GM Bold Strider's Carrion Crown - Flaxseed Lodge (Inactive)

Game Master rpblue

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Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Thom absorbs 5 damage from Naxx before unleashing another burst of positive energy attempting to damage the wraith. DC16: 2d6 ⇒ (4, 1) = 5

He then touches his arm healing himself LoH: 2d6 + 4 ⇒ (5, 6) + 4 = 15


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Fort Save: 1d20 + 5 - 5 ⇒ (9) + 5 - 5 = 9

So that is a total of -6 Con from the ghostly children? Just want to make sure my numbers are correct.

Gaarm smiles as the child is finally free. he continues to take his rage out as best as he can against the wraith.

Angrist: 1d20 + 10 + 2 - 2 ⇒ (2) + 10 + 2 - 2 = 12
Damage: 1d8 + 5 + 2 + 4 ⇒ (6) + 5 + 2 + 4 = 17


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Follwing the wave of flames produces by Nizvit Naxx moves into a flanking position with Gaarm and tries to sweep the legs out from under our attacker

To hit AC: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
SlashingMagical slashing damage if hit: 2d4 + 1 ⇒ (3, 1) + 1 = 5


Reflex-DC 17: 1d20 + 6 ⇒ (4) + 6 = 10
Will-DC 16: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

Nizvit bathes the area in fire, singing the incorporeal creature. As it smokes, Sir Thomas follow up with his own blast of holy energy, however it is much less effective.

With a bold swipe of his scythe, Naxx seems to work effectively, though in small doses against the creature as the scythe seems particularly effective.

Gaarm stumbles as his life force is ripped from him and the wraith gloats. Bwahaha... Come closer and become my spawn, strong one! I would love to watch you drain your friends!" he bellows.

Con Drain: 1d6 ⇒ 3

Brother Swarm reaches forward and tries to rip more of Gaarm's life force in an effort to end his life.

Touch @ Gaarm-11 TAC: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 2d6 ⇒ (5, 5) = 10 Fort Save; Half is 5.

As Gaarm is injured further by the wraith, his superficial wounds are quickly healed by Sir Thomas, though the holy man takes them on himself. Life Link from Gaarm.

Initiative:
1st: Gaarm; Naxx
2nd: Brother Swarm - Bastion of Good Target @ 38
3rd: Sir Thomas; Nizvit

Status
Gaarm @ 32/36 HP (-6 Con Drain) Recalculated the Con Drain. Not sure why I thought you were at -6 before this round. It should have been -3 plus the failed save this round.
Naxx @ 27/29 HP (-4 Con Drain)
Sir Thomas @ 25/30 HP (-4 Con Drain) Forgot this from the first round of children. This might be where I conflated Con Drain onto Gaarm.

Pending
Gaarm - Fort Save


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Fort save: 1d20 + 5 - 5 ⇒ (18) + 5 - 5 = 18

Gaarm grimaces and heaves Angrist through the wraith as he comes face to face with it. Not today!

Angrist: 1d20 + 10 + 2 - 2 ⇒ (7) + 10 + 2 - 2 = 17
Damage: 1d8 + 5 + 2 + 4 ⇒ (8) + 5 + 2 + 4 = 19


Gaarm *cough* moves into flank with Naxx and takes a slash at the wraith with Arngrist, cutting through the creature as it wails. "But your weapons were weak.........." it trails off as it dissolves back into nothingness.

As the fight ends, the sounds of the night are the only things that can be heard.

Status
Gaarm @ 32/36 HP (-6 Con Drain)
Naxx @ 27/29 HP (-4 Con Drain)
Sir Thomas @ 25/30 HP (-4 Con Drain)


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

"That wazzzz cloze.... everybody okay? Nizzzvit zaw Gaarm be hit many timezzzz" he asks. Concern in his voice

-Posted with Wayfinder


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"Who was that dude? And did he kill all those kids? If so..why? And can we proof he did it and not Andrew?"

"....also, I don't feel all that great." Naxx coughs a bit and sits down overcome with fatique


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm drops to a knee. Looking up he looks like he is about to pass out at any moment. I don't think we are going to help Andrew much more tonight in our condition. I need to rest.

A wracking cough overtakes the barbarian as he tries to contain himself.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

We go back to rest, same plan as before. But before we do I channel.
channel: 2d6 ⇒ (2, 2) = 4 (I get an extra 4)


You make your way back to your rooms and collapse into your beds. The chirping of birds outside and the hustle of people moving down for breakfast in the common room comes too soon as you feel fatigued from the night before.

Flavor, not status.

Status
Gaarm @ 32/32 HP (-6 Con Drain)
Naxx @ 29/29 HP (-4 Con Drain)
Sir Thomas @ 30/30 HP (-4 Con Drain)

Any in town activities?


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm stretches his sore muscles. He looks absolutely drained from the previous nights activities still.

Ughhhh. He holds a hand to his head. Andrew is lucky we don't have much time. Lets take a look around more of the buildings. We need physical evidence to help the big guy.

Gaarm stands and heads out towards the one of the smaller buildings.

Gaarm currently has 20/20 hp as he has a total of 10 Con damage


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"Let's hurry. I don't want to spend another night in this place if I don't have to..and then go try to find some healing magic powerful enough to take care of our wounds. If a good night rest didn't fix us..we could be in real trouble here"


The group explores the rest of the town, but finds it completely devoid of clues and stuff, aside from five other children's rooms left completely intact.

In doing so, however, the group is able to gather up twelve bear traps in total. Perhaps, they will come in handy in the future. Additionally, you find the graves marked for the six children, though only two have been filled in. Four of the graves remain empty, likely due to their bodies not being found and the quickness of the town's flight.

On the way out of the town, the group spies a fallen scarecrow and moves to investigate. What at first appears to be a fallen scarecrow lies at the side of the path, bones jutting from its tattered rags.

The scarecrow is actually the withered body of a man, his leg still clamped in a bear trap. This petty thief should never have come here, but he thought the abandoned houses might have something valuable in them.

The thief still carries all his belongings, though his clothes are now little more than rags. He wears a turquoise worth 100 gp on a leather thong around his neck, and carries 12 gp, 22 sp, a small silver pocket knife worth 25 gp, and a set of masterwork thieves’ tools in his pockets.

When the find the man, Gaarm notices another scarecrow, though this is decidedly not of human-making. The rotting scarecrow leans on a scythe at the top of this low hill. Its pumpkin face is carved with a leer and a sheep’s jaw hangs flaccidly below.

Below the scarecrow, you find a small 10' wide cave. Investigating inside, you find the skeletal remains of four children.

Status
Gaarm @ 20/20 HP (-6 Con Drain / -4 Con Drain)
Naxx @ 29/29 HP (-4 Con Drain)
Sir Thomas @ 30/30 HP (-4 Con Drain)


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm peers a small bit closer to try and determine how the children died.

Heal: 1d20 - 1 ⇒ (19) - 1 = 18

He crawls back out. Found the bodies of the missing children. Though it doesn't help too much as the town will just say Andrew hid them.


As a reminder, there are spells to speak with the dead. Additionally, Andrew brought back the body of one child (the story you heard), one of the children died after the Beast was captured and there was no mention of the Beast until the fifth dead child.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm looks about. Any of you able to commune with the dead? As he awaits a response Gaarm begins to think. How could Andrew have killed the children if one of em died after Andrew was arrested?


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Naxx thinks for a bit

"No..but I might be able to use a scroll which contains such magic if we we're to acquire one"


What's next guys?


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

I could most likely use a scroll, but for now the power to speak with dead eludes me. Peering down at the dead bodies, Thom attempts to help Gaarm determine the manner of their death. heal: 1d20 ⇒ 20 Was it a violent death? Or one caused by less kinetic means (energy drain).


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Seems the only place we have left to investigate is this murder and arson case at the Santcuary.

Gaarm sighs as so far they have little help Andrew's case. So far the only thing we have is that one of the kids was killed after Andrew was captured.


The remains are skeletal, so Sir Thomas cannot see how they have died, but doesn't see any broken bones.

To the Sanctuary?


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Heal check to check the bones for signs of breaking/cuts, etc to get more of a clue: 1d20 + 1 ⇒ (8) + 1 = 9

Naxx scratches his chin

"Nothing I can see from these bones, I think we should go look else where"

Unless someone has a better/other idea, sure


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

There are no wounds on these bones that I would expect from an exceptionally violent death. Perhaps we aught to check out the sanctuary as well now.
Thom says as he leads the way to the small sanctuary.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Naxx follows Sir Thomas towards the sanctuary

Perception on the way there to see if anything interesting comes up just because I can: 1d20 + 5 ⇒ (11) + 5 = 16


Based on the dockets you read, the third crime the Beast is accused of is the arson attack on the asylum of Sanctuary on Karb Isle, which resulted in the fiery deaths of Sanctuary’s administrator, Doctor Brada, and all of his patients, and the blinding of the doctor’s assistant, Karl.

Sanctuary started as a noble idea. Doctor Brada founded the institution to cure those unfortunate individuals afflicted with madness and physical deformity. His motives were born of his own horror at the fate of his uncle, who was burned by a mob because of his monstrous features.

You know that the assistant now lives in a small cottage by the river in Lepidstadt.

You approach the house first before leaving for the Sanctuary and as you knock on the door, you find a man opens it after a minute or so. He has a piece of white cloth tied around his eyes. "Hello? How may I help you?" he asks.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

My name is Thom, we are here to solve a bit of a mystery. Do you mind if we ask you a few questions? Thomas says with a look of compassionate concern. diplomacy: 1d20 + 11 ⇒ (8) + 11 = 19


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

And I am Gaarm. He says as he places his hand to his chest, trying to be polite as possible this time as Andrews life depends upon it.

It will only take a few moments. It concerns a man's life.

Diplomacy Aid: 1d20 + 5 ⇒ (19) + 5 = 24


The man nods and invites you in. "Ah, it has been some time since I was visited. Please, share my wine and cheese. The local grocer makes sure to send me a small bit when he can." the man says as he feels around for the glass bottle and offers it in the air to the men.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Thom thanks the man and pours a glass for the man as well.
perception, sniff before drinking: 1d20 + 7 ⇒ (11) + 7 = 18 To make sure it is not poisoned.

Provided the drink smells fine Thomas will drink of it. Thom will offer the man a blessing from the Empyreal Lords. If the man accepts Thom will use a use of lay on hands and remove any fatigue the man may have. May the Empyreal Lords take away the burdens of the day.


Thomas takes a small wooden cup from the man after he pours the cup nearly up to the brim, letting it touch his finger inside the cup before he stops pouring.

"It's not much, but it gets me through the day." he says apologetically to the mystery man.

Taking a drink, the wine tastes a bit vinegary, likely a bit old, but the grocer probably isn't handing out his best stuff to a man without money.

As Thomas blesses him, the man's face seems to brighten and a few worry lines disappear from his face. "So what is it you would like to speak of?" he asks, though you can sense that he already knows the answer.


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

"Nizzvit not drink" he shakes his head with a knowing chuckles

"Old warren not like when Nizzzvit drunk. Bad thingzzz happen. Fun. But only to Nizzzvit" he puts a claw behind his head, showing a bit embarresment

-Posted with Wayfinder


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

We have come to hear what you know of the recent deaths. The ones being attributed to the creature called the beast.
Thomas states in a warm voice.


Karl sighs as he expected this outcome. Taking a large swig from his cup, he sets down the empty wooden mug.

Thunk.

"There was a fire. It is still a mystery as to what caused it to some, but I know it was the Beast. I fled at first, but realized that my master had not followed." he says as his face shows visible terror.

"I rushed back into the burning building and turned into the lab where I saw the smashed body of Dr. Brada. In those flames, over him, I saw a giant, shambling creature: the Beast. It moved easily through the flames as it repeatedly stomped on the body of the Doctor. I turned and fled, but as I nearly reached the exit, I fell to my knees in weakness. I coughed and looked at my hand. Blood covered it and I passed out." he finishes.

"I awoke in the burned out building's shell, covered in debris and soot. Burns covered my body. Or at least that is what they tell me. The last thing I saw was the fiery hell of that day..." he says solemnly. "They still can't find the Doctor's body..."


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

" ...but if you only saw a giant shambling creature, couldn't it have been any giant shambling creature? How can you be certain it was the Beast and not something else?"


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

"Nizzzvit agreezz. Big thingzzzz plenty in woodzzzz. Zo maybe mizzstaken. Could be anything. Yezzz? " he pips up

-Posted with Wayfinder


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Is it possible that the Beast may have been trying to help put out the fire in his own way? Gaarm asks. After speaking with Andrew he is not the brightest giant out there.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

You say you know the beast caused the fire, I am a bit curious how this is? Did he bring a torch?


Kn. (Local) DC 15:
Giants and giant-like humanoids are quite rare in these parts. The possibility that this is Andrew is likely, but not definite.

The man begins to look agitated as you question him. "How do I know? Do you question how I know the sun has risen even though I can't see?" he asks, clearly turning sour. "It is no coincidence that the giant Beast was inside, killing Brada, just after our building was set ablaze. If your creature is as dumb as you suggest, then it should be put down. Stomping down on a man as your hear the bones crack through the roar of the flames..." he shudders as he remembers the sounds. "If you think it was coincidence or that the Beast was trying to help, then you are all fools." he says, spitting on the ground as he reaches for the wine and his cup, refilling it back up before taking a big gulp.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Knowledge Local: 1d20 ⇒ 2

It was just a question. We didn't mean anything by it. Gaarm look in shock at the man calling them fools.

He glances to the others. This is also looking to be another dead end. Gaarm stands and makes ready to leave the man to his drinking. Could we possibly look around the scene of the fire itself?


@Gaarm: Are you asking the man or asking the party?


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Sorry. The man.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Knowledge (Bardic): 1d20 + 1 ⇒ (7) + 1 = 8

"...well, it could be anything large and lumbering really, who knows what lives around here.....But let's try not to antagonize this guy further..'

"We might as well Gaarm, we might be able to pick up on something that's been missed before"

Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18

Ï assume that's alright with you good sir?"


The man shrugs. "What you do is your business, but there are no guards to watch over the scene, if that is what you are asking." he says as he takes another quaff from the cup. "Doubt anyone goes up there now since the place burned down."

It is essentially ruins at this point and he, as the assistant, has no claim to the land.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Thank you good sir. Thom says finishing his wine. You have been very hospitable, I hope to see you again someday.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm stands and makes his way to the door. Thanks for the drink. Might you do us another favor and point us in the right direction?


The man sighs and points in a general direction of north, which is actually pretty good for a blind man.

---

Sanctuary lies some 3 miles north of Lepidstadt along the Lesser Moutray river. A narrow track follows the western shore of the river, passing through depressingly gray marshland before arriving at the lonely ruins of Sanctuary on Karb Isle.

The sad remains of a broken building lie on a spur of land jutting into the river. The burnt timbers of a large house sag into the undergrowth of nettles and thistles. Nature is taking back this charred ruin, as if trying to erase dark memories. Nearby, a small cluster of gravestones jut from the weeds.

Though called an island, Karb is actually an isthmus and is connected to the mainland. There are a total of 12 graves along the cobbled track to Lepidstadt. The ruins of Sanctuary are choked with fallen debris and count as difficult terrain. The entrance to Sanctuary’s cellar was buried at the time of the fire but the cellar’s current inhabitants have subsequently reopened it. However, you easily notice the 3-foot-wide hole on the south side of the ruins. The entrance opens into a 15-footdeep stone-walled shaft (DC 15 Climb check to traverse) which enters the cellar through its ceiling.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

I am not sure about how prepared we are for a big fight. Nizvit and I are low on uses per day due to the recent casting limit preventing us from regaining spells that we used during the previous eight hours. I am unsure how this effects things like lay on hands or channels.


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

yah. I have a few more uses of my spells. + side of 2 full casters as part of gestalt, but still. Dont want to push our luck

-Posted with Wayfinder


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm shakes his head as he just realized he asked a blind man to point him in the right direction. Though he is not sorry as the useless man had little information. This whole investigation was proving to be full of useless information which just seemed to anger him even more.

Looking at the broken building Gaarm just realizes that Nizvit and Sir Thomas look exhausted. Its been a long day. You guys going to be alright looking in here?

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