Gaarm |
Gaarm whispers to the rest. It sounds like there is something inside. There also sounds like a fire of some sorts.
Nizvit the Kobold |
"Nizvit can handle fire. Not afraid of fire" he says casually
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Sir Thomas the Benevolent |
Tom creates a little water to indicate his readiness to fight a fire.
Naxx |
"Seems most likely in this place.."
Gaarm |
Gaarm opens the door once everyone is ready with his Greatsword drawn.
GM Bold Strider |
The group readies themselves for another haunt as Gaarm slowly opens the door. As the bloodrager's peers inside, a handaxe comes hurtling at Gaarm's face.
Handaxe (Cover) @ Gaarm-17 AC: 1d20 + 6 ⇒ (11) + 6 = 17
2d100 ⇒ (17, 45) = 62
Damage: 1d6 + 9 ⇒ (2) + 9 = 11
Fire Damage: 1d6 ⇒ 3
The flaming axe cuts deep into Gaarm's shoulder before it is wrenched out by a headless, flaming skeleton.
Initiative:
Sir Thomas: 1d20 + 2 ⇒ (17) + 2 = 19
Nizvit: 1d20 + 3 ⇒ (4) + 3 = 7
Naxx: 1d20 + 1 ⇒ (4) + 1 = 5
Gaarm: 1d20 + 4 ⇒ (19) + 4 = 23
Phyton: 1d20 + 1 ⇒ (3) + 1 = 4
Skeleton: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative:
1st: Gaarm @ 3/17 HP; Sir Thomas @ 21/21 HP
2nd: Flaming Skeleton
3rd: Phyton; Naxx; Ramas; Nizvit
Naxxramas? *groan* (Yes, I just got it.)
Gaarm |
Stunned as the handaxe cleaves into his neck and shoulder Gaarm looks back to his companions with worried eyes. With a determined stance he turns back towards the door.
I will not allow this creature to get near the rest of the group. It must be destroyed. Gaarm's vision begins to go red once again as he swings his massive sword at the burning skeleton before him.
Greatsword: 1d20 + 9 - 1 - 4 ⇒ (10) + 9 - 1 - 4 = 14
Damage: 2d6 + 9 + 2 ⇒ (5, 6) + 9 + 2 = 22
Evil Outsider extra damage: 1d6 ⇒ 2
Enter Rage and Fight defensively for the additional +2 to AC
Naxx |
At seeing Gaarm get hit by a flaming axe in the shoulder
"..that looked like it hurt.."
Bardic knowledge Religion: 1d20 + 1 ⇒ (16) + 1 = 17
Bardic knowledge Local: 1d20 + 1 ⇒ (14) + 1 = 15
Naxx will share what he remembers when he get's the chance to do so
Sir Thomas the Benevolent |
Knowledge Religion: 1d20 + 7 ⇒ (8) + 7 = 15
Tom reaches out to heal his hurt comrade. Positive energy flows out of his hand and into Gaarm's wounds. CLW: 1d8 + 3 ⇒ (6) + 3 = 9
GM Bold Strider |
Gaarm's cleaves through the beast, nearly severing the spine, however the rage built up in this spirit knows no bounds. The positive energy flowing from Sir Thomas is enticing the beast as his body turns, judging the paladin.
Perception: 1d20 + 3 ⇒ (6) + 3 = 9
However, Gaarm's bloodrage and sudden burst of vitality from the healing makes him an irresistible target and the creature lashes out at Gaarm once more.
Handaxe @ Gaarm-16 AC: 1d20 + 6 ⇒ (20) + 6 = 26
Handaxe @ Gaarm-16 AC: 1d20 + 6 ⇒ (4) + 6 = 10
The handaxe finds purchase in the same spot as it did before, deepening the freshly healed wound even further.
Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Fire Damage: 1d6 ⇒ 2
The flickering life force of Gaarm is too enticing and the skeleton lashes out with his free hand to extinguish Gaarm's flame.
Claw @ Gaarm-16 AC: 1d20 + 0 ⇒ (15) + 0 = 15 Close!
Initiative:
1st: Gaarm-Staggered @ 0 (-4)/21 (17) HP; Sir Thomas @ 21/21 HP
2nd: Flaming Skeleton @ 17 damage
3rd: Phyton; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit
Sir Thomas the Benevolent |
Must keep him up. CLW: 1d8 + 3 ⇒ (6) + 3 = 9 Fall back Gaarm, You can't take another hit like that.
Nizvit the Kobold |
RTA Disrupt: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
The small lizzard fires a glob of disruptive energy at the skeleton
Bzzzzt: 1d6 ⇒ 5
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GM Bold Strider |
Phyton and Sir Thomas apply immediate healing magicks to Gaarm as Nizvit readies a blast of Disrupt Undead.
@Nizvit: You don't have LoS for the bad guy.
Initiative:
1st: Gaarm @ 12 (8)/21 (17) HP; Sir Thomas @ 21/21 HP
2nd: Flaming Skeleton @ 17 damage
3rd: Phyton; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit
Nizvit the Kobold |
will stick to readied till i can see it then. And hopefully no -4 then
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Naxx |
Naxx will start to sing an encouraging song (inspire courage +1) and then move back
Bardic knowledge (Religion): 1d20 + 1 ⇒ (11) + 1 = 12
Ramas will move out of the way to clear a space for Gaarm to withdraw to when/if needed
"Be careful, non-bludgeoning weapons will likely fail against it"
Gaarm |
Listening to Sir Thomas words of wisdom, Gaarm begins to defensively withdraw from the corridor.
GM Bold Strider |
The headless creature stumbles forward and lashes out at Phyton from just inside the doorway.
Handaxe (Cover) @ Phyton-15 AC: 1d20 + 6 ⇒ (17) + 6 = 23
2d100 ⇒ (66, 14) = 80
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Fire Damage: 1d6 ⇒ 5
The blade of the handaxe cuts deep into Phyton's chest, causing him to stumble back against the wall. The undead pulls the hatchet from his chest as the holy acolyte falls to the floor, bleeding out.
Nizvit sees the creature through the door and fires off a blast of energy at the beast, but the cover of the wall blocked his arcane spell.
Sir Thomas feels the heat emanating from the creature even more as if he is getting hotter.
Initiative:
1st: Gaarm @ 12 (8)/21 (17) HP; Sir Thomas @ 21/21 HP
2nd: Flaming Skeleton @ 17 damage
3rd: Phyton-Bleeding Out @ -5/15 HP; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit
Sir Thomas the Benevolent |
Knowledge religion: 1d20 + 7 ⇒ (15) + 7 = 22
He is liable to overload with a burst of energy.
CLW on Phyton: 1d8 + 3 ⇒ (5) + 3 = 8
Tom casts a spell on Phyton before stepping into the doorway. Out of toe can someone move me?
Phyton Empyraster |
Crying out as he fall, then coming to an instant later, Phyton blinks his eyes and looks around. Noting the jamb and Sir Thomas providing cover, Phyton stands and takes a step backward, then channels positive energy to heal.
Channel: 1d6 ⇒ 2
Gaarm |
Seeing Phyton fall to the ground is what Gaarm had feared. The large man steps back in as he lunges with his massive sword at the skeletal creature.
Greatsword: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28
confirm crit: 1d20 + 9 - 1 ⇒ (9) + 9 - 1 = 17
Damage: 2d6 + 9 + 2 ⇒ (1, 1) + 9 + 2 = 13
crit extra damage: 2d6 + 9 + 2 ⇒ (2, 5) + 9 + 2 = 18
Evil Outsider extra damage: 1d6 ⇒ 6
Power Attack, bloodrage 3/6 remaining
Naxx |
Naxx keeps his inspiring song (inspire courage +1) going while he and Ramas hang back, unable to reach the enemy for now
GM Bold Strider |
Gaarm steps back into the fray and swings his greatsword mightily, nearly cleaving the beast in two as Phyton attempts to heal the party.
Naxx and Ramas support the party from the rear lines.
Initiative:
1st: Gaarm @ 14 (10)/21 (17) HP; Sir Thomas @ 21/21 HP
2nd: Flaming Skeleton @ 25 damage
3rd: Phyton @ 5/15 HP; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit
Gaarm |
Did that crit confirm for the extra 18 damage?
Nizvit the Kobold |
RTA: 3 + 1d20 ⇒ 3 + (18) = 21 -4 if into combat Disrupt: 1d6 ⇒ 4 He lobs another glob of energy at the creature
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GM Bold Strider |
Nizvit blasts the skeleton with some minor holy energy, but it doesn't seem to be enough to put the creature down.
He lashes out at the two men confronting him.
Handaxe @ Sir Thomas-17 AC: 1d20 + 6 ⇒ (12) + 6 = 18
2d100 ⇒ (37, 95) = 132
Claw @ Gaarm-16 AC: 1d20 + 1 ⇒ (7) + 1 = 8
The skeleton's handaxe digs deep into Sir Thomas' neck, searing his face and shoulder, but pulling the axe from the Paladin's wound throws the creature off balance and his claw hits the doorframe instead of Gaarm.
Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Fire Damage: 1d6 ⇒ 3
Initiative:
1st: Gaarm @ 14 (10)/21 (17) HP; Sir Thomas @ 5/21 HP
2nd: Flaming Skeleton @ 25 damage
3rd: Phyton @ 5/15 HP; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit
Sir Thomas the Benevolent |
Sir Thomas quickly taps his neck where he was hit, using lay on hands. LOH: 1d6 + 2 ⇒ (5) + 2 = 7
He then calls forth the power of the empyreal lords channeling their energy. channel: 1d6 ⇒ 6 8 for Sir Tom with fey foundling.
Sir Tom looks barely scratched.
Nizvit the Kobold |
then he will 5 ft. Sorry. On phone. And at work. Cant check map
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GM Bold Strider |
No worries.
Despite the heavy interference, Nizvit is able to blast away a few more bone chips from the flaming skeleton.
Sir Thomas heals up most of the damage that the hand axe dealt to him, but if the skeleton lands too many more blows, then he might fall either way.
Initiative:
1st: Gaarm @ 20 (16)/21 (17) HP; Sir Thomas @ 20/21 HP
2nd: Flaming Skeleton @ 25 damage
3rd: Phyton @ 11/15 HP; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit
Naxx |
"Maybe fall back a bit and try to draw him out so more people can get close to the thing? Or keep him pinned in there so he can't get close to many of us?"
Naxx keeps singing to try to keep everyone's fighting spirits up as he and Ramas hang back.
Gaarm |
Feeling renewed Gaarm slashes his heavy blade once again at the creature
Greatsword: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
Damage: 2d6 + 9 + 2 ⇒ (1, 3) + 9 + 2 = 15
Evil Outsider extra damage: 1d6 ⇒ 5
Power Attack
GM Bold Strider |
As Gaarm swings his sword, he severs the spine of the creature causing it to fall the ground in a pile of bones. The flames swirl faster and faster, engulfing the bones and turning them to ash before suddenly being sucked into nothingness.
...
A split second later, the entire group (except Naxx and Ramas) are flying back against the wall behind them as the flames erupt in a huge explosion.
Fire Damage: 2d6 ⇒ (2, 5) = 7
All that is left of the beast is his red hot nametag and his handaxe.
Status:
Gaarm @ 9/17 HP; Sir Thomas @ 13/21 HP; Phyton @ 4/15 HP; Naxx @ 16/16 HP; Ramas @ 6/6 HP; Nizvit @ 6/8 HP
Nizvit the Kobold |
Nizvit groans a bit as he brushes off some of the embers still smoldering on his scales
"Nizvit iz glad fire not burn badly"
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Sir Thomas the Benevolent |
Tom raises his hand in the air once again calling down positive energy.
channel: 1d6 ⇒ 2
well that's hardly going to do it, let's have one more.
channel: 1d6 ⇒ 3
Let me cap everyone off here.
channel: 1d6 ⇒ 4
Gaarm |
Gaarm looks to Sir Thomas. Thank you for the quick words of wisdom. It gets a bit hard to think straight when I get so angry.
Gaarm inspects the nametag and Handaxe. We must be getting closer as the undead grow more restless and disturbing.
Naxx |
Naxx moves forward to see if he can help anyone
"Everyone alright to continue our exploration...or do we need to retreat to recopurate?"
Nizvit the Kobold |
"Nizvit okay and ready"
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Sir Thomas the Benevolent |
I am fine for another fight.
Nizvit the Kobold |
nizvit is also at full HP. Lots of channels happened ;)
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Naxx |
"Then lead the way..I will follow"
Sir Thomas the Benevolent |
Tom nods to Gaarm, for whom he has a new found respect, having taken such continual punishment in stride. I will follow your lead.