KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
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The Gateway Grove, The Isle of Last Resort

"Not a bad shot," the announcer calls out, "but Rennida's just a bit too quick for MacTeague!"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Hold up a sec. I have the movement to make it to Rennida. I hit her.


The Gateway Grove, The Isle of Last Resort
Farrukh Al'Khatel wrote:
Oh sure, roll poorly for our Initiative AND have our "allies" act like morons...

I hope you weren't expecting Joren to be a tactical genius. ;)

Quote:
Also, Neither Korush nor his horse should have had to roll a Reflex save from what I see. It wasn't cast ON them, so unless they ENDED their turn adjacent to the pit, they should have been just fine. And why would he choose to end his turn next to the pit if his horse sucks that bad?[/ooc]

Ah, that's right. I was a square off. We'll leave the horse in the pit (its purpose here was literally just to get Korush close), but Korush can attack first.

1d20 + 20 ⇒ (4) + 20 = 24 Damage: 1d6 + 12 ⇒ (2) + 12 = 14

"Oh, what's this? I can see Al'Khatel reappearing, and it looks like he is working with his fellow Kettites h—WHOA! RENNIDA HAS BEEN KNOCKED INTO HER OWN PIT! TALK ABOUT DIGGING HER OWN GRAVE, and right on the horse, too! Oh, and she did not fall gracefully! Blushing Blipdoolpoolp, Al'Khatel may know his stuff!"

Falling Damage: 4d6 ⇒ (5, 6, 6, 3) = 20

Korush almost seems a little annoyed, but he covers it with a bright smile. "Not bad, Farrukh! I knew there was something special about your party."

A stream of elven curses comes from below.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh grins back at Korush.


The Gateway Grove, The Isle of Last Resort

Tanith, Carina and Rodrigo are up.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Round 1: Actions
Move Action: Move closer to the elf archers
Standard Action: Throw a Fire Bomb at the wounded one!

Carina takes off, calling back at Tanith. "Follow me! Come on!"

She yanks a fire bomb from her belt and takes aim, her bomber's eye lining up the wounded archer before she throws it...

Ranged Touch Attack (2 Range Increments, Bomber's Eye, Precise, Good Hope, Prayer, Haste): 1d20 + 9 - 4 + 1 + 2 + 1 ⇒ (2) + 9 - 4 + 1 + 2 + 1 = 11
Damage? (Good Hope, Prayer): 4d6 + 3 + 2 + 1 ⇒ (2, 4, 6, 3) + 3 + 2 + 1 = 21

...really? What a start.

Anyway, DC 17 Reflex for half damage, I think.


The Gateway Grove, The Isle of Last Resort

1d6 ⇒ 5
"Aha! And now we're seeing evidence of this team's inexperience," says the announcer. "Look at that—right at Korush's feet. If those two groups were allied, I imagine Korush is regretting it now! These elves don't go down quite as easy as kobolds, do they, Miss Viera?"

Reflex Saves: 1d20 + 10 ⇒ (11) + 10 = 211d20 + 13 ⇒ (5) + 13 = 18 Both take half damage.

Korush grimaces, though his innate resistances seem to absorb the blast. Actually, even on a failed save he'd have taken nothing, but oh well.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

How high is Carina and can she move closer? We may just have to break the shield other.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

I'm on the ground right now. Tanith should have haste on him as well.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Blarg. There's no way for Tanith to get in and attack this turn.

With unnatural speed, Tanith springs forward in defensive stance.

Move and total defense.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Rodrigo flies up above Eben's position, and chants a quick spell. Another pit appears several feet from the first, leaving Farrukh, Korush and one of the archers balanced on a thin bridge of sand. "Get out of there, Farrukh!" Rodrigo shouts, stating the obvious.

Move 60', rising at a 45 degree angle.
Cast create pit, DC is 19.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Well there goes my hope of full attacking the archers next round. -.-


The Gateway Grove, The Isle of Last Resort

Reflex: 1d20 + 8 ⇒ (11) + 8 = 191d20 + 8 ⇒ (17) + 8 = 25

"What's this? Another pit is appearing, and I don't expect this is the lady Rennida's handiwork! The two elves have barely leaped clear, but none of them look pleased! A canny maneuver by Rodrigo Dantares, who's flying juuuust—yes, like I thought, Talabira is giving it a narrow pass! He'd better be careful if he does not wish to be disqualified!"

Round 2: Arcane Auriga

"Well, those elves have certainly been rattled, as what was thought to be a dead ringer for dead last has proven to be a serious thorn in their sides! I can see Rennida guzzling down a potion, but that's left her family to their own devices. Elyssa and Anetah seem torn between—ah, they've decided. There Elyssa goes, tail between her lovely legs as she looses just one arrow at Al'Khatel. Anetah, meanwhile, is risking some nasty hits from Korush and Farrukh to evacuate before loosing a shot of her own!"

CSW: 3d8 + 5 ⇒ (6, 3, 1) + 5 = 15

Acrobatics: 1d20 + 15 ⇒ (15) + 15 = 30 If that doesn't beat your CMD, take an AoO.

Arrow @Farrukh: 1d20 + 10 ⇒ (8) + 10 = 18
Arrow @Korush: 1d20 + 10 ⇒ (6) + 10 = 16

"Both misses! Well, say what you will about the Kettites, they're certainly fast on their feet!"

Arrow @Rodrigo: 1d20 + 10 ⇒ (6) + 10 = 16

"And now we see Krinasa trying to shoot at Dantares. But no luck! I...guess kobold hunting takes quick reflexes! Who'd have thought? Though it makes sense, if you—"

Round 2: Sapphire Squad

"Ah! It looks like Korush's men are quick to take advantage of the elves' new positions, charging in with those scimitars of theirs. They still aren't using their lances—they usually like to hold those back for the endgame..."

Scimitar Charge 1;2;3: 1d20 + 14 ⇒ (9) + 14 = 231d20 + 14 ⇒ (7) + 14 = 211d20 + 14 ⇒ (8) + 14 = 22
Damage 1;3: 2d6 + 12 ⇒ (2, 3) + 12 = 172d6 + 12 ⇒ (5, 3) + 12 = 20

"A devastating charge, though not quite as effective as they likely hoped! All three of Rennida's archers are now badly injured, but none down yet! But what's that rider doing? Is he aiming to flank with the Kettite? Well, regardless, there goes Korush directly south of them—"

Scimitar: 1d20 + 18 ⇒ (15) + 18 = 331d20 + 13 ⇒ (12) + 13 = 25 Damage: 2d6 + 24 ⇒ (4, 6) + 24 = 34

"Oh-ho! Korush just closed to deliver a devastating pair of slashes! Anetah is—she's—yes, she's DOWN! Only just, it looked like, but that elf is not getting back up today!"

Round 2: Badlands Revenge

"I really have no idea what was making that badger take so long, but Joren clearly doesn't want to go in without him, and that blunder seems likely to cost his team dearly. These gnolls weren't made to take this sort of extended battle!"

Halberds: 1d20 + 10 ⇒ (5) + 10 = 151d20 + 10 ⇒ (17) + 10 = 271d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d10 + 13 ⇒ (3) + 13 = 16

"One gnoll manages to scrape Mother Miskiota's tough hide, but—wait! The badger's finally moving! I wonder what spooked it? He's—"

Bite: 1d20 + 13 ⇒ (1) + 13 = 14
Spear: 1d20 + 11 ⇒ (1) + 11 = 12

"...I'm not really sure how Joren managed that, but you all saw it. I sure would have hated to have missed that by being distracted by anything else going on right now. That's one of the most memorable double-fumbles I've ever seen. How do you even do something like that?"

Round 2: Draconic Brood

Dagger: 1d20 + 11 ⇒ (1) + 11 = 12

"Well, no matter, because Miskiota is annoyed now. She—whoa, and there's our invisible friend now! I still can't see the little lizardrat, but...I think that was him. I heard a squeaky little cry of pain like he somehow stabbed himself with his own knife. Did anyone else hear that? Was that just me?

"Well, regardless, at least Miskiota's taking advantage by moving for what I and the badger assume is a flank. I sure hope that this weird fumble curse doesn't continue."

Klars: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 161d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Crit?: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33 Damage: 2d6 + 18 ⇒ (4, 3) + 18 = 25

"Okay, this is starting to WOW okay that was a pretty good slice. That badger's muzzle is flowing red, and it looks mad. I wonder if these troglodytes have ever encountered a raging badger before? I hope Miskiota knows what she's getting into."

Claw/Claw/Bite/Claw/Claw/Bite: 1d20 + 13 ⇒ (4) + 13 = 171d20 + 13 ⇒ (3) + 13 = 161d20 + 13 ⇒ (20) + 13 = 331d20 + 13 ⇒ (9) + 13 = 221d20 + 13 ⇒ (20) + 13 = 331d20 + 13 ⇒ (11) + 13 = 24 Damage: 3d6 + 12 + 1d6 + 3d6 + 12 + 1d6 ⇒ (3, 6, 3) + 12 + (3) + (1, 1, 2) + 12 + (4) = 47

"And showing off their bloody rending tactic that has always served them so well, the Draconic Brood slices—kills, I believe—one of those gnolls to ribbons! Joren's gnolls are glass firebrands, it seems, but will they survive long enough to open fire?"

Round 2: You are up!


The Gateway Grove, The Isle of Last Resort

Team Recap:

Draconic Brood: Mother Miskiota (troglodyte leader with klars), 2 1 Bekbek brother (kobold rogue, invisible at the moment), and two troglodytes fighting unarmed.

Badlands Revenge: Joren (human berserker with spear), badger-with-long-name (huge badger), 3 2 gnoll halberdiers.

Arcane Auriga: Rennida (elf arcane archer leader, stuck in a pit), Elyssa/Anetah/Krinasa (elf archers).

Sapphire Squad: Korush (janni swashbuckler/horse summoner, Tanith's BFF), 4 3 cavaliers.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Sadly, my CMD is a mere 29 right now.

Farrukh circles around the nearest elf, grins at her, and swings his Klar again.

And I keep forgetting Power Attack is -3/+6 now. Keep doing it as -2/+4 still. So it should have been -1 to-hit last round, but 2 extra damage to Rennida.

Attack: 1d20 + 17 ⇒ (9) + 17 = 26

Damage: 1d6 + 18 ⇒ (6) + 18 = 24

Add +1 to those if I'm within 40 feet of Astraden. I can't really tell. 26 Bull Rush, towards yon pit. I doubt it exceeds her CMD by 5, sadly. But you never know since she's a Fighter'Wizard apparently.


The Gateway Grove, The Isle of Last Resort

"Farrukh Al'Khatel seems determined to finish this team off quickly, because—IN THE PIT! AHAHA! KRINASA IS FALLING AND NOT GETTING UP! SHE IS DOWN! REPEAT, AL'KHATEL HAS LAUNCHED KRINASA AURIGA INTO THE PIT AND SHE IS DOWN FOR THE COUNT!"

Falling: 4d6 ⇒ (3, 2, 3, 1) = 9

This time the crowd breaks out into an exhilarated cheer as the elf is sent flying down into Rodrigo's hole. Farrukh hears a crack from fifty feet down below.


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

Eben runs down over the battlefield, enjoying the sensation of being able to literally run overhead and not care who's in his way.

"Bet that's a flying potion, huh?" he says to Rennida, as she comes into view when he reaches the south pit.

Then he shoots at her.

shortbow+good hope+haste: 1d20 + 13 + 2 + 1 ⇒ (8) + 13 + 2 + 1 = 24
If that misses, Eben casts timely inspiration to get a retroactive +2 to hit.

damage+good hope+arcane strike: 1d8 + 2 + 2 + 2 ⇒ (5) + 2 + 2 + 2 = 11

Move 55 feet, activate arcane strike, shoot once, activate dance of 23 steps.

Good hope lasts 69 rounds, moment of greatness lasts 70, abundant ammunition lasts 71, cat's grace lasts 73 on Eben and 74 on Astraden. Mirror image lasts 77 rounds and gravity bow lasts 8. Haste lasts 7 rounds.

Mirror image has 5 images remaining, Eben's AC is 25 while haste & dance of 23 steps are active.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"That never gets old."


The Gateway Grove, The Isle of Last Resort

"MacTeague lodges an arrow in Rennida from up above! They're wearing at Rennida, but does this inexperienced team have what it takes to maintain the lead?"

Tanith, Carina, Astraden and Rodrigo are up.


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3
Dungeon Kobold wrote:
"MacTeague lodges an arrow in Rennida from up above! They're wearing at Rennida, but does this inexperienced team have what it takes to maintain the lead?"

Did that cost me a timely inspiration?


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

I never actually got prayer off, Rynjin.

Astraden turns and runs towards the kobolds. "Come on, guys, it's time to face our fears!" she shouts, drawing her rapier and jabbing it towards the nearest reptilian's side with the added momentum of her charge. Heaving her shield back up in front of her, she yells, "Hey Joren!"

+1 keen aberration bane rapier (charge, divine favor, bull's strength, good hope, haste): 1d20 + 9 + 2 + 2 + 2 + 2 + 1 ⇒ (19) + 9 + 2 + 2 + 2 + 2 + 1 = 37 Piercing, magic (divine favor, bull's strength, good hope): 1d6 + 4 + 2 + 2 + 2 ⇒ (1) + 4 + 2 + 2 + 2 = 11
Confirmation (charge, divine favor, bull's strength, good hope, haste): 1d20 + 9 + 2 + 2 + 2 + 2 + 1 ⇒ (14) + 9 + 2 + 2 + 2 + 2 + 1 = 32 Extra damage (divine favor, bull's strength, good hope): 1d6 + 4 + 2 + 2 + 2 ⇒ (4) + 4 + 2 + 2 + 2 = 14

Round 2: Charge (full-round action) and draw rapier as part of charge (free action). Magic circle against law lasts 789 rounds, freedom of movement lasts 790 rounds, air walk lasts 791 rounds, protection from energy lasts 792 rounds, bull's strength lasts 72 rounds, bear's endurance lasts 73 rounds, shield of faith on Tanith lasts 74 rounds, shield of faith on Rodrigo lasts 75 rounds, divine favor lasts 6 rounds, and copycat lasts 6 rounds.

My AC is 22/19/12 until my next turn, or 23/20/13 vs. lawful creatures.


The Gateway Grove, The Isle of Last Resort

No, Eben.

"What's this? Limhaare is peeling off to—she's skewered that troglodyte in the ribs! All the way up to the hilt! A brilliant, bloody blow that has the lizardman stumbling!"

+1


The Gateway Grove, The Isle of Last Resort

Tanith, Carina and Rodrigo are up. Let's see if we can't get one more round in today.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

I've been waiting to see what direction Carina goes.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina's going to go and back up Astraden.

Round 2: Actions
Move Action: Move 60 feet to get to Astraden
Standard Action: Fire Bomb the baddie she's fighting! Excluding her from the blast.

Seeing the elves getting the tar beaten out of them, Carina executes a pinpoint hairpin turn and takes off after Astraden. "Tanith! Come on!"

She flies near Astraden, takes aim with another bomb, and throws...

Ranged Touch Attack (PBS, Precise, Precise Bombs, Bomber's Eye, Good Hope, Haste): 1d20 + 9 + 1 + 1 + 2 ⇒ (6) + 9 + 1 + 1 + 2 = 19
Damage? (PBS, Good Hope): 4d6 + 3 + 1 + 2 ⇒ (2, 3, 3, 6) + 3 + 1 + 2 = 20

Durations
Fly: 68/70 rounds
Shield: 67/70 rounds
Bomber's Eye: 6/7 rounds


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith follows Carina's lead and spins on his heels. He barrels down on the unoccupied trog bringing his poleaxe to bear. As he gains momentum, he calls on Kord's favor.

Fervor: Divine Favor

Charge (good hope, haste, favor, charge): 1d20 + 13 + 2 + 1 + 2 + 2 ⇒ (7) + 13 + 2 + 1 + 2 + 2 = 27
Damage (smite): 1d10 + 10 + 2 + 2 + 4 ⇒ (2) + 10 + 2 + 2 + 4 = 20


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

You can fly up to 40', right?

Rodrigo flies across the arena, and with another gesture and booming chant, drops his right hand. As he does so, the ground beneath the two gnolls and Joren (that is Joren right?).

Fly over and cast create pit again.


The Gateway Grove, The Isle of Last Resort

Reflex: 1d20 + 4 ⇒ (14) + 4 = 181d20 + 1 ⇒ (17) + 1 = 181d20 + 1 ⇒ (2) + 1 = 3
Damage: 4d6 ⇒ (1, 6, 2, 4) = 134d6 ⇒ (4, 6, 4, 4) = 184d6 ⇒ (5, 3, 2, 1) = 11
Joren looks at Rodrigo in disbelief.

"Whoa! Spiny's Six is all over the place! Dantares is scraping the edge of the height limit and—oh, down go the hyenamen and their master! Tanith has just dealt a nice blow to one troglodyte as the lovely Carina burns the scales of the other!"

Oh, geez, I just realized I've been forgetting the signature troglodyte ability! Tanith, Astraden, make DC 20 Fortitude saves or be sickened for 10 rounds. Don't worry about retconning bonuses. Scriminadura: 1d20 + 12 ⇒ (10) + 12 = 22

Round 3: Arcane Auriga

Rennida glares up at Eben. "My arrows fly true enough."

Longbow: 1d20 + 13 ⇒ (9) + 13 = 221d20 + 13 ⇒ (7) + 13 = 201d20 + 8 ⇒ (3) + 8 = 11
Damage (if a 22 hits): 4d6 + 6 + 1d6 + 1d6 ⇒ (3, 6, 6, 6) + 6 + (5) + (2) = 34

"Aha!" calls the announcer. "And out come Rennida's trademark fire-and-ice arrows, but MacTeague is quick to dodge! I've never seen anyone move so fast, not since Raknian himself retired! Except—did that first arrow hit him? It's hard to tell...

"And here we're seeing one of Auriga's key weaknesses. Her firm control over her family is evaporating as the last of the three frantically tries to cover four mighty foes! Without direction, she's shooting at the horse, a classic mistake, but it just might work!"

Longbow: 1d20 + 10 ⇒ (8) + 10 = 181d20 + 10 ⇒ (18) + 10 = 28 Damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15

Mounted Combat: 1d20 + 15 ⇒ (9) + 15 = 24

"And it has! The horse is down, though I'd say whether that can save her is up for debate!"

Round 3: Sapphire Squad

"Oh, for sure, Elyssa's definitely not long for his world as the cavalier—really wish Korush had given their names—moves up to finish her off!"

Scimitar: 1d20 + 10 ⇒ (18) + 10 = 28
Crit?: 1d20 + 10 ⇒ (2) + 10 = 12 Damage: 1d6 + 6 ⇒ (6) + 6 = 12

"Ah. He's still unsteady from the fall, and that's only a glancing blow! Elyssa is still in this fight!

"And the other cavaliers seem to be moving towards the main fight. They're a canny lot—I can see they're getting out their lances now, readying for the real fight."

Round 3: Badlands Revenge

1d20 + 15 ⇒ (3) + 15 = 181d20 + 12 ⇒ (17) + 12 = 291d20 + 12 ⇒ (17) + 12 = 29 1d6 + 13 + 1d6 + 13 ⇒ (4) + 13 + (4) + 13 = 34

"Well, fans, despite all his rage, Joren is still just a smelly man in a pit. But what's that? A scroll? Oh-ho, this may be getting interesting. The gnolls are swinging their halberds over his head, trying to obstruct enemy fire! Well, I suppose one must find something to do while LOOK AT THAT BADGER! I don't think he likes his master being gone, if two big holes in Mother Miskiota are anything to judge by! Maybe her musk is making him madder!"

Round 3: Draconic Brood

"One troglodyte moves to engage Creed, the other Limhaare! Let's see what the two brutes of Spiny's Six are capable of!"

@Tanith: 1d20 + 11 + 4 ⇒ (14) + 11 + 4 = 291d20 + 11 + 4 ⇒ (13) + 11 + 4 = 281d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18 Damage?: 1d6 + 8 ⇒ (1) + 8 = 91d6 + 8 ⇒ (1) + 8 = 9
@Astraden: 1d20 + 11 + 4 ⇒ (19) + 11 + 4 = 341d20 + 11 + 4 ⇒ (5) + 11 + 4 = 201d20 + 11 + 4 ⇒ (2) + 11 + 4 = 17 Damage: 1d6 + 8 ⇒ (3) + 8 = 11

"Great Gruumsh, these two are tough! These two are infamous for their hatred towards humans and their kin, but Spiny's Six strongmen—and strong woman—practically shrugged it off! I haven't seen anything like this since the Brood fought Auric's Warband last year!

"Miskiota is clearly eager to join the real battle, and she and her still invisible accomplice—seriously, that kobold might consider taking a few leaves from Korush's book; just because you can doesn't mean you sh..."

Dagger: 1d20 + 11 + 2 + 2 ⇒ (5) + 11 + 2 + 2 = 20 Damage: 1d3 + 5 + 3d6 ⇒ (2) + 5 + (3, 1, 3) = 14 +1 Str damage, plus debilitate (hampered)
Miskiota Klars: 1d20 + 13 ⇒ (12) + 13 = 251d20 + 13 ⇒ (20) + 13 = 331d20 + 8 ⇒ (2) + 8 = 10
Crit?: 1d20 + 13 ⇒ (14) + 13 = 27 Damage: 3d6 + 27 ⇒ (4, 2, 5) + 27 = 38

"Cut twice by the klar and again by the dagger—right in the tendon—and now they're backing away, I don't know how that badger is even still standing but it seems to be having trouble moving now. I'll bet Miskiota isn't eager to take another full series of attacks from that monster!"

Round 3: You are up.


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

Nope, 22 wouldn't hit unless she's targeting touch AC or something weird. And then there would be mirror images to consider.

"Gee," Eben says, impressed, as three sizzling/icy arrows go zinging by the six of him. "Three shots. Pretty good. Let's see if I can top that." In spite of the blinding speed he's currently moving at, his next shots are carefully paced, as though he's trying to make sure he doesn't completely overwhelm the elf matriarch, with slight pauses between each. It's almost as though he's giving her a chance to throw her bow down and her hands up.

If Rennida drops from a shot, or if she surrenders in between shots (talking and dropping your bow are both free actions!), Eben switches targets to Elyssa with his next shot. Same deal for her, if she drops or surrenders and I still have leftover shots, then Eben shrugs and lobs one across the arena at Miskiota, which would probably be at -6 due to range increment and cover penalties.

shortbow+good hope+haste-rapid shot: 1d20 + 13 + 2 + 1 - 2 ⇒ (14) + 13 + 2 + 1 - 2 = 28
damage+good hope+Arcane Strike: 1d8 + 2 + 2 + 2 ⇒ (7) + 2 + 2 + 2 = 13

shortbow+good hope+haste-rapid shot: 1d20 + 13 + 2 + 1 - 2 ⇒ (10) + 13 + 2 + 1 - 2 = 24
damage+good hope+Arcane Strike: 1d8 + 2 + 2 + 2 ⇒ (7) + 2 + 2 + 2 = 13

shortbow+good hope+haste-rapid shot: 1d20 + 13 + 2 + 1 - 2 ⇒ (16) + 13 + 2 + 1 - 2 = 30
damage+good hope+Arcane Strike: 1d8 + 2 + 2 + 2 ⇒ (8) + 2 + 2 + 2 = 14

shortbow+good hope+haste-rapid shot: 1d20 + 8 + 2 + 1 - 2 ⇒ (12) + 8 + 2 + 1 - 2 = 21
damage?+good hope+Arcane Strike: 1d8 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9

Activate arcane strike as a swift action, full attack, 5 foot step up to 20 feet elevation, activate dance of 23 steps as a free action.

Good hope lasts 68 rounds, moment of greatness lasts 69, abundant ammunition lasts 70, cat's grace lasts 72 on Eben and 73 on Astraden. Mirror image lasts 76 rounds and gravity bow lasts 7. Haste lasts 6 rounds.

Mirror image has 5 images remaining, Eben's AC is 25 while haste & dance of 23 steps are active.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Is Rennida within reach inside that pit? Though I'd like to know if she's down before I do anything.


The Gateway Grove, The Isle of Last Resort

Don't worry about Rennida.

I'll post when I arrive—either on the train, if it has wifi, or at the hotel.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Dammit, Rodrigo! I kinda liked these ones!" Astraden grumbles as the summoner traps her erstwhile allies in another extradimensional pit.

Copycat: 1d2 ⇒ 1 Fortitude (good hope): 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 Fortitude (good hope, sickened): 1d20 + 8 + 2 - 2 ⇒ (8) + 8 + 2 - 2 = 16

Astraden grimaces as the troglodyte hacks into her shins, then spontaneously vomits as the creature's odoriferous funk overwhelms her. Fortunately, her copycat takes the second blow, and she raises her shield in time to block the third. Circling around the reptilian, she jabs it with her rapier twice in quick succession.

+1 keen aberration bane rapier (divine favor, bull's strength, good hope, haste, flank, sickened): 1d20 + 9 + 2 + 2 + 2 + 1 + 2 - 2 ⇒ (12) + 9 + 2 + 2 + 2 + 1 + 2 - 2 = 28 Piercing, magic (divine favor, bull's strength, good hope, sickened): 1d6 + 4 + 2 + 2 + 2 - 2 ⇒ (1) + 4 + 2 + 2 + 2 - 2 = 9
+1 keen aberration bane rapier (divine favor, bull's strength, good hope, haste, flank, sickened): 1d20 + 9 + 2 + 2 + 2 + 1 + 2 - 2 ⇒ (10) + 9 + 2 + 2 + 2 + 1 + 2 - 2 = 26 Piercing, magic (divine favor, bull's strength, good hope, sickened): 1d6 + 4 + 2 + 2 + 2 - 2 ⇒ (3) + 4 + 2 + 2 + 2 - 2 = 11 Think Tanith has his polearm out so we flank. If not, subtract 2 from the attack rolls.

Round 2: Five-foot step (free action) and full attack (full-round action). Magic circle against law lasts 788 rounds, freedom of movement lasts 789 rounds, air walk lasts 790 rounds, protection from energy lasts 791 rounds, bull's strength lasts 71 rounds, bear's endurance lasts 72 rounds, shield of faith on Tanith lasts 73 rounds, shield of faith on Rodrigo lasts 74 rounds, and divine favor lasts 5 rounds.


The Gateway Grove, The Isle of Last Resort
Eben MacTeague wrote:
Nope, 22 wouldn't hit unless she's targeting touch AC or something weird. And then there would be mirror images to consider.

Ah. So that means 3 images are lost, right?

"Whoa! In case you missed it, Eben MacTeague just loosed no fewer than four arrows towards Rennida and—yes! SHE'S DOWN! AURIGA IS DOWN! Fans, I don't know what's going on here either, but this team is clearly not the easy rollover we were promised!"

"Meanwhile, Limhaare just skewered that troglodyte—twice—and he's looking close to dropping! Draconic Brood has never invested in arcane magic, and I'll bet right about now they're missing that haste!"

Tanith, Carina, Rodrigo and Farrukh are up.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

After his opponent's blows fail to overcome the enchantments protecting him and his own iron-like skin, Tanith lowers his bardiche, leans back dramatically, and then fires forward for a skull-splitting headbutt.

Pummeling Style

Primary (good hope, haste, favor): 1d20 + 13 + 2 + 1 + 2 ⇒ (18) + 13 + 2 + 1 + 2 = 36
Flurry: 1d20 + 13 + 2 + 1 + 2 ⇒ (3) + 13 + 2 + 1 + 2 = 21
Iterative: 1d20 + 8 + 2 + 1 + 2 ⇒ (20) + 8 + 2 + 1 + 2 = 33
Haste: 1d20 + 13 + 2 + 1 + 2 ⇒ (8) + 13 + 2 + 1 + 2 = 26

Confirming: 1d20 + 8 + 2 + 1 + 2 ⇒ (17) + 8 + 2 + 1 + 2 = 30

I'm not sure how many of those hit for purposes of totaling up the crit but each attack does 1d8+12 (nonlethal) currently.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh, seeing that Arcane Auriga seems well in hand, Charges across the battlefield to the enemy Astraden is fighting.

Klar: 1d20 + 19 ⇒ (2) + 19 = 21

Damage?: 1d6 + 18 ⇒ (5) + 18 = 23


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Apparently I'm a slacker.

Fort (good hope): 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Oh that's right. There's a Stench aura.

Fort: 1d20 + 12 ⇒ (11) + 12 = 23


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Rodrigo looks around, and sees no more interesting pit targets. So he opens his hotline to hell, and whirls his hands around in a circle. A red, brimstone stinking pit opens next to Tanith, and a cerberi leaps out. It unleashes a treble howl before attacking the troglodyte next to it.

Cerberi:
XP 2,400
LE Medium outsider (evil, extraplanar, lawful)
Init +6; Senses soul scent; Perception +15

DEFENSE
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 92 (8d10+46)

Fort +12, Ref +8, Will +4

OFFENSE
Speed 40 ft.

Melee 3 bites +13 (1d6+7 plus cerberus's jaws)

Special Attacks rend (2 bites, 1d6+7 or 3 bites, 1d6+10)

STATISTICS
Str 20, Dex 14, Con 23, Int 6, Wis 15, Cha 9
Base Atk +8; CMB +11; CMD 23 (27 vs. trip)

Feats Alertness, Combat Reflexes, Improved Initiative, Stand Still

Skills Acrobatics +13 (+17 when jumping), Perception +15, Sense Motive +4, Stealth +13, Survival +10 (+14 when tracking undead); Racial Modifiers +4 Survival when tracking undead

Languages Infernal (cannot speak)

SPECIAL ABILITIES

Cerberus's Jaws (Su)

Curse—bite; save Fort DC 20; effect dimensional anchoring. A creature affected by this curse cannot utilize extradimensional travel such as teleport, as if it were under the effect of a dimensional anchor spell. The save DC is Constitution-based.

Soul Scent (Su)

This ability functions as the scent ability, save that it also grants the cerberi a +4 racial bonus on Survival checks made to track undead. This ability even allows a cerberi to track the passage of an incorporeal creature.

Fort save versus stench: 1d20 + 12 ⇒ (8) + 12 = 20
Bites on Trog: 1d20 + 13 ⇒ (16) + 13 = 291d20 + 13 ⇒ (19) + 13 = 321d20 + 13 ⇒ (11) + 13 = 24 -2 to all if that fort save failed.
Damages: 1d6 + 7 ⇒ (6) + 7 = 131d6 + 7 ⇒ (4) + 7 = 111d6 + 7 ⇒ (6) + 7 = 13
Rend if two hit: 1d6 + 7 ⇒ (3) + 7 = 10
Rend if three hit: 1d6 + 10 ⇒ (4) + 10 = 14


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Round 3: Actions
Standard Action: Throw a Fire Bomb at Astraden's target, excluding her & Farrukh from the blast

Somewhat bewildered by the sheer chaos of the melee, Carina focuses on Astraden's target and throws another bomb.

Ranged Touch Attack (PBS, Precise, Precise Bombs, Bomber's Eye, Good Hope, Haste): 1d20 + 9 + 1 + 1 + 2 ⇒ (1) + 9 + 1 + 1 + 2 = 14
Carina is clearly unused to being in the middle of such a large-scale fight--her aim with her bombs is nothing short of deplorable.

...oh, gods above, what is wrong with me?!

10 Splash damage. DC 17 Reflex save for half. Sorry guys. :(

Durations
Fly: 67/70 rounds
Shield: 66/70 rounds
Bomber's Eye: 5/7 rounds


The Gateway Grove, The Isle of Last Resort
Tanith 'Kordson' Creed wrote:

After his opponent's blows fail to overcome the enchantments protecting him and his own iron-like skin, Tanith lowers his bardiche, leans back dramatically, and then fires forward for a skull-splitting headbutt.

Pummeling Style

I'm not sure how many of those hit for purposes of totaling up the crit but each attack does 1d8+12 (nonlethal) currently.

Damage: 1d8 + 12 ⇒ (4) + 12 = 162d8 + 24 ⇒ (7, 6) + 24 = 371d8 + 12 ⇒ (2) + 12 = 14

"Holy—DID I SEE THAT RIGHT? Creed just headbutted that troglodyte so hard I think I saw some brain spray out the other side! I didn't think troglodytes even had those! Well, there's now only one left, who Farrukh just missed in a—ZERO! WHERE DID THAT MULTI-HEADED DOG COME FROM? Gods, this is turning brutal! What odds were we given on this team, again?"

1d6 ⇒ 6 Reflexes: 1d20 + 6 ⇒ (4) + 6 = 101d20 + 6 ⇒ (12) + 6 = 18

"Well, maybe it balances out, for as you might have noticed, Ms. Viera's bomb just missed once again, landing between Miskiota and the badger. Every team has a weak link, fans. Let's hope the lovely Carina isn't it—they're usually the first to go, after all."

Round Four: Arcane Auriga

"And it looks like Elyssa is yielding—a wise move, and one she should have made as soon as her cousin went down."

Round 4: Sapphire Squad

"Well, I'm not sure why Sapphire Squad held back, but it may be too late for them to make a difference against those troglo—YES, YES, JUST AS I THOUGHT, THERE THEY GO! Looks like they saw what happened to Badlands Revenge and decided not to wait around! Games fans, this lot is not taking any chances, they can see they're outmatched and—Al'Khatel and Creed have both sustained lance charges, utilizing those cavaliers' expert focus, and Eben is not being ignored either as he takes arrows from the cavalier on the ground and—yes, Korush is flying into the air—he always saves that for the big show—and slashing brutally."

Lance Charge (Farrukh) (CHALLENGED): 1d20 + 14 + 5 ⇒ (8) + 14 + 5 = 27
Lance Charge (Tanith) (CHALLENGED): 1d20 + 14 + 5 ⇒ (13) + 14 + 5 = 32
Flying Charge (Eben): 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31 Damage: 1d6 + 12 ⇒ (6) + 12 = 18 Mirror Image: 1d4 ⇒ 2
Arrows (Eben): 1d20 + 7 ⇒ (16) + 7 = 23 Eben is down to 1 mirror image.

"...that was not as effective as they probably thought it would be. Al'Khatel and Tanith both came close, but they were both able to react quickly enough—Tanith seemed to block that lance charge with his fist, while Al'Khatel used the more conventional klar defense technique to knock the point away. As for Eben, it looks like a combination of speed and magic kept him from being cut this time, because he's looking better than ever!"

Round 4: Badlands Revenge
1d3 ⇒ 3

"Well, it looks like the Badlands are about to have their revenge, as I can see Joren has finished that scroll of his! Three giant bats have just appeared, and two of them're flying straight at Dantares! What's that Joren's yelling? What savage taught him to speak Rodent? Was it the kobold?"

Knowledge (arcana) applies.

Bull Rush: 1d20 + 7 ⇒ (20) + 7 = 271d20 + 7 ⇒ (17) + 7 = 24

"RODRIGO IS KNOCKED OUT-OF-BOUNDS! A dirty trick, and one that's not going to get Joren any popularity, but it's going to stop that summoner from bringing in any more beasties! Not sure what this means for that dog—it looks like Talabira is shrugging, so I guess she's allowing it! A questionable call, but summoners are something of an oddity, so I can understand some hesitation to make a ruling on the...what the devil is that bat doing? Is it lifting Joren out? Yes, Joren has been lifted ten feet above the pit, and he's on the ground again! He's wild shaping, taking the form of—can it be—yes, a humongous crocodile!

"I've never seen any two creatures so mad. Joren and Scriminadura seem to be feeding off of each other's anger, getting stronger together as they fight to wipe Miskiota off the board!"

Fort Save (stench): 1d20 + 12 ⇒ (14) + 12 = 26 Hey, gotta check.

Crocojoren/Scriminadura Bites: 1d20 + 17 ⇒ (1) + 17 = 181d20 + 17 ⇒ (3) + 17 = 20

"But despite all their amplified rage, they're still somehow fumbling this up! Yes, these two are completely ineffectual, and Miskiota is unmoved!"

Round 4: Draconic Brood

"Well, Miskiota's many things, but she's not a fool. She's alone and—AAAH! Um, I mean, yes, of course the kobold is still there, and I did not forget him, nor was I startled by his sudden attack just now. Yes, that's a bloody blow, and Scriminadura is practically paralyzed! And now—"

Dagger: 1d20 + 15 ⇒ (14) + 15 = 29 Damage: 1d3 + 5 + 3d6 ⇒ (2) + 5 + (5, 2, 5) = 19 plus -2 Str total, plus debilitate (hampered)

Klars: 1d20 + 15 ⇒ (2) + 15 = 171d20 + 15 ⇒ (5) + 15 = 201d20 + 8 ⇒ (16) + 8 = 24 Damage: 2d6 + 18 ⇒ (2, 1) + 18 = 21

"BADGER DOWN! Tough and brutal as he was, that creature just couldn't land any good blows, and the loss of his master crippled him when he needed help the most! But yes, that is one dead badger. Sad, really. Is that sound Joren crying? Oh. Er. Let's see what Spiny's Six is up to."

Round 4: You are up. Rodrigo is out of the match, but can still direct his existing minion.


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

Can I get a quick accounting for why Eben is down to 1 image? He had 5, none of Rennida's shots hit him, the arrow from the cavalier missed, and Korush made a hit but snapped off an image. I should be at 4 images now, right?


The Gateway Grove, The Isle of Last Resort

Remember, attacks that miss by 5 or less destroy an image. Rennida destroyed two, the cavalier destroyed another.


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 36/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

Oh! d'oh! Actually didn't recall that. Think i had the ghost of the 3.5 version stuck in my head.

"You can fly?" Eben says with annoyance. So much for that big advantage... He starts backpedaling in midair, not wanting to go toe to toe with a flying guy who seems good with a scimitar, at least not on this side of the arena. Fortunately, haste makes one good at running away as well as running into combat.

Withdraw as a full-round action & move 120 feet. Activate Dance of 23 steps as a free action.

Good hope lasts 67 rounds, moment of greatness lasts 68, abundant ammunition lasts 69, cat's grace lasts 71 on Eben and 72 on Astraden. Mirror image lasts 75 rounds and gravity bow lasts 6. Haste lasts 5 rounds.

Mirror image has 1 images remaining, Eben's AC is 25 while haste & dance of 23 steps are active.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Reflex: 1d20 + 12 ⇒ (16) + 12 = 28

Farrukh winces as Carina's flames wash over him, but he manages to avoid the worst of it.

"Nice try." he says to his fellow Kettite, and begins his counter-assault.

Slash: 1d20 + 15 ⇒ (4) + 15 = 19
Damage?: 1d6 + 17 ⇒ (3) + 17 = 20

Haste Slash: 1d20 + 15 ⇒ (19) + 15 = 34
Damage?: 1d6 + 17 ⇒ (5) + 17 = 22

Bash: 1d20 + 17 ⇒ (9) + 17 = 26
Damage?: 1d6 + 18 ⇒ (4) + 18 = 22

Bash Iterative: 1d20 + 12 ⇒ (10) + 12 = 22
Damage?: 1d6 + 18 ⇒ (2) + 18 = 20

Confirm Haste Slash?: 1d20 + 15 ⇒ (9) + 15 = 24
Crit Damage?: 1d6 + 17 ⇒ (6) + 17 = 23

If he dies/falls unconscious, I redirect the remaining attacks to the horse.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Tanith manages to whirl just in time to deflect the deadly lance point from driving into his back. Growling, the big man chases after his attacker. Once he gets close he drops his poleaxe to the ground and lunges for the ketite cavalier. "You're going to regret that."

Grapple: 1d20 + 18 + 2 + 1 + 2 ⇒ (13) + 18 + 2 + 1 + 2 = 36


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

B+%%&%+s!

Rodrigo frowns. Eat them alive... he wishes at his hound. Unfortunately the nobleman never took the time to learn infernal and cannot specify what the cerberi should do. It goes for the nearest hostile being, which is apparently Croco-Joren.

Move to the croc, bite it.
Bite: 1d20 + 13 ⇒ (12) + 13 = 251d6 + 7 ⇒ (1) + 7 = 8


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden pivots as the hellhound rips into her target, rushing forward to the mercenary that's accosted Farrukh. She points towards the badger and presumably its kobold killer. "Farrukh, go kill that guy!"

+1 keen aberration bane rapier (good hope, divine favor, haste, bull's strength, sickened, charge): 1d20 + 9 + 2 + 2 + 1 + 2 - 2 + 2 ⇒ (19) + 9 + 2 + 2 + 1 + 2 - 2 + 2 = 35 Piercing, magic (good hope, divine favor, bull's strength, sickened): 1d6 + 4 + 2 + 2 + 2 - 2 ⇒ (2) + 4 + 2 + 2 + 2 - 2 = 10
Confirm (good hope, divine favor, haste, bull's strength, sickened, charge): 1d20 + 9 + 2 + 2 + 1 + 2 - 2 + 2 ⇒ (13) + 9 + 2 + 2 + 1 + 2 - 2 + 2 = 29 Extra damage (good hope, divine favor, bull's strength, sickened): 1d6 + 4 + 2 + 2 + 2 - 2 ⇒ (4) + 4 + 2 + 2 + 2 - 2 = 12

Round 3: Movement (move action) and attack (standard action). Magic circle against law lasts 787 rounds, freedom of movement lasts 788 rounds, air walk lasts 789 rounds, protection from energy lasts 790 rounds, bull's strength lasts 70 rounds, bear's endurance lasts 71 rounds, shield of faith on Tanith lasts 72 rounds, shield of faith on Rodrigo lasts 73 rounds, and divine favor lasts 4 rounds.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Round 4: Actions
Move Action: Move 10 feet forward
Standard Action: Throw Fire Bomb at Joren

Seeing Joren shapeshift and direct bats to knock Rodrigo out of bounds gets Carina seeing red. "Okay, this time, I won't miss."

She moves forward, takes aim, and throws...

Ranged Touch Attack (PBS, Precise, Bomber's Eye, Good Hope, Haste): 1d20 + 9 + 1 + 1 + 2 + 1 ⇒ (15) + 9 + 1 + 1 + 2 + 1 = 29
Damage (PBS, Good Hope): 4d6 + 3 + 1 + 2 ⇒ (4, 5, 4, 5) + 3 + 1 + 2 = 24

Durations
Fly: 66/70 rounds
Shield: 65/70 rounds
Bomber's Eye: 4/7 rounds


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The Gateway Grove, The Isle of Last Resort
Rodrigo Dantares wrote:

B!&%$*@s!

Rodrigo frowns. Eat them alive... he wishes at his hound. Unfortunately the nobleman never took the time to learn infernal and cannot specify what the cerberi should do. It goes for the nearest hostile being, which is apparently Croco-Joren.

Move to the croc, bite it.

I think you mean "b~%%&!@".

Blur: 5d100 ⇒ (75, 79, 27, 67, 59) = 307

"Here we have MacTeague backing away, a smart move, I can hear the crowd cheering him on as he faces off against the Sapphire Squad's leader.

"And in comes Farrukh and—man down! And now he's brutalizing the horse. Yes, folks, it's take no prisoners with Spiny's Six.

"Well, anyway, Rodrigo's beast seems keen in making Talabira regret her lenience as it rushes Joren, inflicting a nasty nip to the tail. Creed is tackling the horseman, grabbing his shoulder and nearly yanking the poor man off his horse, and LIMHAARE IS DELIVERING A BLOODY JAB TO THE CAVALIER'S STOMACH! BLOOD EVERYWHERE! Gruumsh's lonely...eye, what a thrust! You're getting exactly what you paid for here, folks, and quality Games programming like this—

"Whoa! We might have counted Viera out a bit too soon, assuming it's not just luck, because we just saw her bomb catch Joren right in the back! Admittedly, he's an easy target, but it's still quite effective on both him and Miskiota!

Reflex: 1d20 + 7 ⇒ (9) + 7 = 16

+3

Round 5: Arcane Auriga

Round 5: Sapphire Squad
"Well, Games fans, it looks like Korush has accepted not being able to reach Eben as he's flying back and whipping out a longbow to return fire—along with the mountless rider beside him!"

Arrows @Eben: 1d20 + 16 ⇒ (20) + 16 = 361d20 + 11 ⇒ (17) + 11 = 281d20 + 7 ⇒ (8) + 7 = 15
1d2 ⇒ 2 You are a lucky bard.
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

"MacTeague is on fire as he dodges arrow after—oh, wait, that one did hit, but Eben bravely shrugs it off! Meanwhile the last mounted cavalier struggles to break free, but Creed's grip looks to be stronger than steel, don't you think?"

CMB: 1d20 + 9 ⇒ (13) + 9 = 22

Round 5: Badlands Revenge

"And oh dear, Viera has aroused Joren's anger. He appears to be directing the bats, and HERE THEY COME!"

Bites @Carina: 1d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (18) + 5 = 23 Damage?: 1d8 + 4 ⇒ (2) + 4 = 6
Bite @ Eben: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19

"Ah, and MacTeague isn't being left out either, as you can see, though he remains as impervious as ever! Ladies and gentlemen, I believe Eben to be using a nimble style we haven't seen here in many years called the 'Dance of Twenty-Three Steps'. It's incredibly effective, as you can—"

"AND DOWN COMES THE TAIL! Joren is swatting at Miskiota, but she's just too quick, her scales too tough, and his anger may be hurting his accuracy just a tad!"
Tail Slap: 1d20 + 15 ⇒ (4) + 15 = 19

Round 5: Draconic Brood

Klars: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 301d20 + 13 + 2 ⇒ (18) + 13 + 2 = 331d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 Damage: 3d6 + 27 ⇒ (6, 1, 1) + 27 = 35

"HOLY SMOKES! Joren is taking a terrible pummeling from both sides, but he's still in there as Miskiota wails, just wails on him!"

Farrukh:
The kobold rogue is sneaking towards your position. He's doing it pretty well (Fast Stealth), but it's hindered slightly by the fact that he's totally visible to you.

Round 5: You are up!

Remember that the bats are up in the air, adjacent to the people they're targeting (two on Carina, one on Eben).


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

I'm assuming he's the faded out one 5 feet away from me.

"All right, that's enough of that." Farrukh mutters to himself.

"PEEKABOO!" he cries, right before trying to fillet the Kobold.

Slash: 1d20 + 15 ⇒ (4) + 15 = 19

Damage?: 1d6 + 17 ⇒ (6) + 17 = 23

Haste Slash: 1d20 + 15 ⇒ (17) + 15 = 32

Damage?: 1d6 + 17 ⇒ (4) + 17 = 21

Bash: 1d20 + 17 ⇒ (18) + 17 = 35

Damage: 1d6 + 18 ⇒ (2) + 18 = 20

Bash Iterative: 1d20 + 12 ⇒ (12) + 12 = 24

Damage: 1d6 + 18 ⇒ (6) + 18 = 24

And he's so surprised I get Sneak Attack on all of those, right?

Any excess attacks go to the Bat if it's within reach, or I just stop attacking once he's down.

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