GM Bold Strider |
As Gaarm peeks in through the door, he sees that this chamber is in a shambles—old wooden benches lie in ruins along the walls, while rusty chains and bits of rotten rope lie scattered on the floor. It is clear that the guards used this large room as a holding pen whenever new prisoners arrived at Harrowstone based off of the signs and accoutrements of the room.
Gaarm |
Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Gaarm looks at the equipment in the room to see if there might be something useful.
GM Bold Strider |
Since posting has been sparse, I am going to make assumptions.
Gaarm leads the way into the room to explore for something useful. Sir Thomas and Falzeal follow while the other remain in the hallway due to the limited area of the room. Falzeal and Gaarm begin to hear a faint sobbing and the clanking rattle of chains, while at the same time being filled with a momentary sensation of hopelessness and the strange feeling of heavy manacles clamping over her wrists. These sensations pass quickly, but as soon as
they do, the spirits of the prison cause two sets of manacle chains to rise up, animate, and attack. Although there are several sets of old manacles scattered through this room, only one set rises as an animated object. These manacles are Tiny 'creatures'.
Initiative:
Sir Thomas: 1d20 + 2 ⇒ (2) + 2 = 4
Nizvit: 1d20 + 3 ⇒ (9) + 3 = 12
Naxx: 1d20 + 1 ⇒ (20) + 1 = 21
Gaarm: 1d20 + 4 ⇒ (17) + 4 = 21
Phyton: 1d20 + 1 ⇒ (20) + 1 = 21
Manacles: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative:
1st: Naxx; Ramas; Gaarm; Phyton
2nd: Manacles (#1-Red; #2-Blue)
3rd: Sir Thomas; Nizvit
Phyton Empyraster |
KN: arcana: 1d20 + 9 ⇒ (15) + 9 = 24
Phyton conjures a snowball and throw's it at the northern manacles.
RTA: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 2d6 ⇒ (1, 6) = 7
Nizvit the Kobold |
Arcana: 1d20 + 8 ⇒ (13) + 8 = 21
"We need ize... cold... Nizvit don't have cold... and thingz are tough... rezist many damage"
He warns as he sees the arcane objects
-Posted with Wayfinder
GM Bold Strider |
@Falzeal: Am I right in subtracting the hardness from the snowball, thus it does nothing even with the vulnerability? (7+3(50%)-10) It seems counterintuitive.
Quote from James Jacobs: "Correct; robots aren't objects and thus take full damage from energy attacks. Their hardness reduces damage done by 10 (or whatever), regardless of if it's energy damage or force damage or slashing/piercing/bludgeoning damage or whatever. That's why it's not DR (which doesn't touch energy damage) or energy resistance (which doesn't touch slashing/bludgeoning/piercing damage)."
Nizvit the Kobold |
Hardness
Each object has hardness—a number that represents how well it resists damage. When an object is damaged, subtract its hardness from the damage. Only damage in excess of its hardness is deducted from the object's hit points (see Table: Common Armor, Weapon, and Shield Hardness and Hit Points, Table: Substance Hardness and Hit Points, and Table: Object Hardness and Hit Points).
Hit Points: An object's hit point total depends on what it is made of and how big it is (see Table: Common Armor, Weapon, and Shield Hardness and Hit Points, Table: Substance Hardness and Hit Points, and Table: Object Hardness and Hit Points). Objects that take damage equal to or greater than half their total hit points gain the broken condition (see Conditions). When an object's hit points reach 0, it's ruined.
Very large objects have separate hit point totals for different sections.
Energy Attacks
Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.
How i see it, cold will ignore the hardness since it is vulnerable to it
Phyton Empyraster |
Who is this Falzeal you speak of? ;) According to that blog on robots and hardness, I'd think so. But, if it is vulnerable, maybe it should do something. It's your rules! Maybe it makes it brittle for the next round, and thus more succeseptible to physical damage? (Just throwing out options now.)
GM Bold Strider |
@Phyton: I like that option...
@Nizvit: It makes sense, but Animated Objects become constructs like robots and those hardness rules apply to objects. I think it's a weird corner case and it could go either way, but I like Phyton's idea.
Nizvit yells out to use cold energy to damage the manacles as Phyton conjures a freezing ball or ice and sleet. He launches it at the northern set of manacles and, while the Snowball doesn't seem to damage the manacles, ice seems to have set in the cracks of the iron and it is moving much more slowly.
Initiative:
1st: Naxx; Ramas; Gaarm; Phyton
2nd: Manacles (#1-Red; #2-Blue-Frozen)
3rd: Sir Thomas; Nizvit
Gaarm |
Gaarm grasps his greatsword and swings it with all of his might at the manacles. At the last moment he hesitates as visions of the jacket come back to the surface of his memory.
Greatsword: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14
Damage: 2d6 + 6 + 2 ⇒ (3, 4) + 6 + 2 = 15
Evil Outsider extra damage: 1d6 ⇒ 1
Power Attack
Sir Thomas the Benevolent |
Looks like Sir Thomas is on Cleric Speed. Which of course fits. And good thing we have Gaarm, PA is my favorite way through hardness ;)
Naxx |
Naxx will put his pipes to his lips and start to inspire every one to greater heights in combat
(inspire courage +1)
While he asks Ramas to move forward and try to take care of the manacles..hoping that the cold made them brittle
To hit AC Blue: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Bite damage if hit: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
GM Bold Strider |
Gaarm and Ramas lash out at the constructs, but their attacks miss the tiny targets.
The manacles fly towards their respective targets: Gaarm and Sir Thomas. They attempt to entrap the pair.
Acrobatics: 1d20 + 2 ⇒ (7) + 2 = 9
Acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3
Attacks of Opportunity: Red - Ramas and Gaarm; Blue - Ramas and Sir Thomas
Slam-Red: 1d20 + 3 ⇒ (12) + 3 = 15
Slam-Red: 1d20 + 3 ⇒ (15) + 3 = 18
Grab-Blue: 1d20 + 3 ⇒ (7) + 3 = 10
Slam: 1d4 + 1 ⇒ (2) + 1 = 3
Slam-Blue: 1d20 + 3 ⇒ (13) + 3 = 16
Grab-Blue: 1d20 + 3 ⇒ (3) + 3 = 6
Slam-Blue: 1d20 + 3 ⇒ (3) + 3 = 6
Slam: 1d4 + 1 ⇒ (1) + 1 = 2
The manacle cuffs lash out at Sir Thomas and Gaarm, but they only deal minor wounds to the adventurers.
Initiative:
1st: Naxx; Ramas; Gaarm @ 19/21 HP; Phyton
2nd: Manacles (#1-Red; #2-Blue-Frozen)
3rd: Sir Thomas @ 18/21 HP; Nizvit
Nizvit the Kobold |
Nizvit points his claw at the manacle at Sir Thomas and a bolt of force energy shoots from it
MM!!: 1d4 + 1 ⇒ (1) + 1 = 2
Sir Thomas the Benevolent |
Sir Thomas a little taken aback, starts to chuckle at the manacles attacking him. That slap on the wrist will barely leave a bruise.
I will delay
Gaarm |
Gaarm steps back as he relentlessly swings at the manacles.
AoO Greatsword: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8
Damage: 2d6 + 6 + 2 ⇒ (6, 3) + 6 + 2 = 17
Evil Outsider extra damage: 1d6 ⇒ 4
Greatsword: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
Damage: 2d6 + 6 + 2 ⇒ (6, 3) + 6 + 2 = 17
Evil Outsider extra damage: 1d6 ⇒ 4
Naxx |
The blue one is now in the same square as Sir Thomas?
And just to check, Gaarm..did you include inspire courage in your to hit and damage?..just in case that extra 1 hp matters with rolls like that ;)
As one of the creatures moves past Ramas tries to bite it as it goes by
Bite vs blue: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 but misses
Ramas then steps into flanking to get a better chance to hit the weird creature
Bite vs blue: 1d20 + 3 + 1 + 2 ⇒ (18) + 3 + 1 + 2 = 24
1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
While Naxx keeps inspiring everyone and takes a (5ft) step forward and lightly touches Phyton on the shoulder
(Casting guidance on Phyton)
Phyton Empyraster |
Phyton casts a cantrip, shooting a rasy of frost at the red manacles.
RTA, Melee, Inspire, Guidance: 1d20 + 2 + 1 + 1 - 4 ⇒ (6) + 2 + 1 + 1 - 4 = 6
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
GM Bold Strider |
Sir Thomas delays while Phyton fires off a ray of frost at the other set of manacles. The ray of frost bounces off the Paladin's armor, chilling him slightly.
Ramas bites the frozen manacles, shattering them. Gaarm strikes at the other set of manacles, nearly severing the chain between them. They move back onto him and attempt to suppress him.
Slam-Red: 1d20 + 3 ⇒ (10) + 3 = 13
Slam-Red: 1d20 + 3 ⇒ (20) + 3 = 23
Slam Confirmation-Red: 1d20 + 3 ⇒ (8) + 3 = 11
Grab-Red: 1d20 + 3 ⇒ (8) + 3 = 11
Slam: 1d4 + 1 ⇒ (3) + 1 = 4
Initiative:
1st: Naxx; Ramas; Gaarm @ 15/21 HP; Phyton
2nd: Manacles (#1-Red @ 7 damage)
3rd: Sir Thomas @ 18/21 HP; Nizvit
Sir Thomas the Benevolent |
channel: 1d6 ⇒ 6 Seeing his friend in trouble Sir Thomas channels to heal the living.
Gaarm |
Gaarm steps back, swinging wildly at the chains
Greatsword: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage: 2d6 + 6 + 1 ⇒ (6, 1) + 6 + 1 = 14
Evil Outsider extra damage: 1d6 ⇒ 2
Inspire Courage
Naxx |
Naxx keeps inspiring everyone to be the best they can be before touching providing a bit of guidance to Phyton again as Ramas moves closer and tries to take apart the chains
To hit chains AC: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Damage if hit: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
GM Bold Strider |
The manacles lash out at Gaarm once more, hoping to ensnare him after the adventurer's all flail uselessly at the remaining set of animated manacles.
Slam-Red: 1d20 + 3 ⇒ (5) + 3 = 8
Slam-Red: 1d20 + 3 ⇒ (20) + 3 = 23
Slam Confirmation-Red: 1d20 + 3 ⇒ (5) + 3 = 8
Grab-Red: 1d20 + 5 ⇒ (13) + 5 = 18
Slam: 1d4 + 1 ⇒ (2) + 1 = 3
Initiative:
1st: Naxx; Ramas; Gaarm @ 12/21 HP; Phyton
2nd: Manacles (#1-Red @ 7 damage)
3rd: Sir Thomas @ 18/21 HP; Nizvit
Sir Thomas the Benevolent |
@ GM, I think after my channel I should be at full and Gaarm should be at 18 now that he has taken 3 more damage.
Gaarm |
Gaarm slashes his greatsword at the manacles in a fury. These apparations are done.
Greatsword: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19
Damage: 2d6 + 6 + 2 ⇒ (4, 1) + 6 + 2 = 13
Evil Outsider extra damage: 1d6 ⇒ 5
Power Attack
Naxx |
Naxx will keep playing his flute..inspiring everyone to greater heights of aggression while Ramas attacks again
to hit AC chains: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
damage if hit: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
And then Naxx will cast guidance on Phyton
GM Bold Strider |
Gaarm's greatsword slams into the manacle cuffs, cracking them even more. Ramas tries to finish off the animated objects, but his bite seems to be ineffective without the aid of Phyton's snowball to weaken the creature.
Initiative:
1st: Naxx; Ramas; Gaarm @ 18/21 HP; Phyton
2nd: Manacles (#1-Red @ 10 damage)
3rd: Sir Thomas @ 21/21 HP; Nizvit
Sir Thomas the Benevolent |
Sir Thomas delays, waiting for someone to heal.
GM Bold Strider |
The manacles slam into Gaarm, locking into place around his wrists. Once it locks around his wrists, the shackles seem to shrink around his wrists causing intense pain.
Slam-Red: 1d20 + 3 ⇒ (5) + 3 = 8
Slam-Red: 1d20 + 3 ⇒ (13) + 3 = 16
Grab-Red: 1d20 + 5 ⇒ (15) + 5 = 20
Slam/Constrict: 2d4 + 2 ⇒ (4, 4) + 2 = 10
Initiative:
1st: Naxx; Ramas; Gaarm @ 8/21 HP; Phyton
2nd: Manacles (#1-Red @ 10 damage)
3rd: Sir Thomas @ 21/21 HP; Nizvit
Gaarm |
Gaarm will delay as he is grappled and not able to move or use two handed items.
Naxx |
Naxx will stop playing his flute (but it will continue on for 2 more rounds due to lingering performance) while he cast's guidance on Phyton once more
Ramas tries to tear the manacles apart, but waits for Phyton to weaken the metal first
bite: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage if hit: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
claw 1: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Damage if hit: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
claw 2: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage if hit: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
to confirm the bite: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Extra damage if hit: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Sir Thomas the Benevolent |
Sir Thomas quickly moved to heal Gaarm's arms.
CLW: 1d8 + 3 ⇒ (3) + 3 = 6
GM Bold Strider |
Phyton continues to assault the room with blasts of frost, but he seems to hit everything but the manacles. Sir Thomas moves to heal Gaarm as Ramas assaults the manacles as well. A bite and claw hit the metal, but fail to do anything.
The manacles seize up around the bloodrager's wrists, squeezing even tighter, nearly breaking off his wrists.
Grapple @ Gaarm-20 CMD: 1d20 + 5 + 5 ⇒ (12) + 5 + 5 = 22
Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8
Initiative:
1st: Naxx; Ramas; Gaarm @ 6/21 HP; Phyton
2nd: Manacles (#1-Red @ 10 damage)
3rd: Sir Thomas @ 21/21 HP; Nizvit
Phyton Empyraster |
For the love of...Come on!: 1d20 + 2 + 1 - 4 ⇒ (10) + 2 + 1 - 4 = 9
Frosty: 1d3 + 1 ⇒ (3) + 1 = 4
Phyton half-heartedly tries hitting the manacles, once more missing.
Sir Thomas the Benevolent |
Seeing things going sideways Sir Thomas once again tries to heal Gaarm's injuries. CLW: 1d8 + 3 ⇒ (1) + 3 = 4 Seriously?
Gaarm |
Gaarm will struggle against the manacles to break free from their grasp.
CMB: 1d20 + 6 ⇒ (4) + 6 = 10
Naxx |
Naxx will cast guidance on Phyton again while his music lingers on in every one's ears (inspire courage still active)
And Ramas tries to rip Gaarm free by tearing at the manacles
Bite: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage if hit: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Claw 1: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Damage if hit: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Claw 2: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Damage if hit: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Confirm Bite: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Extra damage if confirmed: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
GM Bold Strider |
Gaarm struggles against the bonds of the manacles, but isn't able to break the forged iron. Ramas and Nizvit attempt to power through the metal, but even the savage bite from the cat is ineffective.
The manacles continue to squeeze the man and the crack of broken bones can begin to be heard.
Grapple @ Gaarm-18 CMD: 1d20 + 5 + 5 ⇒ (11) + 5 + 5 = 21
Damage: 2d4 + 2 ⇒ (3, 1) + 2 = 6
Initiative:
1st: Naxx; Ramas; Gaarm @ 4/21 HP; Phyton
2nd: Manacles (#1-Red @ 10 damage)
3rd: Sir Thomas @ 21/21 HP; Nizvit
Gaarm |
Gaarm begins to panic with thoughts of the jacket all over again as he struggles with the living manacles.
This guy is going to have acomplex by the time this haunted prison is over lol
CMB: 1d20 + 6 ⇒ (11) + 6 = 17