
GM Blood |

Ok, we started out first game using the Paizo beta rules that just came out (So now you know how long we have been doing this campaign).
It started out Dwarf Cleric of Torag, Half-elf cleric of Desna (Ranged), Rogue, and Wizard (Evocation school)
The final rules came out by our next game (#2) we shifted to Dwarf Paladin (Due to cleric losing heavy armor), Half-elf cleric of Desna (Ranged), Rogue, and Wizard (Evocation school).
By game #4 or #5 the APG came out and we shifted to Dwarf Paladin of Torag, Half-elf Inquisitor of Desna (Ranged), Rogue, and Wizard (Admixture school). And then a couple levels later the dwarf picked up a cleric Cohort.
So as it is now we have:
Dwarf Paladin of Torag 20
Dwarf Cleric of Torag 18 (Cohort)
Half-elf inquisitor of Desna 20
Human rogue 20
Human Wizard (Admixture school)
The wizard has 20+ in umd and the feats to allow him to use his level for wands so he does a majority of buffing with wands.
The spin we did in this campaign is using the fumble and crit cards from paizo. When rolling a 1, the fumble cards are applied and any future rolls end, and you have to take a shot of whiskey. Critical are regular critical damage plus whatever you draw, which can get really ugly. (applies to both sides though)
I think we have 2 more game nights to go before we finish, so should be done in June if that happens!

Rowena Lordail |

HP Roll: 1d4 + 4 ⇒ (2) + 4 = 6
Rowena's build has finally come on line now, guys. Greater Trip is in the house! Every trip provokes AoOs for all PCs who threaten the poor sod. Kelkzar's Paired Opportunist feat kicks in so he should get a second AoO because of that, and if he's next to Rowena, her Vicious Stomp might trigger a third for him.

Kelkzar Redjaw |

Starting to look at 4th level spells. This one would truly be evil for me and Trevor or me and Rowena, but how would you rule iterative attacks and hasted attacks for Battlemind Link
Just first attack? Or up to whoever has lower number of attacks? Or is that one a big pain in the a** for Pbp.

Kelkzar Redjaw |

Cool, I'll go with that and Judgement Light for 4th level spells. Its not like its going to be in use every combat so if it turns out to be a pain, we can discuss later.
Additional 2nd level spell will be Invisibility. Of course, now it will turn out this is the last adventure that requires lots of sneaky scouting.
I'm sticking with the favored class bonus to Intimidate and Monster ID for one more level just to round it out to an even number (unless I find a really tasty Level 3 spell I can't resist). After this I'm going with spells known.
Skills, I'm adding to my usual suspects. Continuing to max Perception, Knowledge (Planes), Knowledge (Religion). Putting a bunch of extra points into Stealth to get that up close to max. I'm finally laying off Intimidate. I don't know what can stand up to a Kelkzar Intimidate attempt at this point.
If you're open to retraining, I might explore switching Cornugon Smash to Combat Reflexes. Otherwise, I'll just grab it at 11th level assuming we survive.

Rauno Redpath |
+1 level of wizard.
+1d3 + 3 + 2 ⇒ (2) + 3 + 2 = 7 hit points.
+1 BAB, +1 Will save,
+ Bonus Feat: Craft Wand.
+1 4th and 1 5th spell per day
+2 spells to spell book: Teleport and Wall of Force.
+1 language: Sylvan.
+1 Initiative (arcane school bonus)
+1 round of Foretell per day.
+10 skill points, one each in: Knowledge (arcana), Knowledge (planes), Linguistics, Spellcraft, Knowledge (dungeoneering), Knowledge (engineering), Knowledge (geography), Knowledge (history), Knowledge (local), Knowledge (nature).
Rauno's leveled and ready to go.

Rauno Redpath |
Something I wondered about, regarding Staff-like Wand--can you hold off taking your L10 bonus feat until L11?
Maybe through retraining? I'll have to read up on it.
Also, if I have a rod of lesser empower in one hand, a wand of fireball in the other, and staff-like wand as a feat, can I use the wand and rod in conjunction?
It is not often at all I get to play at double digit levels, so I need to bone up one some of the rule sets that apply at higher level play.

Trevor the Yellow |

+1 BAB
+1 Fortitude and Will save
+1 smite/day
Possibility of 3rd level spells
+1 LoH/day
+1d6 LoH
+4 skill points

Kelkzar Redjaw |

Heads up that I may not be able to post again until Monday or Tuesday so please GMPC or PCPC if needed to keep the action flowing. I have a very full day of business travel tomorrow followed by a Con where I have heavy GM duties on Fri-Sat-Sun. Monday will be catching up on work and hopefully most PbPs, but I should be fully caught up by Tuesday.

Trevor the Yellow |

Forgot hp...
1d5 + 5 ⇒ (4) + 5 = 9

Trevor the Yellow |

No worries. Thanks for letting us know!

Kelkzar Redjaw |

It was pretty good in spite of the Con competition. Crazy having two so close to each other last weekend.
I wound up having that business trip Thursday so I didn't get to run Bonekeep Thursday night.
Wound up running Part 2 of Reign of Winter (The Shackled Hut) in a double slot on Friday. Then Legacy of the Stonelords Friday night. The first was a cakewalk for my group. I nearly TPK'd the Stonelords group. Actually in a way I did since they didn't make it out before the time expired, but at least the PP cost isn't as bad as it would be for a normal death.
Saturday I ran Part 3 of Reign of Winter (Mother, Maiden, Crone). Group really struggled with it. Two deaths, one of whom got turned into a shadow and required a true resurrection. Saturday night I nearly got my own cleric killed, but he made it out alive. A sceaduinar was bringing some serious hate his way since I was the only one equipped to knock out all of his tricks.
Sunday, I ran Part 3 of Jade Regent (The Hungry Storm). Only played through the first part of the sanctioned section because the boss fight for the first part went nearly 30 rounds. I think that is the longest combat I have ever run. Group was not equipped to deal with the boss in the least and only got the boss due to a lucky fly roll followed by a crit.
All in all a good time although one of the bloodier GMing experiences I've ever had. Attendance seemed to be pretty good. Pete ran everything very well as always.

Trevor the Yellow |

Having the Apostolic Scroll opens the following prestige class that is on the campaign tab: Wormhunter Prestige Class.
Looks very interesting!!! Would I be able to level as this instead of my very recently gained level?

Quintus of Taldor |

My friend who is firends with the people that run it said that at least broke even despite the competition and name change this year. Next year should be better scheduling wise. Hopefully I can make my return!
I gather GameHoleCon also did well, so I expect if they can keep from scheduling on top of each other next year both should do even better.
Speaking of such things, I'll be at an SF con this coming weekend, and will only be able to post by phone.

Rowena Lordail |

GM Blood wrote:Having the Apostolic Scroll opens the following prestige class that is on the campaign tab: Wormhunter Prestige Class.Looks very interesting!!! Would I be able to level as this instead of my very recently gained level?
Eating parts of your enemy to absorb their power isn't really up Rowena's alley, I'm afraid.

GM Blood |

For the Wormhunter it is 2 out of the 5 requirements
+7 Base attack bonus
Able to cast 4th-level divine spells.
Knowledge (religion) 7 ranks.
Base Fortitude save +4
Sneak attack +4d6
So far the worms have only drained your Con and Wis. You need to find some worms that will drain your intelligence and allow it to damage your mind!

Kelkzar Redjaw |

Ya, borderline case. I'm fine with that call, but should just stick with the longspear if that's the case. I can reroll the 2d4 as a 1d8. The attacks that hit will hit even with the -2 on the attack rolls.