| Idrix Ashir |
"To the north!"
| Gelin Brooklane |
Gelin makes for the north exit. "This should loop around, right? Let's go see if the goblin's ready to keep to his word."
| GM Barty |
You step into a cavern that is half filled with two large pools of water. A narrow waterfall high in the eastern wall fills the pool, which drains out the western end of the chamber to form the stream that flows out of the cave mouth below. Low fieldstone walls serve as dams holding the water in. There are three entrances/exits to this room; the wide exit to the south where you are entering from, and two smaller passages that lead west. The sound of the waterfall echoes throughout the cavern, making it difficult to hear.
Three goblins guard this cave, and draw their weapons when you enter, shouting "Intruders!"
Gelin: 1d20 + 1 ⇒ (8) + 1 = 9
Grognard: 1d20 + 3 ⇒ (12) + 3 = 15
Idrix: 1d20 + 2 ⇒ (20) + 2 = 22
Rory: 1d20 + 1 ⇒ (11) + 1 = 12
Average: 14.5
Goblin 1: 1d20 + 2 ⇒ (19) + 2 = 21
Goblin 2: 1d20 + 2 ⇒ (14) + 2 = 16
Goblin 3: 1d20 + 2 ⇒ (3) + 2 = 5
Average: 14
Turn Order:
Players <=====
Goblins
Tracking:
The path through this room is around 10 feet wide, allowing two people to stand side-by-side. No ranged attacks can be made through friendly players.
| Rory Loudheim |
Rory makes a half-hearted attempt to parlay, stepping forward, throwing up a hand, and shouting, "Hold! No fighting needed!"
...but makes ready to call holy fire on the first goblin to make a hostile move.
DC 13 dex save or 1d8 ⇒ 6 damage.
| GM Barty |
"Kill the dwarfsie, get the maps!" One of the goblins shouts, and spurs the others onward.
Goblin DEX Save: 1d20 + 2 ⇒ (8) + 2 = 10
2d6 ⇒ (4, 4) = 8 2/8
2d6 ⇒ (6, 5) = 11
2d6 ⇒ (5, 5) = 10
The lead goblin's charge is interrupted by a sudden burst of radiant fire, hitting him as he tries poorly to dance out of the way. When it abates, he looks badly burned, but is still standing.
Round 1 Order:
Players <===== Gelin, Grognard and Idrix are up
Goblins
| Idrix Ashir |
"Fire eh? I won't be caught short!"
Idrix flicks his wrist, and a fiery bolt is launched towards the lead goblin.
Fire Bolt: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d10 ⇒ 6
| Grognard Fuglsang |
Seeing Rory and Idrix calling on fire in the narrow passageway "I think I'll stay behind you two, but just say if you what me to charge" Grognard says wiping the sweat from his brow.
Sorry for not posting for awhile been busier than I thought I would.
| Idrix Ashir |
"If they start moving in, charge them first!"
No worries.
| Gelin Brooklane |
"Ohhhh boy, here we go." Gelin glances down at the water on either side as he draws his rapier. "Don't think we fancy a swim here, gents..."
Readying action to attack any foe who moves into melee.
| GM Barty |
I'll assume Gelin is moving 10 feet forward to be in front of the others to ready your melee action; they're blocking the way otherwise.
11/11
10/10
Gelin Readied Rapier Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Goblin Scimitar Attack at Gelin: 1d20 + 4 ⇒ (10) + 4 = 14
Goblin Scimitar Attack at Rory: 1d20 + 4 ⇒ (13) + 4 = 17
The goblins charge at the line of defenders as Gelin places himself ahead of Idrix. He sets his feet, preparing for the charge, and thrusts forward as one of the approaching goblins. The goblin shifts his head in time as the rapier slides by, and brings his scimitar across the opening in Gelin's body, dealing 1d6 + 2 ⇒ (3) + 2 = 5 slashing damage.
Rory brings his shield up in time as the second goblin's scimitar places a new notch in it.
Round 2 Order:
Players <=====
Goblins
Tracking:
Gelin and Rory are each engaged in melee with the two goblins.
Grognard and Idrix stand 5 feet behind them.
No ranged attacks can be made through friendly characters.
| Idrix Ashir |
Idrix cracks his knuckles and grins at one of the goblins.
Right before flames leap up around said goblin's feet.
Create Bonfire on goblin in front of Gelin, Dex save dc 13 for half damage
Fire: 1d8 ⇒ 1
| Rory Loudheim |
"...Maps? What maps?!" Rory asks, while brushing the goblin's sword aside with his shield and bringing his hammer smashing down at the fell thing:
warhammer attack: 1d20 + 4 ⇒ (11) + 4 = 15 for: 1d8 + 2 ⇒ (1) + 2 = 3
| GM Barty |
11/11
6/10
Goblin DEX Save: 1d20 + 2 ⇒ (7) + 2 = 9
Rory sends his warhammer into the goblin's arm, smacking it aside as it jumps up and down trying to avoid the flames that Idrix has conjured underneath it.
Round 2 Order:
Players <===== Gelin and Grognard are up
Goblins
Tracking:
Gelin and Rory are each engaged in melee with the two goblins.
Grognard and Idrix stand 5 feet behind them.
No ranged attacks can be made through friendly characters.
| Idrix Ashir |
Idrix sustains the bonfire with little effort, the goblin seeming too slow to escape the fiery space.
Fire, Dex DC 13 for half damage: 1d8 ⇒ 6
| Gelin Brooklane |
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"GAH!" Gelin clutches at the gash in his side, gritting his teeth as he lunges for the offender. [b]"That's MY blood! You can't have it!"
rapier: 1d20 + 3 ⇒ (18) + 3 = 21 damage: 1d8 + 3 ⇒ (6) + 3 = 9
| GM Barty |
Scimitar Attack at Gelin: 1d20 + 4 ⇒ (3) + 4 = 7
Scimitar Attack at Rory: 1d20 + 4 ⇒ (9) + 4 = 13
Goblin DEX Save: 1d20 + 2 ⇒ (12) + 2 = 14
Gelin strikes true again, slipping past the goblin's defenses and placing a fresh wound. Hardier than expected, the goblin howls in pain but holds its ground. The pain throws it off of its balance and it sways, missing its next strike wildly. The other goblin lunges at Rory with unexpected ferocity, missing the dwarf but also sidestepping the flames licking beneath its feet that Idrix maintains.
Round 3 Order:
Players <===== Gelin, Grognard and Rory are up
Goblins
Tracking:
Gelin and Rory are each engaged in melee with the two goblins.
Grognard and Idrix stand 5 feet behind them.
No ranged attacks can be made through friendly characters.
| Gelin Brooklane |
Well, no time like the present... Grimacing at his wound, Gelin steels himself, waving his blade in a spiral before extending it. In the same motion he chants a few brief notes and puts his hand on the gash, shrinking it and slowing the flow of blood.
rapier: 1d20 + 3 ⇒ (2) + 3 = 5 aaaaand there's the low numbers. Was starting to wonder...
bonus action, healing word on self: 1d4 + 2 ⇒ (3) + 2 = 5
| Rory Loudheim |
"Stan' still, you!" Rory shouts, frustrated as the goblin in front of him dances around and avoids serious damage. Lining up another swing --
warhammer attack: 1d20 + 4 ⇒ (15) + 4 = 19 for: 1d8 + 2 ⇒ (4) + 2 = 6
If the goblin falls, I'll move forward to allow Grog space to engage the other gob, and to block its retreat.
| Grognard Fuglsang |
Grognard springing from foot to foot waiting for his opportunity to strike. Seeing Rory move forward leaving space to finally to strike, he throws his weight behind his spear before launching an elbow at the goblin face.
spear attack: 1d20 + 5 ⇒ (12) + 5 = 17 spear damage: 1d6 + 3 ⇒ (4) + 3 = 7
elbow attack: 1d20 + 5 ⇒ (5) + 5 = 10 elbow damage: 1d4 + 3 ⇒ (3) + 3 = 6
| GM Barty |
Grognard impales the goblin, striking it cleanly through its heart.
The sound of battle gives way to the noise of the waterfall.
Tracking:
There are three entrances/exits to this room; the wide exit to the south where you are entering from, and two smaller passages that lead west. The sound of the waterfall echoes throughout the cavern, making it difficult to hear.
| Idrix Ashir |
"Those goblins won't bother us any longer! Say the leftmost west passage?", Idrix offers.
| Rory Loudheim |
Rory nods assent at Idrix's suggested direction, and leads the way, adding, "what d'ye think they meant about maps?"
| Idrix Ashir |
"That's right, they were faffing on about maps! They must think a dwarf has maps to something, say your cousin Gundren!"
| Rory Loudheim |
With the goblin seeming unaware of their presence, Rory looks back to Grognard, points to him, pantomimes a tackle or bear hug, and points to the goblin questioningly.
| Grognard Fuglsang |
Seeing Rory gesturing for a hug a look of puzzlement comes across his face, then realising what Rory is asking him to do gives a nod, Grognard sneaks up behind the goblin then grabbing him in a bearhug.
Stealth: 1d20 + 5 ⇒ (9) + 5 = 14
Grapple: 1d20 ⇒ 15 Acrobatics +5 or Athletics +4 depending on what the goblin decides
| GM Barty |
The attacker's grapple check is always Strength (Athletics) in 5E. The target gets to pick Strength (Athletics) or Dexterity (Acrobatics), but it doesn't switch the attacker from Athletics.
So your grapple attack is 19, but you also have advantage because of your stealth roll. Therefore...
Grognard Grapple Advantage: 1d20 + 4 ⇒ (6) + 4 = 10 or 19
Goblin Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22
Didn't see that coming...
Grognard approaches the goblin unseen, but its skin is slick and wet with spray from the tumbling stream below. When it feels Grognard's unexpected grasp, it squirms away easily, jumping off of the bridge into the stream below. Shouting, it runs toward the light of the cavern entrance.
Gelin: 1d20 + 1 ⇒ (6) + 1 = 7
Grognard: 1d20 + 3 ⇒ (16) + 3 = 19
Idrix: 1d20 + 2 ⇒ (5) + 2 = 7
Rory: 1d20 + 1 ⇒ (3) + 1 = 4
Average: 9.25
Goblin: 1d20 + 2 ⇒ (17) + 2 = 19 Quick little bugger...
The goblin flees for all it is worth, running straight out of the cave, shouting all the while (Action: Dash, Bonus Action: Disengage).
Round 1 Order:
Goblin
Players <=====
Tracking:
The path below you runs perpendicular to the bridge you stand on, exiting the cave to the south, and continuing north until it bends to the west, toward the room with the water pools.
The bridge crosses above the past, continuing to the west.
The goblin has exited the cave and is barely in sight. 55 feet away from you on the bridge, it can be seen crossing the stream outside, heading for the woods.
| Idrix Ashir |
Idrix gleefully watches as Grognard sneaks up on the goblin, then is stunned by the goblin's swift escape but then kicks off into action.
"Burn!", he eloquently adds as he launches a firebolt at the fleeing wretch.
Firebolt: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d10 ⇒ 7
| GM Barty |
2d6 ⇒ (1, 4) = 5
Idrix launches the firebolt across the cavern, out the entrance, and directly into the side of the goblin as it crosses the river. The fire erupts as it strikes the goblin and it falls dead laying face down in the stream, steaming.
Tracking:
The path below you runs perpendicular to the bridge you stand on, exiting the cave to the south, and continuing north until it bends to the west, toward the room with the water pools.
The bridge you are currently on crosses above the passage, continuing to the west.
| Idrix Ashir |
"Hah! Now, how about we keep crossing the bridge?"
| Grognard Fuglsang |
Still looking at his hands Grognard nods in agreement with Idrix. How did that goblin slip away. "I think that goblin must have gotten some grease on itself from the last meal it ate, their messy eaters you. Grognard said with little real conviction then continues to walk along the bridge shaking his head.
| GM Barty |
The bridge leads into another narrow tunnel which deposits you in a familiar chamber. Next to a cooking fire, standing over a beaten and broken (but conscious) man, is Yeemik, with his rusty scimitar drawn.
"It is about time! Yeemik grow tired of waiting to be boss! Klarg is dead, yes? You kill Klarg and make Yeemik leader of cave?" the goblin shrieks.
| Idrix Ashir |
Idrix bellows: "Yup! The big bugbear is very dead! Now, we want him and we want him safe!"
| Rory Loudheim |
Rory lets Idrix do the talking for the moment, itching to demand the whereabouts of his cousin but knowing he needs to wait until Sildar is safe.
Only barely trusting the goblin's ambition to keep its murderous impulses in check, he readies himself to blast the creature with sacred flame if it moves to harm the man further.
| Idrix Ashir |
Idrix suddenly swears under his breath.
Then speaks.
"His wolf and him are both cooling corpses elsewhere! Proof enough for you?"
Persuasion: 1d20 + 5 ⇒ (15) + 5 = 20
| GM Barty |
The goblin ponders this for a moment, eyes darting back and forth.
"Okay, Yeemik believe you for now. But first rule of Yeemik as leader is ransom for every prisoner! Yeemik need money to fix cave."
A wheeze escapes Sildar as he finds the energy to chuckle. "I told you...never trust a goblin."
"You shut up now!" Yeemik says, pressing his scimitar dangerously close to Sildar's neck. "You give me 10 gold pieces and you take prisoner, that Yeemik final deal."
| Idrix Ashir |
"One moment!", Idrix bellows.
He turns to the others and says without trying to be quiet:
"Ten gold? I say we pay him and just get on with this - with Sildar!"
| Gelin Brooklane |
"Wha--seriously? We just gave you the rule of your tribe by risking our necks and now you want to RANSOM him?" Gelin rubs his eyes in frustration for a moment, then pulls his pouch from his belt, pouring coins into his palm to count.
"Ten gold." He furrows his brow as he rolls them into a stack. He holds them aloft for Yeemik to see, then sets them down on a nearby stone within arm's reach. "There's your gold, Yeemik. Now how are you going to get it?"
| GM Barty |
"From what Yeemik hear when you leave before, Yeemik not leader of much tribe anymore. Yeemik need the gold to buy new tribe!"
His eyes light up when the gold is placed on the stone. Cautiously, he steps away from Sildar, scimitar still pointed in your direction.
"You take him now, he tell world that Yeemik fierce leader!"
He picks up the gold with his off hand, staring at it in awe, and slowly backs toward the stairs in the back of the cavern, quietly muttering, "Yes, Yeemik no need tribe if Yeemik have gold. Yeemik love you, gold..."
| Idrix Ashir |
Idrix, for once, does not immediately start hurling flame when annoyed.
Gritting his teeth, he quietly says to Rory and Gelin:
"Can ye heal Sildar? I don't want a stray breeze finishing him off!"
| Rory Loudheim |
Rory murmurs, "I've not magic to heal left -- and nor am I done wi' this goblin."
He steps forward and speaks up, pulling coins from his belt pouch and bouncing them in his hand so they jingle. "'Ere now, Yeemik, ye said Klurg had th' dwarf, too! We saw no dwarf in Klarg cave -- but there's more gold in it for ye if ye know where we can truly find the dwarf!"
| Gelin Brooklane |
Gelin intones a phrase, sending a small wave of recovery through Sildar.
healing word: 1d4 + 3 ⇒ (2) + 3 = 5
He then steps over to help him find his feet. "Didn't cut off anything important, did they?"
| Idrix Ashir |
Idrix calls to Yeemik:
"Oi! We want the dwarf too! Spill the beans!"
Persuasion: 1d20 + 5 ⇒ (9) + 5 = 14