GM Birch's Council of Thieves

Game Master Birch33


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Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

Krokod sees the fellow pop up and curses in the language of fire and looks to the others to see if anyone wants to take a shot at breaking the bolted door open

Liberty's Edge

Male Catfolk Bard (Street Performer) 3

Ah, but what if I remove the hinges and simply lift the door away? Unless it grew out of the earth itself there is always a well to disassemble something that is man made.


Male Human (Chelaxian) Sorcerer (Primal) 2
Quick Stats:
AC 17 Tch 13 FF 14; HP 5/13; F+0, R+3, W+3; CMD14; Init+9; Perc+0

Guessing the hinges would be on the other side. Breaking our way in seems the only real alternative.

Brand studies the room that they've dropped into while the others look at jimmying the door.


Male Human (Chelaxian) Sorcerer (Primal) 2
Quick Stats:
AC 17 Tch 13 FF 14; HP 5/13; F+0, R+3, W+3; CMD14; Init+9; Perc+0

Perception roll I forgot
Perception: 1d20 + 0 ⇒ (6) + 0 = 6


HP 7/13, AC 12/11/10, hp 13, F 0+, R 2+, W 3+, Init 2+

Neb calmly gazes at the trap door and points at his eidolan and commands him to destroy the door...

sunder door1d20 + 4 ⇒ (9) + 4 = 13

If my companion cannot destroy the door I recommend burning it... Wood must succumb to fire...


Female Human (Chelaxian) Cavalier (Standard Bearer) 3
Quick stats:
AC 19, T 13, FF 16; HP 21/28; F +4, R +3, W +1; CMD 20; Init +3; Perc +3; SM +3; Resolute 1

Novennia nods to brand and rushes over to the trapdoor. Taking a moment to adjust her posture, keeping her sword poised, she stomps on the door as hard as she can, attempting to break it off its hinges.

Strength: 1d20 + 4 ⇒ (6) + 4 = 10

She hisses a curse and looks at the others. "Don't just stand there; help me out!"


HP 7/13, AC 12/11/10, hp 13, F 0+, R 2+, W 3+, Init 2+

Like a bolt of lightning inspiration struck the mind of Nebuchcanezzar...

Neb calmly creates a network of wind between him and his compatriots (message)

Message to All:

My fellows I have an idea, let us play to the tieflings natural fears and pretend that we have come to cleanse them in the name of Iomedae! Just follow my lead, if we do this right we will terrify them all...


Brand Firestorm wrote:

Guessing the hinges would be on the other side. Breaking our way in seems the only real alternative.

Brand studies the room that they've dropped into while the others look at jimmying the door.

Brand is right about the hinges

Brand surveys the room. It is literally bare.


You start to bash the door when Neb suggests a plan of attack.


Female Human (Chelaxian) Cavalier (Standard Bearer) 3
Quick stats:
AC 19, T 13, FF 16; HP 21/28; F +4, R +3, W +1; CMD 20; Init +3; Perc +3; SM +3; Resolute 1

Novennia jumps at the voice in her head, but quickly puts two and two together. "Sure," she mutters back, "and remind me to find out what everyone's capabilities are."


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Del climbs back into the bell-tower with his new crossbow, he is now on look out.


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

Krokod raises a brow, but nods


HP 7/13, AC 12/11/10, hp 13, F 0+, R 2+, W 3+, Init 2+

Neb prepares himself and bellows in his best "I am a religious, tiefling hating fanatic voice"...

Fellow Iomedeans long have we suffered the stain of the infernal in our beloved city! But no more! Today we purge the taint from this city, start the fire my fellows and burn this den of corruption to the ground! They may be resistant to fire but I can assure you that they will still choke and die from the Smoke! Our comrades in arms have surrounded the building as well there is no escape for the foul hellspawn!

bluff (terrify the tieflings)1d20 + 10 ⇒ (17) + 10 = 27

Liberty's Edge

Male Catfolk Bard (Street Performer) 3

Yix smiles at Neb. Hope for this gang yet. He moves his paws and whispers, covering the group in a veil of magic. He makes everybody appear to be a fully armored hellknight, hiding their features.

Silent image. I'll have the group get closer together if necessary to stay within the bounds of the spell.


Female Human (Chelaxian) Cavalier (Standard Bearer) 3
Quick stats:
AC 19, T 13, FF 16; HP 21/28; F +4, R +3, W +1; CMD 20; Init +3; Perc +3; SM +3; Resolute 1

Novennia compliantly stays within the boundaries of Yix's spell, hoping it works. "Show yourselves, Hellspawn! Surrender to the law, or this temple will be your grave!" To the others, she hisses in a low tone, "We don't really plan to burn down a temple of Erastil, do we?!"

Liberty's Edge

Male Catfolk Bard (Street Performer) 3

Yix slowly shakes his head, lowering his voice. "Erastil is a righteous and merciful god, there's a few I'd be willing to step on the toes of but he's not one of them."


HP 7/13, AC 12/11/10, hp 13, F 0+, R 2+, W 3+, Init 2+

Message to Novennia:

Novennia don't break our plans by acting out! As for burning this place I was never a pious man, plus this place isn't exactly Erastil's domain anymore... Remember that we happen also happen to be hiding in an abandoned temple at the moment...


You pause to listen for any activity below. All you hear is the yapping of a dog.

Liberty's Edge

Male Catfolk Bard (Street Performer) 3

Yix gives a little hmph. "Break it down than."


HP 7/13, AC 12/11/10, hp 13, F 0+, R 2+, W 3+, Init 2+

Fellow Iomedians burn the damn thing!

As neb says this he points at brand and Krokod and indicates that they should begin the burning...

[spoiler=Message to all]
By burning the door we will create smoke, if anyone is down there we will hear a choking sound or the sound of someone trying to get away from the smoke...


Bump...


Female Human (Chelaxian) Cavalier (Standard Bearer) 3
Quick stats:
AC 19, T 13, FF 16; HP 21/28; F +4, R +3, W +1; CMD 20; Init +3; Perc +3; SM +3; Resolute 1

Novennia stares at Neb for a moment, one eyebrow raised in a You've got to be kidding me expression. "To hell with it," she mutters. "I'm with Yix on this one." With that, she begins attempting to break the trapdoor open.

Strength: 1d20 + 4 ⇒ (6) + 4 = 10 Yikes. Gonna need some help here, lads.


DC 12 Intelligence Check:

Heat rises! If you set fire to the trap-door, the flames will spread sideways for sure but the smoke will travel upwards and therefore fill the room you are in before starting to infiltrate the lower floor. #justsaying


Female Human (Chelaxian) Cavalier (Standard Bearer) 3
Quick stats:
AC 19, T 13, FF 16; HP 21/28; F +4, R +3, W +1; CMD 20; Init +3; Perc +3; SM +3; Resolute 1

Intelligence: 1d20 + 1 ⇒ (4) + 1 = 5

Yeah, Novennia's already breaking down the door. :P

Liberty's Edge

Male Catfolk Bard (Street Performer) 3

Int: 1d20 + 1 ⇒ (10) + 1 = 11 Darn, just missed it. Hopefully it wasn't super important.


Intelligence Check: 1d20 + 2 ⇒ (4) + 2 = 6


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Seriously, this is the plan?

What type of roof is the church made of? Slate, wood shingle, thatched?

Are there windows on the side, big enough to propel down and crash through?

Chimneys? Other features on the roof?

Could you describe the trap door room better? Is there any other features that would look out of place?

Liberty's Edge

Male Catfolk Bard (Street Performer) 3

Somebody break it. If you don't get it on the first roll just keep trying.


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

Intelligence 1d20 + 1 ⇒ (7) + 1 = 8


HP 7/13, AC 12/11/10, hp 13, F 0+, R 2+, W 3+, Init 2+

Intelligence1d20 + 3 ⇒ (3) + 3 = 6

were all charm and no brains...what can I say?


Female Human (Chelaxian) Cavalier (Standard Bearer) 3
Quick stats:
AC 19, T 13, FF 16; HP 21/28; F +4, R +3, W +1; CMD 20; Init +3; Perc +3; SM +3; Resolute 1

Just gonna make a few more Strength checks, then.

Saying a long string of most unladylike words, Novennia continues attempting to break down the trap door.

Strength: 1d20 + 4 ⇒ (11) + 4 = 15
Strength: 1d20 + 4 ⇒ (20) + 4 = 24


I'm not going to wait a few days for enough decent rolls - assume the trap-door is broken

You make short work of the trap-door. As you look down you see two wooden tables set up for playing simple card and dice games. Four chairs are set up near each table. In the northeast corner is a stack of small wooden crates, to the north is a pair of water barrels, and on the far west side of the room is a small table. A hallway to the northwest turns out of view, and the interior wall of the temple’s belltower takes a corner out of the southeast part of the room. The place smells of sweat, beer, and dog.

And talking of dog, there is a mangy one-eared guard dog that is now making a racket and looking up at you.

Liberty's Edge

Male Catfolk Bard (Street Performer) 3

Handle Animal: 1d20 + 8 ⇒ (7) + 8 = 15

Yix slowly sinks down to his knees. "Shhhh. We're not gonna hurt you boy. Nothing wrong with us."


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

"Ironic," Krokod mutters as the catfolk tries to calm the canine


As Yix approaches the dog, it looks around and, realising it is alone it rolls over onto its back and exposes its belly.

Liberty's Edge

Male Catfolk Bard (Street Performer) 3

Yix gives a smile, landing on soft feet and scratching the dogs belly. "Aww, that's a good boy." He turns halfway, indicating it's safe to come down.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Really? If only regular cats could do that. The city would be overrun by their kind. Good job!

Follows into the room, new shiny crossbow at the ready.


Male Human (Chelaxian) Sorcerer (Primal) 2
Quick Stats:
AC 17 Tch 13 FF 14; HP 5/13; F+0, R+3, W+3; CMD14; Init+9; Perc+0

Brand drops into the room behind Yix and Delgata, giving the dog a wary look then studying the hallway to the northwest, ready for an ambush.


HP 7/13, AC 12/11/10, hp 13, F 0+, R 2+, W 3+, Init 2+

Neb hops into the room and orders his eidolon to guard the group from behind...


Female Human (Chelaxian) Cavalier (Standard Bearer) 3
Quick stats:
AC 19, T 13, FF 16; HP 21/28; F +4, R +3, W +1; CMD 20; Init +3; Perc +3; SM +3; Resolute 1

Damnit, I wasted a 20 on that last roll!

Novennia drops down after the others, pausing a moment to scratch the dog's ears. She straightens, keeping her greatsword drawn, and begins searching the room, remembering that there were people in here just a minute ago. She makes sure to check under the tables, and behind the barrels and creates.


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

Krokod follows them , leaving a bit of his food for the dog before doing so.


The front door is still bolted, so they clearly didn't exit that way. Logically they must have gone down as the only other exit is a set of stairs, most likely into a crypt below.


AC 15, Fort +1, ref +6, Will +2 human Rogue 2 / wizard 1
Skills:
Acrobatics 9, Appraise 8, Bluff 11 Climb 5, Diplomacy 6 Disable Device 8, Disguise 6, Escape Artist 8, Intimidate 2, K. Arcana/Dung/Local 7, Perception 6, Sense motive 5, SleightHand 7, Stealth 9, Use Magic Device 7

Can any of you majik casters brighten up the darkness? I'de imagine it is harder to ambush people with the light on. I will go first looking for any traps these cockroaches may of left. But leave me some room so I can run away if they out number me. I am good but not so good if there are multiple demon devils swinging at me. Forward?

When everyone is ready Del will start down the stairs looking for traps. If at all the light goes out he runs away to the back of the group.

perception: 1d20 + 6 ⇒ (1) + 6 = 7 Whooooo!


Male Human (Chelaxian) Sorcerer (Primal) 2
Quick Stats:
AC 17 Tch 13 FF 14; HP 5/13; F+0, R+3, W+3; CMD14; Init+9; Perc+0

"Afraid of a little dark? Brand asks with a sarcastic smile.

He pulls the wayfinder from his bag, whispers the command word and the room is bathed in bluish white light.


Delgata's eyes were just becoming adjusted to the gloom when the wayfinder kicks in. The sudden bloom of light means he is unable to see much in front of him.


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

Krokod fidgets a bit, waiting for a report from their scout

Liberty's Edge

Male Catfolk Bard (Street Performer) 3

Yix will accompany Delgata on the scouting, letting him take point but offering his own support.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


Female Human (Chelaxian) Cavalier (Standard Bearer) 3
Quick stats:
AC 19, T 13, FF 16; HP 21/28; F +4, R +3, W +1; CMD 20; Init +3; Perc +3; SM +3; Resolute 1

Novennia waits with the others, but keeps her greatsword drawn. Seeing Krokod fidget, she nudges him gently in the ribs, raising an eyebrow. You ok? she mouths silently,


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

Krokod smiles a bit at her kind concern, and mouths back "Just feeling on edge with little to do."


Female Human (Chelaxian) Cavalier (Standard Bearer) 3
Quick stats:
AC 19, T 13, FF 16; HP 21/28; F +4, R +3, W +1; CMD 20; Init +3; Perc +3; SM +3; Resolute 1

Novennia nods, waiting for a response from the scouts.

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