
Naxx |

Naxx blows an inspiring tune on his flute (inspire courage - +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.) and sends the rat to attack the straight jacket again
Using the correct stats for the rat now
To hit Straightjacket AC: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Damage if hit: 1d4 + 1 ⇒ (4) + 1 = 5
While Ramas continues his attack as well
Bite: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage bite: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Claw 1: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Damage claw 1: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Claw 2: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage claw 2: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
confirm claw 2: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
extra damage claw 2: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

GM Bold Strider |

The straight jacket is nearly in tatters after Ramas' assault. It tries one last time to snuff out the life in the Bloodrager.
Grapple: 1d20 + 5 + 5 ⇒ (6) + 5 + 5 = 16
Damage/Constrict: 2d6 + 2 ⇒ (1, 6) + 2 = 9
Gaarm falls unconscious once more as the fire burns away what little was left of the straightjacket.
On Fire: 1d6 ⇒ 5
Status:
1st: Nizvit; Phyton; Gaarm @ -7/11 HP; Sir Thomas; Naxx

Sir Thomas the Benevolent |

Sir Thomas casts to pour more positve energy into Gaarm's beaten body.
clw: 1d8 + 2 ⇒ (2) + 2 = 4

Gaarm |

Gaarm awakens with a jerk. What in the hells was that? His eyes wide with fear and his body shaken from fatigue and wounds throughout.

Nizvit the Kobold |

"Nivit zorry. Waz trying to burn ztrange clothing thing before it could kill Gaarm..."
i think so
-Posted with Wayfinder

Naxx |

That might be a good idea

Sir Thomas the Benevolent |

We should get some rest. I have used most of my connection to the divine and do not know how much more I could heal.

Gaarm |

I agree, and thank you Nizvit and all of you for saving my life.
Gaarm slowly stands as he makes his way back to the Professor's place for a bit of rest.

GM Bold Strider |

---Day 9 (-1 Trust Point)---
The adventurers head back to the manor at eventually fall asleep around 4am. The group wakes up around noon. Gaarm checks still winces at the bruises around his neck from the strangling he received earlier that day. The group prepares "breakfast" and then the mystics head off to prepare spells.
The group is ready to set out around 2pm the next day.

Gaarm |

Gaarm looks worse for wear as he awakens the next day. As he is eating breakfast with the others he slowly rubs his sore muscles.
He is afraid to speak to the others how he had a rough night sleeping last night as he kept waking to his blanket crushing his entire body, ultimately staying up for a few hours on the bed with his great sword in his hand, watching the crumpled up blanket in the corner before finally succumbing to slumber from exhaustion.
+1 HP from 8 hours rest bringing me to 3/11 HP

Nizvit the Kobold |

whohoo. More magics! Bring the fire!
-Posted with Wayfinder

Naxx |

Do we want to spend another day at rest, so we can use some spells to bring Gaarm up to full hp? )Or do his hps magically go full when we level?) Before we return to explore further..or do we leave the same day and just use some spells to heal (Gaarm) when needed?

Sir Thomas the Benevolent |

I don't think healing Gaarm is going to be a big issue.

Gaarm |

yes you guys did a wonderful job keeping me up during all of that.

Nizvit the Kobold |

up and down... just hope i dont need to flame blast someone again... and i stay and will always stay the most squishy character... till i can turn into a dragon... i am a glass canon...
-Posted with Wayfinder

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Perhaps we should spend the day resting and resting. Perhaps we could talk to Father Grimburrow or the sisters and explain what the Warden's wife told us. Maybe they can help somehow?
Gaarm winces as he muscles ache, bruising setting in all around his chest and torso.

Sir Thomas the Benevolent |

I do not think taking too much time off is a good idea. But talking to father Grimburrow may be, let us head over and see what he thinks of the situation.
Are you still hurt, I can heal you up if so.

Gaarm |

Yes I am currently at 4/21

Sir Thomas the Benevolent |

How is it that your HP is so low after leveling up? You don't heal any extra damage upon leveling but you don't take any extra either. Unless I am mistaken you should subtract your old damage from your new max HP to come up with your current HP total. After a nights rest you should get back one HP per hit die, (let's assume 1, from our HD at the begining of the night not 2 from our HD at the end of the rest period.)
So your HP should be 21 - damage taken + 1 from 8 hours of rest.
Sir Thomas seeing that his friend is still hurt walks over and conjures some healing magic.
CLW: 1d8 + 3 ⇒ (2) + 3 = 5
CLW: 1d8 + 3 ⇒ (8) + 3 = 11

Gaarm |

Ah gotcha. I thought we had to heal the new level also. That's much better.
Ok that should bring me to full now as I had 10 points of damage left.

Gaarm |

Gaarm follows Sir Thomas to speak with Father Grimburrow on the situation.

Sir Thomas the Benevolent |

If things are to be taken as they appear on the surface, Harrowstone may be in grave danger. It seems that the Warden's spirit has continued his duties even past his death. That is until a few days ago when his spirit was stolen. At least that is what the ghost of his wife has told us. Since then she claims that she has tried to continue his work of keeping the malevolent spirits of the prisoners contained but they are growing stronger and she fears that she will not be able to hold them back much longer. I believe this poses a significant threat to the village and its people.

Naxx |

Naxx remains quite on the background..afraid his reputation as "The Piper"hasn't died down yet...

GM Bold Strider |

Father Grimburrow listens intently at the Paladin's words. For you to come so quickly to me with these stories after our last altercation belies either your truthfulness or a desire to be brought back into the fold.
The Father looks a bit lost in thought. The Church of Pharasma cannot ignore such a warning from a man of faith, such as yourself, however we will remain cautious in light of previous experiences.
The Father stands up and moves to the rear of his office. He opens a cabinet and pulls out several objects. He hands Sir Thomas three potions, two scrolls and the darkwood case. These items should be able you in your investigation. We will dispatch an apprentice cleric to aid you in your search of Harrowstone.
The Father's face becomes a bit more solemn. I will be frank with you. He will watch over you to the best of his abilities however he will also monitor your actions and provide counsel.
The Father looks at the three men. Any questions?
Loot Spreadsheet has been updated with the given aid.

Sir Thomas the Benevolent |

Sir Thomas will cast detect magic and try to determine what the items are.
Spellcraft potion 1: 1d20 + 4 ⇒ (3) + 4 = 7
Spellcraft potion 2: 1d20 + 4 ⇒ (9) + 4 = 13
Spellcraft potion 3: 1d20 + 4 ⇒ (14) + 4 = 18
Spellcraft scroll 1: 1d20 + 4 ⇒ (9) + 4 = 13
Spellcraft scroll 2: 1d20 + 4 ⇒ (10) + 4 = 14
You help is much appreciated father, but I find myself lacking. Do you mind telling me what these items are so that we may better employ them?
With what we are facing I am happy to have all the help and counsel that you are able to send with us. Thank you for your concern.

Nizvit the Kobold |

Spellcraft 1: 1d20 + 8 ⇒ (18) + 8 = 26
Spellcraft 2: 1d20 + 8 ⇒ (14) + 8 = 22
Spellcraft 3: 1d20 + 8 ⇒ (4) + 8 = 12
Spellcraft 4: 1d20 + 8 ⇒ (19) + 8 = 27
Spellcraft 5: 1d20 + 8 ⇒ (12) + 8 = 20
"Nizvit alzo help a bit"
-Posted with Wayfinder

GM Bold Strider |

[ooc]You already identified those items or tried to identify them. No need to do so again.[ooc]
Sir Thomas and the group are a bit perplexed by the items in the darkwood case so Father Grimburrow will explain them. It is not surprising that you are unaware of the true power of these items. They are quite rare outside of the Church and are only employed when dealing with ectoplasmic disturbances.
The Father holds up one of the swirling iron and glass vials. This is a Haunt Siphon. It will allow you to absorb the power of any haunted areas, potentially disrupting their ability to manifest. The power created by the absorption turns the Haunt Siphon into a powerful ectoplasmic bomb that can then be used against incorporeal undead. Use them wisely as they are not easy to come by.
The Father gently places the Haunt Siphon back in the darkwood case and pulls out the wooden board and brass oculus. This is a Spirit Planchette. The Father is holding the brass oculus for the group to see. The board is necessary, but not this board. Any surface with letters is sufficient. A brass oculus such as this allows you to ask the native ghosts one question per day and you can suffer negative effects from activating this item. If you contact particularly malicious entities, then they can take over you body and wreak havoc.
The Father places the letter board and the brass oculus back in the darkwood box before sealing it. Do you need any other assistance? When do you head to Harrowstone?

Sir Thomas the Benevolent |

Unless there are any objections I think we head now.

Gaarm |

I agree, we should head out immediately

Gaarm |

Shall we use one of the siphon's on these geists?

Sir Thomas the Benevolent |

Let's save them for something more dangerous. We already know these guys are naught but a nuisance.
Sir Thomas will assist any body who attempts to open one of the doors.
STR Check: 1d20 + 0 ⇒ (15) + 0 = 15

Naxx |

"Isn't there another way in? Maybe we can just by pass these doors..go around them.

Gaarm |

Strength check: 1d20 + 4 ⇒ (7) + 4 = 11
Gaarm shrugs his shoulders at Sir Thomas as he begins to assist him with opening the doors once again.

Sir Thomas the Benevolent |

If we are unable to open the doors we will take a circuit around the building.

Gaarm |

We should continue our sweep of the building. Gaarm shifts uncomfortably as he recalls the jacket crushing his body repeatedly.
Continue where we left off with the door currently north of my position on the map.

Naxx |

Naxx motions for Ramas to follow as they move up with Gaarm

GM Bold Strider |

Gaarm opens the door a smidge and cautiously peeks into the room next to where he was almost strangled to death. He sees that it is a privy and that it has fallen into disrepair, just like the rest of the prison.
Move on or explore this room?

Gaarm |

I sat on my throne this afternoon before we headed out. Gaarm shuts the door as he heads to the door south of his position. The key must be around here somewhere. As he creaks open the door to peer inside.
I moved my position on the map to the next door.

Sir Thomas the Benevolent |

The sound of metal on stone echoes through the hall as Sir Thomas walks up behind Gaarm.