GM Bold Strider's PFS 00-24 Decline of Glory (Tier 1-7) (Inactive)

Game Master rpblue

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Scarab Sages

AC 20(22)/19 (T 11/12, FF 19/17). HP 27/19, Fort +6/5, Ref +3/6, Will +7/4. Init +1, CMB 6/CMD 17, Speed 20ft/40ft
attacks:
Mwk ci Scimitar +7 (1d6+4) 18-20/x2, Mwk ci Falcion +7 (2d4+6) 18-20/x2, Sling +3 (1d4+4) 20/x2, Allosaurus Bite +5 1d6+6 20x2, 2 Claws +5 1d4+6 20x2
Skills:
Climb +8, Handle Animal +9, Knowledge (nature) +8, Knowledge (geo) +5, Perception +9, Spellcraft +6, Survival +11, Swim +4

Castiel starts to clear some of the debris around the entrance.
"I'm fine but I'm sure some colleagues cannot see in the dark."

strength: 1d20 + 4 ⇒ (13) + 4 = 17

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

"I'm fine in the dark as well, but light never hurts and there are those who cannot see so well without it. might as well have one going."

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

We'll I haven't fitted my armor with night vision yet but I can provide my own illumination. A round center piece on Iron man's breast plate starts to glow brightly.


Is it just Castiel who is going to clear the debris?

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

Let me give you a hand with that stuff. Iron Man offers.
Str: 1d20 + 2 ⇒ (16) + 2 = 18

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

"I can help as well..." Hakime says without great enthusiasm, but she does pitch in to assist.

Grand Lodge

Male Elf
Tracked:
Arcane Reservoir:30/30; Shield Wand:41;InfHeal Wand:35
Arcanist 13-Magaambyan Initiate (HP: 80/80)(AC:24; FF:20,T:17)(F:+10 R:+12 W:+12)(Init:+6)(Perception: +23)

Galandaro will provide security whilst the others clear it out.


As the four Pathfinders start excavating...

Perception:
Castiel: 1d20 + 9 ⇒ (7) + 9 = 16
Galandaro: 1d20 + 7 ⇒ (7) + 7 = 14
Durothil: 1d20 + 3 ⇒ (5) + 3 = 8
Gronk: 1d20 + 6 ⇒ (10) + 6 = 16
Hakime: 1d20 + 5 ⇒ (17) + 5 = 22
Iron Man: 1d20 - 2 ⇒ (16) - 2 = 14

Hakime and Castiel hear scratching in the rocks.

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

Gronk helps with the cleanup.. "I can see fine in the dark.."

Str: 1d20 + 4 ⇒ (19) + 4 = 23

Scarab Sages

AC 20(22)/19 (T 11/12, FF 19/17). HP 27/19, Fort +6/5, Ref +3/6, Will +7/4. Init +1, CMB 6/CMD 17, Speed 20ft/40ft
attacks:
Mwk ci Scimitar +7 (1d6+4) 18-20/x2, Mwk ci Falcion +7 (2d4+6) 18-20/x2, Sling +3 (1d4+4) 20/x2, Allosaurus Bite +5 1d6+6 20x2, 2 Claws +5 1d4+6 20x2
Skills:
Climb +8, Handle Animal +9, Knowledge (nature) +8, Knowledge (geo) +5, Perception +9, Spellcraft +6, Survival +11, Swim +4

"There might be something about boys, be careful and stay sharp. I think I heard some scratching in the rocks."

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

What could possibly be scratching in the rocks?

Durothil remains on edge, scanning for potential danger, occasionally putting a reassuring hand on his leech wound to make sure there is no lasting damage.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime, drawing her sword, takes a few steps toward the rocks, looking for what might have made the sounds.

perc: 1d20 + 5 ⇒ (13) + 5 = 18


Hakime has no idea from her inspection what would be scratching except something on the other side.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime cautiously moves around the rocks so she can see behind them... "Don't mean you any harm, if you mean none to us... come on out, show yourself," she says, softly.


You think it is trapped, which is why it is scratching at the rocks.

You can't move around the rocks. It is a cave-in at the entrance to the barrel-aging caves.

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

Hearing voices, Durothil moves to lend a hand to remove the debris.

Strength Check: 1d20 + 3 ⇒ (9) + 3 = 12

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

Gronk helps wheever is needed..

Str: 1d20 + 4 ⇒ (14) + 4 = 18

Scarab Sages

AC 20(22)/19 (T 11/12, FF 19/17). HP 27/19, Fort +6/5, Ref +3/6, Will +7/4. Init +1, CMB 6/CMD 17, Speed 20ft/40ft
attacks:
Mwk ci Scimitar +7 (1d6+4) 18-20/x2, Mwk ci Falcion +7 (2d4+6) 18-20/x2, Sling +3 (1d4+4) 20/x2, Allosaurus Bite +5 1d6+6 20x2, 2 Claws +5 1d4+6 20x2
Skills:
Climb +8, Handle Animal +9, Knowledge (nature) +8, Knowledge (geo) +5, Perception +9, Spellcraft +6, Survival +11, Swim +4

Castiel continues to clear away rocks.

strength: 1d20 + 4 ⇒ (19) + 4 = 23

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

We're doing good, opening should be open any minute now. Tony says as he continues to move rocks with the rest of the party. Though he seems to be unable talk and work at the same time.
Str: 1d20 + 3 ⇒ (5) + 3 = 8\


You continue to excavate the cave and the rubble seems to cave down on top of you!

Falling Rubble: 2d6 ⇒ (4, 5) = 9 This affects anyone digging and DC 15 negates the damage.

Additionally, four broken support beams come flying out of the falling rubble.

4d6 ⇒ (2, 2, 3, 2) = 9

Galandaro: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d4 ⇒ 2

Galandaro: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d4 ⇒ 4

Durothil: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d4 ⇒ 3

Galandaro: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d4 ⇒ 2

Galandaro is impaled on three of the support beams as Durothil takes another to the leg.

1d5 ⇒ 3

As this happens, a crazed looking humanoid leaps from the rubble and attacks Gronk. The creature bites down hard on the half-orc's leg.

Bite: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 Two Fortitude Saves: Disease and Untyped

Initiative:
Castiel: 1d20 + 1 ⇒ (10) + 1 = 11
Galandaro: 1d20 + 5 ⇒ (8) + 5 = 13
Durothil: 1d20 + 2 ⇒ (17) + 2 = 19
Gronk: 1d20 + 0 ⇒ (1) + 0 = 1
Hakime: 1d20 + 0 ⇒ (8) + 0 = 8
Iron Man: 1d20 + 1 ⇒ (14) + 1 = 15
Undead: 1d20 + 2 ⇒ (15) + 2 = 17

Initiative:
1st: Durothil
2nd: Undead
3rd: Castiel; Galandaro; Gronk; Hakime; Iron Man

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.
GM Bold Strider wrote:
This affects anyone digging and DC 15 negates the damage.

Assuming Reflex?

Reflex Save DC 15: 1d20 + 1 ⇒ (8) + 1 = 9

Flail: 1d20 + 4 ⇒ (15) + 4 = 19
Flail Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Utilizing Combat Expertise

Trying to avoid the mass of falling rocks, Durothuil take a support beam to the leg. Seeing the humanoid leap at Galandaro, Durothil pulls out his flail, rather than his Elven Curved Blade, and swing at the creature.


Yeah, it's Reflex. Sorry.

Scarab Sages

AC 20(22)/19 (T 11/12, FF 19/17). HP 27/19, Fort +6/5, Ref +3/6, Will +7/4. Init +1, CMB 6/CMD 17, Speed 20ft/40ft
attacks:
Mwk ci Scimitar +7 (1d6+4) 18-20/x2, Mwk ci Falcion +7 (2d4+6) 18-20/x2, Sling +3 (1d4+4) 20/x2, Allosaurus Bite +5 1d6+6 20x2, 2 Claws +5 1d4+6 20x2
Skills:
Climb +8, Handle Animal +9, Knowledge (nature) +8, Knowledge (geo) +5, Perception +9, Spellcraft +6, Survival +11, Swim +4

reflex: 1d20 + 3 ⇒ (14) + 3 = 17

Castiel manages to dodge away as the rubble comes down from the roof.

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

Reflex: 1d20 + 2 ⇒ (9) + 2 = 11
Stupid rocks!

Grand Lodge

Male Elf
Tracked:
Arcane Reservoir:30/30; Shield Wand:41;InfHeal Wand:35
Arcanist 13-Magaambyan Initiate (HP: 80/80)(AC:24; FF:20,T:17)(F:+10 R:+12 W:+12)(Init:+6)(Perception: +23)

REF: 1d20 + 5 ⇒ (20) + 5 = 25...
Galandaro howls in pain for a second and then bites his lip as more pain shoots through his body. "Can someone please help me out of this? I think my vest is ruined now. After the fight of course..."

HP:9/17

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

refl save: 1d20 + 4 ⇒ (13) + 4 = 17

Hakime dodges the collapsing rubble somehow and looks surprised at the appearance of the foe.... (damn low init! lol)


The creature lashes out at the group wildly.

3d6 ⇒ (6, 2, 4) = 12

Bite @ IM-19 FFAC: 1d20 + 3 ⇒ (2) + 3 = 5

Claw @ Galandaro-10 FFAC: 1d20 + 3 ⇒ (1) + 3 = 4 I don't think you've said you are putting up MA or Shield

Claw @ Gronk-17 FFAC: 1d20 + 3 ⇒ (8) + 3 = 11

But the creature misses completely.

Initiative:
1st: Durothil; Castiel; Galandaro; Gronk; Hakime; Iron Man
2nd: Undead

Grand Lodge

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Male Elf
Tracked:
Arcane Reservoir:30/30; Shield Wand:41;InfHeal Wand:35
Arcanist 13-Magaambyan Initiate (HP: 80/80)(AC:24; FF:20,T:17)(F:+10 R:+12 W:+12)(Init:+6)(Perception: +23)

You are correct and he is impaled... not a good outing for him thus far...

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime draws her longsword and strikes out at the creature. "In the light of the Dawnflower, die your final death, creature."

to hit: 1d20 + 4 ⇒ (17) + 4 = 21
dmg if hits: 1d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

If the undead still lives:
Durothil, once again attacking intelligently, saving some of his attack for defense, swings at the humanoid.

Flail: 1d20 + 4 ⇒ (10) + 4 = 14
Flail Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Scarab Sages

AC 20(22)/19 (T 11/12, FF 19/17). HP 27/19, Fort +6/5, Ref +3/6, Will +7/4. Init +1, CMB 6/CMD 17, Speed 20ft/40ft
attacks:
Mwk ci Scimitar +7 (1d6+4) 18-20/x2, Mwk ci Falcion +7 (2d4+6) 18-20/x2, Sling +3 (1d4+4) 20/x2, Allosaurus Bite +5 1d6+6 20x2, 2 Claws +5 1d4+6 20x2
Skills:
Climb +8, Handle Animal +9, Knowledge (nature) +8, Knowledge (geo) +5, Perception +9, Spellcraft +6, Survival +11, Swim +4

Castiel attacks the undead creature if it is still up and orders Betsy to do the same.

attack: 1d20 + 7 ⇒ (7) + 7 = 142d4 + 6 ⇒ (1, 1) + 6 = 8
handle animal: 1d20 + 9 ⇒ (5) + 9 = 14
bite: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 6 ⇒ (2) + 6 = 8

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

Reflex: 1d20 + 4 ⇒ (11) + 4 = 15

He avoids the rocks but is biten hard..

Fort: 1d20 + 8 ⇒ (18) + 8 = 26
Fort: 1d20 + 8 ⇒ (1) + 8 = 9

Failed the 2nd..

If he is still able to move he will rage and attack the undead..

attack: 1d20 + 9 ⇒ (9) + 9 = 18
DAm: 2d4 + 12 ⇒ (4, 1) + 12 = 17


Gronk falls to the ground paralyzed as the group takes down the undead.

After a few minutes, he seems to be able to move his a body again and the Pathfinders are able to move into the barrel-aging caves.

A sour smell of death leaks through a large, murky limestone cave. Thick shadows splay from the rough, natural columns bracing its low, curved ceiling. Dark waters flood the caves and everywhere rotten casks bob slowly, as slow drips from the ceiling smack the surface with eerie dissonance. The quagmire is waste deep, possible deeper. Deeper in, a cage-like fence of iron divides the caves. In the center of the fence, a barred door hangs bent, partially torn from its hinges.

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

Heal up before hand

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

"Can i have a tap from that wand as well?" Down 5 hps..

In the cave.. "Well that look like the way.." He sheaths his sword and swims to the bent bars..

Take 10 on swim for a 15

Grand Lodge

Male Elf
Tracked:
Arcane Reservoir:30/30; Shield Wand:41;InfHeal Wand:35
Arcanist 13-Magaambyan Initiate (HP: 80/80)(AC:24; FF:20,T:17)(F:+10 R:+12 W:+12)(Init:+6)(Perception: +23)

I assume someone helped me get un-impaled?
Once removed from being impaled Galandaro will get one of the divine casters in the group to use his heal stick.
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime would have un-impaled Galandaro and used her wand on him. "THere you go... ", then again on Gronk.

clw on gronk: 1d8 + 1 ⇒ (8) + 1 = 9

(charges marked off)

Then she'll move in with the rest to the cave.

Grand Lodge

Male Elf
Tracked:
Arcane Reservoir:30/30; Shield Wand:41;InfHeal Wand:35
Arcanist 13-Magaambyan Initiate (HP: 80/80)(AC:24; FF:20,T:17)(F:+10 R:+12 W:+12)(Init:+6)(Perception: +23)

@Hakime- Galandaro has his own stick, just didnt want to roll for UMD.

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

Iron Man likes to roll for UMD

Wand Antics:

UMD: 1d20 + 6 ⇒ (11) + 6 = 17
UMD: 1d20 + 6 ⇒ (9) + 6 = 15
UMD: 1d20 + 6 ⇒ (15) + 6 = 21
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
UMD: 1d20 + 6 ⇒ (20) + 6 = 26
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

With a couple taps on a button filled device on his arm Iron Man nods and heads in with the rest of the party, his chest piece shining light ahead.

Light from Wayfinder, Shield from wand

Scarab Sages

AC 20(22)/19 (T 11/12, FF 19/17). HP 27/19, Fort +6/5, Ref +3/6, Will +7/4. Init +1, CMB 6/CMD 17, Speed 20ft/40ft
attacks:
Mwk ci Scimitar +7 (1d6+4) 18-20/x2, Mwk ci Falcion +7 (2d4+6) 18-20/x2, Sling +3 (1d4+4) 20/x2, Allosaurus Bite +5 1d6+6 20x2, 2 Claws +5 1d4+6 20x2
Skills:
Climb +8, Handle Animal +9, Knowledge (nature) +8, Knowledge (geo) +5, Perception +9, Spellcraft +6, Survival +11, Swim +4

Castiel looks around for trouble, especially near the water and instructs Betsy to do the same.

perception: 1d20 + 9 ⇒ (8) + 9 = 17
perception Betsy +scent: 1d20 + 5 + 8 ⇒ (13) + 5 + 8 = 26


As Gronk swims across the underground lake, he feels something try to bite his leg.

Bite @ Gronk-17 AC: 1d20 + 3 ⇒ (6) + 3 = 9

Castiel notices two other currents in the water, seemingly headed for Gronk.

@Hakime: I have no idea where you move into the cave.

Initiative:
Castiel: 1d20 + 1 ⇒ (11) + 1 = 12
Galandaro: 1d20 + 5 ⇒ (20) + 5 = 25
Durothil: 1d20 + 2 ⇒ (3) + 2 = 5
Gronk: 1d20 + 0 ⇒ (12) + 0 = 12
Hakime: 1d20 + 0 ⇒ (13) + 0 = 13
Iron Man: 1d20 + 1 ⇒ (3) + 1 = 4
Biters: 1d20 + 2 ⇒ (2) + 2 = 4

Initiative:
1st: Castiel; Galandaro; Durothil; Gronk; Hakime
2nd: Biters (#1-#3)
3rd: Iron Man

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime would have moved for the shallow water, trying to get on the bit of dry land to the west. When Gronk is attacked, she'll swim toward him, ready to attack anything that comes close. of course with no real swim speed of her own, I'm sure she can't 'officially' move AND ready an action, but she will have her sword out, however inefficient it might be in water.

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

Cool. Need swim check to move.

-Posted with Wayfinder

Grand Lodge

Male Elf
Tracked:
Arcane Reservoir:30/30; Shield Wand:41;InfHeal Wand:35
Arcanist 13-Magaambyan Initiate (HP: 80/80)(AC:24; FF:20,T:17)(F:+10 R:+12 W:+12)(Init:+6)(Perception: +23)

Galandaro casts mage armor on himself and then moves up with bow in hand to see if he can hit whatever is chewing on Gronk next turn...AC:17


Whatever is chewing on Gronk is the murky water.

Grand Lodge

Male Elf
Tracked:
Arcane Reservoir:30/30; Shield Wand:41;InfHeal Wand:35
Arcanist 13-Magaambyan Initiate (HP: 80/80)(AC:24; FF:20,T:17)(F:+10 R:+12 W:+12)(Init:+6)(Perception: +23)

if it surfaces...

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

swim check: 1d20 + 2 ⇒ (20) + 2 = 22


Changed the depths to 5' and 15', so you are only swimming in deep water. This should make it easier to find solid footing in the cave.

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

Ok, did some PRD reading of Underwater Combat. Not sure what applies here, but my intention is to move into the water, and kill what is eating Gronk

Hearing his friend cry out, Durothil moves into the water and slashes at where he perceives the creatures to be.

Swim Check: 1d20 + 2 ⇒ (19) + 2 = 21

So I move 30, 15, or 7.5 feet forward - not sure if I am walking, wading (firm-footing), or swimming at this point - then I assume I can see and attack.

2-handed ECB: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
ECB damage: 1d10 + 4 ⇒ (6) + 4 = 10

Underwater Combat

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

Firm-footing would be for the shallow area. Swimming for the deep water.

-Posted with Wayfinder

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