
Kris-7 |

not sure how I missed the round change GM but here goes, 2 rounds
Kris is shocked as the club welding doorman catches her, bringing stars to her eyes momentarily. this is why I prefer ranged combat
Turning her pistol towards the guard she fakes a short towards his head while slicing low with the knife, once again.
Trick Attack - full round action
Trick attack -stealth(DC20+opp CR): 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25 additional +4 from Ghost specialization
survival knife: 1d20 + 0 ⇒ (3) + 0 = 3 if the trick attack worked subject is flat-footed
damage + TA: 1d4 + 1d4 ⇒ (2) + (3) = 5 damage
Her attack missing by quiet a bit, Kris moves to run away
Trick Attack - full round action
Trick attack -stealth(DC20+opp CR): 1d20 + 11 + 4 ⇒ (18) + 11 + 4 = 33 additional +4 from Ghost specialization
survival knife: 1d20 + 0 ⇒ (1) + 0 = 1 if the trick attack worked subject is flat-footed
damage + TA: 1d4 + 1d4 ⇒ (3) + (4) = 7 damage

Koro Tass |

I'd read Noah's actions as going for the door back to where the fighting was...but goodies is good too!
Koro quickly picks up the dataslate, "Hopefully the info we needed is on here, she mutters, a meaningful glance directed at Noah.
She then quickly survey's the contents of the locker, and sweeps everything except the laser into her satchel for later investigation.
Turning to Noah, "Let's see if that will open the door back to our friends...sounds like quite the party..."

Galactic Master Black Dow |

Sorry guys - figured Noah was taking about the strong room as there was no real impetus suggested in heading back through to the others. My bad.
You quickly take stock of the ill gotten gains hoarded by the Kings, then move back toward the door connecting you all to the others. It is a simple bar lock, and Noah shifts it open easily, then steps through…
See your initiative markers in the other rooms spoiler :)
Koro 1d20 + 5 ⇒ (12) + 5 = 17
Paeon 1d20 + 1 ⇒ (14) + 1 = 15
Noah 1d20 + 3 ⇒ (9) + 3 = 12
Round 4 Ongoing
Kris’ knife-play does little to nothing to impress or deter the bludgeoning King.
Meanwhile a burning Ed drops and rolls around frantically attempting to extinguish the flames. Despite his cry for help, he fails to stop the flambé! Fire Damage1d4 ⇒ 3
Retsiji on the other hand fairs better, lumbering to the gun-toting card shark. The big desk unleashes a brutal strike that leaves the ganger’s head lolling at an odd angle as he drops like a rag doll.
The clubber grins as Kris’ slashes fail to even get close;
”Heheh. You flailin’ now girl! But you’ll feel a lot more than panic when I is finished with you!”
He aims another swing at the elusive operative;
Melee: Club: 1d20 + 2 ⇒ (11) + 2 = 13
Damage (Club): 1d6 + 2 ⇒ (2) + 2 = 4
... but it proves to be but a glancing blow.
Then just as the numbers of the gang seem to be thinning, the connecting door to the club opens and Grillz steps through.
The dealer tries to take the scene in, focussing on the bloodied and battered form of Hatchbuster;
”Frak no! No! FRAK NO!”
He fumbles into his jacket, pulling out a laser pistol.
Simultaneously, the northern heavy door opens and Noah appears at the doorway, with Kris and Paeon flanking him!
ROUND 5
R5 STATUS
Vrokilayo: 25 Damage, Dead
Retsiji: 17 Damage
Kris: 12 Damage
Ed: 10 Damage, Burning (DC13 this round)
DSK (Yellow): 17 Damage, Dead
DSK (Green): 14 Damage, Dead
DSK Doorkeeper (Light Blue): 3 Damage, Flatfooted (carrying over from last round)
Round 5 Bold may act ► Retsiji; Koro; Paeon; Ed; Noah; Kris-7; DSK
Party Up.

Paeon Tel'domah |

Paeon swiftly moves up to lend KRis a hand, his massive blade appearing seemingly out of thin air midway through his swing,
Attack: 1d20 + 3 ⇒ (4) + 3 = 7
dmg: 2d6 + 3 ⇒ (3, 3) + 3 = 9
Photon Attuned 1/3

Kris-7 |
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Kris takes a careful step back, leveling the pistol at the gatekeeper. "Perhaps I should just shoot you then"
Azimuth Laser Pistol: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d4 ⇒ 1
"Or not..."
The RNG has it out for Kris, 3 d20 attacks, total of 6 out of possible 60 :/

Koro Tass |

Koro slides into the adjoining room, quickly taking stock or the situation, shaking her head a bit at the uselessness of all the violence.
Nonetheless, her new friends were in it!
Taking a bead on the ganger accosting Kris, Koro fires...
Attack: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d6 ⇒ 1

Galactic Master Black Dow |

Round 5+
Reinforcements from both sides come simultaneously barrelling through the doors.
Grillz DC14: 1d20 + 0 ⇒ (14) + 0 = 14
Noah invokes some techno-magic but its effect is shrugged off by the shocked pusher.
Grillz’ triumph is short lived as he is hit by a runaway vesk-shaped train which sends him reeling!
Its enough to make the dealer change his tune as he drops his pistol and bolts back into the club. (Withdraws - am treating club crowd as difficult terrain to run through, so he just gets his standard 30ft Movement)
Besieged by the usurpers on his turf, clubber somehow dodges solar blades, bullets and laser shots!
He laughs hysterically at his luck, then aims a crack of the club toward the burly lashunta;
”Stick around andy-grrl! Once I finish your frakkin' friends here, me and you goin’ to party hard!”
Melee: Club: 1d20 + 2 ⇒ (15) + 2 = 17
Damage (Club): 1d6 + 2 ⇒ (2) + 2 = 4
His swing lands with a thud on Paeon's shoulder, eliciting a "whoop" and feral grin from the ganger.
Meanwhile Ed manages to put himself out and lies carapace smoldering... all by himself
ROUND 6
R6 STATUS
Retsiji: 17 Damage
Kris: 12 Damage
Ed: 10 Damage, Smouldering gently
Paeon: 4 Damage
DSK Doorkeeper (Light Blue): 3 Damage
DSK Grillz (Red): 10 damage, Unarmed, Withdrawn
Party Up.

Ed Shirren |
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Ed lays on his back smoldering and moaning for a moment. Then pulls a smoke bomb from his fannypack. Ready to go, he announces wearily, activates and rolls the bomb at the door. 1d20 + 1 ⇒ (3) + 1 = 4

Galactic Master Black Dow |

DC14 Will Save: 1d20 ⇒ 7
As chaos ensues, Noah's tekno-magick proves successful and causes "slugger" to momentarily halt (Dazed - can take no actions for 1 round - no effect on AC tho)
Across the room however Ed's gambit proves ill-augured as the throw of his smoke grenade is an errant one.
The canister rolls towards the open door and the club beyond... then bounces off the door frame and rolls back towards its source... spewing smoke as it goes!
Grenade hasn't fully went off yet, so someone could attempt to pick it up and throw it into the club area...

Retsiji |

Retsiji is about to pursue the fleeing Grillz when the smell of chemical smoke penetrates the fog of rage in his brain. He leaps over to the smoking grenade, intending to pick it up and throw it out the door, but can't easily uncurl his claws from the clenched fist that's beaten multiple foes.
Scoop and throw: 1d20 + 3 ⇒ (4) + 3 = 7

Kris-7 |
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Kris steps away from the doorman while tilting the pistol up from waist level. "Party on this"
stealth(DC20+opp CR): 1d20 + 11 ⇒ (11) + 11 = 22
azimuth laser pistol: 1d20 + 5 ⇒ (13) + 5 = 18
damage(fire)+TA: 1d4 + 1d4 ⇒ (4) + (2) = 6

Galactic Master Black Dow |

Moving things along...
Retsiji fails to properly direct the grenade, and lobs it hard against the door frame once again causing it to 1d6 ⇒ 1 bounce deeper into the store room and explode with a hissing pop!
The thick smoke cloud fills the corner of the room and foggy tendrils seep through connection vents in the wall... 10ft Radius at present - will increase by 5ft per round for next two rounds...
Kris meanwhile pops a cap into the dazed slugger and he yelps in pain as the bullet lodges in his thigh.
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
dmg: 2d6 + 3 ⇒ (3, 2) + 3 = 8
A yelp cut short as Paeon's glowing blade separates head from neck in a frightening display of solar power!
Koro moves to assist Ed, helping the smouldering shirren to his feet.
(Botting Paeon and Koro - hope you guys don't mind?
ROUND 7
STATUS
Retsiji: 17 Damage
Kris: 12 Damage
Ed: 10 Damage, Smouldering gently
Paeon: 4 Damage, Photon Attuned 2/3
DSK Doorkeeper (Light Blue): 16 Damage, Dead
DSK Grillz (Red): 10 damage, Unarmed, Withdrawn
Party Up! No immediate threats but still classing you all as in combat with King gangers active in the nearby vicinity :)

Retsiji |

Round 7:
Covered by the smoke for the moment, Retsiji bends down to quickly search the body of his fellow vesk. He won't be needing any of this.... If he has a chance, he'll knock out a tooth and pocket it as well.
BTW, I've been going through the solarion rules (thinking about other character concepts), and I'm missing how Paeon is doing 2d6+STR.

Ed Shirren |
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Ed thanks Koro and announces to the others. Let's get out of here, guys. Follow me! The burned Shirren exits the smoky backroom and enters the bar waving his arms and making a horrible buzzing croak of alarm. FIRE! FIRE! PANIC AT THE DISCO! The place is on FIRE! RUN!!

Galactic Master Black Dow |

BTW, I've been going through the solarion rules (thinking about other character concepts), and I'm missing how Paeon is doing 2d6+STR.
Supernova does 2d6 (1d6+1d6 per level) but to a 10ft radius which would have had some major implications on the scrap. Stellar weapon does 1d6+STR... Let Paeon chime in as there may be something I'm missing. Guess we're all learning the rules as we go : )

Kris-7 |

While Noah, Retsiji and Koro check for anything of value to their investigation yes loot counts here Kris steps out in the bar area behind Ed
Fire!! the storeroom's on fire. Run!"
Bluff: 1d20 + 0 ⇒ (7) + 0 = 7 <sigh
if no one moves Kris draws he tactical pistol and fires up into the air to urge them forward.

Paeon Tel'domah |

Hey guys sorry just got caught up , no worries on the botting. I wanted Paeon to use a 2handed sword, so me and GM-BD did a house rule that he could use one but would lose some of the properties of the solar weapon later on. We are just running it for a bit to see if it is broken or is okay (if i recall correctly). So thats why you would miss it in the rules, becuase it's not there!
Paeon scans the wreckage,
{Seems to me were done here... Finish up with what you're doin' ill keep a lookout.}

Galactic Master Black Dow |

@Paeon: ... Now I remember. Knew there was a reason for the extra d6. Apologies all on the confusion.
Between Ed's smouldering alert and Kris' forceful warning, the panicked patrons begin to channel and bolt towards the main exit.
Meanwhile the remainder of the group loot the dead and the King's stronghold with equal aplomb. You find plenty of small crates and holdalls to pack with the items detailed below:
Vrokilayo
► Troop Ceremonial Plate
► Assault Hammer
► Frag Grenade I
► Shock Grenade I
► Cred Stik [200CR]
Downed Side Kings
► Flight Suit Stationwear [3 off]
► Azimuth Laser Pistol [3 off] c/w Battery [16 charges each]
► Club [3 off]
► Credstiks [3 off - 150CR each]
[b]Stock of Kings[/b
► 6 Bottles of Nightarch Shadowine [worth 50CR each]
► 8 Hyperleaf Dispensers [street value ???CR]
You guys thinking of exiting with the crowds or facing off against any lingering Kings once the place clears? You have 2 door boyz, a wounded Grillz, his pusher partner and potentially the weapon savvy receptionist...

Noah 2.0 |
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Noah 2.0 votes to exit with the crowd if that is possible. Beheaded, he believes the Kings are done for and there is no point in further killing. Plus he worries that at some point the authorities will have to make it even to this level to investigate.

Retsiji |

Once the vesk has finished his search, he pulls out a small vial from a pack and drinks down the contents. He shudders as the bruises and claw marks left by his reptilian foe fade and scab over. "Good one! Kris, if you think the rest of the Kings gonna come for us, let's kill 'em now before they get their acts together."
Mk I healing serum: 1d8 ⇒ 7

Kris-7 |

"Only one way to find out" Kris calls out over her shoulder. " besides the lady at the door has something of yours. Bring 'Hatches hammer, it might work if your key doesn't." she adds with a wink.
"Ed, watch the front door while the other get finished up." Kris called out to the singed shirred mystic as she alternated watching the door and the punk in the corner.

Kris-7 |
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"<sigh> the hammer was not for your benefit." Kris says shaking her head really have to explain the theatrics of intimidation to him over beers
While not something she was good at, her sub-routines did cover the various forms of intimidation.

Koro Tass |

Bot as needed, GM !!
Toro helps the others package up the gear, then looks out at the crowd streaming from the club, "When Ed gets back, I suggest we make like the clubbers and get out. Let's get back to the apartment, so we can go over this stuff and see what's in here." she says, indicating Felani's data slate.

Galactic Master Black Dow |

You load up various hold-alls and crates as Retsiji pauses to pull a tooth from Hatchbuster's battered maw.
Ed's grenade continues to spew a cloud smoke which now threatens to engulf the lower reaches of the store room as well as seeping through vents outside and into the club reception area.
Your shirren companion buffets against the exiting crowd as he slips into the ajar door of the entrance-kiosk. Of the receptionist Lylli there is no sign...
You clock the group's ordinance through plexiglass locker #19. However it looks locked and there is no key cards on display. Most likely Lylli carries the master...

Kris-7 |

Moving up beside Ed, Kris looks at the gear locked behind the doors and the card reader that should open it. Retrieving the jack for her data pad she plugs it in and tries to access the locking mechanism.
"Hmmm, what can we do here"
computers: 1d20 + 7 ⇒ (19) + 7 = 26

Galactic Master Black Dow |

With a deft tap of the keyboard, Kris arrives to deactivate the tray's lock, allowing all ordinance to be recovered.
Across the dance floor area, you spot the second Kings pusher making his way toward the exit alongside the crowd. With n'er a fleeting glance in your direction he does not seem to be aware of your collective threat.
You notice he is speaking into a comms device as he moves.

Ed Shirren |

perception: 1d20 + 7 ⇒ (19) + 7 = 26
Ed notices the Kings pusher on the phone and notifies his nearest companions. Maybe we should slip out quietly now. That Kings guy on the comm hasn't noticed us yet.

Noah 2.0 |

We should leave post haste, but walk over any that get in our way. Noah 2.0 states under his breath.
Perception: 1d20 + 1 ⇒ (9) + 1 = 10

Kris-7 |

Kris peruses the carousel on the off chance a rifle might be held in check before moving to the doorway if none is found.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
"If it's clear we need to move on before the authorities make their way here, otherwise as Noah said walk over anyone in the way."