| Novennia Wintrish |
"Alright, now things get interesting!" Novennia exclaims, stepping into the room and taking a swing at the closest enemy. "Evening, gents! Glad to see we get to fight you now instead of the vermin you've been leaving for us. Most fortunate!"
Attack!: 1d20 + 8 ⇒ (10) + 8 = 18 Added in the bonus from the Westcrown Firebrand trait.
Damage!: 2d6 + 6 ⇒ (6, 3) + 6 = 15
| Delgata Pesur |
Sorry to be a bother but Neb's eidolon was second in line, I was going to be the 3rd guy in. I am part coward at the moment, should change like a coin toss soon enough though.
| GM Birch |
The Eidolon is able to hit the tiefling with ease and the blood loss from the loss of an arm is enough to kill it.
The two remaining tieflings fire crossbow bolts at the party. One wings Novennia.
Novennia takes 1hp of damage
Two tieflings remain. Now we add Delgata and Brand. You can go in any order
As an fyi, I'm changing things around a little as this is becoming repetitive and not allowing you all to participate - good thing I didn't share the map then!
| Delgata Pesur |
Del acrobatics into the room and gets into flanking position.
acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28
attack w/flank: 1d20 + 6 ⇒ (19) + 6 = 25 mace damage: 1d6 + 1 ⇒ (1) + 1 = 2
Hello goodbye.
| Brand Firestorm |
Brand enters the room, shocked to see the aftermath of Novennia's charge. He chokes back the bile rising in his throat as Del rolls in and glances his mace of another of the Tiefling's skulls.
Seeing a clear shot at one of their foes, he calls up the burning in his blood and channels it into his palm, then hurls the ball of flame at the Tiefling.
Elemental Ray (Touch): 1d20 + 4 ⇒ (6) + 4 = 10
Damage (fire): 1d6 ⇒ 4
HP: 13/13
AC: 17
1st lvl: 1/5
3/7 Elemental Ray
| Novennia Wintrish |
"Well, can't say I didn't offer," Novennia shrugs, manoeuvring up to the next tiefling. "I hate to do this, but it's for the good of the town!" She gives another mighty swing, aiming for a quick finish.
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Not sure what the layout's like. I'll five foot shift to avoid an AoO if I can; I'll charge if I need to... I'll just trust you to pick an appropriate action.
| GM Birch |
A lot of bodies are now trying to fit into quite a small room and it is clearly hampering people's swings.
Yix, Novennia and the Eidolon fail to connect with any of the tieflings.
Delgata and Brand to go and either Neb or Krokod could fit in the room too. Then it's the tiefling's turn - if either are still alive.
| Brand Firestorm |
Frustrated at missing, Brand hurls another ball of flame at one of the Tieflings while attempting to get a clear shot through all his friends.
Elemental Ray: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
damage(fire): 1d6 ⇒ 3
| Delgata Pesur |
attack with flank
1d20 + 6 ⇒ (2) + 6 = 8
Wow a bucket full of suck.
| Krokod Firetongue |
Krokod isn't sure what's happening, but he sees Neb give him an opening, and says 'Thanks'...well, actually he says thanks in firespeak, but the intention is there.
Not sure I can attack as I move in, but I'm definitely moving in so I can at least next round :)
| Krokod Firetongue |
Krokod smiles,
When the opportunity presents itself, he'll take neb's advice and swing a club at the nearest of the tieflings.
To hit: 1d20 + 2 ⇒ (13) + 2 = 15
dmg: 1d6 + 1 ⇒ (5) + 1 = 6
| Delgata Pesur |
Swing again with flank for extra backstabbing damage.
attack: 1d20 + 6 ⇒ (5) + 6 = 11
If I get an AOO from him firing a Ranged weapon in melee.
AOO attack: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 2d6 + 2 ⇒ (6, 3) + 2 = 11
| GM Birch |
You find nothing of note in the room. Each tiefling has hide armour and a crossbox, 20 bolts and a short sword if you care to carry them.
You continue around the corner (you figure you've completed a large upside down 'U' underground.
Ahead are a couple of doors. The first is at ground level and the final one is up another flight of stairs.
| Krokod Firetongue |
Krokod tisks,
Then turns to Delgata, "Would you like to scout ahead, Delgata?"
| Delgata Pesur |
No, but I will anyway. By the way I understand that funny language the two of you go on and on in.
Bluff he does not understand that language: 1d20 + 10 ⇒ (6) + 10 = 16
Del will scout ahead sneaking and searching for traps.
DM could you please roll as needed.
| Novennia Wintrish |
"What is that language, anyway?" Novennia asks of Krokod, partly in annoyance, but mostly in genuine curiosity. When Del reports the lack of traps and locks, she shrugs. "Well, I say up the stairs, same order as before. Seems to be working well."
If nobody objects or suggests otherwise, she'll put that into action. Seems a decent idea to clear out all the houses first.
| GM Birch |
The door looks just like the others. With the rest of the group lined up behind her Novennia listens at the door. When there is no sound, she opens the door.
You are in a much larger room than any of the other buildings. This looks to be some kind of barracks; several simple bunk beds take up space in the corners of the room. A wooden door similar to the one outside the crypt stands shut on the west wall.
Facing you are four tieflings, the creature you presumed was a mummy previously and perhaps the creature that made all of those claw marks - it's tiefling but significantly larger than average and it has massive hands with massive claws at the end of them.
Initiatives
Delgata: 1d20 + 9 ⇒ (4) + 9 = 13
Krokod: 1d20 + 2 ⇒ (4) + 2 = 6
Brand: 1d20 + 9 ⇒ (3) + 9 = 12
Neb: 1d20 + 2 ⇒ (19) + 2 = 21
Eidolon: 1d20 + 2 ⇒ (2) + 2 = 4
Yix: 1d20 + 3 ⇒ (20) + 3 = 23
Novennia: 1d20 + 3 ⇒ (1) + 3 = 4
The regular tieflings are armed with crossbows and short-swords, the others appear unarmed.
Tiefling #1 = 10
Tiefling #2 = 10
Tiefling #3 = 10
Tiefling #4 = 10
Mummy = 11
The digger = 16
Let's assume you are effectively toe to toe with the group. You can attack anyone and they can attack you. If you want to do something different, let me know in the first round - thanks
Yix
|
Perfect, won initiative.
Yix gets the attention of the large tiefling with a smug smile. "You would fight amongst these mortals when you are well above them? Your origins are not what you believe they are..."
Fascinate. DC 15 will save or sit there staring at me.
| Delgata Pesur |
Will save vs presence of undead: 1d20 ⇒ 16
1d20 + 4 ⇒ (1) + 4 = 5
Nervously Del sees the mummy and shaking he swings his mace.
He turns to Korkod and makes noises like he makes in that funny language. Del apparently is giving tactics for the fight out with you and is getting ready to do something.
| GM Birch |
Yix casts a spell on the large tiefling - and it seems entranced by his words. Neb delays any actions and the creature seems incapable of any proactive activity.
Delgata draws his mace - and immediately the large tiefling breaks from his trance.
On the plus side, it now can't act until the next round
| Brand Firestorm |
Wary of the exploding melee, Brand takes a quick step back out of immediate range and makes a quick judgement on how the fight is developing.
Calling forth his inner magic and an uttered word, the ground produces a slippery oil under the feet of the two closest enemies.
Brand, backs up as far as possible and casts grease under the feet of two of their opponents. If its possible 1 of the attackers is the big guy or the mummy, he'll make either of them one of the enemies, the digger is preferred.
| GM Birch |
Brand is able to cast his spell. The mummy seems to be unsure of his footing but remains on his feet, the digger seems totally unaffected.
The four tieflings fire their crossbow bolts - two manage to hit Brand.
Finally the mummy raises one of its hands and magical energy darts forth from its fingertips and strikes the Eidolon.
Brand takes 8hp of damage. The Eidolon takes 4hp
The rest can act now
Yix
|
Time for easy sneak attacks.
Yix gives a slightly annoyed glance at the drawn weapon, changing tactics. He leaps up on any sort of object he can find to gather more attention. "Today spells the death of the tiefling underground organization, the bards will sing of it for generations to come! They will tell of how..."
Disappearing Act. Any enemy within 30 feet must make a DC 15 will save or they treat Delgata as if he is invisible.
| Delgata Pesur |
Thanks Yix!
attack: 1d20 + 5 ⇒ (4) + 5 = 9
Did not add any flank or flat-footed-ness to the attack.
Assuming a fail. Must still be afraid of the undead.
Del barks out more words in the language Neb and Korkod know.
Sounds like gibberish "tulips horse piano butter boot smiles."
| Novennia Wintrish |
Hefting her greatsword, Novennia points at the large tiefling. "Hellspawn! I challenge you to single combat! Attack my allies, and it shall be your undoing!" With that, she rushes at him, swinging her sword in a mighty arc.
Attack: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Confirm?: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11 I'm guessing no.
Damage: 2d6 + 6 + 2 ⇒ (5, 6) + 6 + 2 = 19
Activating Challenge on the big guy with the claws as a swift action, moving if needed, and attacking him as a standard. I get +2 to damage against him, and -2 to AC against everyone other than him. If he attacks anyone other than me, I also get a +1 to hit him for 1 round.
| GM Birch |
A crossbow bolt whizzes from Neb's bow but misses the large tiefling but Novennia fares better. She swings her sword in an extravagant arc but to great effect, taking a huge lump out of the creature. It's still standing but rocks on its heels.
New round
Yix casts a spell
Neb to act next
Once Neb acts, it will be the digger, Delgata (I'll use your action above), Brand, the mummy, the rest of the tieflings, Krokod and then Novennia