GM BPC's Deepmarket Deception PbP (Inactive)

Game Master Black Powder Chocobo

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Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

This joke is well-worn, but still pretty funny:

In light of the rising frequency of human/grizzly bear confrontations, the Montana Department of Fish and Game is advising hikers, hunters, and fishermen to take extra precautions and be alert for bears while in the field. ...We advise that outdoorsmen wear small bells on their clothing so as not to startle bears that aren't expecting them, and to carry pepper spray with them in case of an encounter....

It is also a good idea to watch out for fresh signs of bear activity. Outdoorsmen should recognize the difference between black bear and grizzly bear droppings. Black bear droppings are smaller and contain lots of berries and fur. Grizzly bear droppings have little bells in it and smell like pepper.

Have fun.


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Hey guys,

The new PbP Gameday is starting next month and I put us in the event for pt 2 of this 3 part series. This means no change for you for setup/play, but it does mean a chance to win a boon just for continuing our shenanigans in the jungle.

I just wanted to let you guys know. Please let me know if there are any objections.

-Posted with Wayfinder

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Nope, bring them for our mighty fists!
(and other means of self-preservation ^^)

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

sounds good to me.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Sounds good, thanks for setting that up for us.

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Excellent! Thank you!

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

Furs 5.0
Bedroll 5.0
Cold Weather Outfit 7.0
Snowshoes 4.0
Winter Blanket 3.0

That 24 lb you don't need in a jungle. I would assume you can store such things with the VC while you are on assignment and pick them up when the assignment is completed.

Subtract a few more pounds for food and water consumed or assume such supplies are on the mule, and I don't see why you should have more than 100 lb of gear.

Obviously, you can carry that all along if you want, but if so, Shasta's going to tease you some for the cold weather stuff.

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

"When you live on the road, you carry your home on your back." Hadn't thought of leaving gear at the various HQs or with a VC, though. Good idea which I'll follow through on via retcon; thanks!

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

I've always assumed that items like this can be stored if they are not needed on a particular adventure. Seems reasonable and I've never asked the GM. Always better to ask forgiveness than permission in a case like this.

Silver Crusade

M Human Slayer 4 [HPs: 36|36 - AC: 17|12|14 - For:+6 | Ref:+7 | Wil:+4 - Per:+4 Init:+2]

Alright, back just before the next combat!

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

I don't have time to post yet, but I'll have something later tonight (Eastern Time U.S.).


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Hey guys! Wife surprised me with tickets to Weird Al in Denver, so road tripping it again! Posting will be light until Monday.

-Posted with Wayfinder

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Awesome, enjoy!

-Posted with Wayfinder

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

I will be away from the Internet for a camping trip. Should be posting again on Sunday afternoon or evening. For the next 4 weeks, I'll be working in the morning. I may post early in the morning (East Coast U.S.) and then not again until the afternoon (M-Th).


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Sorry guys, conference/Seminar training today so little to no posting for me until late evening or tomorrow!

-Posted with Wayfinder

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:
GM BPC wrote:
Shasta then heals Zadim's burns, only charred clothing remaining as evidence of the fiery attack.

At least it wasn't the 300 gp suit!


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We are nearing the end of the adventure. If you would please post the PFS #, faction, and Day Job checks for your PCs, that'd be great.

I also need everyone's email address, too. If you haven't given it to me before Gob and Zadim in this case, then please PM it to me so I can email chronicles when you guys wrap up this adventure!

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Profession [Sparring partner] 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

Shasta: 105836-1

Day Job: Perform (Strings): 1d20 + 15 ⇒ (17) + 15 = 32

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

Gob: 28641-10

Day job: Craft books: 1d20 + 8 ⇒ (10) + 8 = 18

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

PFS# 52335-5

day job prof soldier: 1d20 + 5 ⇒ (5) + 5 = 10

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

I kinda feel guilty giving you this, having missed the last half of one melee and the first half of the next, but...

PFSID #114511-2
Faction: Silver Crusade

Day job: Craft (alchemy): 1d20 + 3 ⇒ (4) + 3 = 7 Wait, do you use more dried herb than fresh, or less?

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Beats me, you're the hobby alchemist.
Though i'm sure that black looking one won't do you good. ;)

Silver Crusade

M Human Slayer 4 [HPs: 36|36 - AC: 17|12|14 - For:+6 | Ref:+7 | Wil:+4 - Per:+4 Init:+2]

PFS# 135580-1
No day job.

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4
GM BPC wrote:
... I need everyone's level after this mission; Zadim will be bringing his (her?) level 2 PC, Hakime will be level 3 now. Not sure how everyone else will be, but I want to make sure I get the APL correct. Thinking it'll still be Tier 4-5 with 4 player adjustment

This is Wyeth's first scenario at L3, so there he remains!

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

Shasta will remain at level 4 for one more scenario.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Like Wyeth.

Silver Crusade

M Human Slayer 4 [HPs: 36|36 - AC: 17|12|14 - For:+6 | Ref:+7 | Wil:+4 - Per:+4 Init:+2]

Right, Aspex will be level 2. And a lot more chatty than Zadim.


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Chronicles are emailed! Please let me know if there's anything off.

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

If anyone is interested in adding a PF adventure path to their roster of campaigns, I'm recruiting for characters for a Wrath of the Righteous game.

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Thanks for mentioning it, Shasta! I'm fully loaded for games at present (and in multiple APs as well), so will have to pass.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

thanks for the offer Shasta, but I'm already in a Wrath campaign, we're just finishing up Drezen now... so end of book 2 I think.. anyway - if my game falls through (as pbps sometimes do) I may message you to see if you have any openings at the time

Silver Crusade

M Human Slayer 4 [HPs: 36|36 - AC: 17|12|14 - For:+6 | Ref:+7 | Wil:+4 - Per:+4 Init:+2]

I'd love to play Wrath. I'll check out the recruitment thread. Thanks!

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

Could I get a recap about why we are trekking to visit the Griplis? I'll look back over the posts again to refresh my memory, but my impression when we left the kobolds that we were going to come back to deal with the kobolds that remained.

Liberty's Edge

Half Orc Wizard 5
Stats:
HP 37/37 | AC:12 (16) T:12 FF:10 (14) | F:+2 R:+3 W:+4 | CMB:+4 CMD:+16 | Init:+2 Percep:0 | Speed:30

There is some sort of golden guardian that has the kobolds all riled up. Apparently there is an artifact that can control or at least drive the guardian off. The last records show that said artifact was given to the grippli.


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The grippli tribe, the Krihirik, was mentioned in Sharrowsmith's journal as containing an item or weapon that could defeat a being that drove the dwarves away from their home in Ashkurhall long ago. Praetor Sylien confirmed that the Krihirik mentioned in the journal was the grippli tribe and pointed you towards their direction. Thus, the goal of this mission is to continue to follow Sharrowsmith's tracks and get this weapon or item in hopes of finding Sharrowsmith.

Edit: Wiz-ninja'ed!


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Hey guys, just to save some trouble for later, please PM me with the player name you want recorded for your PC. I should have everyone's email address and access the PC faction and PFS#.

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

Thanks.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

day job roll: prof soldier: 1d20 + 8 ⇒ (7) + 8 = 15

Lantern Lodge RPG Superstar 2015 Top 16

Sure, I'll take those ahead of time, too :)

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

This time it will be the same as the last one. Let me know if you need anything else.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

I've got family over today, since it's my birthday, so posting might not happen until late in the evening.

Dark Archive

Female Aasimar (Peri-Blooded) Conjurer (Infernal Binder) 3 (HP 13/13 | AC:13 | T:12 | FF:11 | CMB: -1 | CMD:11 | Fort:+1 | Ref:+1 | Will:+3 | Init:+6 | Perc: +2 (Darkvision)| Speed 30)

Happy birthday!

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

happy birthday!

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4
Shasta Lux wrote:
"... acid, alchemist's fire, and alkali... (keeping in mind it takes a full round action to ready such a weapon)..."

I presume you're referencing "Prepare to throw splash weapon" on the combat table. I believe you're misinterpreting that entry (easy to do, given how it's worded). The reference is to the preparation of splash weapons that need to be prepared, such as inserting a wick in a flask of oil and lighting it:

Quote:
You can also use a flask of oil as a splash weapon. Use the rules for alchemist's fire (see Special Substances and Items on Table: Goods and Services), except that it takes a full-round action to prepare a flask with a fuse.

Acid, Alchemist's Fire, and Alkali don't need to be prepared; it's a MA to retrieve and SA to throw.

I'm pretty sure this has been covered in the FAQs and I can go digging for it if necessary, but perhaps the following quotes will suffice.

EDIT: You can stop reading here, after posting I stumbled across the FAQ entry.

Quote:

Full round action to prepare is only needed if you yourself need to put components together on the fly. The oft used example is lamp oil and a fuse, most likely a rag or strip of cloth.

Alchemist fire and acid is already bottled, stoppered, and ready to rock when you buy it. Just throw it and use the splash rules.

Quote:

That entry on the Table: Actions in Combat really is for preparing splash weapons that need to be prepared, and the action that needs to be taken to do so really is only for preparing those splash weapons that actually say they take full-round actions to prepare.

Proving a negative ("Alchemist's fire doesn't take a full-round action to prepare") is really hard because the rules usually enable rather than negate, but you've found, I think, in lamp oil, literally the only splash weapon that actually takes a full-round action to prepare. How do do we know? Because lamp oil says it takes a full-round action to prepare. Items list how they're used in their descriptions, so lamp oil takes that long to prepare and alchemist's fire doesn't take any time at all.

That table entry is for completeness not for general application. Otherwise, lamp oil would take two full-round actions to prepare, the first for its description and the second for the entry on the table.

P.S. Belated Happy Birthday, Marduk!

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

Thanks for the clarification. I had an experience with another GM where I went to use a splash weapon and was told that it would take a full round action to prepare it, which is what a glance at the combat section would lead one to believe. I always assumed it was because such weapons had to be stored carefully to prevent them from breaking, so getting the out was extra time consuming. I wish the SRD would at least put in a note about it so people would not have to consult the FAQ to figure that out.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

I believe the bandolier in the equipment part mentions being convenient to store flasks and small items for easy retrieval.

Dark Archive

Female Aasimar (Peri-Blooded) Conjurer (Infernal Binder) 3 (HP 13/13 | AC:13 | T:12 | FF:11 | CMB: -1 | CMD:11 | Fort:+1 | Ref:+1 | Will:+3 | Init:+6 | Perc: +2 (Darkvision)| Speed 30)

It does, but as written it's really the same as getting something out of a backpack. They're both 'retrieve a stored item.'

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

In the game I'm going to be running, I'm making an explicit clarification of that point. To me, anything that is in a pocket or pouch or otherwise on a character as opposed to specifically being inside a backpack will be drawable in the same way as a weapon can be drawn, as a move action if your BAB is +0 or as part of a move action once the BAB is +1 or more.

The rules don't get into all the cases of what kind of action it is to draw a scroll or a potion. That doesn't mean they should be treated differently from drawing a weapon, IMHO. Technically spell components are in a pouch on a wizard's belt, but no one I know every makes it a full round action to retrieve spell components as if getting them from a pack. I fail to see how a bandoleer or any other device designed to keep things handy should operate any differently. That's just how I look at it as a GM.

On a related point, I've had GMs insist you can't draw a wand (without provoking an AOO) unless you specifically have a wrist sheath, which specifically mentions that it can be used to store a wand. This despite the fact that a wand should be just as easy to keep in a sheath on a belt as a dagger and hence just as easy to draw.

Dark Archive

Female Aasimar (Peri-Blooded) Conjurer (Infernal Binder) 3 (HP 13/13 | AC:13 | T:12 | FF:11 | CMB: -1 | CMD:11 | Fort:+1 | Ref:+1 | Will:+3 | Init:+6 | Perc: +2 (Darkvision)| Speed 30)

That's fair and completely justifiable as a houserule. Personally, I make it a swift action to draw from bandoliers since the fluff specifically says it's easy to draw from.

But the way it's written says "retrieve a stored item" which is no different from getting something out of a backpack. Makes the bandolier kind of pointless, as far as I'm concerned, which is why I houserule it.

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