 2 - 8 = 16
Piercing damage+IC+AS+PB: 2d8 + 6 + 4 + 4 + 2 ⇒ (5, 2) + 6 + 4 + 4 + 2 = 23

Party buffs:
Inspire courage +2 competence to hit and damage, +2 morale to charm and fear saves

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Quarr reloads his crossbow and fires it quickly at the remaining creature.

The silence begins to play small tricks on his mind. Why is Hagrym floating there. Is he dead?

+1 Light Corssbow: 1d20 + 8 + 2 + 1 + 2 ⇒ (18) + 8 + 2 + 1 + 2 = 31
Damage: 1d6 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6

Mutagen; PBS; Inspire Courage

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