GM Bold Strider's Carrion Crown - Flaxseed Lodge (Inactive)

Game Master rpblue

Loot Spreadsheet: Here!

Maps: Maps


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To be fair, the reason to investigate is quite tenuous at this point. Perhaps this will help.

As you are debating your next set of actions, you hear a manly scream come from the building, but it is quickly muffled. After a few seconds, you hear nothing else but the churning of the machines and vats.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

With a slightly less tenuous justification, Thom will agree to go in, in case someone has been hurt.

Alright, we can go in.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm steps back a few steps and charges the door with his shield to tray and break it open. With a yell he charges in.

Str: 1d20 + 4 ⇒ (10) + 4 = 14

Slam! The door holds strong. Taking a few more steps back he tries yet again.

Str: 1d20 + 4 ⇒ (18) + 4 = 22


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Hearing the muffled scream and seeing Gaarm charge forward Naxx gives chase


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

"Wezzz coming to help!" he agrees and follows

-Posted with Wayfinder


Gaarm slams into the door twice with his large body, but the stout door remains firmly standing, though the door does make the sound of a large crack.

Didn't pass the Break DC of the door.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"Try again?" Naxx says to Gaarm

"You guys check to see if there's another way in" Naxx says to the others


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Could use a little help here. Gaarm grimaces as he hurts his shoulder. Stepping back he begins to kick at it multiple times until the door begins to crack.

Str: 1d20 + 4 ⇒ (7) + 4 = 11
Str: 1d20 + 4 ⇒ (17) + 4 = 21
Str: 1d20 + 4 ⇒ (11) + 4 = 15
Str: 1d20 + 4 ⇒ (5) + 4 = 9
Str: 1d20 + 4 ⇒ (13) + 4 = 17
Str: 1d20 + 4 ⇒ (20) + 4 = 24


DC is 25, but you've given it the old college try.

Gaarm wildly beats on the door and on his tenth try the door seems like it finally is about to give way, before standing resolutely still. Nizvit sees an opportunity and moves forward, knocking slightly on the door.

Groooooooooooooooan!

The giant wooden structure tumbles down, reduced to kindling and firewood.

An iron-wheeled cart sits in the courtyard, ready for deliveries. A locked door (Disable Device DC 25) to the north leads into the workshop, while double doors to the east are open and lead into a what appears to be a storeroom (area E2). Above these, a large set of doors opens outward and inside you spy a darkened area, but it is likely the loading bay (area E5).

You think the scream emanated from the loading bay.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Naxx throws what little weight he has against the door frame as Gaarm indicates he wants a little help

"A _little help_ is all I can give"

After Naxx runs head first into the door and stands there dazed as Gaarm bashes it out of it's frame he comes to his senses and takes a look around.

"..head towards what seems to be the location of the screaming?" Naxx asks the others as he grips his head.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Grabbing his blade and shield Gaarm rushes through the open doors and into the loading bay. He plows through the door, opening the way for the rest.


@Gaarm: The loading bay is on the second floor. You would need to find a way to climb up there to get in, but you definitely cannot just charge into the loading bay.

Map is updated.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Holding his shield tightly, Thom will move west looking for the source of the scream.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Ah ok. That makes more sense.

We need to find a way up there! Gaarm screams as he rushes to the large set of double doors to the east and tries to open them.

Someone start working on that lock! Gaarm says as he points to the northern door.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Totally meant east. Thom works on the double doors with Gaarm. West is back outside :/


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

"Nizzzvit can melt lock if keyzzz dont work" he suggest. He wasnt good for anythinf else except using fire

-Posted with Wayfinder


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"I have no better option of unlocking a door, go for it"

Naxx then follows after Gaarm and Sir Thomas

Out of curiosity...when is the new guy going to join in? Randomly walk through the door to join us or is there some plot point that will make sense?


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

well. I have few more fire spells i can use. Barring fireball. Up to GM to say if i can use abilities on it.

-Posted with Wayfinder


Well, this is awkward...

The group gets ready to slam their large angry man against another set of doors, but it seems that they forgot that the "double doors to the east are open". Finding this unacceptable, Gaarm flips them shut and gives them each a few shoulder slams.

"Oh, it's a pull." Gaarm says aloud as he easily opens the doors he just closed and abused.

---

At the northern set of doors, Nizvit tries to use his flames to try and melt the lock, but he doesn't have any spells that last longer than an instant.

Something like Heat Metal might work, but instantaneous spells like Burning Hands and Scorching Ray are too quick to do much to melt metal.

---

This chamber contains numerous boxes, crates, and bales of straw for packing. The boxes in this room hold 12 vials of alchemist’s fire, 12 vials of liquid ice, 10 smoke pellets, 10 smokesticks, and six bottles of bleach (worth 5 gp each) with the same labels as the one found in the Sanctuary. In addition, a DC 20 Perception checks finds a bottle of port intended as a gift to a client, worth 100 gp.

There doesn't seem to be any creatures or other things of note in the room.

@Naxx: He will join the party shortly.


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Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

::crunch:: ::crunch:: "Who me? Just hanging out eating popcorn until you all are ready for me. Mmmmm, salty butter."


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

What?!?!?! Michael Jackson is sharing his popcorn now? :)

Gaarm quickly thinks how nice an electric door would be in the future begins to dig through the crates and gathers up all of the vials.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Though Gaarm isn't as gentle to the vials as the straw packed crates are and breaks a few, much to his dismay. Sidestepping a bit of the more corrosive ones he packs them in his sack and returns to show the others as they work at the lock.

He jungles the bag. There was a tone of alchemist's fire, bleach, smoke pellets, and liquid ice in there. We should probably split this up between us. Just in case. mainly because Gaarm didn't want some lunatic smashes into his back while he carried all of this. Read above on the amounts.

Having trouble?


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

"Lock too thick. I no hazzz right magicsss prepared for thissss" he sighs regrettably

-Posted with Wayfinder


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm grabs his blade and brings it crashing down on the lock a few times.

Angrist: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

Angrist: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Angrist: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Angrist: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d8 + 5 ⇒ (4) + 5 = 9


The lock to the north? There are doors that aren't locked to the east. Check the map.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Yup, saw them. Just figured would go back to distribute the alchemical goods and Gaarm saw they were having trouble with the lock to the north. Didn't want Gaarm running off too far ahead alone. He tends to get into trouble. :)

Gaarm's blade clatters against the thick metal lock as it barely harms it. Oh well, there is another set of doors through the storage room over here. He nods to the east as he leads the way through the storage room and kicks open the second set of double doors to the east.


@Gaarm: Gotcha!

Gaarm hacks at the iron locking mechanism.

Clang, clang, clang, clang!

As he stop to look at the result of his actions, he becomes a bit dismayed to find that the lock has only superficial scratches and no real damage has been done to the lock.

10 Hardness means you didn't damage it.

Moving through the other set of double doors, you find a stable. This simple stable contains two stalls filled with straw, one of which holds an ancient horse one step away from the knacker’s yard. The other stall appears to be a resting place for a few humanoids, though none of them appear to be here at the moment.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Nothing but an old horse in here. He strokes the beasts fur on it's neck. Damn near looks like it's going to just lay down and die.

Moving over Gaarm gives the room a quick look around as he kicks aside some of the hay to see if anything is hidden beneath it.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Gaarm doesn't seem to find anything else in the stalls aside from the horse knocking on heaven's stable door. It appears that the only option that doesn't involve breaching a wall or door is to climb to the open loading bay door.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

There aren't any doors or stairs. Seems the only way up is we have to climb the wall outside. Gaarm walks back outside, staring up at the open stall doors and into the darkness above. Any ideas or tricks to get up there?

If no bright ideas Gaarm tries to find a few loose boards and begins to climb.

Climb: 1d20 + 5 ⇒ (18) + 5 = 23


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Naxx checks to see if the door to the north will open by applying a little pressure by kicking that door

Strenght check for comical effect: 1d20 + 0 ⇒ (15) + 0 = 15


Bang!

Naxx kicks the stout door to the north, but all it does it create a loud sound, adding to the already cacophonous entrance of the party. Gaarm, deciding to scale the walls with just his bare hands, grips the storm drainpipe and pulls himself up bodily, easily jumping into the open loading bay door.

Gaarm spots a tiefling that is strung up by his arms. The bloodied man is stripped down to just his pants and you can see welts and open wounds crisscrossing his chest. His mouth is bound with a soiled rag and he looks at you and shakes his head in fear as you enter the darkened loading bay.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Thom pulls out his rope and tosses it up to Gaarm. Tie this off so we can climb up. RTA with rope: 1d20 + 5 - 4 - 2 ⇒ (17) + 5 - 4 - 2 = 16


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

"MmrvGrm. GrrMa helv" try as he might the tiefling cannot maneuver his tongue around the gag enough to make any intelligible words come out. He eyes look pleadingly at the men assembled befor him.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm catches the rope and ties it off to the storm drain hanging on the side of the building. Giving it a couple of tugs he makes sure it is secure.

Once the rope is secured Gaarm rushes over to the chair and removes the gag. He steps back and begins to work on the ropes in the darkness. Get up here and bring some light! I can't see a thing....

As he frees the man he can't see he asks through teh darkness. What happened?


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

Kill them. I am going to kill each and every one of them. The next one that comes through that door I am going to bite off his ear and spit it in his face. This will be the last time they ever do that to Zakon Shkeles.

As the large tiefling dangles from the ropes, exposed wounds slowly trickling blood, he looks to the newcomers in the room.

"Cut me down. Do it now. I am a man, not an animal to be caged, cut, and experimented on. Do it and I will give you every copper piece I have. Anything. Just cut me down."

The tielfing looks at each of the newcomers, his determined stare boring into each one of them. Looking to the heavily armored one, "You good sir, take pity on this one. I beg of you. Release me from this hell I find myself in, this nightmare that I cannot wake from. You want gold? I have some. You want knowledge? I can tell you anything. You want magic? I can throw fire ... electricity .... snow. You name it, I can do it. Need muscle? I am as strong as they come, and I have tricks. Tricks that will make your head spin. Please. Just cut me down. Please." he ends in a sobbing mess, tears streaking his dirty face.

As Gaarm cuts him down ...

"Oh sweet Asmodeus, The First, your servant will never be captured like that agian." Crumpling to the ground, he touches forehead to the ground, he covers the back of his head with his hands, as he body convulses in spasms. Balling his right hand in a fist, he begins to beat it on the ground. "NEVER! NEVER! NEVER!" he wails. Raising form the ground, he approaches Gaarm. Standing a few inches over six-feet, Zakon grabs Gaarm by the front of his cloak, pulling him close, Gaarm can smell the overwhelming stench of Zakon's unwashed body, unwiped excrement, and putrid breath. "You don't know what they did to me. How they treated me. Revenge. I seek revenge. Would you help me?" Near panic he releases Gaarm and moves to Naxx, "My equipment. My books. My gear. I need to find it. All of it. Cannot fight The Way without it. You got to help me find it. Please." Behind Zakon, his prehensile tail begins way slowly, gently back and forth as he pleads his case.

"Vorkstag that piece of filth. He is a skinstealer. the son of a ... well see this." He points to is arm, and all can see a hands breath of flayed flesh. "That no good, piece of ... well he told me that he plans to enjoy wearing my delightfully devilish skin. And Grine. He appears to be a gnome, but you know, he is actually a dark creeper. We find them, and THEY ARE MINE!"


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

Nizvit looks at the raving tiefling
"Hezzz a bit of hizzzz rocker...? Maybe we throw him in river? Yezzz?"

He slowly backs away. People that acted like this seldom did rational things

-Posted with Wayfinder


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

Zakon stops abruptly. Releasing Gaarm, he turns and strides toward the kobold. Taking a knee in front of him, crossing his arms over his thigh, he swings the rope he was tied up in one hand nonchalantly.

"Hmmmm ... bit off my rocker you say? Well, I do apologize it I came across as a bit odd. Probably should have asked for a cupa Tian Xia black, maybe a twist of lemon, cloud of cream first, right?

"Cause see here." he holds up his arm showing off the exposed muscles and beating vessels, "Ever been flayed? Had the skin pulled off, nerves firing faster than you can blink, pain so intense that you'd jab a dagger right in your eye hoping to impale your brain so THE PAIN ENDS?

"Now I owe you. You all really." he looks at the others. "You saved my life, and for that I am grateful. One thing Zakon does, pays his debts. Don't make me feel good owing no one. That's for sure. And if you all want to help me find those two sons of ... you" he points at Sir Thomas. "Guess you don't like the cussin' too much. Amiright? Figured. Well those two are going to experience pain. Lots of slow, painful pain. That don't make a lot of sense, but I'm not really in the mood." he glances at the kobold. "So if you all want, the other thing Zakon does well is exacts revenge for those who have wronged me. I could really use some help. And so far you all look like helpful folk.

"So lets start over, name's Zakon Shkeles. And truly, can't thank you all enough. Who are you and what are you all doing here? And ... ugh ... looking for my books. Anyone seen my books? And gear. Not getting far if I can't fight properly. Need my gear and books for that."


I love the roleplay, however there is an interruption before you can act.

As Gaarm ties off the rope and bellows down to the group, he moves to Zakon and cuts through the man's rope with a single slash. Zakon leaps to the nearby table and grabs his Amulet of Mighty Fists, tossing it over his head with one hand as he points behind the cursed man.

An evil-looking gnome smiles from behind a crate that Gaarm moved past without caring for his surroundings. The gnome looks up from his axe and grins as he leans against the wooden crate. "Oh, visitors." he says, exposing his teeth in a toothy grin.

The gnome snaps and the room plunges into complete darkness.

Surprise Round: Giving Zakon the ability to don his Amulet (or one item of his choosing from the pile of his gear) and Grine has cast a darkness-type spell.

--

1d3 ⇒ 2

Sir Thomas, Nizvit and Naxx test the rope and Nizvit begins to climb as the air above them suddenly darkens and they know that they must get into the loft quickly.

10' climb. DC 5 to climb with the rope. Nizvit can make a Climb check to move 1/4th of his speed in the surprise round.

Initiative:
Sir Thomas: 1d20 + 2 ⇒ (11) + 2 = 13
Nizvit: 1d20 + 3 ⇒ (16) + 3 = 19
Naxx: 1d20 + 1 ⇒ (7) + 1 = 8
Gaarm: 1d20 + 4 ⇒ (18) + 4 = 22
Zakon: 1d20 + 2 ⇒ (13) + 2 = 15
Grine: 1d20 + 8 ⇒ (3) + 8 = 11

Initiative:
1st: Gaarm; Nizvit; Zakon; Sir Thomas
2nd: Grine
3rd: Naxx

Note: Both Gaarm and Zakon are unable to see, leading you to believe the spell was Deeper Darkness.


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

Dispel magic: 1d20 + 5 ⇒ (14) + 5 = 19

The kobold starts to speak in Draconic
"Great mother of dragons! I call on you to remove this obstical from our sight!"

if it works....
Fly DC 15: 1d20 + 11 ⇒ (19) + 11 = 30
He then spreads his small wings and jumps down, trying to slow his fall


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

I think I'm unable to see the gnome from where I am right now? He's on the second floor and most of us are still on the ground?

Assuming the darkness is gone

Naxx runs for the rope, trying to climb up to go help
"Help is on the way

Climb check: 1d20 + 0 ⇒ (12) + 0 = 12

If the darkness is not gone

"Gaarm, get back down here..there's strength in numbers"
Delay for now


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

im sorry. I thought it was the other way around. Heh. But still. Rolled a 19. That can be my climb

-Posted with Wayfinder


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

GM:
Really? Deeper Darkness just like that. Oh brother. So my extracts - do I have to choose between the amulet and the extracts since you said I get 1/2 my 'spells' and technically extracts count as my spells.

Regardless if I have my extracts, I am going to down one, if I don't then I am going to use my turn to get one and down one, assuming that I can identify the one I need in Deeper Darkness, assuming I can. Blerg!

"Grine you thrice cursed son of a goat. Your paltry spells are nothing against me now that I am actually awake and not sleeping my drink off. Oh Grine, how I am going to enjoy this. Someone get light up here, quick. I am going to hurt you first, then I am going to have fun with you Grine. I am going to reach my hand up your arse and pull your intestines out. Maybe I'll tie you up with them. Or make you eat them. Run Gaarm. Get to the light man.. Come and get me Grine, if you can find me. Zakon always pays his debts, and I owe you creeper."

Popping the cork off a glass vial he swiped from the table, Zakon downs it in one gulp and disappears.

Drink Invisibility extract, move 30 feet towards exit.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Suddenly blind as the day he was born Gaarm lurches his arms out, grasping for anything he can. his head swims as he tries to remember where he last heard the awful gnome.

Stepping around Gaarm slams into a crate.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Staring out the door Gaarm has a difficult time telling if the silhouette is the gnome or a crate and gives it a push towards the door.

Bull Rush: 1d20 + 9 ⇒ (15) + 9 = 24 Provoke AoO if he threatens
darkness miss chance; low hits: 1d100 ⇒ 22


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

climb: 1d20 - 2 ⇒ (5) - 2 = 3
Sir Thomas is unable to make any progress up the rope. His sweaty hands slip under his weight.


Gaarm slams his weight forward, trying to knock the tiny creature back in the pitch-black room.

AoO @ Gaarm-16 FF/Blind AC: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Sneak Attack: 4d6 ⇒ (5, 4, 3, 2) = 14 -18 to your CMB check, so it fails. Also, need a Fortitude save.

As he lowers his body and charges, he feels the bite of the creature's handaxe into his shoulder causing him to nearly fall off balance, slamming into the crate instead of the creature.

Nizvit, sensing that this darkness is bad, sends out a blast of pure arcane magicks, blasting away the foul shroud on the room, allowing Gaarm and Zakon to see Grine smiling foully.

Nizvit finishes climbing and barely makes it into the loft as Sir Thomas cannot seem to grip the rope.

Zakon, seeking to hide, disappears as he grabs for a vial on the table. As the liquid drains into his body, his form slowly fades from view.

Grine rolls his eyes as the darkness dissipates. "Oh, this is a bother." he says with a shrug.

The creature takes a violent swing with his handaxe at Gaarm as he holds up his holy symbol. "Norgorber, give me the power to silence them before they spill secrets." he whispers as the symbol glows green.

Handaxe @ Gaarm-21 AC: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Handaxe @ Gaarm-21 AC: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

As the first weapon strike slams into Gaarm, he feels the wound burst with pure divine power as a bright green flash erupts.

Force Damage: 8d4 ⇒ (3, 3, 4, 2, 2, 4, 1, 2) = 21
Bull Rush @ Gaarm-22 CMD: 1d20 + 8 ⇒ (19) + 8 = 27

The bold warrior is shoved back violently 10', nearly slamming into the wall, as he falls to one knee. Despite Sir Thomas being on the ground, he is able to absorb some of the damage as Gaarm's wounds heal a bit and the holy paladin feel the pain from the attack.

Initiative:
1st: Gaarm; Nizvit; Zakon; Sir Thomas
2nd: Grine
3rd: Naxx

Status
Gaarm @ 8/48 HP
Sir Thomas @ 42/47 HP

Pending
Gaarm - Fortitude Save against Poison.


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

Draconic:

"Feel the heat of draconic fire you fowl human!"

Nizvit raises his claws as a burst of fire erupts, engulfing the human in searing hot flames

Burning Hands DC18 half: 5d4 + 7 ⇒ (1, 2, 4, 4, 3) + 7 = 21

-Posted with Wayfinder


Reflex: 1d20 + 10 ⇒ (5) + 10 = 15

Nizvit bathes the area in flames as Grine begins to blur in the kobold's sight, but you hear a loud scream as the man feels the brunt of the attack. "You sniveling fire lizard! You are next!" he yells as he brandishes his handaxe at Nizvit.

Coming in strong, Niz! First you dispel his bread-and-butter spell and now you put the hurt on him. Good job!

Initiative:
1st: Gaarm; Nizvit; Zakon; Sir Thomas
2nd: Grine @ 21
3rd: Naxx

Status
Gaarm (Disoriented (-4 to hit)) @ 8/48 HP
Sir Thomas @ 42/47 HP

Pending
Gaarm - Fortitude Save against Poison.


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

hey. First real thing he could burn. So far its been ghosts and spirits :P and thats just my level 1 go to spell. Fun part of wiz/sorc =^^=

-Posted with Wayfinder


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

I can't wait to gut that creeper.

Zakon hears the sound of scuffles and the grunts of pain coming from Gaarm.

Fool. Told him to run.

Then the light comes back on and he can see all. He can see Grine wack again and again into Gaarm before he explodes backward.

Smiling inwardly, Zakon knows that the creeper has no idea where he is, and he is determined not to let this advantage go to waste. Summoning his inner arcane energies, Zakon's tail become imbued with arcane power. The tip grows sharper, and bit wider, and heat begins to emanate from it. All to deliver more pain to Grine.

Swift, spend Arcane Pool point for +1 flaming

Circling around, Zakon touches his right breast, rubbing the lightening tattoo. Zakon can feel arcane magic in the tattoo release into his body. It travels to his tail which now sparks with electrical energy.

Cast tattoo spell, Shocking Grasp

Moving as silently as he can, he approaches Grine from behind. Summoning all his strength, his tail lashes out impossible fast to hit the creeper in the back of the head.

unarmed strike, PA, wearing metal, Arcane Pool flaming vs FF AC: 1d20 + 7 - 1 + 3 + 1 ⇒ (19) + 7 - 1 + 3 + 1 = 29
Unarmed strike (+3 equivalent): 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Electricity damage: 5d6 ⇒ (3, 4, 6, 6, 5) = 24
Fire Damage: 1d6 ⇒ 3

29 to hit; 13 unarmed; 24 electricity; 3 fire

Popping back into sight, Zakon couldn't be happier. "How you like that?!"


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Feeling some of Gaarm's pain, Thom knows that he needs to get into the fight soon. Summoning all of his strength he attempts once more to climbs the rope.
climb: 1d20 - 2 ⇒ (17) - 2 = 15. This time his grip holds true and he manages to pull himself up.

Provided Grine is still up Seeing the one who attacked his comrades, Thom activates his remaining bastion of good. Swift action Foul thing, my friends are protected against your evil ways.

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