GM Bold Strider's PFS 01-31 Sniper in the Deep (Subtier 5-6) (Inactive)

Game Master rpblue

Map is here!


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@Pandora: "I have no idea. Why would I know that?"

Insidion's teeth don't even scrape the man.

Initiative:
1st: Tristan-Bleeding Out @ -1/51 HP
2nd: Larro @ 2; Goons (Green)
3rd: Hagrym; Insidion @ 26/42 HP; Quarr; Pandora; Varian @ 19/44 HP

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Quoarr@, you forgot to count in +2 attack from heroism

"Tsk" understanding the old guy is not going to provide any further assistance, the girl stops his song and runs back to the tavern where she can hear shouts of battle.

She draws her longbow as she moves in.

Run 120' into the tavern until reaching difficult terrain (or double move 60' if running is not possible).
Please, fix my position in the map as you see fit


Your position is fine, Pandora.

Initiative:
1st: Tristan-Bleeding Out @ -1/51 HP
2nd: Larro @ 2; Goons (Green)
3rd: Hagrym; Insidion @ 26/42 HP; Quarr; Pandora; Varian @ 19/44 HP

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Two crits in a row!? Really? D:

Stabilize: 1d20 + 2 ⇒ (10) + 2 = 12

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

sorry for my absence... was traveling for a funeral mon and tues and the next two days were just busy, no real excuses

why was the 2nd round attack still vs my ff ac?

Varian creates a lucerne hammer, takes a step back and swings at the fellow

to hit: 1d20 + 6 ⇒ (14) + 6 = 20
dmg if hits: 1d22 + 3 ⇒ (2) + 3 = 5


Varian smacks the guy with his 'created' lucerne hammer, causing a bit of minor discomfort in his side. The man tries to retaliate, but his rapier glances off the now mobile Pathfinder's armor.

Rapier @ Varian-20 AC: 1d20 + 6 ⇒ (7) + 6 = 13

Larro laughs as Insidion and Hagrym fail to hurt him. The man rears back with his greatsword and brings a withering slash across Insidion's stomach, drawing a deep cut.

Greatsword @ Insidion-13 AC: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
Damage: 2d6 + 8 + 6 ⇒ (2, 1) + 8 + 6 = 17

Initiative:
1st: Tristan-Stable @ -1/51 HP
2nd: Larro @ 2; Goons (Green @ 5)
3rd: Hagrym; Insidion @ 9/42 HP; Quarr; Pandora; Varian @ 19/44 HP

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Flapping over the main table Quarr quickly pulls out a wand. His head turns to tristian. Is it too late?

Move and draw wand of CLW; I am coming Tristan


@Quarr: That's actually not a table. It's an opening to the sea below the tavern. In case that changes your mind.


@Varian: Copy and paste from last attack since your last post was outside of my preview pane visibility. What do the two numbers for your AC represent? (20/18)

Initiative:
1st: Tristan-Stable @ -1/51 HP
2nd: Larro @ 2; Goons (Green @ 5)
3rd: Hagrym; Insidion @ 9/42 HP; Quarr; Pandora; Varian @ 32/44 HP

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora steps forward while she shots a couple of fast arrows calling to her inner arcane magic to make them more deadly. She aims to the rapier guy fighting Varian.
+1 adaptative composite longbow+Precise Shot: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Piercing/Magical damage+Arcane Strike: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13

+1 adaptative composite longbow+Precise Shot: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Piercing/Magical damage+Arcane Strike: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Seeing the Isidion great wounds and the greatsword of his contender Pandora shouts "Get out of there Isidion! Take care of it!"


5-foot
Swift: Arcane strike
Full round: Full attack with rapid shot

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

18 is his normal ac (20 with sof, whichisn't up now.. I'll fix that, that was from his last game, gm wanted it on the status line), 16 ff... but you rolled a 17 to hit on the 2nd attack.. thanks for adjust the hp back to 32.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym keeps swinging at the bartender!

Attack 1d20 + 10 ⇒ (2) + 10 = 12

Damage with Destruction Judgment 2d6 + 6 + 2 ⇒ (1, 1) + 6 + 2 = 10

"Gorum, how have I disappointed you? Let me strike my enemy for your glory!"

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Now gravely wounded, the raging tiefling steps back from the barkeep, who seems remarkably proficient with his blade, and ends his mindless berserker rage. fatigued for 4 rounds

Suddenly, Insidion disappears from view. casting vanish


@Insidion: You will provoke from the bartender as it is still difficult terrain in the bar from the fleeing patrons.

Pandora and Hagrym's attacks miss the overconfident bartender as Insidion considers his options.

Initiative:
1st: Tristan-Stable @ -1/51 HP
2nd: Larro @ 2; Goons (Green @ 5)
3rd: Hagrym; Insidion @ 9/42 HP; Quarr; Pandora; Varian @ 32/44 HP

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Okay...I better use the withdraw action, then. One more hit from him and I could be dead.


@Pandora: That does matter! However, I just noticed you 5' stepped, which isn't allowed, atm.

@Varian: 24 hours has passed and you've actually posted since it has been your turn, so I'm moving on.

Insidion retreats as Pandora places an arrow in the man's chest, hurting him badly.

As the Pathfinders seem to get a hold of the situation, the fishermen have cleared out.

No more Difficult Terrain after the third round and three rounds is up!

Varian seems to be in a daze once more as the injured man leaps on to the table and then aims a kick square at Varian's head.

Provokes, but Varian is both AFK and wielding a reach weapon.

Bull Rush: 1d20 + 4 ⇒ (19) + 4 = 23

Varian stumbles backwards and falls over the railing into the water below.

Depth of Water (10 increments): 1d6 ⇒ 3

Varian - Acrobatics to Avoid Falling Damage: 1d20 + 2 ⇒ (3) + 2 = 5
Falling Damage: 1d3 ⇒ 2 Non-lethal

10/15: 1d2 ⇒ 2 @Varian: DC 15 Swim check for the waves and currents this close to shore.

The zoned-out form of Varian hits the water after a split-second with a resounding splash.

Larro laughs heartily. "Might want to help your ironbound friend. Drowning is a terrible way to go!"

He seems insincere as he gives another hearty swing with his greatsword at the only remaining target: Hagrym.

Greatsword @ Hagrym-19 AC: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Damage: 2d6 + 8 + 6 ⇒ (6, 6) + 8 + 6 = 26

The monstrous blow nearly knocks Hagrym on his ass as a huge gaping wound in his side is left.

Initiative:
1st: Tristan-Stable @ -1/51 HP
2nd: Larro @ 2; Goons (Green @ 18)
3rd: Hagrym @ 25/51 HP; Insidion @ 9/42 HP; Quarr; Pandora; Varian (3 Non-lethal) @ 29/44 HP

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym can do nothing but grit his teeth and keep swinging his sword. "For all the good he's done us, let him drown! Gorum rewards fighters, not his type!"

Attack 1d20 + 10 ⇒ (20) + 10 = 30

Damage 2d6 + 6 + 2 ⇒ (4, 4) + 6 + 2 = 16

Possible crit 1d20 + 10 ⇒ (12) + 10 = 22

Damage 2d6 + 6 + 2 ⇒ (2, 1) + 6 + 2 = 11

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian casts levitate to get back up to the battle.. sorry for my absence today - I had a class that lasted 6 hours and missed my posting window. Just in case I miss my next one... here is Varian's next action after floating back up:

Varian strikes again with his hammer... at rapier-dude or whoever is closest if rapier dude moved out of range

to hit: 1d20 + 6 ⇒ (9) + 6 = 15
dmg if hits: 1d12 + 3 ⇒ (8) + 3 = 11

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Flying over Quarr taps his wand against Tristan shoulder. WAKEUPMAN! WENEEDYOU!

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Oh dear! lol Good thing your AC is high.

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Sneering at the barkeep but looking much worse for the wear, Insidion summons a ball of pure force in each of his palms and sends them directly at the surprisingly tough man.

"You'll pay for this..."

magic missile: 2d4 + 2 ⇒ (1, 2) + 2 = 5

Hopefully Hagrym's big crit helps us here!

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Well, now that the locals are gone I can start using my bombs

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora steps to the front sending a couple of rapid shots to the group foes calling for her arcane magic. Her first arrow goes towards the man harassing Varian.
+1 adaptative composite longbow+Precise Shot-Rapid Shot: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Piercing/Magical damage+Arcane Strike: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

If the first arrow drops him, the second arrow aims for the greatsword man fighting with Insidion and Hagrym, otherwise it also goes for the rapier guy fighting Varian.
+1 adaptative composite longbow+Precise Shot-Rapid Shot: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Piercing/Magical damage+Arcane Strike: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13


Varian levitates out of the water as Tristan is healed minutely by Quarr, bringing him to slight consciousness.

Insidion tries his luck with a Magic Missile from 5' away. The barkeep laughs at the tiefling. "Didn't take you for a coward, mate? Best run on home to mommy if you can't stand a little tavern brawl."

Hagrym strikes the barkeep with his sword and lands a lucky critical strike, hurting man deeply.

Pandora places two arrows in the man who kicked Varian into the sea, killing him outright.

Initiative:
1st: Tristan @ 1/51 HP
2nd: Larro @ 29
3rd: Hagrym @ 25/51 HP; Insidion @ 9/42 HP; Quarr; Pandora; Varian (3 Non-lethal) @ 29/44 HP

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Lay on Hands: 1d6 ⇒ 4

I want to apologize ahead of time b/c this ability is complicated >_<

As my standard action, I would like to use Watersong to make a long, thin wall between all of us and the barkeep, if that's okay. I marked out the length with lines on the map. That length, ten feet high, two inches thick should be the equivalent of 5 cubic feet.

If that's okay, once the wall is up, I will stand up as my move action.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Wow! That's actually a nice trick :)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

With somewhat of a respite in the fight, Varian takes the opportunity to cast cure moderate wounds and walk over and touch Tristan.

cmw tristan: 2d8 + 6 ⇒ (3, 6) + 6 = 15


Larro laughs. "Cute parlor trick. Guess I should just kill your floating friend."

He moves around the wall and his tables as he cuts through the levitating Varian.

Greatsword @ Varian-18 AC: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
Damage: 2d6 + 8 + 6 ⇒ (4, 5) + 8 + 6 = 23

@Varian: Your last posted action doesn't happen because it wasn't your turn. Now, it is your turn and that action would be really bad, so I'm not going to hold you to it.

Initiative:
1st: Tristan @ 5/51 HP
2nd: Larro @ 29
3rd: Hagrym @ 25/51 HP; Insidion @ 9/42 HP; Quarr; Pandora; Varian (3 Non-lethal) @ 6/44 HP

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Grabbing a flask from his belt Quarr hurls it onto the floor past Larro. The contents quickly swirl and coalesce into a noxious gas and flames that erupt around the area.

Target the square 20 feet north of my position; green square is the stink cloud radius.

Stink Bomb Ranged Touch DC 5: 1d20 + 8 + 1 - 4 ⇒ (18) + 8 + 1 - 4 = 23
damage: 3d6 + 4 + 1 ⇒ (6, 3, 5) + 4 + 1 = 19
Nauseated Rounds: 1d4 + 1 ⇒ (4) + 1 = 5

Precise Bomb to not target 4 friendly squares on splash damage only
Point Blank Shot
Splash Damage for 8 damage
DC 17 reflex save for Splash Damage
DC 17 Fort save or Nauseated
Cloud lasts for 1 round

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym casts Cure Light Wounds on himself, waiting for the wall of water to be dispelled.

Clw 1d8 + 5 ⇒ (1) + 5 = 6

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora further steps to the front and sends a volley of two arcane enhanced arrows at the bartender.
+1 adaptive composite longbow+Precise Shot-Rapid Shot: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Piercing/Magical damage+Arcane Strike: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13

+1 adaptive composite longbow+Precise Shot-Rapid Shot: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Piercing/Magical damage+Arcane Strike: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

"Stop this madness! Where is Arick, what happened with him?!" she shouts.

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

As he picks up his sword, Sir Tristan continues reciting from the histories of the Shining Crusade.

"...And General Arnisant said, "We shall be a wall of righteous souls against the march of Whispering Tyrant!"

The wall of water moves to block vicious barkeep from simply stepping outside the Stinking Cloud and to protect Varian.

I'm guessing that changing the shape of the Watersong would be another standard action, so Sir Tristan just does that, picks up his sword with a move action, and five-foot-steps.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian steps back out of reach of his attacker, 5' step, and casts cmw on himself...

cast defensively if nec.: 1d20 + 6 + 3 ⇒ (19) + 6 + 3 = 28
cmw on self: 2d8 + 6 ⇒ (5, 8) + 6 = 19

Dark Archive

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Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion scowls at the surprisingly hardy swordsman.

"Your hubris will prove your end!" the tielfling sneers.

"I'm going to kill you," he says as he casts a spell.

"So will I," says an image of Insidion that appears to the tiefling's side.

"Not if I get to him first!" says a second.

"Back off...I'll tear him to shreads..." the third image says.

"This one belongs to me!" says a fourth.

mirror image: 1d4 + 1 ⇒ (3) + 1 = 4


Quarr tosses a bomb of stink at the man and hits his target, a spot 10' behind the guy. The damaging blast doesn't seem to reach him, but it does envelop him in a pale, sickly gas.

Fortitude Save: 1d20 + 6 ⇒ (19) + 6 = 25
Reflex Save: 1d20 + 3 ⇒ (1) + 3 = 4 Rolled this just in case you have a different take on Stink Bombs. The splash radius of a bomb is 5'. You threw the bomb 10' from Larro, thus the splash wouldn't hit him. The Stink Bomb text doesn't say that it increases the splash damage radius, but that the stink cloud covers twice the splash damage area. Therefore, I don't think he is affected by the damage portion of the bomb at all. Thoughts?

Hagrym heals himself a bit more as Pandora fires off two arrows into the cloud.

Low/High: 1d2 ⇒ 1
Concealment: 2d100 ⇒ (60, 84) = 144

Her arrows come out the other side of the cloud, nearly impaling Quarr as they imbed in the far wall.

Inisidion rants and raves as he is still one hit away from death, summoning more angry people as Tristan envelops half the wall with water to keep Larro in the choking smog.

Larro boldly strides out of the smog finding the edge of the wall and appearing with his sword ready to strike. Luckily, there happens to be a flying man next to him.

Greatsword: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Damage: 2d6 + 8 + 6 ⇒ (1, 1) + 8 + 6 = 16

He cleaves into Quarr with ease, hacking into the flying man.

Initiative:
1st: Tristan @ 5/51 HP
2nd: Larro @ 29
3rd: Hagrym @ 31/51 HP; Insidion @ 9/42 HP; Quarr @ 23/39 HP; Pandora; Varian (3 Non-lethal) @ 6/44 HP

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

correct. Damage would not hit him but the stink cloud itself would. I was trying not to hit friendlies with the cloud as precise bombs just affects the damage and not the stink cloud itself.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Drop the wall! I am ready to deal with this thug now," the dwarf rages, as he still sways slightly unsteady on his feet.

Delay action until wall is dropped, then move to attack the bartender. If Tristan waits another round, Hagrym will heal himself a bit more, and then move into an advantageous position. CLW (if this happens) 1d8 + 5 ⇒ (3) + 5 = 8. If not, ignore the CLW.


@Quarr: Okay. You just rolled damage and stuff, so it was confusing. :D Probably a template you have, right?

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Yea I just copy / pasted my template for it all was all.

Cringing in pain Quarr arcs his wings sending him back a few feet. Out of reach from the man's greatsword and hurls another noxious bomb right at the man.

Fort Save: 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29

The cloud forms around Quarr himself though he is able to resist the poisonous gas.

Stink Bomb Ranged Touch: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
damage: 3d6 + 4 + 1 ⇒ (2, 6, 3) + 4 + 1 = 16
Nauseated Rounds: 1d4 + 1 ⇒ (2) + 1 = 3

Precise Bomb to not target 4 friendly squares on splash damage only
Point Blank Shot
Splash Damage for 8 damage
DC 17 reflex save for Splash Damage
DC 17 Fort save or Nauseated
Cloud lasts for 1 round

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

I guess both arrows failed the AC as concealment at 5 feet is only 20%
Quarr@ You keep forgetting the Heroism +2 buff.

Observing the dense cloud created by Quarr, Pandora moves closer to the centre of the tavern and starts inspiring courage to Quarr for him to end the bartender.

She keeps aiming with her bow, ready to shot at the disappearance of the cloud.

Everybody@ (Inspire courage): +2 competence to hit and weapon damage, +2 morale vs fear
Quarr@ (Inspire courage+Heroism): +4 to hit/+2 damage, +2 saving throws, +2 skill checks

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

shoot! Thanks. So that is an 22 to hit and 18 direct damage

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian waits for an opportunity to strike at the bartender (waiting for the wall of water to come down, delayed action... if the wall comes down, he attacks, if it doesn't come down this turn, he'll heal himself more)

to hit: 1d20 + 6 ⇒ (17) + 6 = 23
dmg if hits: 1d12 + 3 ⇒ (8) + 3 = 11

or

cmw: 2d8 + 6 ⇒ (8, 3) + 6 = 17


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@Pandora: First arrow that hit through concealment missed due to AC. Second arrow missed from concealment.

@Varian: Are you moving into the stink cloud to do so?

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

I thought that was the wall of water, not the stink cloud, sorry - so no - I'll just do the heal and if he moves to me, use the attack as my aoo... I still have a reach weapon in hand - ... if that's okay

Sovereign Court

AC 22 T 13 FF 19| Current HP 15/51 | F +11 R +13 W +10 (+4 vs performance, sonic, language-dependant) | Init +3| Perc +3
Spell Slots:
1—3/4
Spells Active:

Varian used CMW on me, so I should be at 20/51

Tristan stops his performance and the wall of water collapses into a long puddle.

He moves to the edge of the cloud and readies an attack if the bartender comes in-range.

Attack with Rapier (Fighting Defensively, Combat Expertise, Inspire): 1d20 + 10 - 4 - 1 + 2 ⇒ (6) + 10 - 4 - 1 + 2 = 13

If he attacks Tristan, he will use Dodging Panache to increase his AC by 4

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

If Hagrym can move and attack the bartender, he does so.

Inspire Courage Attack 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23

Damage 2d6 + 6 + 2 + 2 ⇒ (5, 2) + 6 + 2 + 2 = 17

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion snarls and conjures additional magic missiles that strike the barkeep.

magic missile: 2d4 + 2 ⇒ (3, 2) + 2 = 7

If I can't target him because of any other magical effects, ready an action to do so.

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

It will be normal bombs after this. I am just trying to hamper this beast of a barkeep.


Quarr tosses a bomb that blasts the man and obfuscates his location.

Pandora begins to inspire her compatriots for any future attacks.

Insidion readies a blast of arcane magic, but never sees his target to fire it off.

Likewise, Hagrym readies an attack to strike Larro if he gets in range as Varian heals himself.

Larro coughs as the blast envelops him once more and decides that running headlong into four scrappers isn't his best option, but there is a tasty archer far away from her friends.

Fortitude: 1d20 ⇒ 20

He overcomes the poison and rushes out of the cloud to swing his greatsword at the woman.

Greatsword @ Pandora-21 AC: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Greatsword Confirmation @ Pandora-21 AC: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Damage: 4d6 + 16 + 12 ⇒ (1, 4, 1, 4) + 16 + 12 = 38

The mighty slash nearly brings Pandora to her knees as the man nearly cleaves her arm from her shoulder.

The smokes clears and the party sees the severely wounded woman.

@Insidion/Tristan/Hagrym: Readied action fails as line of sight is still obscured by cloud at end of round or you aren't in range.

Initiative:
1st: Tristan @ 20/51 HP
2nd: Larro @ 45
3rd: Hagrym @ 31/51 HP; Insidion @ 9/42 HP; Quarr @ 23/39 HP; Pandora @ 4/42 HP; Varian @ 26/44 HP

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian tries to charge the bartender, but with a table in the way, ends up simply moving closer to him and striking with his lucerne hammer.

to hit: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
dmg if hits: 1d2 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

So there is no line of sight for us to attack him but he has line of sight to know where exactly Pandora is and move 30 feet over tables and chairs with a two handed weapon at hands?
Even without considering the bad luck of your double 20 and the crit it feels a bit unfair. Can you please think again on that ruling before confirming that action?

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