GM Bold Strider's Mummy's Mask (Inactive)

Game Master rpblue

Wati
Combat Map
LOOT!


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Harkuf slams his staff into a zombie, but most of the force is absorbed by the spongy, necrotic flesh!

Attack vs Teos: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Attack vs Harkuf: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

The zombies swing at the party, one just managing to bash Harkuf!

Party up!


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

"Glad I learned this new trick!" Seherab shouts as he takes another piranha strike at the zombie!

dagger piranha strike: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
damage: 1d4 + 2 ⇒ (1) + 2 = 3


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos begins to work his way around the wall of flesh made animate, hacking as he goes.

1d20 + 5 ⇒ (6) + 5 = 11
physical: 1d8 + 3 ⇒ (8) + 3 = 11
1d20 + 5 ⇒ (16) + 5 = 21
physical: 1d8 + 3 ⇒ (6) + 3 = 9


Seherab stabs the zombie!

Teos misses with his first swing, but follows through with his backswing and takes down another zombie!

Harkuf and Ankhef!

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf swings again at the zombie.

Quarterstaff Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

"Jafar, bite this thing!" The snake slithers up and tries to strike and coil the zombie.

Bite: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Grappple: 1d20 + 8 ⇒ (18) + 8 = 26


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef sends his doggy to bite the skeleton.

Bite: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Crit Confirm: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

8 damage!

Ankhef will also cast guidance on Harkuf before circling around.


In a flurry of strikes, the last zombie is brought down!

Out of Combat!

Nothing of interest is found in this room.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

After brushing up and stowing his dagger, Seherab leads the way north!


Leading the way to the north, Seherab sees a short hallway connects a shallow, empty pool to the west to two curtained cubicles to the east. A wooden bench is bolted to the floor in a small alcove across from the pool. A set of stone doors marked with hieroglyphs stands to the north.

Two corpses have been dragged into the northern cubicle here. One is a pile of bare bones kicked unceremoniously out of the way, and the other is a rotting, but still intact, mcadaver. An old, broken scimitar lies nearby. The bones are scorched and still warm to the touch, and the corpse has suffered a number of recent injuries.

KN: religion DC 10:
You recognize that these are a recently slain zombie and skeleton.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6
GM Tektite wrote:

rotting, but still intact, mcadaver.

** spoiler omitted **

McDonald's has been expanding their product line, I see.

religion: 1d20 + 4 ⇒ (20) + 4 = 24

Teos signals a pause, and then signals to others with concern in hand-speak.

Others here; caution; these dead-men recently killed.

He looks around, intent to spot any sign of passage or to hear any current activity.

perception: 1d20 + 9 ⇒ (8) + 9 = 17


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab signs back, There shouldn't be others here. Either these zombies have a natural enemy nearby or someone is trying to scoop our discovery. Let's keep moving.

Seherab moves to the northern door and leads the way in.


Seherab finds the doors to the north are locked, but easily unlocks them. The doors are inscribed with Ancient Osiriani hieroglyphs that read, High Priest Only—All Others Forbidden.

Perception DC 18:
You notice scratch marks around the lock, suggesting it has recently been picked.

Inside, you see this sparsely furnished room contains a bed frame bolted to the floor in the southwest corner next to a lacquered end table. On the opposite side of the room, a wooden desk has partially collapsed against the wall. Doors exit the room to the north and east.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Perception: 1d20 + 12 ⇒ (20) + 12 = 32

Seherab signs to his companions, someone has already picked the lock. Let's go this way. He then leads the way onwards!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos lopes along after Seherab, eager to find the illegal interlopers.


Opening the northern door reveals a short hallway. Seherab's keen eyes spot a prssure plate in the middle of the hall.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Disable Device: 1d20 + 12 ⇒ (2) + 12 = 14

Yikes. Let's use some Inspiration and hope that's enough:
inspiration: 1d6 ⇒ 1


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef shields his eyes in case Seherab blows everything up.


Seherab tries tro disable the trap, but is unable to. At the last moment, his hand bumbs the plate, setting it off! Ankhef, right before he shields his eyes, sees a giant scythe emerge from the wall, swinging directly at the investigator!

Attack vs Seherab: 1d20 + 20 ⇒ (14) + 20 = 34
Damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos rushes up to his companion, unsure of how he can best aid the honored Seherab.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

clw: 1d8 + 3 ⇒ (1) + 3 = 4
clw: 1d8 + 3 ⇒ (1) + 3 = 4

Seherab gulps a pair of extracts hanging from his belt. "I could use a little more healing."

Wand, right?

clw: 1d8 + 1 ⇒ (5) + 1 = 6

"Ok, I'm better now; let's keep moving."


Teos rushes forward as Seherab begins healing himself.

Continuing north you see an octagonal chamber that is empty save for a large metal chest against the eastern wall. A series of hieroglyphs are inscribed on the wall above it. Stone doors are set in the northern wall.

The chest in unlocked and empty.

Seherab is able to read the hieroglyphs. The righteous and the holy have no need of staff, rod, or ring. Place your faith in the Good Magister and walk without fear.

KN: religion DC 12:
You know the “Good Magister” refers to the Sanctum’s high priest and refers to that person’s control of magic, not his righteousness.

Survival DC 15:
You notice a set of bloody boot prints heading toward the south.

Survival DC 19:
You also notice tracks of multiple people heading north through this area.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Knowledge (religion): 1d20 + 8 + 1d6 ⇒ (6) + 8 + (5) = 19
Survival: 1d20 + 1 ⇒ (10) + 1 = 11

"Good Magister is a term used by the Nethites to refer to their high priest, who was not necessarily revered for their righteousness but their control of magic," Seherab explains.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

survival, untrained: 1d20 + 3 ⇒ (13) + 3 = 16
survival, untrained: 1d20 + 3 ⇒ (15) + 3 = 18

Teos mimics the walking of two feet with his fingers, and points out a set of bloody bootprints to the south.

He points at the statue and signs questioningly. Danger?


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Know:Religion: 1d20 + 5 ⇒ (1) + 5 = 6
Survival: 1d20 + 1 ⇒ (18) + 1 = 19

Ankhef responds to Teos "What about the people going north? Looks like a bunch to me."

Ankhef points to the more obscured tracks.


Continuing north, the party sees a small hall with stairs leading downward, to the east.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef nods to Seherab "Keep your eyes peeled for more traps."

Ankhef casts guidance on Seherab.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab backtracks a bit to check the door to the east before heading down.


Backtracking, Seherab enters the door to the east. Rows of stone shelves fill this crowded room. Most of the books and scrolls once stored here have disintegrated over time, but a few volumes engraved on more durable materials still endure. Numerous scroll tubes litter the floor of the room amid the dusty remains of ruined paper and papyrus.

Appraise DC 15 or Perception DC 20:
You find an unrolled papyrus scroll discarded on the floor. It describes, in Ancient Osiriani, how magicians of Osirion’s First Age could alter elementals to new forms and purposes. The text describes the concept of an ahkhat, a type of guardian, and the “keystone” that binds it to a building and pacifies it. The scroll further mentions that such keystones were frequently built into the foundations of the structure and often concealed by secret doors.

Perception DC 20:
You notice a secret panel in the western wall. It is locked, but not trapped.

Survival DC 14:
You find tracks of at least four people who were here in the last 24 hours.

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf follows Seherab, though keeping a bit of distance for fear of any more traps being sprung.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Survival Take 10: 11 + 10 = 21

Harkuf bends down and sifts through some of the various scrolls on the floor and finds one fairly interesting. "Hey, looky here..." and he shares the information found on the scroll. (First spoiler)

As stands up, several tracks on the floor get his attention. "Looks like we most certainly aren't alone down here - at least for other folk passed through within the last day."


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

perc: 1d20 + 9 ⇒ (18) + 9 = 27 +2 if stone
perc: 1d20 + 9 ⇒ (14) + 9 = 23 +2 if stone
surv: 1d20 + 3 ⇒ (9) + 3 = 12

Teos looks around very quietly, trying not to touch anything with his inexpert hands.

He does, however, point out a scroll... he can just make out a few words of the ancient Osiriani, knowing only the modern version... to the sagacious Seherab. first spoiler

The then looks around a bit, and makes a surprised face. We wanders over to a wall and taps upon it with his knuckles. He begins to search for some sort of lever or mechanism.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Unless Teos finds a latch, Seherab tries to pick the lock.

T10 Disable Device +12 for 22


Seherab picks the lock and opens the secret panel. Immediately, a tiny scroll flies out and attacks the investigator!

Rolls:
A: 1d20 - 1 ⇒ (9) - 1 = 8
H: 1d20 + 2 ⇒ (1) + 2 = 3
S: 1d20 + 3 ⇒ (5) + 3 = 8
T: 1d20 + 2 ⇒ (4) + 2 = 6
G: 1d20 + 2 ⇒ (19) + 2 = 21

Attack vs Seherab FF: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d4 + 3 ⇒ (4) + 3 = 7 And bleed
Grab: 1d20 + 9 ⇒ (16) + 9 = 25
Bleed: 1d2 ⇒ 2

Crit Confirm: 1d20 + 5 ⇒ (3) + 5 = 8

The scroll attacks Seherab with fury, slicing open his neck, then wrapping itself around his face!!

@Seherab: You are grappled and suffocating. You cannot see, speak, or cast spells with verbal components, and must hold your breath.

Bleed: 1d2 ⇒ 2

Initiative:
Scroll
Seherab
Ankhef
Teos
Harkuf

Party up!

KN:arcana DC 15:
You think this thing is a guardian scroll.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Knowledge (arcana): 1d20 + 7 + 1d6 ⇒ (1) + 7 + (6) = 14

"Mrf fr mrf fr fr!"

mwk short sword piranha strike: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13
damage: 1d6 + 2 ⇒ (2) + 2 = 4


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

"Hang in there Seherab."

Ankhef squeezes himself into the corner and calls a skeleton out of the wall to help.

Claw: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d4 + 2 ⇒ (1) + 2 = 3

Claw: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d4 + 2 ⇒ (2) + 2 = 4

HP 13/13

Raise the Dead:
As a standard action, you can summon a single skeleton or zombie to serve you. The undead creature has a number of Hit Dice equal to your oracle level. It remains for a number of rounds equal to your Charisma modifier. At 7th level, you can summon a bloody skeleton or fast zombie. At 15th level, you can summon an advanced skeleton or zombie. You can use this ability once per day plus one additional time per day at 10th level.


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

I never knew writing was this dangerous., he thinks, with newfound respect for the scholar's career.

Teos attempts to wrestthe offending piece of paper off Seherab's face.

CMB to start controlling the grapple.: 1d20 + 8 ⇒ (17) + 8 = 25


I find it hilarious to picture the scroll wrapped around Seherab's face and everyone hitting him on the head, trying to damage the scroll, ala Three Stooges..slapstick.

Seherab stumbles around, stabbing at the suffocating scroll, but misses!

Ankhef summons a skeleton that appears and scratches the scoll! Don't forget you have the skeletal jackal as well.

Seherab grabs the scroll, trying to wrestle it away from Seherab's face!

Harkuf!

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf follows behind Teos and casts gust of wind, trying to blow the paper free from Seherag's face.

He is able to stifle his laughter at seeing his friend almost be suffocated by a sentient piece of paper.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Thanks for the reminder, looked too crowded up there for the jackal though.


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Lol, and Seherab trying to stab himself in the face. I was having the same Three Stooges visual...

"Mrfft's nrt frnnnrrr!" Seherab mumbles out.


Harkuf creates a gust of wind, blowing the scroll off of Seherab's face! Teos can continue to grapple it, or let it loose. I'm working on the assumption he holds it.

1d20 ⇒ 2

The scroll tries to wriggle free from Teos' grasp, but fails!

Party up!


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Teos will try to hold the creature in place. He thinks it might make a good pet, although given it's wild nature it might occasionally need to be censured.

Grapple to pin : 1d20 + 8 + 5 ⇒ (14) + 8 + 5 = 27


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Seherab keeps trying to stab the stupid scroll. "Not funny! Not funny!"

mwk short sword piranha strike: 1d20 + 6 - 1 ⇒ (7) + 6 - 1 = 12
damage: 1d6 + 2 ⇒ (6) + 2 = 8


Monk 5 HP 48/48 | AC 20(23) T 17 FF 17 (20) | Fort +8 Ref +7 Will +8 (+2 vs. spells, spell-likes, poisons; +1 vs. super effects of undead)| CMD 23 (25 v grapple) | Init +2 | Perc +11 Elemental Fist 5/5, Ki 6/6

Don't you mean Nph Fhnny, Nph Fhnny?


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

I'm not being suffocated anymore!

Scarab Sages

Jafar:
Snake (Constrictor) 4 HP 34/34 | AC 18 T 13 FF 14 | Fort +8 Ref +7 Will +2 | CMD 25 | Init +3 | Perc +1
Druid 4 | HP 35/35 | AC 16 T 12 FF 14 | Fort +5 Ref +3 Will +7 | CMD 18 | Init +2 | Perc +9

Harkuf opens the door to the west and moves into the chamber, feeling a little useless in such close quarters.


Teos pins the paper to the wall!

Seherab stabs the offending papyrus with his sword!

Harkuf moves out of the room.

Ankhef's skeleton aids the melee, and the scroll is soon torn to shreds!

Out of Combat!

Looking around, Seherab thinks if all of the surviving documents in the library are carefully gathered up and organized (which would takes at least a day), the collection could be sold to various parties for a total of 1,000 gp.

Perception DC 15:
In addition to the historical documents, the library contains a scroll of detect secret doors and a scroll of remove paralysis.


What now?


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Perception: 1d20 + 1 ⇒ (11) + 1 = 12

"Let us continue exploring for now, but we should come back and collect these ancient tomes."


Male Pahmet Dwarf Investigator 5 | HP 28/34 |
stats:
AC 22 T 16 FF 17 (+2 dodge vs aberrations) | CMD 17 (+4 bull rush/trip) | F +3 R +9 W +6 (+4 poison, +2 spells/SLA, +1 traps) | Init +4 (+2 undrgrnd) | Perc +14 (+2 stone, +2 traps)
Inspiration 4/5

Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Seherab takes out a few scrolls and hands them to Ankhef, "Anything useful?"

Seherab leads the way to check out the east side of the building.


Oracle 5 | HP 13/43 | AC 18 T 9 FF 18 | Fort +4 Ref 1 Will +6 | CMD 14 | Init -1 | Perc +3
Resources:
Spells: 1(5/7) 2(1/5) RTD (0/1) CU (6/7) CLW (13/50)

Ankhef will cast read magic.

"This one will find secret doors" Ankhef says holding up one before holding up the other.
"While this one will restore mobility."

Ankhef carefully puts them away in separate pockets in his backpack.

As soon as Ankef turns around, the scrolls both float out of their pockets and switch places.

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