GM Bold Strider's Carrion Crown - Flaxseed Lodge (Inactive)

Game Master rpblue

Loot Spreadsheet: Here!

Maps: Maps


651 to 700 of 2,705 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm whispers to the rest. It sounds like there is something inside. There also sounds like a fire of some sorts.


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

"Nizvit can handle fire. Not afraid of fire" he says casually

-Posted with Wayfinder


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Tom creates a little water to indicate his readiness to fight a fire.


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton nods his readiness. "Do you think it may be another haunt?"


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"Seems most likely in this place.."


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm opens the door once everyone is ready with his Greatsword drawn.


The group readies themselves for another haunt as Gaarm slowly opens the door. As the bloodrager's peers inside, a handaxe comes hurtling at Gaarm's face.

Handaxe (Cover) @ Gaarm-17 AC: 1d20 + 6 ⇒ (11) + 6 = 17
2d100 ⇒ (17, 45) = 62
Damage: 1d6 + 9 ⇒ (2) + 9 = 11
Fire Damage: 1d6 ⇒ 3

The flaming axe cuts deep into Gaarm's shoulder before it is wrenched out by a headless, flaming skeleton.

Initiative:
Sir Thomas: 1d20 + 2 ⇒ (17) + 2 = 19
Nizvit: 1d20 + 3 ⇒ (4) + 3 = 7
Naxx: 1d20 + 1 ⇒ (4) + 1 = 5
Gaarm: 1d20 + 4 ⇒ (19) + 4 = 23
Phyton: 1d20 + 1 ⇒ (3) + 1 = 4
Skeleton: 1d20 + 3 ⇒ (14) + 3 = 17

Knowlege(Religion) DC 14:
The headless, flaming skeleton likely perceives his opponents with some form of Deathwatch this hinders his fighting prowess, but his undead brutality and the flames engulfing him make him a formidable foe. It is likely that bludgeoning weapons will fail against him as he will quickly overcome you if you do not deal enough damage to send him to the Abyss.

Knowledge(Local) DC 15:
A bronze badge has melted itself into the bones of the skeleton, depicting the name Gurtis Vorch. From your study in town, Gurtis Vorch was the captain of the guards at Harrowstone. He was also a cruel man named who wasn’t much better than the prisoners he enjoyed torturing and tormenting. It is believed that he was the first casualty during the riot, murdered by the Lopper with his own stolen sword.

Initiative:
1st: Gaarm @ 3/17 HP; Sir Thomas @ 21/21 HP
2nd: Flaming Skeleton
3rd: Phyton; Naxx; Ramas; Nizvit

Naxxramas? *groan* (Yes, I just got it.)


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Stunned as the handaxe cleaves into his neck and shoulder Gaarm looks back to his companions with worried eyes. With a determined stance he turns back towards the door.

I will not allow this creature to get near the rest of the group. It must be destroyed. Gaarm's vision begins to go red once again as he swings his massive sword at the burning skeleton before him.

Greatsword: 1d20 + 9 - 1 - 4 ⇒ (10) + 9 - 1 - 4 = 14
Damage: 2d6 + 9 + 2 ⇒ (5, 6) + 9 + 2 = 22
Evil Outsider extra damage: 1d6 ⇒ 2

Enter Rage and Fight defensively for the additional +2 to AC


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

At seeing Gaarm get hit by a flaming axe in the shoulder

"..that looked like it hurt.."

Bardic knowledge Religion: 1d20 + 1 ⇒ (16) + 1 = 17
Bardic knowledge Local: 1d20 + 1 ⇒ (14) + 1 = 15

Naxx will share what he remembers when he get's the chance to do so


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Knowledge Religion: 1d20 + 7 ⇒ (8) + 7 = 15

DM:
So bludgeoning does not get through the DR? Normally it's the thing that works well. If something else bypasses his DR would Tom know it with his check or was it too low?

Tom reaches out to heal his hurt comrade. Positive energy flows out of his hand and into Gaarm's wounds. CLW: 1d8 + 3 ⇒ (6) + 3 = 9


Sir Thomas/Naxx:
Should be read as "non-bludgeoning".

Gaarm's cleaves through the beast, nearly severing the spine, however the rage built up in this spirit knows no bounds. The positive energy flowing from Sir Thomas is enticing the beast as his body turns, judging the paladin.

Perception: 1d20 + 3 ⇒ (6) + 3 = 9

However, Gaarm's bloodrage and sudden burst of vitality from the healing makes him an irresistible target and the creature lashes out at Gaarm once more.

Handaxe @ Gaarm-16 AC: 1d20 + 6 ⇒ (20) + 6 = 26
Handaxe @ Gaarm-16 AC: 1d20 + 6 ⇒ (4) + 6 = 10

The handaxe finds purchase in the same spot as it did before, deepening the freshly healed wound even further.

Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Fire Damage: 1d6 ⇒ 2

The flickering life force of Gaarm is too enticing and the skeleton lashes out with his free hand to extinguish Gaarm's flame.

Claw @ Gaarm-16 AC: 1d20 + 0 ⇒ (15) + 0 = 15 Close!

Knowledge(Religion) DC 20:
The flames around Gurtis seem to be getting hotter and hotter, likely from the overload of the spirit and the damage sustained from Gaarm's greatsword. The creature may overload if destroyed causing a massive explosion in his vicinity.

Initiative:
1st: Gaarm-Staggered @ 0 (-4)/21 (17) HP; Sir Thomas @ 21/21 HP
2nd: Flaming Skeleton @ 17 damage
3rd: Phyton; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Must keep him up. CLW: 1d8 + 3 ⇒ (6) + 3 = 9 Fall back Gaarm, You can't take another hit like that.


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

RTA Disrupt: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11

The small lizzard fires a glob of disruptive energy at the skeleton

Bzzzzt: 1d6 ⇒ 5

-Posted with Wayfinder


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

KN: religion: 1d20 + 8 ⇒ (6) + 8 = 14

Phyton reaches out and heals Gaarm as well.

CLW: 1d8 + 2 ⇒ (1) + 2 = 3


Phyton and Sir Thomas apply immediate healing magicks to Gaarm as Nizvit readies a blast of Disrupt Undead.

@Nizvit: You don't have LoS for the bad guy.

Initiative:
1st: Gaarm @ 12 (8)/21 (17) HP; Sir Thomas @ 21/21 HP
2nd: Flaming Skeleton @ 17 damage
3rd: Phyton; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

will stick to readied till i can see it then. And hopefully no -4 then

-Posted with Wayfinder


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Naxx will start to sing an encouraging song (inspire courage +1) and then move back

Bardic knowledge (Religion): 1d20 + 1 ⇒ (11) + 1 = 12

Ramas will move out of the way to clear a space for Gaarm to withdraw to when/if needed

"Be careful, non-bludgeoning weapons will likely fail against it"


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Listening to Sir Thomas words of wisdom, Gaarm begins to defensively withdraw from the corridor.


The headless creature stumbles forward and lashes out at Phyton from just inside the doorway.

Handaxe (Cover) @ Phyton-15 AC: 1d20 + 6 ⇒ (17) + 6 = 23
2d100 ⇒ (66, 14) = 80
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Fire Damage: 1d6 ⇒ 5

The blade of the handaxe cuts deep into Phyton's chest, causing him to stumble back against the wall. The undead pulls the hatchet from his chest as the holy acolyte falls to the floor, bleeding out.

Nizvit sees the creature through the door and fires off a blast of energy at the beast, but the cover of the wall blocked his arcane spell.

Sir Thomas feels the heat emanating from the creature even more as if he is getting hotter.

NEW! Knowledge(Religion) DC 15:
The flames around Gurtis seem to be getting hotter and hotter, likely from the overload of the spirit and the damage sustained from Gaarm's greatsword. The creature may overload if destroyed causing a massive explosion in his vicinity.

Initiative:
1st: Gaarm @ 12 (8)/21 (17) HP; Sir Thomas @ 21/21 HP
2nd: Flaming Skeleton @ 17 damage
3rd: Phyton-Bleeding Out @ -5/15 HP; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Knowledge religion: 1d20 + 7 ⇒ (15) + 7 = 22
He is liable to overload with a burst of energy.
CLW on Phyton: 1d8 + 3 ⇒ (5) + 3 = 8
Tom casts a spell on Phyton before stepping into the doorway. Out of toe can someone move me?


Initiative:
1st: Gaarm @ 12 (8)/21 (17) HP; Sir Thomas @ 21/21 HP
2nd: Flaming Skeleton @ 17 damage
3rd: Phyton-Prone @ 3/15 HP; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Crying out as he fall, then coming to an instant later, Phyton blinks his eyes and looks around. Noting the jamb and Sir Thomas providing cover, Phyton stands and takes a step backward, then channels positive energy to heal.

Channel: 1d6 ⇒ 2


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Seeing Phyton fall to the ground is what Gaarm had feared. The large man steps back in as he lunges with his massive sword at the skeletal creature.

Greatsword: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28
confirm crit: 1d20 + 9 - 1 ⇒ (9) + 9 - 1 = 17
Damage: 2d6 + 9 + 2 ⇒ (1, 1) + 9 + 2 = 13
crit extra damage: 2d6 + 9 + 2 ⇒ (2, 5) + 9 + 2 = 18
Evil Outsider extra damage: 1d6 ⇒ 6

Power Attack, bloodrage 3/6 remaining


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Naxx keeps his inspiring song (inspire courage +1) going while he and Ramas hang back, unable to reach the enemy for now


Gaarm steps back into the fray and swings his greatsword mightily, nearly cleaving the beast in two as Phyton attempts to heal the party.

Naxx and Ramas support the party from the rear lines.

Initiative:
1st: Gaarm @ 14 (10)/21 (17) HP; Sir Thomas @ 21/21 HP
2nd: Flaming Skeleton @ 25 damage
3rd: Phyton @ 5/15 HP; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Did that crit confirm for the extra 18 damage?


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

RTA: 3 + 1d20 ⇒ 3 + (18) = 21 -4 if into combat Disrupt: 1d6 ⇒ 4 He lobs another glob of energy at the creature

-Posted with Wayfinder


@Gaarm: It did not due to cover from the angle.


Nizvit blasts the skeleton with some minor holy energy, but it doesn't seem to be enough to put the creature down.

He lashes out at the two men confronting him.

Handaxe @ Sir Thomas-17 AC: 1d20 + 6 ⇒ (12) + 6 = 18
2d100 ⇒ (37, 95) = 132

Claw @ Gaarm-16 AC: 1d20 + 1 ⇒ (7) + 1 = 8

The skeleton's handaxe digs deep into Sir Thomas' neck, searing his face and shoulder, but pulling the axe from the Paladin's wound throws the creature off balance and his claw hits the doorframe instead of Gaarm.

Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Fire Damage: 1d6 ⇒ 3

Initiative:
1st: Gaarm @ 14 (10)/21 (17) HP; Sir Thomas @ 5/21 HP
2nd: Flaming Skeleton @ 25 damage
3rd: Phyton @ 5/15 HP; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

Nizvit follows it up with the same blast

RTA: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Damage: 1d6 ⇒ 1


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Sir Thomas quickly taps his neck where he was hit, using lay on hands. LOH: 1d6 + 2 ⇒ (5) + 2 = 7
He then calls forth the power of the empyreal lords channeling their energy. channel: 1d6 ⇒ 6 8 for Sir Tom with fey foundling.

Sir Tom looks barely scratched.


@Nizvit: The creature has cover and soft cover from you at your current location. Did you want to move? (Precise Shot: -4; Soft Cover: -4; Cover: -4) A 5' step will put you with only -8 to hit.


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

then he will 5 ft. Sorry. On phone. And at work. Cant check map

-Posted with Wayfinder


No worries.

Despite the heavy interference, Nizvit is able to blast away a few more bone chips from the flaming skeleton.

Sir Thomas heals up most of the damage that the hand axe dealt to him, but if the skeleton lands too many more blows, then he might fall either way.

Initiative:
1st: Gaarm @ 20 (16)/21 (17) HP; Sir Thomas @ 20/21 HP
2nd: Flaming Skeleton @ 25 damage
3rd: Phyton @ 11/15 HP; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit


AC11/T11/F10/CMD15|HP30[30]F:+5 R:+2 W:+6(+2 vs neg, energy, necro, death )|Init.+1|Percept.+3 (Resist Neg Energy 5) Aasimar Wizard/Cleric 4

Phyton casts a spell and points at skeleton, firing a missile of force.

Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2


Phyton is able to blast off a few more chunks of the creature with some selective force magic.

Initiative:
1st: Gaarm @ 20 (16)/21 (17) HP; Sir Thomas @ 20/21 HP
2nd: Flaming Skeleton @ 28 damage
3rd: Phyton @ 11/15 HP; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"Maybe fall back a bit and try to draw him out so more people can get close to the thing? Or keep him pinned in there so he can't get close to many of us?"

Naxx keeps singing to try to keep everyone's fighting spirits up as he and Ramas hang back.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Feeling renewed Gaarm slashes his heavy blade once again at the creature

Greatsword: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
Damage: 2d6 + 9 + 2 ⇒ (1, 3) + 9 + 2 = 15
Evil Outsider extra damage: 1d6 ⇒ 5

Power Attack


As Gaarm swings his sword, he severs the spine of the creature causing it to fall the ground in a pile of bones. The flames swirl faster and faster, engulfing the bones and turning them to ash before suddenly being sucked into nothingness.

...

A split second later, the entire group (except Naxx and Ramas) are flying back against the wall behind them as the flames erupt in a huge explosion.

Fire Damage: 2d6 ⇒ (2, 5) = 7

All that is left of the beast is his red hot nametag and his handaxe.

Status:
Gaarm @ 9/17 HP; Sir Thomas @ 13/21 HP; Phyton @ 4/15 HP; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit @ 6/8 HP


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

Nizvit groans a bit as he brushes off some of the embers still smoldering on his scales
"Nizvit iz glad fire not burn badly"

-Posted with Wayfinder


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Tom raises his hand in the air once again calling down positive energy.
channel: 1d6 ⇒ 2
well that's hardly going to do it, let's have one more.
channel: 1d6 ⇒ 3
Let me cap everyone off here.
channel: 1d6 ⇒ 4


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm looks to Sir Thomas. Thank you for the quick words of wisdom. It gets a bit hard to think straight when I get so angry.

Gaarm inspects the nametag and Handaxe. We must be getting closer as the undead grow more restless and disturbing.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Naxx moves forward to see if he can help anyone

"Everyone alright to continue our exploration...or do we need to retreat to recopurate?"


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

"Nizvit okay and ready"

-Posted with Wayfinder


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

I am fine for another fight.


Status:
Gaarm @ 17/17 HP; Sir Thomas @ 21/21 HP; Phyton @ 13/15 HP; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit @ 6/8 HP


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

nizvit is also at full HP. Lots of channels happened ;)

-Posted with Wayfinder


Forgot you took damage.

Status:
Gaarm @ 17/17 HP; Sir Thomas @ 21/21 HP; Phyton @ 13/15 HP; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit @ 8/8 HP


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"Then lead the way..I will follow"


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Tom nods to Gaarm, for whom he has a new found respect, having taken such continual punishment in stride. I will follow your lead.

651 to 700 of 2,705 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Bold Strider's Carrion Crown - Flaxseed Lodge All Messageboards

Want to post a reply? Sign in.