GM Bold Strider's Carrion Crown - Flaxseed Lodge (Inactive)

Game Master rpblue

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Don't trust the toilets! I mean... you should trust the toilets... Where are you guys going to the bathroom anyway? ;)

Gaarm breaks free from the manacles as he begins to freak out!

Initiative:
1st: Naxx; Ramas; Gaarm @ 4/21 HP; Phyton
2nd: Manacles (#1-Red @ 10 damage)
3rd: Sir Thomas @ 21/21 HP; Nizvit


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

RTA: 1d20 + 2 + 1 - 4 ⇒ (13) + 2 + 1 - 4 = 12
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Phyton's hand begins to get cold as he continues to fire freeze rays.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Sir Thomas prays that his healing will be more effective. CLW: 1d8 + 3 ⇒ (6) + 3 = 9 Feeling the surge of energy leave his hands he prays a simple thank you.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

...gotto change tactics...

Naxx moves into the room behind Gaarm now that he's free and casts guidance on Gaarm while Naxx tries to distract the manacles

To aid defenses Gaarm: 1d20 + 3 ⇒ (3) + 3 = 6


Naxx and Phyton aim to disrupt the manacles, but their attempts miss. Sir Thomas expends even more of his holy reserve to keep Gaarm upright.

The manacles lash out at Gaarm with its attacks, hoping to squeeze the remaining life force out of him.

Slam @ Gaarm-16 AC: 1d20 + 3 ⇒ (15) + 3 = 18
Slam @ Gaarm-16 AC: 1d20 + 3 ⇒ (16) + 3 = 19
Grab @ Gaarm-19 CMD: 1d20 + 5 ⇒ (2) + 5 = 7

The manacles hit him hard in the arms twice, but they fail to close about his wrists.

Damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8 The death from a million slams!

Initiative:
1st: Naxx; Ramas; Gaarm @ 5/21 HP; Phyton
2nd: Manacles (#1-Red @ 10 damage)
3rd: Sir Thomas @ 21/21 HP; Nizvit


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm wildly swings his sword about the room as he is finally free from the mancles.

Greatsword: 1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 9
Damage: 2d6 + 6 + 2 ⇒ (6, 3) + 6 + 2 = 17
Evil Outsider extra damage: 1d6 ⇒ 3

Power Attack


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Sir Thomas, out of cures switches to his ability to heal by laying on his hands. He reaches out and heals Gaarm for LOH: 1d6 ⇒ 5


Sir Thomas continues to pump out the healing as Gaarm swings wildly at the manacles. Gaarm's swing goes wide, likely due to the fractures in his wrist causing extraordinary amounts of pain.

Initiative:
1st: Naxx; Ramas; Phyton; Gaarm @ 10/21 HP;
2nd: Manacles (#1-Red @ 10 damage)
3rd: Sir Thomas @ 21/21 HP; Nizvit


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

With DR5 even vs magic im pretty useless atm, since it even soaked 5 force damage...


It would even soak 10 force damage >.>


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15
GM Bold Strider wrote:
It would even soak 10 force damage >.>

Exactly, its a bit out there for a level 2 caster. Most i can do is about 12 and that is if i roll max


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

RTA: 1d20 + 2 + 1 - 4 ⇒ (7) + 2 + 1 - 4 = 6
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Jeez....

Phyton tries once more, and once more misses.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Naxx will start to sing again..hoping that the added boost will be enough for Gaarm to take care of the chains

(inspire courage)

Will Ramas tries to distract the chains, giving Gaarm an opening

to aid on attack: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Nizvit holds action as he has nothing he can do. Naxx attempts to aid once more, but fails again. The manacles don't seem to be hindered by his actions. Phyton continues to chill the room. Snow starts to fall from the ceiling.

Out of the light flurry of snow, the manacles lash out at Gaarm one more time, hoping to extinguish his life force.

Slam @ Gaarm-16 AC: 1d20 + 3 ⇒ (17) + 3 = 20
Slam @ Gaarm-16 AC: 1d20 + 3 ⇒ (15) + 3 = 18
Grab @ Gaarm-19 CMD: 1d20 + 5 ⇒ (20) + 5 = 25

In a brutal flurry, the manacles clamp back around his wrists and quickly seize up, shattering his wrists and causing him to feint. Gaarm's greatsword clatters to the ground.

Damage: 3d4 + 3 ⇒ (3, 4, 1) + 3 = 11

Initiative:
1st: Naxx; Ramas; Phyton; Gaarm-Bleeding Out/Grappled @ -1/21 HP;
2nd: Manacles (#1-Red @ 10 damage)
3rd: Sir Thomas @ 21/21 HP; Nizvit


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton reaches out, sighing, and touches Gaarm as he casts a healing spell. "We have to come up with a better way!"

CLW: 1d8 + 2 ⇒ (8) + 2 = 10


Initiative:
1st: Naxx; Ramas; Phyton; Gaarm-Prone/Grappled @ 9/21 HP;
2nd: Manacles (#1-Red @ 10 damage)
3rd: Sir Thomas @ 21/21 HP; Nizvit


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

loh: 1d6 ⇒ 1 Hoping to salvage the fight sir Thomas uses lay on hands again.


Initiative:
1st: Naxx; Ramas; Phyton; Gaarm-Prone/Grappled @ 10/21 HP;
2nd: Manacles (#1-Red @ 10 damage)
3rd: Sir Thomas @ 21/21 HP; Nizvit


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Naxx stops his performance (but it will linger on for 2 more rounds)

"I agree...we need a better plan...does anyone have any holy water? It might damage what ever is possessing those chains"

Naxx will cast guidance on Gaarm while Ramas tries to assist him on getting out of the chains (not entirely sure you can use aid another on this - escape artist?..but that's what I'm trying)

Assist: 1d20 + 2 ⇒ (6) + 2 = 8


You can aid, I think. You don't, but you can. :D


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

CMB: 1d20 + 6 ⇒ (4) + 6 = 10

Gaarm stands and struggles with the manacles once again.


The manacles try to squeeze Gaarm once more, attempting to break his recently mended wounds.

Grapple @ Gaarm-17 CMD: 1d20 + 5 + 5 ⇒ (13) + 5 + 5 = 23
Damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9

Initiative:
1st: Naxx; Ramas; Phyton; Gaarm-Grappled @ 1/21 HP;
2nd: Manacles (#1-Red @ 10 damage)
3rd: Sir Thomas @ 21/21 HP; Nizvit


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Getting desperate Sir Thomas lays his hand on Gaarm again. LOH: 1d6 ⇒ 2


Initiative:
1st: Naxx; Ramas; Phyton; Gaarm-Grappled @ 3/21 HP;
2nd: Manacles (#1-Red @ 10 damage)
3rd: Sir Thomas @ 21/21 HP; Nizvit


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

guidence might help... i hope

The little dragon-kin tries to guide his friends

-Posted with Wayfinder


Who do you Guidance?


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

gaarm

-Posted with Wayfinder


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton channels to heal, as well.

Channel: 1d6 ⇒ 5


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Naxx and Ramas will both try to help Gaarm get out of the chains

Assist from Naxx: 1d20 + 1 ⇒ (11) + 1 = 12
Assist from Ramas: 1d20 + 1 ⇒ (15) + 1 = 16

So with the guidance that's a +5 bonus...now hope it's enough and he doesn't get trapped again


The manacles squeeze even tighter, but suddenly the catch on the lock comes loose and the cuffs slip off Gaarm's wrists.

Grapple @ Gaarm-17 CMD: 1d20 + 5 + 5 ⇒ (4) + 5 + 5 = 14

@Gaarm: Your weapon is still laying on the floor and it will take a move action that provokes to pick it up.

Initiative:
1st: Naxx; Ramas; Phyton; Gaarm (+1 to next roll) @ 8/21 HP;
2nd: Manacles (#1-Red @ 10 damage)
3rd: Sir Thomas @ 21/21 HP; Nizvit


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Seeing the manacles fall off gives Tom some hope, he uses lay on hands once more.
LOH: 1d6 ⇒ 5


Initiative:
1st: Naxx; Ramas; Phyton; Gaarm (+1 to next roll) @ 13/21 HP;
2nd: Manacles (#1-Red @ 10 damage)
3rd: Sir Thomas @ 21/21 HP; Nizvit


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm goes to pick up his weapon as he slams his greatsword into the manacles.

Provoke AoO

Greatsword: 1d20 + 7 - 1 + 1 ⇒ (15) + 7 - 1 + 1 = 22
Damage: 2d6 + 6 + 2 ⇒ (2, 5) + 6 + 2 = 15
Evil Outsider extra damage: 1d6 ⇒ 5

Power Attack


Now to see if it grapples you before you pick up your weapon...

The manacles lash out at the man as he picks up his greatsword.

Slam: 1d20 + 3 ⇒ (12) + 3 = 15

The manacles miss as Gaarm slices through the last bit of link in the chain, severing the cuffs and apparently the spirit that was inside.

Status:
1st: Naxx; Ramas; Phyton; Gaarm @ 13/21 HP; Sir Thomas @ 21/21 HP; Nizvit


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Lets get you healed up.
LOH: 1d6 ⇒ 2
LOH: 1d6 ⇒ 6


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Thank you Sir Thomas. Lets see what the ghosts were protecting in here.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"Glad to see your still alive Gaarm. It seems we got lucky...this time"


Gaarm searches the room, but finds very little of interest. There seems to be a few dozen set of rusted manacles, rotting wooden furniture that has been smashed against the walls and floor, and some moth-eaten prison uniforms.

As Gaarm moves on from the room, he sees the door to the opposing room has fallen from its hinges. The rectangular chamber beyond seems to have once been a chapel, but now thick sheets of what appear to be cobwebs drape everything within in gossamer threads.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Yes and thank you all. I have the sinking feeling that this will not be the last time we will find ourselves in dire straights within these walls.

Is everyone still good to continue or do we need to rest?


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

"Well, that was tiring. Let us hope we don't encounter more of the same."

We're probably good to go on, but are likely depleted in healing.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Still have my channels.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

""Let's hope that doesn't happen..."

Good to go for another encounter (or more if it doesn't have hardness)...we'll see after that if we need to rest


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm nods his head in agreement as he enters the Chapel across the hall and looks around.

Perception: 1d20 + 3 ⇒ (5) + 3 = 8


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Sir Thomas follows close behind. Perception: 1d20 + 4 ⇒ (14) + 4 = 18


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

The red kobold follows them. Hopefully he never finds himself in Gaarm's position...
Perception: 1d20 + 6 ⇒ (13) + 6 = 19

-Posted with Wayfinder


The group enters the web-covered chapel, but finds that there aren't any denizens here. Gaarm is oblivious, however Sir Thomas and Nizvit find a cabinet covered with webs in the northwest wall. It still contains a few religious supplies, including five vials of holy water, a scroll of lesser
restoration, and a wand of cure light wounds (15 charges).

Where to next?


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

That will come in handy

Once the items are gathered Gaarm heads back towards the entrance as he begins to search through the rest of the lower level.

Seeing as we are done with the left half of this level I will start with the room right in front of my token and work my way up.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Sir Thomas will pick up the wand. Look at it thankfully for about 20 seconds and mutter a prayer. This will be very helpful indeed.


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton nods. "Would you like me to carry the wand?" He says as he turns to follow Gaarm.


Gaarm moves into the room and finds that several rows of wooden benches, all spotted with mold and sagging with neglect, face a stage walled off from the rest of the room by a wall of iron bars.

Perception:
Gaarm: 1d20 + 3 ⇒ (6) + 3 = 9
Sir Thomas: 1d20 + 4 ⇒ (2) + 4 = 6

As Gaarm and Sir Thomas move in, they feel an overwhelming cold sink into their bones. A wintry swirl of ice and snow moves about the room, seemingly centered on the podium where Gaarm is standing.

Damage: 1d6 ⇒ 5
Need Fortitude Saves from each of you.

Initiative:
Sir Thomas: 1d20 + 2 ⇒ (20) + 2 = 22
Nizvit: 1d20 + 3 ⇒ (5) + 3 = 8
Naxx: 1d20 + 1 ⇒ (5) + 1 = 6
Gaarm: 1d20 + 4 ⇒ (3) + 4 = 7
Phyton: 1d20 + 1 ⇒ (10) + 1 = 11

Initiative:
1st: Phyton; Sir Thomas @ 16/21 HP;
2nd: Haunt
3rd: Naxx; Ramas; Gaarm @ 16/21 HP; Nizvit

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