
![]() |

This joke is well-worn, but still pretty funny:
In light of the rising frequency of human/grizzly bear confrontations, the Montana Department of Fish and Game is advising hikers, hunters, and fishermen to take extra precautions and be alert for bears while in the field. ...We advise that outdoorsmen wear small bells on their clothing so as not to startle bears that aren't expecting them, and to carry pepper spray with them in case of an encounter....
It is also a good idea to watch out for fresh signs of bear activity. Outdoorsmen should recognize the difference between black bear and grizzly bear droppings. Black bear droppings are smaller and contain lots of berries and fur. Grizzly bear droppings have little bells in it and smell like pepper.
Have fun.

GM BPC |

Hey guys,
The new PbP Gameday is starting next month and I put us in the event for pt 2 of this 3 part series. This means no change for you for setup/play, but it does mean a chance to win a boon just for continuing our shenanigans in the jungle.
I just wanted to let you guys know. Please let me know if there are any objections.
-Posted with Wayfinder

![]() |

sounds good to me.

![]() |

Furs 5.0
Bedroll 5.0
Cold Weather Outfit 7.0
Snowshoes 4.0
Winter Blanket 3.0
That 24 lb you don't need in a jungle. I would assume you can store such things with the VC while you are on assignment and pick them up when the assignment is completed.
Subtract a few more pounds for food and water consumed or assume such supplies are on the mule, and I don't see why you should have more than 100 lb of gear.
Obviously, you can carry that all along if you want, but if so, Shasta's going to tease you some for the cold weather stuff.

![]() |

"When you live on the road, you carry your home on your back." Hadn't thought of leaving gear at the various HQs or with a VC, though. Good idea which I'll follow through on via retcon; thanks!

![]() |

I've always assumed that items like this can be stored if they are not needed on a particular adventure. Seems reasonable and I've never asked the GM. Always better to ask forgiveness than permission in a case like this.

![]() |

I don't have time to post yet, but I'll have something later tonight (Eastern Time U.S.).

GM BPC |

Hey guys! Wife surprised me with tickets to Weird Al in Denver, so road tripping it again! Posting will be light until Monday.
-Posted with Wayfinder

![]() |

Awesome, enjoy!
-Posted with Wayfinder

![]() |

I will be away from the Internet for a camping trip. Should be posting again on Sunday afternoon or evening. For the next 4 weeks, I'll be working in the morning. I may post early in the morning (East Coast U.S.) and then not again until the afternoon (M-Th).

GM BPC |

Sorry guys, conference/Seminar training today so little to no posting for me until late evening or tomorrow!
-Posted with Wayfinder

![]() |

Shasta then heals Zadim's burns, only charred clothing remaining as evidence of the fiery attack.
At least it wasn't the 300 gp suit!

GM BPC |

We are nearing the end of the adventure. If you would please post the PFS #, faction, and Day Job checks for your PCs, that'd be great.
I also need everyone's email address, too. If you haven't given it to me before Gob and Zadim in this case, then please PM it to me so I can email chronicles when you guys wrap up this adventure!

![]() |

Shasta: 105836-1
Day Job: Perform (Strings): 1d20 + 15 ⇒ (17) + 15 = 32

![]() |

PFS# 52335-5
day job prof soldier: 1d20 + 5 ⇒ (5) + 5 = 10

![]() |

I kinda feel guilty giving you this, having missed the last half of one melee and the first half of the next, but...
PFSID #114511-2
Faction: Silver Crusade
Day job: Craft (alchemy): 1d20 + 3 ⇒ (4) + 3 = 7 Wait, do you use more dried herb than fresh, or less?

![]() |

... I need everyone's level after this mission; Zadim will be bringing his (her?) level 2 PC, Hakime will be level 3 now. Not sure how everyone else will be, but I want to make sure I get the APL correct. Thinking it'll still be Tier 4-5 with 4 player adjustment
This is Wyeth's first scenario at L3, so there he remains!

GM BPC |

Chronicles are emailed! Please let me know if there's anything off.

![]() |

If anyone is interested in adding a PF adventure path to their roster of campaigns, I'm recruiting for characters for a Wrath of the Righteous game.

![]() |

Thanks for mentioning it, Shasta! I'm fully loaded for games at present (and in multiple APs as well), so will have to pass.

![]() |

thanks for the offer Shasta, but I'm already in a Wrath campaign, we're just finishing up Drezen now... so end of book 2 I think.. anyway - if my game falls through (as pbps sometimes do) I may message you to see if you have any openings at the time

![]() |

Could I get a recap about why we are trekking to visit the Griplis? I'll look back over the posts again to refresh my memory, but my impression when we left the kobolds that we were going to come back to deal with the kobolds that remained.

![]() |

There is some sort of golden guardian that has the kobolds all riled up. Apparently there is an artifact that can control or at least drive the guardian off. The last records show that said artifact was given to the grippli.

GM BPC |

The grippli tribe, the Krihirik, was mentioned in Sharrowsmith's journal as containing an item or weapon that could defeat a being that drove the dwarves away from their home in Ashkurhall long ago. Praetor Sylien confirmed that the Krihirik mentioned in the journal was the grippli tribe and pointed you towards their direction. Thus, the goal of this mission is to continue to follow Sharrowsmith's tracks and get this weapon or item in hopes of finding Sharrowsmith.
Edit: Wiz-ninja'ed!

GM BPC |

Hey guys, just to save some trouble for later, please PM me with the player name you want recorded for your PC. I should have everyone's email address and access the PC faction and PFS#.

![]() |

day job roll: prof soldier: 1d20 + 8 ⇒ (7) + 8 = 15

![]() |

This time it will be the same as the last one. Let me know if you need anything else.

![]() |

happy birthday!

![]() |

"... acid, alchemist's fire, and alkali... (keeping in mind it takes a full round action to ready such a weapon)..."
I presume you're referencing "Prepare to throw splash weapon" on the combat table. I believe you're misinterpreting that entry (easy to do, given how it's worded). The reference is to the preparation of splash weapons that need to be prepared, such as inserting a wick in a flask of oil and lighting it:
You can also use a flask of oil as a splash weapon. Use the rules for alchemist's fire (see Special Substances and Items on Table: Goods and Services), except that it takes a full-round action to prepare a flask with a fuse.
Acid, Alchemist's Fire, and Alkali don't need to be prepared; it's a MA to retrieve and SA to throw.
I'm pretty sure this has been covered in the FAQs and I can go digging for it if necessary, but perhaps the following quotes will suffice.
EDIT: You can stop reading here, after posting I stumbled across the FAQ entry.
Full round action to prepare is only needed if you yourself need to put components together on the fly. The oft used example is lamp oil and a fuse, most likely a rag or strip of cloth.
Alchemist fire and acid is already bottled, stoppered, and ready to rock when you buy it. Just throw it and use the splash rules.
That entry on the Table: Actions in Combat really is for preparing splash weapons that need to be prepared, and the action that needs to be taken to do so really is only for preparing those splash weapons that actually say they take full-round actions to prepare.
Proving a negative ("Alchemist's fire doesn't take a full-round action to prepare") is really hard because the rules usually enable rather than negate, but you've found, I think, in lamp oil, literally the only splash weapon that actually takes a full-round action to prepare. How do do we know? Because lamp oil says it takes a full-round action to prepare. Items list how they're used in their descriptions, so lamp oil takes that long to prepare and alchemist's fire doesn't take any time at all.
That table entry is for completeness not for general application. Otherwise, lamp oil would take two full-round actions to prepare, the first for its description and the second for the entry on the table.
P.S. Belated Happy Birthday, Marduk!

![]() |

Thanks for the clarification. I had an experience with another GM where I went to use a splash weapon and was told that it would take a full round action to prepare it, which is what a glance at the combat section would lead one to believe. I always assumed it was because such weapons had to be stored carefully to prevent them from breaking, so getting the out was extra time consuming. I wish the SRD would at least put in a note about it so people would not have to consult the FAQ to figure that out.

![]() |

It does, but as written it's really the same as getting something out of a backpack. They're both 'retrieve a stored item.'

![]() |

In the game I'm going to be running, I'm making an explicit clarification of that point. To me, anything that is in a pocket or pouch or otherwise on a character as opposed to specifically being inside a backpack will be drawable in the same way as a weapon can be drawn, as a move action if your BAB is +0 or as part of a move action once the BAB is +1 or more.
The rules don't get into all the cases of what kind of action it is to draw a scroll or a potion. That doesn't mean they should be treated differently from drawing a weapon, IMHO. Technically spell components are in a pouch on a wizard's belt, but no one I know every makes it a full round action to retrieve spell components as if getting them from a pack. I fail to see how a bandoleer or any other device designed to keep things handy should operate any differently. That's just how I look at it as a GM.
On a related point, I've had GMs insist you can't draw a wand (without provoking an AOO) unless you specifically have a wrist sheath, which specifically mentions that it can be used to store a wand. This despite the fact that a wand should be just as easy to keep in a sheath on a belt as a dagger and hence just as easy to draw.

![]() |

That's fair and completely justifiable as a houserule. Personally, I make it a swift action to draw from bandoliers since the fluff specifically says it's easy to draw from.
But the way it's written says "retrieve a stored item" which is no different from getting something out of a backpack. Makes the bandolier kind of pointless, as far as I'm concerned, which is why I houserule it.