GM Bold Strider's Carrion Crown - Flaxseed Lodge (Inactive)

Game Master rpblue

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Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Seeing none of the other leap forward Gaarm speaks up. Well.... um. We are investigating a crime and heard you were an eyewitness to it. It has been mentioned that you witnessed Andrew... er I mean the Beast kill 10 people here? Is it true?


"Why should I tell you anything? You will find out at the trial tomorrow if you truly care." remarks Lazne, clearly uninterested in helping you without some sort of coercion (good or bad).


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm's feels his blood begin to boil with rage at the man. His hand darts up and grabs him by his collar as he jerks him closer. Mere inches from his face. Because I have a feeling that Andrew didn't do what you are scapegoating him for. Now tell me what really happened here. Gaarm twists the man's collar slightly.

Intimidate: 1d20 + 6 ⇒ (5) + 6 = 11


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"..so we are going that route.."

Naxx stares at the man

"We've had a long, difficult day. I'm sure you don't want to make my friend here any more.....aggravated, don't you? If you just tell us what we want to know we all..including my friend here..will leave you alone"

Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14


The other men in the village quickly grab items and brandish them as makeshift clubs or shivs as Lazne tries to push Gaarm back away from him without a hint of fear in his eyes, but the big man is too strong.

CMB: 1d20 + 5 ⇒ (7) + 5 = 12

Naxx's words seem to have no effect on assuaging the situation. In fact, they seem to worsen the situation. The people around begin to yell.

"Hey, you let him go!"

"You come to our village looking for trouble? You got it!"

"I'll f++$ you up, outsider!"


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

There is no need for more violence. My friend Gaarm has had a very rough day. Perhaps we put his strength towards helping out around here instead of busting heads. Do you have anything heavy that needs lifting? Or how about anyone injured? I can help with that. diplomacy: 1d20 + 10 ⇒ (3) + 10 = 13

Seeing that his words are not having the desired effect Tom sighs.

I will have no part in this fight. If you guys want to knock heads do it. Just don't kill each other and I will heal you up.


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

Seeing the anger in their eyes slowly backs away, sure, he won't initiate a fight, and he would help his comrades out if things sparked out of control, but till then, he would not be held accountable for sparking it up in the first place


The crowd seems to be too riled up for Sir Thomas' meek words to have any sway. One wrong word may cause the crowd to turn into a mob as the man in Gaarm's grasp keeps struggling.

1d20 ⇒ 11


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm releases he man, hurling him to the ground. He turns towards the crowd and glares menacingly. His fangs glint in the sun's light.

I KNOW THAT THE BEAST IS INNOCENT IN THESE KILLINGS! ARE ALL OF YOU TOO AFRAID TO STEP FORWARD AND SPEAK? He waves his hand among the crowd.

He turns to Sir Thomas and the rest. Words are not reaching these people. They would rather watch a man hang than stand up for themselves and do what is right.....


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"This is getting a bit out of hand..maybe we should leave for the time being."


As Gaarm releases the man and berates the villagefolk, the group thinks that there is probably little that they can do to garner any aid from the people here, especially from the man-handled witness.

Lazne brushes off his tunic and smooths out the shoulders before saying succinctly. "Ye shoul' leave, outsider."


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Bah! Gaarm throws his hands into the air and points at all surrounding. You should all be ashamed. Allowing an innocent man to die. For what?

He turns to walk away and let someone else attempt to calm them down before his rage takes over further.

Walking for a small bit he begins to calm down slightly.

What happened? Why did I do that? I know better than to become so forceful so quickly..... His hand moves to his fangs and this rage and fear that has been building up in him since the prison took its toll on him.

He feels as if there is something else within him. Something that maybe joined him and left the prison with him from the spiked tomb that cursed him.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

We could have handled that better. We will have to work extra hard with the rest of this case.


The group leaves the small village as the townsfolk warily watch them, mostly looking at Gaarm.

It seems that it is about midday, so they can probably investigate other possible witnesses.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

When we are alone Naxx mentions

".....it's a bit..morally ambiguous...but I might be able to cast a charm on the next person we want to talk to..it might make them a bit easier to talk too.....If I can cast the spell without alerting them to the casting"


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm holds his hand to his head as he looks a bit confused. Shrugging it off he mumbles. Perhaps it might be better if one of you does the talking next time.

Do you mean witnesses in the same area or a new town like Hergstadt where he murdered six children?


A new area. They really don't like you after that stunt.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Let's go to Hergstadt, perhaps we will do better there. In many ways charm is better than intimidating a person into submission. Let us try that next.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm lowers his head. Sorry, I don't know what came over me. How could all of these surrounding communities just let Andrew take the fall for this though?


As the group heads towards Hergstadt, they seem to come across a boneyard in the swampy region. A tiny, miserable island rises from the swamp, a tangle of trees covering its dour, reed-choked surface. Hundreds of fetishes hang from the trees—simple, roughly humanoid figures made of sticks and bound with twine. Larger fetishes are planted in the ground on various parts of the island, leaning drunkenly in the soft mud. A large nest built of sodden swamp wood sits high in the boughs of a trio of tangled trees on the northwest side of the isle.

Nest: Perception DC 10:
The nest appears to be empty of anything living, but there seems to be something colorful in the bottom.

Graves: Perception DC 25:
The nest appears to be empty.

Perception DC 10:
Six graves in the boneyard that appear to have been tampered with, sagging into the ground as though they had collapsed from below, and leaving wide depressions in the muddy earth. These six graves are empty, but the other graves are undisturbed.

Southern End of Graveyard: Perception DC 15:
Around a small firepit are a waterskin (still half full of wine), the aged remnants of some trail rations, and a curious glass vial. The bottom of the vial contains the dried remains of a green substance that smells vaguely of carrots. Arcana or Craft to identify.

Southwest Shore: Perception DC 20:
You find a coracle (boat) hidden in the trees and brush along the southwest shore of the island. There appears to be dried blood along the bottom of the coracle. The boat itself contains an oar, a moldy leather travel bag with a damp artisan’s outfit (a shirt, breeches, shoes, and a cloth apron) inside, and a vile object—what appears to be a detached human face. In addition, a length of rope stretches from the boat into the waters below.

Undergrowth: Perception DC 30:
You find a leather-bound case in the weeds filled with fine tools, made of silver with amethyst handles, lost in the undergrowth nearby. The set is worth 300 gp. Sir Thomas knows that this is a surgical tool set used by physicians and chirurgeons. Perception Check

Each of you can choose two to do for right now. You can help each other or each choose different ones.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Nest: 1d20 + 6 ⇒ (14) + 6 = 20
Graves: 1d20 + 6 ⇒ (12) + 6 = 18

Sir Thomas reaches down into the nest and picks up the colorful object laid within.

Nothing to his comrades, Eternal rest does not seem to have been eternal for six of the graves, they appear to have been tampered with


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

SW Shore: 1d20 + 6 ⇒ (1) + 6 = 7
Grave Yard South: 1d20 + 6 ⇒ (10) + 6 = 16
Arcana on Vial: 1d20 + 10 ⇒ (8) + 10 = 18

He also takes a gander at the grave yard, more south than his companion Thomas
"Thizzz izzz odd, zomeone camped here, but it zeemz long ago" as he surveys th area


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Seeing his companions spread out Naxx also decides to take a look passing Sir Thomas looking at some webs and graves Naxx looks a bit further a head
Perception: 1d20 + 5 ⇒ (8) + 5 = 13

I think your spacing is off somewhere? The unnamed DC 10 perception seems to give the same message as the graves Thomas is looking at ?

As the graves are already being looked at he moves further towards the shore passing Nizvit

Perception Southwest Shore: 1d20 + 5 ⇒ (6) + 5 = 11


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Perception South Grave: 1d20 + 3 ⇒ (14) + 3 = 17
Perception SW Shore: 1d20 + 3 ⇒ (20) + 3 = 23

There is a boat here! Gaarm says as he grabs ahold of it and drags it out from the brush. There appears to be dried blood along the bottom of the coracle. The boat itself contains an oar, a moldy leather travel bag with a damp artisan’s outfit (a shirt, breeches, shoes, and a cloth apron) inside....

Gaarm leaps back and draws his weapon. His voice wavers slightly. ... This looks like a detached human face!

A length of rope stretches from the boat into the waters below. Gaarm firmly grasps ahold of the rope and begins to reel it in, knowing full well what is probably on the other end.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"Ah boat?! ..how could I have missed a boat.."

Naxx moves over to Gaarm to have a look at the boat


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Thomas looks for tracks by the shore near the boat.
survival: 1d20 ⇒ 15

He hopes to determine number of people and perhaps size/type.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

" Wait! ..what did you say?! ..A detached human face?"

" ...does it look like the face of Andrew? Did we just find some evidence that would suggest he didn't do some of the things they said he did?"


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

@GM- Does it look like Andrew?

Gaarm continues to pull the rope from the water to see what surprises it may bring.


Eep... No idea how updates got turned off on this thread. My bad folks!

As Sir Thomas investigates the nest, he grabs the colorful thing in the bottom, pulling back a blood-soaked piece of a jester's tunic. As he looks closer, he sees that it was still attached to a corpse!

The corpse wears a colorful patchwork coat with numerous pockets holding an oil of keen edge, a package of bodybalm (Adventurer’s Armory 9), a silver hip flask still containing brandy worth 30 gp, and a crimson felt purse containing 31 pp and 22 gp. A masterwork shortsword and a wand of ghost sound (22 charges) lie in the nest nearby.

---

At the coracle (a small, circular one-person boat), Gaarm pulls up a heavy sack. The sack is very large (big enough to hold a Medium-sized
humanoid) and has dried blood soaked into its fabric. The sack holds some rope, a gag, a rusted lantern, a trio of heavy knives, and a rusted shovel.

---

Nizvit examines the vial, but doesn't understand what is in it.

---

Gaarm looks over the detached face and finds that it looks nothing like Andrew and Sir Thomas cannot find any tracks in the area.

No one can actually decipher the DC 30 in the Undergrowth, so the only remaining one is the Graves, which you all can work together to get, so open that one.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

The graves just says the nest appears to be empty. Is that correct?


Oops... It appears that the spoilering messed up. I think you've found what you will find here if you wish to move on.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"I have the distinct feeling we've found everything here we are going to find. We better hurry and go to some of the other places to uncover more evidences that Andrew didn't do the things those people accussed him off. Unless someone has a better idea I suggest we go to the sanctuary to look at the arson charge?"


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Perhaps we aught to find out who this body belongs to as well as the face.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

We should push on to Hergstadt where he supposedly murdered six children? See if anyone knows anything there.

Gaarm drops the rope. This just causes more questions and less answers.


Hergstag: Knowledge(Local) DC 15:
Hergstag is a small, religious farming community in the Dippelmere Swamp. The village has been abandoned since the attacks 7 months ago. Until that time, the villagers of Hergstag lived quiet lives and made passable livings farming and hunting. Of the former inhabitants of Hergstag, only three remain in the area. Three sisters named Garrow, Starle, and Flicht now own a small windmill on the outskirts of Lepidstadt and are witnesses for the prosecution. All in their late forties, the three lived their entire lives in Hergstag.

As you approach Hergstag, you see two women tending to a small garden near a cottage. They are older women and there appears to be a familial resemblence.

As they see you, they stand and wave. "Hail strangers. What brings you to Hergstag?" the brunette asks.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Knowledge Local: 1d20 ⇒ 1

Gaarm is extremely unfamiliar with the area. Never even heard of this town....

Gaarm waves from the small distance to the two women. Perhaps it might be best if one of you spoke to the people this time.


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

"Perhapzzzz, town not know of uzzz then? it maybe good thing?" the red lizzard adds


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm smiles down at the small kobold. Perhaps it would be good for you to speak to more of the townsfolk Nizvit. Get over a bit of you shyness. He places his large hands on the kobold and pushes him forward, towards the awaiting women, not really giving the kobold much of a chance to resist.


The two women seem to adore the small kobold. "Oh look! A red-scaled one! He must have come down from the mountains." the blonde coos as the brunette looks more at the strapping form of Gaarm and remains wordless, though it is apparent that she is impressed.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Knowledge (Bardic): 1d20 + 1 ⇒ (17) + 1 = 18

Naxx remembers hearing something about this area from his travels long ago

"Excuse me beautiful ladies, but are you by any chance related to each other? I heard this was the place where we could find the 3 most prettiest sisters in all the land..and it seems we've come to the right place..other then that there's only 2 of you here"


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Thom holds back from rolling his eyes at that last one.


"Ah yes. Our sister is inside cooking lunch." remarks the blonde woman. "I am Starle. This is my sister Garrow." she says, motioning to the brunette. "Our other sister is Flicht."

Garrow looks at you and sees your cargo (a dead body) and asks. "What... uhh... is it you need?" she says, making sure the sickle is in her hand.


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

Nizvit tries to protest, but he is no match for Gaarm's "enthusiasm"
At first he thought they were going to try and trample him, but all too soon he was way to flustered. This was not normal human behaviour!

"Gaarm! Help!" in vane he calls out. he sighs
"My name izzz Nizzvit. Pleazzzed to meet you!" he tries to give them a toothy smile


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Well it seemed like a better option then getting chased away again by an angry mob ;)

These are the people that have seen an attack on 6 children and blame it on Andrew right?


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm smiles devilishly at the little kobold, his fangs glinting in the light. You are alright Nit. Ask them about Andrew, just.....be yourself.

He waves his hands in a shooing motion as he throws a wink to Garrow.

That is the town we were heading towards.


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

"Nizzvit not good with wordzzz.... bookzzzz, yezz, wordzzz.... not zzzo muchzzzz... Maybe Naxxzzz can zpeak for Nizzzvit? "


You aren't sure what they know as you haven't quite asked them.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"I'm sure you heard of me? Naxx the magnificiant? No..Are you sure..ah, well..it doesn't matter....are you sure you don't know who I am..... I'm a traveling story teller ..always in search of new interesting tales spread around the country. These are my companions. Do you happen to have encountered anything uncanny, a magnificent tale worthy of sharing? Maybe something funny, or horrific or just plain unbelievable?"

Silver Crusade

Active Buffs:
--
HP: 127/127 | AC 32 | T 16 | FF 27 | Fort +23 | Ref +16 | Will +23 (+2) | CMD 28 | Initiative +0 | Perception +6 | Sense Motive +20 | Acrobatics +13 | Diplomacy +22 | Kn.(A/L/P) +8 | Knowledge(D/E/G/H/Na/No) +4 | Kn.(R) +13 | UMD +7
Resources:
Ki: 6/6 | Lay on Hands: 11/11 | Elemental Fist: 7/7 | Stunning Fist 10/10 | Smite Evil/Chaos: 2/2 | Spells: 5/5 | Wands: Longstrider: 40; CLW: 13 | BoS: 10/10

"I'm not sure we are quite the people to have a sorry that would impress, Sir Max. " says the blonde. "We are simple women living alone out here after the town fled to Lepidstadt. We opened a windmill on the edge of town, perhaps you saw that? " she asks.

"That was quite interesting actually! " chimes the brunette. "The paperwork to get it approved was delayed and we had to travel to the capital to get it! " She starts.

-Posted with Wayfinder


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Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Sorry, we didn't pass a windmill coming in. Perhaps you can show it to us sometime.

He clears his throat. Why did the people flee to Liepstadt? We are not from around here.

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