Castiel Graveclaw |
Castiel starts to clear some of the debris around the entrance.
"I'm fine but I'm sure some colleagues cannot see in the dark."
strength: 1d20 + 4 ⇒ (13) + 4 = 17
Hakime |
"I'm fine in the dark as well, but light never hurts and there are those who cannot see so well without it. might as well have one going."
Iron Man |
We'll I haven't fitted my armor with night vision yet but I can provide my own illumination. A round center piece on Iron man's breast plate starts to glow brightly.
Iron Man |
Let me give you a hand with that stuff. Iron Man offers.
Str: 1d20 + 2 ⇒ (16) + 2 = 18
Hakime |
"I can help as well..." Hakime says without great enthusiasm, but she does pitch in to assist.
GM Bold Strider |
As the four Pathfinders start excavating...
Perception:
Castiel: 1d20 + 9 ⇒ (7) + 9 = 16
Galandaro: 1d20 + 7 ⇒ (7) + 7 = 14
Durothil: 1d20 + 3 ⇒ (5) + 3 = 8
Gronk: 1d20 + 6 ⇒ (10) + 6 = 16
Hakime: 1d20 + 5 ⇒ (17) + 5 = 22
Iron Man: 1d20 - 2 ⇒ (16) - 2 = 14
Hakime and Castiel hear scratching in the rocks.
Castiel Graveclaw |
"There might be something about boys, be careful and stay sharp. I think I heard some scratching in the rocks."
Durothil Moonstep |
What could possibly be scratching in the rocks?
Durothil remains on edge, scanning for potential danger, occasionally putting a reassuring hand on his leech wound to make sure there is no lasting damage.
Hakime |
Hakime, drawing her sword, takes a few steps toward the rocks, looking for what might have made the sounds.
perc: 1d20 + 5 ⇒ (13) + 5 = 18
Hakime |
Hakime cautiously moves around the rocks so she can see behind them... "Don't mean you any harm, if you mean none to us... come on out, show yourself," she says, softly.
Durothil Moonstep |
Hearing voices, Durothil moves to lend a hand to remove the debris.
Strength Check: 1d20 + 3 ⇒ (9) + 3 = 12
Castiel Graveclaw |
Castiel continues to clear away rocks.
strength: 1d20 + 4 ⇒ (19) + 4 = 23
Iron Man |
We're doing good, opening should be open any minute now. Tony says as he continues to move rocks with the rest of the party. Though he seems to be unable talk and work at the same time.
Str: 1d20 + 3 ⇒ (5) + 3 = 8\
GM Bold Strider |
You continue to excavate the cave and the rubble seems to cave down on top of you!
Falling Rubble: 2d6 ⇒ (4, 5) = 9 This affects anyone digging and DC 15 negates the damage.
Additionally, four broken support beams come flying out of the falling rubble.
4d6 ⇒ (2, 2, 3, 2) = 9
Galandaro: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d4 ⇒ 2
Galandaro: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d4 ⇒ 4
Durothil: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d4 ⇒ 3
Galandaro: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d4 ⇒ 2
Galandaro is impaled on three of the support beams as Durothil takes another to the leg.
1d5 ⇒ 3
As this happens, a crazed looking humanoid leaps from the rubble and attacks Gronk. The creature bites down hard on the half-orc's leg.
Bite: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 Two Fortitude Saves: Disease and Untyped
Initiative:
Castiel: 1d20 + 1 ⇒ (10) + 1 = 11
Galandaro: 1d20 + 5 ⇒ (8) + 5 = 13
Durothil: 1d20 + 2 ⇒ (17) + 2 = 19
Gronk: 1d20 + 0 ⇒ (1) + 0 = 1
Hakime: 1d20 + 0 ⇒ (8) + 0 = 8
Iron Man: 1d20 + 1 ⇒ (14) + 1 = 15
Undead: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative:
1st: Durothil
2nd: Undead
3rd: Castiel; Galandaro; Gronk; Hakime; Iron Man
Durothil Moonstep |
This affects anyone digging and DC 15 negates the damage.
Assuming Reflex?
Reflex Save DC 15: 1d20 + 1 ⇒ (8) + 1 = 9
Flail: 1d20 + 4 ⇒ (15) + 4 = 19
Flail Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Utilizing Combat Expertise
Trying to avoid the mass of falling rocks, Durothuil take a support beam to the leg. Seeing the humanoid leap at Galandaro, Durothil pulls out his flail, rather than his Elven Curved Blade, and swing at the creature.
Castiel Graveclaw |
reflex: 1d20 + 3 ⇒ (14) + 3 = 17
Castiel manages to dodge away as the rubble comes down from the roof.
Iron Man |
Reflex: 1d20 + 2 ⇒ (9) + 2 = 11
Stupid rocks!
Galandaro Tinalmathian |
REF: 1d20 + 5 ⇒ (20) + 5 = 25...
Galandaro howls in pain for a second and then bites his lip as more pain shoots through his body. "Can someone please help me out of this? I think my vest is ruined now. After the fight of course..."
HP:9/17
Hakime |
refl save: 1d20 + 4 ⇒ (13) + 4 = 17
Hakime dodges the collapsing rubble somehow and looks surprised at the appearance of the foe.... (damn low init! lol)
GM Bold Strider |
The creature lashes out at the group wildly.
3d6 ⇒ (6, 2, 4) = 12
Bite @ IM-19 FFAC: 1d20 + 3 ⇒ (2) + 3 = 5
Claw @ Galandaro-10 FFAC: 1d20 + 3 ⇒ (1) + 3 = 4 I don't think you've said you are putting up MA or Shield
Claw @ Gronk-17 FFAC: 1d20 + 3 ⇒ (8) + 3 = 11
But the creature misses completely.
Initiative:
1st: Durothil; Castiel; Galandaro; Gronk; Hakime; Iron Man
2nd: Undead
Hakime |
Hakime draws her longsword and strikes out at the creature. "In the light of the Dawnflower, die your final death, creature."
to hit: 1d20 + 4 ⇒ (17) + 4 = 21
dmg if hits: 1d8 + 2 ⇒ (8) + 2 = 10
Durothil Moonstep |
Flail: 1d20 + 4 ⇒ (10) + 4 = 14
Flail Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Castiel Graveclaw |
Castiel attacks the undead creature if it is still up and orders Betsy to do the same.
attack: 1d20 + 7 ⇒ (7) + 7 = 142d4 + 6 ⇒ (1, 1) + 6 = 8
handle animal: 1d20 + 9 ⇒ (5) + 9 = 14
bite: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 6 ⇒ (2) + 6 = 8
Gronk Bloodstone |
Reflex: 1d20 + 4 ⇒ (11) + 4 = 15
He avoids the rocks but is biten hard..
Fort: 1d20 + 8 ⇒ (18) + 8 = 26
Fort: 1d20 + 8 ⇒ (1) + 8 = 9
Failed the 2nd..
If he is still able to move he will rage and attack the undead..
attack: 1d20 + 9 ⇒ (9) + 9 = 18
DAm: 2d4 + 12 ⇒ (4, 1) + 12 = 17
GM Bold Strider |
Gronk falls to the ground paralyzed as the group takes down the undead.
After a few minutes, he seems to be able to move his a body again and the Pathfinders are able to move into the barrel-aging caves.
A sour smell of death leaks through a large, murky limestone cave. Thick shadows splay from the rough, natural columns bracing its low, curved ceiling. Dark waters flood the caves and everywhere rotten casks bob slowly, as slow drips from the ceiling smack the surface with eerie dissonance. The quagmire is waste deep, possible deeper. Deeper in, a cage-like fence of iron divides the caves. In the center of the fence, a barred door hangs bent, partially torn from its hinges.
Durothil Moonstep |
Heal up before hand
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Gronk Bloodstone |
"Can i have a tap from that wand as well?" Down 5 hps..
In the cave.. "Well that look like the way.." He sheaths his sword and swims to the bent bars..
Take 10 on swim for a 15
Galandaro Tinalmathian |
I assume someone helped me get un-impaled?
Once removed from being impaled Galandaro will get one of the divine casters in the group to use his heal stick.
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
Hakime |
Hakime would have un-impaled Galandaro and used her wand on him. "THere you go... ", then again on Gronk.
clw on gronk: 1d8 + 1 ⇒ (8) + 1 = 9
(charges marked off)
Then she'll move in with the rest to the cave.
Iron Man |
Iron Man likes to roll for UMD
UMD: 1d20 + 6 ⇒ (11) + 6 = 17
UMD: 1d20 + 6 ⇒ (9) + 6 = 15
UMD: 1d20 + 6 ⇒ (15) + 6 = 21
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
UMD: 1d20 + 6 ⇒ (20) + 6 = 26
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
With a couple taps on a button filled device on his arm Iron Man nods and heads in with the rest of the party, his chest piece shining light ahead.
Light from Wayfinder, Shield from wand
Castiel Graveclaw |
Castiel looks around for trouble, especially near the water and instructs Betsy to do the same.
perception: 1d20 + 9 ⇒ (8) + 9 = 17
perception Betsy +scent: 1d20 + 5 + 8 ⇒ (13) + 5 + 8 = 26
GM Bold Strider |
As Gronk swims across the underground lake, he feels something try to bite his leg.
Bite @ Gronk-17 AC: 1d20 + 3 ⇒ (6) + 3 = 9
Castiel notices two other currents in the water, seemingly headed for Gronk.
@Hakime: I have no idea where you move into the cave.
Initiative:
Castiel: 1d20 + 1 ⇒ (11) + 1 = 12
Galandaro: 1d20 + 5 ⇒ (20) + 5 = 25
Durothil: 1d20 + 2 ⇒ (3) + 2 = 5
Gronk: 1d20 + 0 ⇒ (12) + 0 = 12
Hakime: 1d20 + 0 ⇒ (13) + 0 = 13
Iron Man: 1d20 + 1 ⇒ (3) + 1 = 4
Biters: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative:
1st: Castiel; Galandaro; Durothil; Gronk; Hakime
2nd: Biters (#1-#3)
3rd: Iron Man
Hakime |
Hakime would have moved for the shallow water, trying to get on the bit of dry land to the west. When Gronk is attacked, she'll swim toward him, ready to attack anything that comes close. of course with no real swim speed of her own, I'm sure she can't 'officially' move AND ready an action, but she will have her sword out, however inefficient it might be in water.
Karu the Bold Strider |
Cool. Need swim check to move.
-Posted with Wayfinder
Galandaro Tinalmathian |
Galandaro casts mage armor on himself and then moves up with bow in hand to see if he can hit whatever is chewing on Gronk next turn...AC:17
Hakime |
swim check: 1d20 + 2 ⇒ (20) + 2 = 22
Durothil Moonstep |
Ok, did some PRD reading of Underwater Combat. Not sure what applies here, but my intention is to move into the water, and kill what is eating Gronk
Hearing his friend cry out, Durothil moves into the water and slashes at where he perceives the creatures to be.
Swim Check: 1d20 + 2 ⇒ (19) + 2 = 21
So I move 30, 15, or 7.5 feet forward - not sure if I am walking, wading (firm-footing), or swimming at this point - then I assume I can see and attack.
2-handed ECB: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
ECB damage: 1d10 + 4 ⇒ (6) + 4 = 10
Karu the Bold Strider |
Firm-footing would be for the shallow area. Swimming for the deep water.
-Posted with Wayfinder