GM Barty's Lost Mine of Phandelver (Inactive)

Game Master GM Barty


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Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

"I'm out of the big burns but I can keep going!"

He readies a fire bolt to throw at anyone entering.

Fire Bolt: 1d20 + 5 ⇒ (2) + 5 = 7

Damage: 1d10 ⇒ 2


The room is darkness or we just cant tell where exactly the voices are? What is in the room?


Sorry, rushed description on my part. The room is brightly lit with oil lamps like the rest of the hideout so far. From your distance, you can see a roughly built bunk. The voices emanating from the room are out of sight.


Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

Gelin keeps his rapier at the ready and moves to the side of the entrance so as to be just out of line of sight (if possible.)


Zove looks at the others to make sure they are ready then tosses an oil lamp onto the beds, setting them ablaze. He notches an arrow to fire at the first unlucky sod to come investigating...

Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Dmg: 1d8 + 4 ⇒ (4) + 4 = 8


More gruff shouts of surprise come from the room as an oil lamp spills across the bed, beginning to spread flames.

A bugbear, wearing an interesting jeweled eyepatch exits the room, drawing a massive morningstar when Zove's arrow clips the frame of the door and the heat of Idrix's fire bolt surges past its face to smack against the far wall. Behind him are two more bugbears.

Initiative:

Zove: 1d20 + 4 ⇒ (4) + 4 = 8
Gelin: 1d20 + 1 ⇒ (14) + 1 = 15
Idrix: 1d20 + 2 ⇒ (11) + 2 = 13
Rory: 1d20 + 1 ⇒ (11) + 1 = 12
Sildar: 1d20 ⇒ 19
Average: 13.4

Bugbear: 1d20 + 2 ⇒ (12) + 2 = 14
Bugbear: 1d20 + 2 ⇒ (20) + 2 = 22
Bugbear: 1d20 + 2 ⇒ (5) + 2 = 7
Average: 14.3

"Finally, some real action!" The eyepatch bugbear shouts. He charges forward with a roar.

Morningstar Attack at Zove: 1d20 + 4 ⇒ (9) + 4 = 13
Morningstar Attack at Rory: 1d20 + 4 ⇒ (1) + 4 = 5
Gelin Hide: 1d20 + 3 ⇒ (15) + 3 = 18

Using the narrow hallways, the bugbears form a defensive circle, lashing out at Zove and Rory. Zove nimbly ducks beneath a brutal swing from the eyepatch bugbear while Rory casually bats away a weak swing from another. The third bugbear is unable to find enough room to attack, and holds a defensive posture.

Round 1 Order:
Bugbears
Players <=====

Tracking:
The bugbears have circled up defensively, with Zove and Idrix to the north, and Rory and Sildar to the east.
Gelin remained unseen as the bugbears rushed out of the room, and is between them and the open door to the south.


Zove gulps on the edge of fear, this was going to be a brutal fight...he stood strong however, not wanting to abandon Rory. He drew his scimitars shouting out of the corner of his mouth "I'll hit the one you hit!"

Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Dmg: 1d6 + 4 ⇒ (2) + 4 = 6
Attack, bonus: 1d20 + 6 ⇒ (15) + 6 = 21
Dmg: 1d6 + 4 ⇒ (1) + 4 = 5


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

"Same here! Got to start fires!"

Idrix actually pauses, just a moment, for Rory to take a swing before igniting a fire underneath Rory's target.

Create Bonfire. Dex save 13 or take fire damage

Fire: 1d8 ⇒ 3


Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

Gelin stands stark still as the massive goblinoids appear, thankful to every god he can think of that he isn't noticed. He thinks a quick prayer and holds his position.


Waiting with great anticipation to get 1-shotted hehe


I'll bot Rory's attack for this round.

DM Screen:

5d8 + 5 ⇒ (1, 2, 7, 6, 7) + 5 = 28 23/28
5d8 + 5 ⇒ (7, 6, 1, 2, 5) + 5 = 26
5d8 + 5 ⇒ (6, 2, 6, 8, 6) + 5 = 33

Bugbear DEX Save: 1d20 + 2 ⇒ (15) + 2 = 17
Sildar Longsword: 1d20 + 3 ⇒ (7) + 3 = 10
Sildar Longsword: 1d20 + 3 ⇒ (1) + 3 = 4
Rory Warhammer: 1d20 + 4 ⇒ (9) + 4 = 13

Morningstar at Rory: 1d20 + 4 ⇒ (2) + 4 = 6
Morningstar at Sildar: 1d20 + 4 ⇒ (16) + 4 = 20
Morningstar at Zove: 1d20 + 4 ⇒ (9) + 4 = 13
Sildar Parry: 1d6 ⇒ 3

The bugbears stand together well. Zove's right scimitar is met by a bugbear's shield. The quick elf brings his second blade in to the opening left, getting through enough of its hide armor to leave a mark. The bugbear is quick to step aside of the flames that Idrix conjures beneath it, but its swing at Zove is thrown off balance, missing wide.

On the other side of the hall, a bugbear brings its shield level with an overhead cut from Sildar, pulling it down in time to meet the second slash as well. Rory presses hard at Sildar's side, but his warhammer clangs with the bugbear's incoming morningstar. The third bugbear finds enough room to enter the fray, punching its morningstar into Sildar's side for 2d8 + 2 ⇒ (2, 7) + 2 = 11 piercing damage. The warrior from Neverwinter roars in pain but holds his ground.

Round 2 Order:
Bugbears
Players <=====

Tracking:
The bugbears have circled up defensively, with Zove and Idrix to the north, and Rory and Sildar to the east.
Gelin remained unseen as the bugbears rushed out of the room, and is between them and the open door to the south.


Zove realizes he might not be able to hold the line from the bugbear's massive swings and uncorks the potion from before...

Healing: 2d4 + 2 ⇒ (2, 2) + 2 = 6

...a burst of adrenaline seizes his muscles as his wounds glow purple briefly from the divine force channeled through his spirit.


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

"Burn! Burn! Burn!", chants Idrix in sheer glee.

One fire snuffs out, another erupts.

Create Bonfire under largest bugbear. Dex save 13 or take fire damage

Fire: 1d8 ⇒ 7


Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

With the bugbears are now fully engaged and grouped together, Gelin swallows his fear long enough to have an idea, casting a different spell. With the free moment needed to finish his chant he produces an eerie violet glow over the goblinoids.

Faerie Fire, targeting in whatever way hits all of them and (hopefully) none of the party. Affected targets grant advantage to their attackers. Dex save to negate.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Rory pushes into the bugbears with a flurry of blows, trying to take advantage of Gelin's spell and give Sildar enough space to maneuver out of the way and catch his breath.

warhammer attack: 1d20 + 4 ⇒ (16) + 4 = 20
faerie fire advantage?: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d8 + 2 ⇒ (5) + 2 = 7

war priest domain ability - bonus attack
warhammer attack: 1d20 + 4 ⇒ (7) + 4 = 11
faerie fire advantage?: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d8 + 2 ⇒ (2) + 2 = 4


DM Screen:

16/28
15/26
29/33

Bugbear DEX Save (vs. Bonfire): 1d20 + 2 ⇒ (5) + 2 = 7
Bugbear DEX Save (vs. Faerie Fire): 1d20 + 2 ⇒ (2) + 2 = 4
Bugbear DEX Save (vs. Faerie Fire): 1d20 + 2 ⇒ (2) + 2 = 4
Bugbear DEX Save (vs. Faerie Fire): 1d20 + 2 ⇒ (12) + 2 = 14

Sildar Longsword: 1d20 + 3 ⇒ (6) + 3 = 9
Sildar Longsword: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Morningstar at Rory: 1d20 + 4 ⇒ (10) + 4 = 14
Morningstar at Sildar: 1d20 + 4 ⇒ (8) + 4 = 12
Morninstar at Zove: 1d20 + 4 ⇒ (13) + 4 = 17

Idrix continues to produce flames below the bugbear in front of Zove, providing enough distraction to allow the elf to quickly down some magical healing, but it strikes before he can bring his scimitars back to bear, punching through leather for 2d8 + 2 ⇒ (6, 6) + 2 = 14 piercing damage.

Gelin chants, revealing his presence, but two of the bugbears are suddenly outlined clearly with a violet light. Rory bats one of them back with two quick thumping swings of his hammer, one on each side. It is too far back on its heels, sailing its morningstar well above the dwarf.

The bugbear with an eyepatch avoids the faerie fire, but meets a rush from Sildar. He deflects the first strike wide with his shield, but fails to bring it back quickly enough, and the warrior quickly slashes through a gap in its armor, drawing blood. Its own attack in retaliation can't catch Sildar, who rolls away from it cleanly. It quickly locks eyes with Gelin long enough to shout back into the room in an unfamiliar language, "Droop! Mech daan taal'daraar o shuulkhar!"

Round 3 Order:
Bugbears
Players <=====

Tracking:
All three bugbears are wounded, still standing in a circle with Zove and Idrix on one side, Rory and Sildar on another side, and Gelin behind them.
One bugbear is engaged in melee with Rory.
One bugbear is engaged in melee with Sildar.
One bugbear is engaged in melee with Zove.


Zove tries to quickly down the ensparkled bugbears on his side of the melee...

Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Attack,adv: 1d20 + 6 ⇒ (4) + 6 = 10
Dmg: 1d6 + 4 ⇒ (2) + 4 = 6
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Attack,adv: 1d20 + 6 ⇒ (17) + 6 = 23
Dmg: 1d6 + 4 ⇒ (4) + 4 = 8


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

Idrix cracks his knuckles, and lights up the floor under the nearest bugbear.

Create bonfire. Dex dc 13 to evade damage.

Damage: 1d8 ⇒ 7


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Casting a concerned look at Gelin before focusing on the fight at hand, Rory smashes again at his glowing target --

warhammer: 1d20 + 4 ⇒ (5) + 4 = 9
advantage: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d8 + 2 ⇒ (4) + 2 = 6

-- shouting, if the wounded thing still stands, "Together, Sildar - take this 'un down!"


Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

Gulping nervously as the many sets of bugbear eyes center on him, Gelin raises his rapier, trying not to stare at the vicious spearpoints looking his way as he sets himself to dodge whatever's coming.

Dodge action, disadvantage on attacks vs. me.


Zove, don't forget to update your HP from the last strike.

DM Screen:

1/28
9/26
20/33

Bugbear DEX Save: 1d20 + 2 ⇒ (5) + 2 = 7

Sildar Longsword: 1d20 + 3 ⇒ (3) + 3 = 6
Sildar Longsword: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Morningstar at Rory: 1d20 + 4 ⇒ (1) + 4 = 5
Morningstar at Sildar: 1d20 + 4 ⇒ (6) + 4 = 10
Morningstar at Zove: 1d20 + 4 ⇒ (1) + 4 = 5

Zove's first cut is met by the bugbear's shield, but his second is again too quick for the lanky creature, drawing blood again and pulling back before the bugbear's morningstar can reach. The elf's quick strikes are slowly but surely wearing the bugbear down, and it looks like it could fall dead with the poke of a finger. Its flesh again sears from the fire still raging beneath it.

Rory continues a similar assault, ducking its swing and thumping his hammer into the bugbear's thigh, wearing the creature down.

Gelin goes on the defensive, and Sildar feints a swing at the shield of the bugbear with the sparkling eyepatch to bring its defenses high, then cuts low, drawing another wound, then turns away from its morningstar as it crashes to the stone floor, missing again.

Round 3 Order:
Bugbears
Players <=====

Tracking:
All three bugbears are wounded, still standing in a circle with Zove and Idrix on one side, Rory and Sildar on another side, and Gelin behind them.
One bugbear is engaged in melee with Rory.
One bugbear is engaged in melee with Sildar.
One bugbear is engaged in melee with Zove.


Beaten and nearly defeated, Zove lashes out with everything he has...

Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Dmg: 1d6 + 4 ⇒ (5) + 4 = 9
Attack 2: 1d20 + 6 ⇒ (8) + 6 = 14
Dmg: 1d6 + 4 ⇒ (6) + 4 = 10

If first strike kills will change target to adjacent if possible for followup swing


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

hammer, advantage: 2d20 ⇒ (15, 19) = 34 19+4 = 23
damage: 1d8 + 2 ⇒ (6) + 2 = 8

Seeing no apparent response from the lead bugbear's call into the next room, Rory refocuses on the enemy in front of him, hoping to keep up with Zove in finishing off his foe!


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

Idrix keeps scorching bugbears, now only moving the focus of his fires when the bugbear facing Zove falls.

Create Bonfire, dex dc 13 to avoid

Fire: 1d8 ⇒ 1


Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

Sensing he's not the Bugbears' focus, Gelin musters his courage and dives in, lunging at the closest glowing goblinoid he can.

rapier: 1d20 + 3 ⇒ (12) + 3 = 15
advantage: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d8 + 3 ⇒ (7) + 3 = 10


DM Screen:

12/33

Zove's attacks are at advantage from the faerie fire:
Zove Attack 1: 1d20 + 6 ⇒ (9) + 6 = 15 or 22
Zove Attack 2: 1d20 + 6 ⇒ (15) + 6 = 21 or 14

Bugbear DEX Save: 1d20 + 1 ⇒ (19) + 1 = 20
Sildar Longsword: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Zove's target manages to avoid the continuing fire, but fails to notice the scimitar plunging into its heart. As it falls, the elf continues to the next bugbear, opening its throat before it notices his arrival. Rory leaps over the bugbear as it falls, cracking his hammer into the last bugbear's thigh. Gelin rushes forward and jabs his rapier painfully into the creature's backside, and Sildar finishes it off with a slash through its armor and into its heart.

The sound of weapons clashing gives way to silence.

Tracking:
There is an open door to the south, where the bugbears emerged.
There is a closed wooden door to the north.
There are steps to the east that ascend into the cavern with the crevasse.


The immediate threat neutralized, Zove drops to a knee a moment, his scimitar clanging on the cobbles, as he grasps his crushed arm and fashions a quick bandage "...were those spikes poisoned I may have fell...I fear I'll be not much use as is, perhaps I can still draw..." pulling his bow taught a few times with much effort.

He then goes about checking the bodies for equipment.


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

Idrix saunters over and kicks a body.

"Bloody bugbears! We could take a rest since we have wounded here."

Short rest, anyone?


Two of the bugbears have nothing of interest on them, but the grizzled bugbear's eyepatch, made of black leather and set with semiprecious stones, looks like it could fetch some value. He also carries a belt pouch containing 33 silver pieces, and an iron key on a band around his neck.

If you would like to take a short rest, just let me know where and how long.


Does Idrix have some sorcery points left? If so I might be the only one who needs rest in which case I'm fine bowing it up in bow town with the arrows for another fight or 2.

Also, did they have any armor?


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

Just looked at sheet and rules. I've never used them! So I do have 2 sorcery points left, so one more 1st level spell.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

While his more wounded companions catch their breath, Rory moves to interpose himself between them and the door the bugbears attacked from, against the chance there yet lurks some danger. "An' you, Sildar? Ye took some blows too -- I'd want either ye or Zove workin' with me up front if we're ta press on. No need ta be reckless, though, if a few minutes rest ta bandage and regroup would have us in better fightin' form."


Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

Gelin wipes his blade clean and sheathes it. "I know we don't have all the time in the world but I really do think we need to catch our breath. I hear brushes with death aren't really healthy on this regular a basis."

If we short rest, everyone will get an extra 1d6 healing. It seems I too am forgetful of things at times...I also have 1 spell slot left.


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

"Yeah, let's rest! Stoke up the fires!"


Zove takes a few moments to make the area more defensible, scooting bunk beds across the door, wedging a plank across another, etc. Finally the foreigner sighs and tries to collect his thoughts while listening to Gelin's song...

2 HD Spent: 2d10 + 6 + 1d6 ⇒ (2, 1) + 6 + (5) = 14

Ugh, terrible rolls, thanks for the song at least! Refreshed my Second Wind and Action Surge as well.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

After helping Zove barricade the entrances, Rory will keep watch, though less tensely than before, with Gelin's music washing over them.

"A charmin' tune indeed - if a mite elfin for my tastes. Remind me ta teach ye some dwarven tunes - once we're not sneakin' about; regardless o' the subject they can only be sung at the top o' yet lungs."


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

Away from the barricades, Idrix lights a fire with debris to get some warmth going. He rests close enough to it that others might find it dangerous.

HD: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (6) = 14


Sorry to interrupt the rest, but hold those hit dice for just a moment. You're not alone in the room...

As Zove pulls a bed across the room, he reveals a puny goblin cowering beneath. At the sight of the party, it unleashes a terrified "Waughhhh!" and prompty faints.


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

Before he settles down by the fire, Idrix puts on the jewelled eyepatch.

"Looks good, eh!?"

And then the goblin cries out.

"Well! A goblin? Can someone tie it up so we can kip!?"


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"that...seems appropriate." Rory agrees, moving to bind the goblin, securely but without unnecessary roughness.


Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

Gelin starts to play, but it promptly startled by the shrieking goblin. [His hand goes for his blade just as the goblin faints, prompting a raised brow. "Well he's not much of a survivor, is he?"


Zove, equally shocked and worn, screams back in unison "Waughhhh!" before also fainting.


Lol

DM Screen:

1d10 ⇒ 9
1d10 ⇒ 7

Zove recovers himself a couple of minutes before the goblin, but within 10 minutes they have both regained consciousness. The goblin stares in horror at the bindings on his hands and begins to shout.


"No, let Droop go! Please let Droop go! Droop entertain you?"


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

Idrix lobs a ball of flame far above the the goblin's head where it impacts against the wall.

"Quiet down! Some of us are trying to take it easy! Unless you know where Gundren is? Dwarf?"


"Gurndorn Dwarf? Wauugh, Droop is sorry he does not know!"

The goblin looks as if it could literally keel over in fear.


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Rory takes a knee in front of the goblin so as to not loom over it overmuch. "Calm down, now. So ye're Droop, eh? What did the big guy yell at'cha while we were fightin'? Mek dan something something?"


Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

Gelin purses his lips a moment. "Oh right! He did yell for 'Droop' didn't he? Too bad I never learned to speak bugbear...was he telling you to help them fight?"


Sorry for spotty posting, wife is in hospital

Zove rubs the bridge of his nose, pinching his eyes shut...the goblin's words were like tiny, annoying, daggers piercing his rest. He felt a migraine coming on and just hoped the others could get some answers quickly.


"He yelled me to go kill wizard. Droop not fight well, and also Droop not want to die, so Droop stay here."

The goblin seems to be slightly less panicked now that it sees you are not going to outright kill it.

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