GM Barty's Lost Mine of Phandelver (Inactive)

Game Master GM Barty


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Male LN Half-Orc Monk 2 | HP: 13/13 | AC: 14 | His -1, Inv -1, Per +1, Stl +5, Srv +1 | Saves: Str +4, Dex +5, Con +0, Int -1, Wis +1, Cha -1 | Init: +3 | Passive Perception 11, Darkvision 60ft, Savage Attacks | Speed 40ft | Inspiration: 1 | Hit Dice: 1d8 | Active conditions: None.

Pointing at the last two goblins, Grognard says "Now it's your turn."

Moving towards the two goblins stabbing at the first goblin, then aiming a headbutt at the other.

Spear: 1d20 + 5 ⇒ (18) + 5 = 23
Headbutt: 1d20 + 5 ⇒ (1) + 5 = 6.

Damage:

Spear: 1d6 + 3 ⇒ (1) + 3 = 4
Headbutt: 1d4 + 3 ⇒ (4) + 3 = 7


DM Screen:

6/11
4/12

Grognard nicks the first goblin with his spear, but the second turns away from the incoming headbutt easily.

Turn 3 Order:
Players <===== Gelin and Rory are up
Goblins


It's been 24 hours since Turn 3 started, so Gelin and Rory will both be Dodging

Turn 3 Order:
Players
Goblins <=====

Scimitar Attack at Idrix: 1d20 + 4 ⇒ (19) + 4 = 23
Scimitar Attack at Grognard: 1d20 + 4 ⇒ (17) + 4 = 21

With the fire and the mage hand out of the picture, one goblin focuses its attention back at Idrix, nearly disemboweling him, dealing 1d6 + 2 ⇒ (4) + 2 = 6 slashing damage and sending the genasi tumbling to the floor, dying. The other slips past Grognard's defenses as his head is pulling back from the headbutt, landing a cut across his chest, dealing 1d6 + 2 ⇒ (5) + 2 = 7 slashing damage.

Turn 4 Order:
Players <=====
Goblins

Tracking:
Idrix and Grognard are each engaged with a goblin in the cavern.
Rory is 10 feet away from the melee.
Gamze and Gelin are 20 feet away from the melee.


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

The grin on Idrix's face dies as he is slashed and drops to the ground. The bonfire immediately burns out but there are still tiny flames to be seen on the genasi, if diminished in size and number.

Ouch!


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"Git off him!" shouts Rory, barreling down on the goblin standing over Idrix.

warhammer attack: 1d20 + 4 ⇒ (17) + 4 = 21for: 1d8 + 2 ⇒ (8) + 2 = 10


Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

Gelin winces as Idrix is gashed open. Setting his brow, he cups his hands around his mouth, levels his gaze at the goblin, and whispers a string of painful curses into it's mind.

Didn't wanna waste this, ya stinking gobbos, but casting dissonant whispers! 3d6 ⇒ (3, 2, 6) = 11 psychic damage and flee; half damage on wisdom save and no fleeing.


DM Screen:

1/11

Another loud crack echoes throughout the cave as the goblin falls with a broken skull to the floor from Rory's warhammer, where Idrix's bonfire raged a moment ago.

Goblin WIS Save: 1d20 - 1 ⇒ (14) - 1 = 13

"Gaaaah!" The remaining goblin covers its ear and screams, but resists most of the effects of Gelin's spell. When the whispers end, its breathing is ragged and it has a wild look on its face.

Turn 4 Order:
Players <===== Gamze, Grognard and Idrix (dying) are up
Goblin


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

Death Save: 1d20 ⇒ 14

One pass


Male LN Half-Orc Monk 2 | HP: 13/13 | AC: 14 | His -1, Inv -1, Per +1, Stl +5, Srv +1 | Saves: Str +4, Dex +5, Con +0, Int -1, Wis +1, Cha -1 | Init: +3 | Passive Perception 11, Darkvision 60ft, Savage Attacks | Speed 40ft | Inspiration: 1 | Hit Dice: 1d8 | Active conditions: None.

Stabbing at the last goblin, before aiming a left hook.

Spear: 1d20 + 5 ⇒ (20) + 5 = 25
Punch: 1d20 + 5 ⇒ (5) + 5 = 10.

Damage:

Spear: 1d6 + 3 ⇒ (5) + 3 = 8
Critical Hits: 1d6 + 3 ⇒ (4) + 3 = 7
Punch: 1d4 + 3 ⇒ (2) + 3 = 5


Shaken by the dissonant whispers, the last goblin has just enough time to recognize that Grognard's spear is getting closer before the tip is thrust through its mouth and out the back of its head.

The sudden silence in the cavern is abruptly ended by a shriek.

"Maan! Dhel'dec shaakhogaan, hor druul or daakhuuc. Truce, or this human dies!"

At the top of the escarpment in this room, a goblin has emerged, dangling a bound and beaten human over the edge. He looks vaguely recognizable past the cuts and bruises, and you realize quickly that this is Sildar Hallwinter, the human warrior that rode ahead with Gundren.

"No, don't...trust...the goblin," Sildar groggily mutters.

Tracking:
10 feet away from Rory and the dying Idrix is a set of stairs that lead to the top of the escarpment, where the goblin is dangling Sildar 10 feet above the bottom floor.


Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

Gelin quickly steps forward, raising a hand in greeting. "Finally! A goblin who's ready to talk instead of carve people to bits!" he motions to Sildar. "We'd really like to take him with us when we go, so...I suppose you want something then? come on down and let's sort it out before we all run out of blood to bleed, aye?"

persuasion, assuming it's called for: 1d20 + 4 ⇒ (8) + 4 = 12


The goblin looks around as if expecting a trap.

"Klarg leader, but Yeemik want to be leader. You kill Klarg, bring Klarg head then I give you human! You no kill Klarg, human die!"


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

As Gelin negotiates with the goblin, Rory kneels and says a quick prayer over Idrix -

cure wounds: 1d8 + 3 ⇒ (3) + 3 = 6

That done, he looks up at the goblin with a growl. "And what of me cousin? The dwarf? We'll need him too."


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

Idrix comes to.

Sitting up, he groans, clutching the largely-healed slash wound. Then grins as he sees the goblin who slashed him is very dead on the ground. He gets up, gives Rory a thumbs-up, and stands with his right boot firmly on that goblin's mangled head.

"Yeah goblin, where's the dwarf?"

The sparks and tiny flames on Idrix have mostly gone back to normal with him conscious.


Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

Gelin snaps his fingers. Riiiight, I knew I forgot something. The Dwarf. You have him too? Kind of important."


"Klarg have fat dwarfsie for King Grol! Klarg give us human to eat, but you kill Klarg, we have food, so you take human. But Klarg die first!", the goblin replies.


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

"Where is Klarg? And what traps and goons does he have protecting his hide!?"


The goblin mutters to itself for a moment, and eventually realizes that it is in his best interest to help you defeat Klarg. "Klarg in Klarg cave!" he says, pointing East to the other side of the cavern. "Klarg have mean wolfie and water. Water whoosh if you not quiet!"

He continues to dangle Sildar menacingly 10 feet above the cavern floor below. The man clearly does not have the strength to fight back.


Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

"Eloquent, isn't he..." Gelin scratches his head, turning to the group. "Well? I guess we go kill a goblin chief or...whoever Klarg is."


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

Idrix hollers up at the goblin.

"Put him back safely! I'm fine with killing this Klarg! But that human had better be returned to us breathing, or you'll burn!"

He turns to the others:

"I say we toast Klarg!"


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Male LN Half-Orc Monk 2 | HP: 13/13 | AC: 14 | His -1, Inv -1, Per +1, Stl +5, Srv +1 | Saves: Str +4, Dex +5, Con +0, Int -1, Wis +1, Cha -1 | Init: +3 | Passive Perception 11, Darkvision 60ft, Savage Attacks | Speed 40ft | Inspiration: 1 | Hit Dice: 1d8 | Active conditions: None.

Taking deep breaths, Grognard starts to calm down from the exertions of the fight. Finally noticing the goblin dangling Sildar over the edge, talking about making deals. We can't trust goblins, they would stab them self in the back if they saw an advance. Grognard uses the distraction of the goblin talking to the group to sneak up the stair, creeping behind the goblin. stealth: 1d20 + 5 ⇒ (14) + 5 = 19


The goblin sees Grognard slip out of sight toward the stair and begins to shriek.

"Yeemik no lie, you move, human dies! You kill Klarg, you no sneak!"


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"Water wooosh -- ya, I think we found that part already -- can 'e do that more than the one time?" Rory grumbles, trying to keep the goblin from noticing Grognard. Fool might get Sildar killed -- but if the goblin sees him, he'll drop the man fer sure.

How does NPC death work? If Sildar drops, will I have a chance to get to him and stabilize, or does he just go splat?


I can neither confirm nor deny what will happen to this particular NPC ;)

However, certain NPCs and enemies are treated like players when it comes to dying and death saving throws.


Gamze, keeping her shortbow drawn, very carefully steps into a good firing angle on the goblin - despite her disastrous performance in the previous fight, she still felt confident that if this goblin ended up dropping the human, then she could take him out in kind...


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

"Woah, woah! No one kill anyone here! The goblin knows what happens if he kills Sildar! Let's leave, take out this Klarg, and trade after!"


Male LN Half-Orc Monk 2 | HP: 13/13 | AC: 14 | His -1, Inv -1, Per +1, Stl +5, Srv +1 | Saves: Str +4, Dex +5, Con +0, Int -1, Wis +1, Cha -1 | Init: +3 | Passive Perception 11, Darkvision 60ft, Savage Attacks | Speed 40ft | Inspiration: 1 | Hit Dice: 1d8 | Active conditions: None.

"What I...I thought this was the way to Klarg cave." Grognard says as much confidence as a child with there hand in the cookie jar. Pleased with himself coming up with a clever excuse, he looks at rest of the group "I think we should head off to kill this Klarg then."

After slight pause turns back to the Yeemik "Klarg is a goblin, right? And is there any weakness that you can tell us about Klarg?"


"Klarg big bugbear! He no tough though, Yeemik could kill Klarg but be too easy for Yeemik, me get bored," the goblin replies.

It thinks about potential weaknesses and eloquently responds, "Ripper always guarding Klarg, but me think Klarg garbage go to wolfies down hole, he no watch for climbing wolfies."


Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

Gelin stares at the goblin blankly. "wolfies...you don't suppose he means the ones near the entrance?"


Gamze wrinkles her nose at this clearly bluffing goblin, but doesn't say anything, slowly lowering her bow. "Fine. Kill the big bugbear, sounds easy enough... but I'll turn ya into a pincushion if you try'n betray us, greenie!"


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

"And where do we find this Klarg? ...Wouldn't want t' keep ye waiting while we look around for him." says Rory dryly, relaxing a bit as Grognard backs down.


"I said Klarg in Klarg Cave!" The goblin again motions to the east. "You go kill him now, Yeemik keep smelly human safe. Then you come get human."

Tracking:
There is one way out of this cavern, a passage that splits southeast (the rubble-filled passage you came through) and northeast


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

Idrix throws a final glare towards the goblin then turns to leave.

"Let's get going! We have killing to do!"


Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

Gelin laces his fingers and pushes outward, popping knuckles. "I second that." He glances up to the cliff at the bedraggled Sildar. "Just hang in there old--oh wait. Bad phrase. Erm...just keep breathing! This'll be over soon."


Which passage are we taking?


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

"Let's take the wolf way!"


Gamze nods towards Idrix, and moves towards the indicated passage.


The rubble-filled passage leads you back to the main passage of the cave. To the east is the small dank chamber, where two wolves suddenly stand and growl at the approaching party. Their chains, tied to a rod at the base of a stalagmite, rattle as they test the limits of their reach.


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

Idrix makes gestures, and fire erupts under the left wolf.

Create bonfire, dex save dc 13 to avoid damage

fire: 1d8 ⇒ 3


DM Screen:

Wolf DEX Save: 1d20 + 2 ⇒ (1) + 2 = 3
2d8 + 2 ⇒ (6, 6) + 2 = 14 11/14
2d8 + 2 ⇒ (7, 8) + 2 = 17
1d20 + 1 ⇒ (3) + 1 = 4

The fire begins singing the wolf's feet. Both wolves begin lunging toward the group in a frenzy, restrained by their chains.

Gamze, Gelin, Grognard and Rory may take an action if desired, before Idrix's bonfire continues burning


It's been 32 hours, so I'm assuming nobody else wants to attack.

DM Screen:

9/14
17/17
Wolf DEX Save: 1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 1 ⇒ (9) + 1 = 10

The wolves continue snapping their jaws toward the party, foam spraying as the coals burn for 1d8 ⇒ 2 fire damage.

Gamze, Gelin, Grognard and Rory may take an action if desired, before Idrix's bonfire continues burning.


Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

Wow. Guess I'm not the only one who's been pulled away recently...

Gelin shakes his head at the display. "Could we at least make this quick? I know we're on a mission here, but if we're going to kill these mutts, then let's at least put them down fast instead of sitting here cooking them. Anyone got a spare bow?"


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

Idrix speaks up while he maintains the bonfire.

"I've no issue with that! Borrow my crossbow!"


Male LG Mountain Dwarf Cleric 2 (Torm / War) | HP: 17/17 | AC: 18 | Anim +5, Ins +5, Med +5, Srv +5 | Saves: Str +2, Dex +1, Con +2, Int +0, Wis +5*, Cha +2* | Init: +1 | Passive Perception 13 | Speed 25ft | Inspiration: 1 | Hit Dice: 1d8 | Spell Slots: 1st 2/3 | Active conditions: None.

Rory sighs as Idrix again attacks the chained animals pre-emptively, but quietly agrees with Gelin. If they are Klarg's weapons, we can at least give them a fast death.

You can add a sacred flame cantrip per round -- 1d8 damage, DC13 Dex save negates


Speeding this along...

DM Screen:

9/17
1d20 ⇒ 4

Turn 3:

Bonfire Wolf DEX Save: 1d20 + 2 ⇒ (13) + 2 = 15
Sacred Flame Wolf DEX Save: 1d20 + 2 ⇒ (13) + 2 = 15
Wolf STR: 1d20 + 1 ⇒ (7) + 1 = 8

No damage, wolves continue snapping.

Turn 4:

Bonfire Wolf DEX Save: 1d20 + 2 ⇒ (8) + 2 = 10
Sacred Flame Wolf DEX Save: 1d20 + 2 ⇒ (13) + 2 = 15
Wolf STR: 1d20 + 1 ⇒ (13) + 1 = 14

Wolf takes 1d8 ⇒ 7 fire damage from bonfire, wolves continue snapping.

Turn 5:

Bonfire Wolf DEX Save: 1d20 + 2 ⇒ (7) + 2 = 9
Sacred Flame Wolf DEX Save: 1d20 + 2 ⇒ (10) + 2 = 12
Wolf STR: 1d20 + 1 ⇒ (3) + 1 = 4

Wolf takes 1d8 ⇒ 7 fire damage and dies, wolf takes 1d8 ⇒ 8 radiant damage.

Turn 6:

Bonfire Wolf DEX Save: 1d20 + 2 ⇒ (15) + 2 = 17
Sacred Flame Wolf DEX Save: 1d20 + 2 ⇒ (16) + 2 = 18
Wolf STR: 1d20 + 1 ⇒ (20) + 1 = 21

No damage, the remaining wolf finally succeeds in pulling the rod out of the ground, and launches itself at the party.

Initiative:

Gamze: 1d20 + 3 ⇒ (2) + 3 = 5
Gelin: 1d20 + 1 ⇒ (8) + 1 = 9
Grognard: 1d20 + 3 ⇒ (8) + 3 = 11
Idrix: 1d20 + 2 ⇒ (2) + 2 = 4
Rory: 1d20 + 1 ⇒ (6) + 1 = 7
Average: 7.2

Wolf: 1d20 + 2 ⇒ (7) + 2 = 9
Average: 9

Turn Order:
Wolf
Players

Bite Attack at Idrix: 1d20 + 4 ⇒ (6) + 4 = 10

Having escaped the fire, the now-rabid wolf launches itself at the man made of fire, jaws closing on the air around him.

Round 1 Order:
Wolf
Players <=====


Male N Half-Elf Bard 1 | HP: 7/7 | AC: 13 | Arc +1, Ani +4, Ins +4, Per +4, Perf +4, Pers +4 Stea +3 | Saves: Str -1, Dex +3, Con -1, Int -1, Wis +2, Cha +4 | Init: +1 | Passive Perception 14 | Speed 30ft | Inspiration: 0 | Hit Dice: 1d8 | Spell Slots: 1st 2/2 | Active conditions: None.

Gelin tries not to watch the gruesome scene, choosing instead to watch the cavern for patrols, but when he hears the wolf pull free of its restraint and attack, he turns to draw his blade and dive in, hoping to hit something vital and put the beast down before its teeth find purchase.

drawing rapier and moving into range, attacking the wolf swish swish, stab stab: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d8 + 1 ⇒ (6) + 1 = 7

Now see, the dice are having a laugh at my expense right now...here I am afraid this guy won't make many rolls because he's not specialized at all and the dice are just on fire...


Nobody is truly unspecialized in 5E. A double-edged sword sometimes.

DM Screen:

2/17

Gelin's blade finds purchase, driving a deep wound into the wolf, which struggles to raise itself back to its feet.

Round 1 Order:
Wolf
Players <===== Gamze, Grognard, Idrix and Rory are up


Male LN Half-Orc Monk 2 | HP: 13/13 | AC: 14 | His -1, Inv -1, Per +1, Stl +5, Srv +1 | Saves: Str +4, Dex +5, Con +0, Int -1, Wis +1, Cha -1 | Init: +3 | Passive Perception 11, Darkvision 60ft, Savage Attacks | Speed 40ft | Inspiration: 1 | Hit Dice: 1d8 | Active conditions: None.

Seeing the wolf brack free Grognard can't help but smile. Now defend yourself, and let's finish this quickly. Picking up his spear thrusts it at the wolf Attack: 1d20 + 5 ⇒ (18) + 5 = 23 Dmg: 1d6 + 3 ⇒ (6) + 3 = 9


Male CN Fire Genasi Sorcerer 2 (pyromancer) | HP: 16/16 | AC: 12 (Mage Armour: 15) | His +1, Inv +1, Per -1, Stl +2, Srv -1 | Saves: Str +1, Dex +2, Con +5*, Int +1, Wis -1, Cha +5* | Init: +2 | Passive Perception 9, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 1 / 1d6 | Spell Slots: 1st 0/3 | Active conditions: Mage Armour (8 hours)

"You're coming for me? That suits me just fine!"

Idrix tosses a fire bolt at the wolf, aiming to put it down.

Fire Bolt: 1d20 + 5 ⇒ (2) + 5 = 7

Damage: 1d10 ⇒ 1


Grognard drives his spear through the wolf's heart, putting it out of its misery, moments before Idrix's fire bolt crashes into the ground where the wolf stood, flames licking at the ground for a few moments before flickering out.

The room falls silent without the presence of the wolves. A narrow opening in the east wall leads to a natural chimney, at the base of which is a pile of discarded rubbish.

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