| Rory Loudheim |
Caught looking as the elven stranger rushes in and drops a thug - with but light cuts - that one's got some skill! - and Idrix drenches the rest in flames, Rory rushes in to club any left standing, hoping to take the ruffian alive for information.
warhammer: 1d20 + 4 ⇒ (4) + 4 = 8for nonlethal: 1d8 + 2 ⇒ (5) + 2 = 7
| Gelin Brooklane |
Before Gelin can even think of a relatively clever return quip for the red-cloaked scoundrels, battle erupts around him and bodies begin to drop. "Oh. Well, er..."
He draws his rapier and moves up to his comrades' shoulders to prevent any escape attempts. "I guess we're doing this, then!"
| GM Barty |
1/10 (can only move next round)
2/6
6/10
Redbrand Ruffian DEX Save: 1d20 + 2 ⇒ (15) + 2 = 17
Redbrand Ruffian DEX Save: 1d20 + 2 ⇒ (20) + 2 = 22
Redbrand Ruffian DEX Save: 1d20 + 2 ⇒ (16) + 2 = 18
The Redbrands leap back, taking damage from the heat but avoiding the brunt of the genasi's flames, then drunkenly take up the battle.
Shortsword Attack at Zove: 1d20 + 4 ⇒ (12) + 4 = 161d20 + 4 ⇒ (11) + 4 = 15
Shortsword Attack at Zove: 1d20 + 4 ⇒ (11) + 4 = 151d20 + 4 ⇒ (1) + 4 = 5
Shortsword Attack at Idrix: 1d20 + 4 ⇒ (7) + 4 = 111d20 + 4 ⇒ (8) + 4 = 12
Shortsword Attack at Idrix: 1d20 + 4 ⇒ (9) + 4 = 131d20 + 4 ⇒ (7) + 4 = 11
Shortsword Attack at Rory: 1d20 + 4 ⇒ (9) + 4 = 131d20 + 4 ⇒ (14) + 4 = 18
Shortsword Attack at Rory: 1d20 + 4 ⇒ (2) + 4 = 61d20 + 4 ⇒ (6) + 4 = 10
"Die, elf!" One Redbrand leaps at Zove, catching him off-balance after his furious attack. He is cut for 1d6 + 2 ⇒ (3) + 2 = 5 piercing damage, then bats away the Redbrand's second stab like it's child's play. The Redbrand is off balance and seems out of breath already.
The second Redbrand follows the flames as they dissipate, thrusting at the bulky Idrix. In his typical taunting fashion, Idrix is able to twist and turn away from both thrusts, the point of the sword coming just inches from drawing blood.
The last Redbrand ducks beneath Rory's incoming warhammer, and retaliates with two slow thrusts that are blocked and turned away, fighting to a stalemate.
Round 2 Order:
Players <=====
Redbrand Ruffians
Tracking:
Three Redbrand Ruffians remain.
Zove is engaged with one Redbrand, who is heavily wounded.
Idrix is engaged with one Redbrand, who is heavily wounded.
Rory is engaged with one Redbrand, who is wounded.
Gelin is 10 feet back from the melee.
| Zove |
Main: 1d20 + 6 ⇒ (1) + 6 = 7
Dmg: 1d6 + 4 ⇒ (1) + 4 = 5
Off: 1d20 + 6 ⇒ (14) + 6 = 20
Dmg: 1d6 + 4 ⇒ (1) + 4 = 5
Zove can't manage to catch his balance at first, but pushing his anger to the side he focuses and his muscle memory catches himself right again, executing a quick empty fade and slicing the redbrand across his neck (attempting to decapitate).
Wow, 3 nat 1s again. xD
| GM Barty |
2/6
6/10
Zove fumbles the scimitar in one of his hands, and it clatters to the ground beneath his feet. The Redbrand is caught watching it fall, and the elf's other scimitar hacks into his neck, ending his life.
Round 2 Order:
Players <===== Gelin, Idrix and Rory still to act
Redbrand Ruffians
Tracking:
Two Redbrand Ruffians remain.
Idrix is engaged with one Redbrand, who is heavily wounded.
Rory is engaged with one Redbrand, who is wounded.
Gelin and Zove are 10 feet back from any Redbrand.
| Idrix Ashir |
When Idrix sees the elf downing Redbrand after Redbrand, and them flailing at the party, he bursts out laughing, and with a flick of his fingers sends a bolt of flame at the face of the thug threatening him.
Fire Bolt: 1d20 + 5 ⇒ (10) + 5 = 15
Fire Bolt, dis: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d10 ⇒ 9
Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus.
Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn’t incapacitated.
| Gelin Brooklane |
O_O Zove...I think the dice roller has an opinion...
Picking up his jaw after the newcomer's vicious assault, Gelin gets his wits about him in time to join Rory in the melee, stabbing at their common foe.
rapier: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d8 + 3 ⇒ (7) + 3 = 10
| Rory Loudheim |
warhammer attack: 1d20 + 4 ⇒ (9) + 4 = 13for: 1d8 + 2 ⇒ (1) + 2 = 3
Rory once more swings, awkwardly, at the drunken Redbrand in front of him, distracted by trying to keep an eye on both the strange Zove and the door to the tavern. Recentering his focus, he tries to catch the ruffian on the backswing.
war priest bonus action attack: 1d20 + 4 ⇒ (15) + 4 = 19for: 1d8 + 2 ⇒ (4) + 2 = 6
| GM Barty |
Absolutely, Zove can use his interaction to pick up the dropped scimitar. But to do it so smoothly...
Zove Acrobatics Check: 1d20 + 6 ⇒ (2) + 6 = 8
The scimitar flips up into the air, and it nearly falls out of Zove's hand again, but after a slight fumble he holds his scimitar once more.
Idrix throws a mote of fire around the Redbrand, misjudging the distance. It flies past, blasting into the side of the tavern, melting a small hole in the outer wall and leaving quite the scorch mark. From inside, angry shouting and curses can be heard.
The other Redbrand suddenly coughs blood onto Rory while he winds up his hammer. The dwarf looks down to see the point of Gelin's rapier sticking through the ruffian's chest. Rory instead turns his attack to the last remaining Redbrand, who dances back out of range of the incoming warhammer. Rory quickly switches his grip and swings back in the opposite direction, dropping the Redbrand dead with a satisfying crunch.
The road falls silent as combat subsides. The few passersby who remained to watch the short fight stand slack-jawed. As they hurry away, you can see smiles on their faces.
| Zove |
Cleaning his blades with a whiplike slash before wiping them down, Zove deposits them back in their sheathes "Hm. Don't think they were used to that sort of thing. Now, where's the rest of them?" his voice was surprisingly soft and carried an obvious accent, but still he seemed educated...as if he learned the language from books.
He suckled quickly from a strange nozzle that extruded from his collar, perhaps some hidden reservoir of water, adjusting his turban until it shadowed just his eyes.
| Idrix Ashir |
Idrix spits on the corpse of the Redbrand who had insulted him, and dusts off his hands. He idly looks at the scorch mark, shrugs, then turns to the newcomer.
"Some fancy bladework right there! If you're hunting Redbrands, join up with us!"
| Rory Loudheim |
"appreciate the extra blades, t' be sure, but... what's your fight here, friend?" Rory eyes the new elf somewhat warily, wondering how far to trust this arrival. "as for the rest of 'em, I imagine if we check inside, this lot musta been keeping watch for somebody."
| Zove |
He clasps Idrix on the shoulder nodding, before addressing Rory "I fight for my tribe and ancestral territory...my people have walked what you call the Neverwinter Wood since the time of the Crown Wars. Although my campaign took me far into the dunes of Zakhara, this is still my home. When a threat was forseen by the elders, my duty was to return to do what I could...but something tells me these Redbrands are just the beginning."
| Rory Loudheim |
"fair enough, though I'd wonder what these wretches could possibly have ta do with anything yer elders woulda seen fit to send word across the lands and waters to ye for," Rory responds skeptically, wrinkling his brow.
"As for the history lesson, we're like ta bore the youngsters if we go inta it too far, so...do the honors?" the dwarf nods towards the entrance.
| Zove |
Zove wanted to point out that most everything natural or civilized had been trained over hundreds of years to avoid that particular region of the Wood, and that the Redbrands advance must be therefore pushed by something much more audacious, but failing to find the words he bit his tongue and focused on the task at hand.
He quickly lit a torch with an ornate piece of steel shaped like a palm tree frond, and a strange glowing hand materialized to hold it aloft, floating into the cavern. Zove followed, both scimitars drawn.
Mage hand racial ability. I like torchlight despite darkvision because it negates the disadvantage on dim light, but if you want darkness no problem.
| Idrix Ashir |
Idrix nods approvingly at the glowing light.
"Magic from the hand, the way it should be! The Redbrands are a reward waiting to happen for us, and they're hacking me off to boot!"
| Gelin Brooklane |
"Fancy," Gelin remarks at the strange magic. "Though I don't know how much we can cow them with a few spells if they've got a wizard leading them."
| Idrix Ashir |
"Yeah, tricks won't cut it! We'll have to slash and roast them!"
| GM Barty |
The inside of the tavern is little more than a watering hole. A few tables sit on broken legs, with their stools tipped over or smashed from some barfight long past. A small area behind the bar appears to lead to some sort of kitchen. The building is empty. It seems that the four ruffians itching for a fight were the only inhabitants.
| Idrix Ashir |
Idrix saunters into the tavern and idly looks about.
Perception: 1d20 - 1 ⇒ (13) - 1 = 12
| Rory Loudheim |
"Charmin' place. Kinda funny they were all waitin' outside for us instead of in here, though," Rory joins Zove in searching the joint, heading behind the bar towards the kitchen for signs of recent use.
"As for a wizard," he comments while looking around, "we hear the brains of this operation is one by th' name of Glasstaff, though don't know much more about 'im than that."
| Gelin Brooklane |
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"Supposed to be scary enough to make the town nervous, so I don't suggest taking him lightly."
Gelin peeks through the doorway behind the bar. "Wonder if they've got any fresh cheese...cheese is good."
As he starts to step through, he freezes mid-stride, then spins around to the group, eyes wide. "Wait a minute!" She called me smooth!"
| GM Barty |
Rory Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Gelin Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Nothing in the room looks noteworthy to Idrix or Gelin, and Zove doesn't find any hidden compartments or doors.
The only thing of note near the kitchen that Rory finds is a clean(ish) glass on the bar, and a dirty washrag in the middle of the kitchen floor.
| Rory Loudheim |
"No cheese, alas -- and no Redbrands 'ere either. Snuck out the back, maybe?" is there a back door?
"Any rate, they've demonstrated to my satisfaction they're up ta no good. Let's go find 'em at their manor?"
| GM Barty |
Sorry, descriptive fail on my part, there is no back door, however...
Zove notices that the dust covering the base of one window along the back of the tavern has been disturbed very recently. Handprints have been left at the bottom and side of the window, as if a humanoid creature recently went through.
| Idrix Ashir |
Assuming Zove points this out
"Hah! You're right Rory, they're sneaky cowards! Let's find their den and burn it out!"
| Rory Loudheim |
"Think ye can follow 'em, Zove? They've no doubt a good head start at this point."
Rory hustles outside and around the back to help search for tracks at the exterior of that window -- survival: 1d20 + 5 ⇒ (18) + 5 = 23
| Zove |
Swiping a slice of cheese from the tavern snacks "We must try, my friend! It's time to turn the tables on this menace..."
His armor was already prepared for a run, the straps arranged for easy movement of both body and air. In the desert, a good layer of flowing air meant both protection from the heat and ventilation. Here, back on the Coast, the humidity and coolness was jarring for Zove. The pace they would soon embark on would no doubt warm him back up.
So, just using fluffy words here, I suppose with no ranger we will be moving pretty slow if able to follow at all.
| GM Barty |
Rory is able to find a set of humanoid footprints at the outside of the window, and you are able to track them easily back to the muddy main road of Phandalin. Once you arrive closer to the center of town, however, you lose the tracks as they blend with dozens of others.
Where to next? The last place on your original to do list was the Townmaster's Hall, where Sildar asked you to meet him after searching for leads on Cragmaw Castle. The other suggestion was Tresendar Manor to the east, the not-so-secret hideout of the Redbrands.
| Idrix Ashir |
"Damn! But it was worth a go! I say we head to the Hall, and see if Sildar has word for us! And then hit the manor!"
| Gelin Brooklane |
"Better than chasing footprints, anyway. Let's go see if he's had better luck than us."
| Rory Loudheim |
checking in with sildar seems fine for now.
| GM Barty |
The Townmaster's Hall has sturdy stone walls, a pitched wooden roof, and a bell tower at the back. Posted on a board next to the front door is a notice written in Common.
REWARD--Orcs near Wyvern Tor! Those of a mind to face the orc menace should inquire within.
The notice bears the town's seal and an indecipherable signature.
| Gelin Brooklane |
Gelin glances at the notice on the door with a shrug. "Well, if we've a mind to make a heroic name for ourselves, I suppose we picked the right town, didn't we lads?"
| Idrix Ashir |
"You're onto something, Gelin! In we go!"
Idrix strides for the front door.
| GM Barty |
The avatar selection is horribly broken right now for new aliases, so I'll stick with the GM alias for now.
Zove does not recall anything specific about Wyvern Tor.
Shouting can be heard through the walls, and it grows in pitch when Idrix opens the front door.
A fat, pompous old fool stands quivering in fear, his chins shivering as if they have minds of their own. The source of his current state is Sildar Hallwinter, who once again looks every bit the fierce warrior Gelin, Idrix and Rory met in the tavern in Neverwinter. He is wearing chain mail and carries a longsword at his hip. Laying against the wall nearby is a heavy crossbow and a case of bolts.
He is angrier than you've ever seen him. "It is your problem, Harbin, or did you expect the role of Townmaster to only make you fatter?" he shouts.
Harbin, the fat townmaster, avoids eye contact with his retort. "What would you have me do, Sildar, knock on their door and ask them politely to please come to jail with me? They're led by a wizard!" he replies.
Sildar shouts back, "I would have you do your job, you fool! The blood of your woodcarver is on your hands, and the Lord's Alliance will see justice for it, even if I have to do it myself!"
The two are so absorbed in their scuffle that they don't even notice that you have all walked in.
| Idrix Ashir |
Idrix claps his hands together with a bang.
"Oi! We're here, and we have words!" , Idrix loudly announces to the room, swaggering in.
| Rory Loudheim |
"Sildar, allow me to introduce Zove," Rory says dryly, explaining the elf suddenly in the middle of the shouting.
"He jumped in to assist us when we were attacked by four o' them Redbrands -- somebody really ought deal wi' that lot."
| Gelin Brooklane |
"Looking much more yourself there, Sildar! I guess you've not had better luck than us so far..."
Gelin finds a chair to lean against, pulling out his lute and strumming a chord or two. "Oh no, don't mind me. Go on! This should be good."