GM-BD’s ΘF DISTΔNT STΔRS & DEΔD SUNS - Δ STΔRFINDER ΔDVENTURE PΔTH (Inactive)

Game Master Black Dow

ΔDVENTURE, INCIDENT & INTRIGUE ΘN ΔBSΔLΘM STΔTIΘN! GΔNG-WΔRFΔRE, CΘRPΘRΔTE CΘNFLICT & ΔNCIENT THREΔTS CΘLLIDE IN THE DEPTHS ΘF PΔCT WΘRLD SPACE.. ΔND BEYΘND…

“The bounties of space, of infinite outwardness, were three: empty heroics, low comedy, and pointless death.” ― Kurt Vonnegut, The Sirens of Titan

CURRENT MΔP: HΘSTILE WITNESSES!

SUNRISE MΔIDEN SCHEMΔTICS


701 to 750 of 2,146 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

Kris does a quick scan of the other storage bays, but they turn up naught.

Hefting your loot, your group join the swell of clubbers exiting, with Ed's continued fanning of the proverbial flames, adding urgency to the exit of all.

Once outside a quick scan fails to register any of the surviving Downside Kings members or club staff.

As smoke wafts from the interior of the place, patrons linger to rubberneck at impending flames or shuffle off back to whence they came - many hailing the increasing amount of robo-taxis arriving on the scene.

In the distance claxons and flashing light arrays heralding emergency services can be heard and seen.

If you plan to jump into a taxi and head back to the apartment then I'll handwaive the jounrney and move us on... If you have other plans regards the club or tracking down errant Kings then we can pursue that... In short - over to you lot :)

Edit: I would add that as a collective you're in pretty rough shape - most of you have been through the mill somewhat.


1 person marked this as a favorite.
M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

Taxi. Ed mentally groans.

that should give us time to draw on resolve, yes?


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

"Good idea, we need to make ourselves scarce right now." Kris says heading towards a waiting robo-taxi, once they are all inside she lets out a breath she didn't realize she was holding as the aches and pains of the fight begin to make themselves known.


Yeah drawing on resolve would be a good shout. Currently I have the damage chart as: Retsiji 10 damage (healed 7); Kris 12 damage; Ed 10 damage & Paeon 4 damage

As you collectively enter the cab, a faint air of recognition washes over you all as you clock the faded logo: Robo-Taksio - We Get U There

Inside a snack dispenser sits empty as the tinny voice kicks in;

"WELCOME ABOARD ROBO-TAKSIO. NOT A NICE NIGHT FOR A WALK RIGHT? WHERE DO YOU WISH ME TO CONVEY YOUR PARTY TO? PLEASE STATE CLEARLY IN COMMON...DANKON."


M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

Ed's antennae droop in disappointment at the lack of snacks, but he's too tired and burned to raise a fuss. He digs out the fare while he waits for someone to give directions.


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

Hmm, last post didn't take it appears

Kris leans forward and enters the neighborhood where Duravor had a house, no sense leading the authorities back to Starfinder chapter house, they'd head there soon enough.

Taking time to rest while the ride ensued, Kris searched the web to see what trouble they had caused tonight.

computers: 1d20 + 7 ⇒ (6) + 7 = 13 +5 to check the criminal webs


Half-orc

Retsiji sits quietly and rests, an expression of unmistakable satisfaction on his face.


Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

Noah 2.0 watches the surroundings pass by looking for any signs of trouble but also looking for some response to their actions by officers of the law. I suspect the law is very slow to respond to trouble in the part of town where the club was. It also occurs that the other gang might be quite appreciative of our actions tonight.


As your robotic vehicle glides along to your destination (Take it you are heading back to the apartment? Or detouring to Starfinder HQ??), you all rest and lick your wounds...

Kris' data-investigations yield some interesting results - surface chatter seems to indicate a level of surprise and confusion that the Kings were hit (and hit hard) tonight.

Numerous theories circulate on the nature of the wet-works team involved... here's but a few:

@Hush-Man222ᐒ Level 21 Crew hired some off-station muscle to settle blood debt.
@i-Spy-Drone-iᐒ New gang on the scene made a BIG statement - led by crazy arsonist Shirren
@The Voice of Reasonᐒ Insurance job by Kings that went south.
@DeadCorpsᐒ Kings got involved with big Corp credits, learned too much and paid the price.

Most interestingly many gangers and crim-threads seem to think its a turf-war and effect is battening down until they know more. Gangers pulling resources and holding off on jobs until its clear this isn't a new faction making power plays or settling scores...


Half-orc

The vesk grunts at the report and speculation. "Good. Things should be quiet when we go after the ones who ordered Kreel's death."


Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

Perhaps the society should be updated quickly so they can add their spin to what wend down.Noah 2.0 suggests.


1 person marked this as a favorite.
M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

Arsonist? I was the one on fire! Ed sighs as he looks down at his sooty clothes. He shakes his head and then lays back in the seat checking his fanny pack for any remaining snacks.


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

"I wasn't going to return straight there, but perhaps Noah has the right of it. We should allow them to spin their own side to this if they choose. If there are no objections..."

Kris will give the updated address to the robo-taxi driver, unless there are objections

As the ride continues, Kris begins to look at the next side of things. The big corp that was behind the killing and what they were trying to accomplish. "Astral Extractions and The Acreon, how will we best move forward there, they want the ship and if we can block them from it in the long term they will have lost."


Half-orc

"Can you make sure we are not followed?"


1 person marked this as a favorite.
M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;

Mulling over the rumors and chatter Paeon chimes in,

{I'm not convinced that we should tell the Starfinder's this was us, even though they may suspect. We did agree to work for them did we not? Can't be good publicity if people connect the dots. Also, can we even be sure the Starfinder's weren't responsible for Kreel's death.... if it was big corp, perhaps it could have been them all along. We also got no information from the Kings boss before Noah assaulted her.. Is it somehow possible to find out who is fortifying themselves the most here? If some corp connects Kreel to the Kings and thinks they are next might be safe to assume that they could be worried...}

Paeon's thoughts trail off... he reminds himself that he intentionally left a life of violence and now has seem to found himself directly back into one. An audible sigh is heard as his stellar mote releases an extended stream of light.


Half-orc

"Why do you think the Starfinders were behind Kreel's death?"


1 person marked this as a favorite.
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

"You didn't learn anything? I thought that was why we went in there in the first place, to get information." With the hasty exit from the club this was the first Kris knew that they hadn't learned anything from the King's boss.


@All: Kris' data-skimming suggested that with an infamous gang being taken down on home soil, then the other gang/criminal fraternities would likely go on lockdown until whose responsible (or why it happened) became clear. Bear in mind you have "in's" to that world in both Shifter (the fixer) and the Level 21 Crew should you decide to...

EDIT: If I get a chance to I'll also update the Campaign Info - Knowledge Cache and Dramatis Personae to reflect the developments thusfar.


1 person marked this as a favorite.
M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;

Paeon shrugs,

{Not sure, just wandering thoughts as to what's going on here. Only thing we really found out is that Kreel was messing with Big Corps and they silenced him. Might be more information to be found if we take up Old Jeb's offer and head to the Dust Runner.. Captain Otal Serissi was his contact for us there.}


1 person marked this as a favorite.
M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

Ed chews a scavenged candy slowly. You didn't find out anything? he repeats and shakes his head. Maybe we should see the other gang. They were working with the Collective even if Duravor really didn't like it. They might know something more about the The Acreon. We did just attack the Kings and... how does it go? the enemy of my enemy is my frenemy?


1 person marked this as a favorite.
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8
Quote:
the enemy of my enemy is my frenemy?

"At least until we turn our backs to them" Kris says with a hard smile to Ed's comment, "Not sure if we can get a meet with L21 crew this soon but I'll check. Are we or are we not going to check in with the Chiskisk. Either way Paeon has a point with Ole Jeb's offer, it gets us one of the places we wanted to go."

Turning back to her data pad for the moment Kris sends out an encoded burst to Shifter.
@Siren-7ᐒSeeking invite with L21 if not too late for dinner. Stock rising with sovereign tumble into broken gate.


Half-orc

What, if anything, did the folks who killed Ferani find?


M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;

Paeon spends some times recalling the events at the club,

{Here's what we learned before things escalated to violence. The L21 is employed by the Hardscrabble in which Kreel was deeply involved. The Kings got funded by Astral Extractions to eliminate Kreel and send a message to both the Starfinders and the Hardscrabble. If we're goin into see the L21 we gotta keep in mind they might be trying to play us. Same goes for the Hardscrabble... Might be smart to investigate Astral Extractions a bit too?}

Sorry had to check my notes on what actually happened, we did get info just didnt find out who sent the order


(grabs another handful of popcorn and continues watching :)

As you continue to mull decisions and destinations, the taxi slows to a hover;

"ROBO-TAXIO DESIGNATION 1001_A78 CONFIRMING DESTINATION DETAILS... VARIOUS DESTINATIONS HAVE BEEN NAMED. PLEASE CLARIFY FINAL DESTINATION. THANK YOU."

As the tinny voice requests a clarification, Kris fires up her data pad and reaches out to her fixer contact...

It doesn't take him long to tap back:

@Shifterᐒ Wondered if that was you and your crew Siren-7! BOOM! Regicidal maniacs !) Will try and book you a table... Might have to settle for breakfast. B in touch.


Female Human Envoy 1 perc+4 init +5 ll EAC 12 l KAC 13 l CMAC 21 ll HP 10 l SP 7 l RP 4

Sorry, got busy there....

Koro listens to all of the speculation, then produces Ferani's datapad, offering it to Kris, "Hopefully Ferani kept lots of notes....


Half-orc

"Safehouse. Take time to read the pad, think about it, then act."


The robo-taxi acknowledges the decisiveness in the Vesk's voice;

"ROGER. ROGER."


1 person marked this as a favorite.
M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

When the vehicle stops at the safehouse, Ed stretches and agrees, Rest, food, then more gangs. You have food here?

Find anything, Koro?


Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

Noah 2.0 is fine taking a little time to think things our but iterates Look, we joined up with the Starfinder Society. I am throwing in with them and plan to trust them with what happened with the Kings unless you can come up with a compelling reason not to. And I second trying to go and see these level 21 folks. We know there were fighting with the Kings with Kreel bought it. I think they will be pleased the Kings are down, if not out.


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

Kris pays some attention to what the others are discussing but her main focus is on the data pad that Koro gave her. Perhaps it would reveal what discussion had not back at the club.

Computers: 1d20 + 7 ⇒ (7) + 7 = 14 or 27 if given the chance to take '20'


Half-orc

"We'll get there, after we have more intel."


Inside the safehouse you all settle in to relax, heal and pick over the takings from the The Downside King's cache.

Kris works feverishly at Ferani's data_pad, attempting to find harder evidence that implicates Astral Extractions. Allowing the taking 20

Her efforts prove worthwhile as she recovers a number of comms detailing the Kings illegal activities, but more pointedly This Data Transmission

DC15 Culture:

The company that the fixer belongs to is Stellar Resources a specialist recruitment company supplying skilled individuals across a spectrum of roles throughout the Pact Worlds.

They have an office in the Ring sector of the station.

DC22 Culture:

You recall once hearing an investigation into Stellar Resources suggesting they were a subsidiary company of Astral Extractions


1 person marked this as a favorite.
Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5

Culture: 1d20 + 4 ⇒ (19) + 4 = 23

Good work Kris. I knew there was a connection there. Say, I recall that the company that the fixer belongs to is Stellar Resources a specialist recruitment company supplying skilled individuals across a spectrum of roles throughout the Pact Worlds and at least one investigation into Stellar Resources suggested it was a subsidiary of Astral Extractions.


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

"Thanks Noah, what's next?"

Kris ignores the drugs, having typically avoided the recreational ones in her line of work.


1 person marked this as a favorite.
M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

Culture: 1d20 + 6 ⇒ (2) + 6 = 8
Ed quickly loses interest in the datapad as he looks over the loot. Pharasma is my drug, he beams to the others. Accept no substitutes. Oooh! An Arc pistol. I could use that next time someone tries to laser me. He sighs as he looks over his scorched secondskin. I'll probably need to replace this. Here, sell my old pulsecaster. It's never been used.


M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

Ed checks the fridge before wandering off to a quiet corner explaining that he needs some 'me' time.

engaging in some mystic healing to mend my poor burned and beaten chitin.


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

"Perhaps if you'd used that pulsecaster you might not be quite so scorched there Ed." Kris says with a playful smile at the shirren to lessen the barb. before diving back into the data pad, performing searches on Astral Extractions and Stellar Resources and any connections between the two.

computers: 1d20 + 7 ⇒ (15) + 7 = 22


Half-orc

The vesk occupies his time making sure the new weapon is in reasonable shape, checking the sights on it, cleaning his armor, and generally letting the folks who are better with computers take the lead for a while.


Kris:

You thorough searches yield suprisingly little on any connections between the mining conglomerate and the recruitment brokerer.

Buried in more archived feeds you do find the data_drop that Noah was perhaps recalling. An investigative piece that inferred links between AE and dozens of shell companies and more pointedly their use of sub-contractors (such as Stellar Resources) to supply personnel for industrial espionage, illegal sequestration of proprietary and other black ops.

While nothing was ever proven, AE stocks suffered a minor slump until the accusations were refuted and faith from the financial sectors restored.

Notably the freelance journalist - one Tallish Gil'K, was involved in a fatal Grav-train accident a year after publishing her article.


1 person marked this as a favorite.
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

Kris peruses the available information what little there is...tapping a marker absently against her cheek as she reads.

"Duravor is likely not the first one AE has had removed as a thorn in there side. Seems there was a journalist who came to a sudden end after one of her pieces cast AE in a bad light. Nothing ever proven in a court of law but stock prices took a hit, so the execs took a hit. If only a temporary one. Reading the piece this work with the Acrean seems remarkably similar. Need to appropriate the Acrean before AE can get there claws into it."

moving over to sit next to the large vesk, Kris almost appears childlike as she begins to strip down her pistol and clean it; until one noticed the practiced ease and familiarity she showed with the weapons.

"If we go forward, we paint a large bullseye on our backs. I've had one ever since I left Verces, so I'll go willingly but just know what we plan to do will be kicking the proverbial hornets nest."


1 person marked this as a favorite.
Half-orc

Retsiji snaps the battery back into place with a click. "Hatchbuster kept this in good shape." He absently cleans up where he was working, dragging a waste can over and leaving it for the android when she finishes.

"Hmmmmm...we go for the ship or the fixer now, AE has to figure we got the intel from the Kings. What's this Drift Rock?"


1 person marked this as a favorite.
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

"Have to imagine once this shakes down and AE gets a clear look at it, they'll make their play for the ship. Perhaps a visit to the chapter house and let the councilor know what's happened and then on to the Hardscrabble Collective, with their help perhaps we can gain entrance to the Acrean. Then again we can forgo the chapter-house visit but seemed like a good chance to change out some of what we've earned for something a bit more useful one might say." Deft hands replacing freshly oiled barrel, springs and slide seemingly on their own, Kris looks up to Paeon, "You been fingering the holosuit and the drugs, do you have a plan for them?"


Bear in mind if you want to unload Earned Seizure through the Starfinder's you'll get the 20% trade value. On the open market it reverts to the core standard of 10%.


1 person marked this as a favorite.
M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;

{Hmm.. Well Kris. I am not sure that I'm ready to become a full fledged criminal yet. Lopping off the heads of gangsters sets us in the right direction though.}

Paeon sighs and eyes the contraband. He stuffs it in a pocket.

{Although, i think the value could come in handy at some point. If not for straight credit, maybe in a trade at some point. If you've a thought, speak your mind Android.}


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8
GM wrote:
Bear in mind if you want to unload Earned Seizure through the Starfinder's you'll get the 20% trade value. On the open market it reverts to the core standard of 10%.

Does that apply to the illegal drugs as well?

"I've no mind to use them, not my thing, but as you say they have value and how we spend it still remains to be seen. Granted should we be caught holding them by the authorities, typically the locals figure we plan to distribute. I could see if there's a trade we need that my fire d could perhaps work out.


M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;

Paeon looks to Kris and smiles warmly,

{Tap into that dark web and see where this could take us. Some spending money wont hurt any of us I wager.}

He wanders off to gain some privacy and reflect, opening his comms in private.

GM BD:

Paeon would like to make a call on a secure line to his contact in the AB-Sec. He is curious to see what or who the Security team is looking for around town and wondering if there may be any suspicion placed on their little crew around the surrounding assault on the Kings.

Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23


Kris-7 wrote:
GM wrote:
Bear in mind if you want to unload Earned Seizure through the Starfinder's you'll get the 20% trade value. On the open market it reverts to the core standard of 10%.

Does that apply to the illegal drugs as well?

It does not. You'll have to go Tony Montana to offload them, or as Paeon mentions hang onto them for bargaining etc. Just be mindful of whose carrying them at any given time ;)


1 person marked this as a favorite.
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

That's what I understood from the previous post, was just asking for clarification.

Kris smiles at Paeons's comment, "We shall see"

Finishing up on the pistols, Kris takes time to search the darkweb as Paeon mentioned

Culture+outlaw: 1d20 + 7 + 5 ⇒ (19) + 7 + 5 = 31 GM, looking for a home for the dreamshiver outside of L21

Culture+outlaw: 1d20 + 7 + 5 ⇒ (13) + 7 + 5 = 25 What options does the Level21 crew have that might include a use for those same drugs or the hyperleaf dispensers.


Half-orc

The vesk shakes his head. "That's an excuse for AE to turn the law loose on us--put us away legal. Get rid of it."


M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;

Paeon hears Retsiji and turns his head,

{But There is no fault in murdering the Kings? We exacted our own justice. I don't know if the AB-Sec would see it the same way.}

1 to 50 of 2,146 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM-BD’s ΘF DISTΔNT STΔRS & DEΔD SUNS - GΔMEPLΔY All Messageboards

Want to post a reply? Sign in.
1 to 50 of 624 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Right here’s the OOC thread for my forthcoming PBP take on the Dead Suns AP. Game launch will likely be toward mid September, so we have plenty of time to prep characters and digest the rules.

For the meantime we’ll utilise this thread to discuss character creation, concepts, backgrounds and the AP itself.

From my pov I’ve always been a fan of sci-fi as much as fantasy, both in terms of gaming and as a broader genre. 2000AD and Starlord were my weekly fare for decades with strips like Judge Dredd, The VCs, Nemesis the Warlock, Strontium Dog and Ace Trucking & Co shaping my imagination for decades. Traveller, SpaceMaster, Shadowrun & Judge Dredd RPG were all staples of my halcyon days rolling the bones. Dune is, to me, the zenith of sci-fi writing, but I’ve been inspired by Neuromancer and Ready Player One to name but two. Everything from Space 1999 through to Firefly and The Expanse have ticked my box on the box, and movies like Blade Runner, Outland and Alien(s) to the more recent Rogue One, Dredd and Guardians of the Galaxy have all driven this decision to run Dead Suns.

While I can’t say if this game will be my typical grimdark[star] fare yet - I will be striving to make the feel of the game come alive. From post styles, to use of languages to maps et al… I’m aiming to give the setting a futuristic feel and vibe.

There’s already been some verbal interest given from my freebooting shipmates;

Mark ▸ Ysoki Mechanic
Voodoo ▸ Ysoki [pilot] Mechanic or Android [Merc] Soldier
Scran▸ ????
JW▸ ????

Won't hold you to the above concepts folks as I know reading into SF and the plethora of other sources might throw up some new inspiration. Had a party of 5-6 in mind so we're pretty much there [you guys will get first refusal for the game] and I'll up-recruit from other games I'm in.

CHARACTER CREATION▸
Okay now onto the nitty-gritty [will reprint most of this is under my Galactic Master Black Dow profile for ease of reference]:

Classes▸ All classes from the Core StarFinder rules. This game will not be a mass bug-hunt, so character roles covering all types will be highly desirable. You will ultimately get access to ship[s] as the AP develops, but those can be covered and developed upon as you see fit.

Races▸ Core races only please. Appreciate dropping the legacy races into the mix would be fun, but with a tonne of new racial options and flavours I’d prefer to go with the new over the familiar.

Starting Level▸ 1st.

Ability Scores▸ Standard 10 point buy. Flaws are allowed [HouseRule #1: For every 2 points you drop in one ability, you may raise another by 1]

Feats▸ Core.

Languages▸ All characters start off with Common, Racial Tongue and Planetary Language regardless of any additional from INT or Skill picks. Fair warning here I’ve been looking at some of the more colourful and odd language options in Google translate. Some of these may well be attributed to Pact World tongues [but I’m open to discussion on which - would we agreed on a default for Akitonian or Vesk than me imposing it].

Alignment▸ No Evil cheers. You’re heroes, albeit potentially hard-bitten ones lol.

Starting Credits▸ 1000CR

Background▸ The Adventure Path starts on Absalom Station - which is the massive space station that is the epicentre of the Pact Worlds, and now system’s primary home of humanity. The PCs have come to Absalom Station for any number of reasons, but they should have a connection of some kind [be it professional/personal/vague/familiar/convenient/desperate] with a Dwarven Starfinder named Duravor Kreel.

Through data transmissions you have arranged to meet Duravor on Absalom Station (Docking Bay 94) where he has promised to show you round the station, assist in your assimilation to your new home and hopefully recruit you to the Starfinder Society…


Male Daytona 500 DM / 12

I'll give the rules a quick read soon, and come up with something fun and scintillating.

I've got a concept I've played before as Lincoln Kennedy "The most famous man in the Universe", but he's been it 2-3 other games that failed, so might rethink using him.


Saluting. Will get to it tonight after the bairns are down. Will either do a rat bastard, or if Cap'n wants the Mechanic I may go Soldier...

Liberty's Edge

I still have to look at the rules. Probably something consciously different from Jim, though.


No rush gents - am still learning the rules myself (hence the 2 week gestation period)

I'll belay extending any further invites until Cap'n chimes in.


Male Daytona 500 DM / 12

Aiko Mack

Let me throw out a concept and see what you guys think. Still need to read up on the setting a bit to determine where she's from, but here is the concept.

Race Human or android - Tian? features, female 17-18 years old

Theme Icon - One of the most famous video/holo game players in the universe. Grand champion of the infamous "Freebooters" Pirate based Video Game franchise. (Always plays the sorcerer in the game).

Class Technomancer - Many have related the characters skills at the holo-games to almost magical... and maybe they're not completely off-base.

She had signed a contract with the famous "Life Innovations Corporation" to help develop human / technology interfaces for purposes of controlling technology... especially as it relates to magic, when she found out a great and horrifying secret, and plotted her escape. Now she's trying to stay hidden from their spies and hired bounty hunters, which isn't easy considering her "Star Power".

GM - Black Dow

Spoiler:

Don't want to hijack your ideas for the game, so this infamy can be as integrated with your stories as you like, or just an interesting side line. Perhaps She discovered that the research she was helping with to help humans control technology was actually a clandestine attempt by LIC to control the user instead.


1 person marked this as a favorite.

@Scranford: Very interesting concept... Like the tip of the nod to our current crew lol. My gut instinct is to have her human (Tian) like you suggest over android.

Having LIC agents/bounty hunters crop up at inopportune moments would make for an interesting dynamic and her holo-vid gamer fame will likely be a double edged sword...

Regards where she's from - the Pact World colonies are your oyster :) She would likely have been recruited through LIC sponsored tourneys of the Freebooters Holo-game (where as you said she bucked the trend playing as the serpentine sorcerer rather than the hugely popular pick of the cyborc Captain of the miscreant crew ;)

Musings on Aiko Mack:

The reversal of intent from LIC makes sense and sets up at least a division of the Corp as nefarious.

Perhaps some family connections within the Tian headed Golden League were able to secure her escape from their clutches - a precision hack of their systems with resulted in the dissolution of her contract. The hack was one that LIC could not publicly acknowledge, but privately seek recompense for the affront and loss of one of their most charismatic assets...


Have updated CHΔRΔCTER CREΔTIΘN guidelines on the CΔMPΔIGN INFΘ tab [basically as detailed above with some additional notes & clarifications]

Key encounter maps have all been created in Google Slides - just mulling some additional flavour stuff, but party makeup/hooks will likely direct these.

Next up PΔCT WΘRLD LΔNGUΔGES...


Male Daytona 500 DM / 12
Galactic Master Black Dow wrote:

Have updated CHΔRΔCTER CREΔTIΘN guidelines on the CΔMPΔIGN INFΘ tab [basically as detailed above with some additional notes & clarifications]

Key encounter maps have all been created in Google Slides - just mulling some additional flavour stuff, but party makeup/hooks will likely direct these.

Next up PΔCT WΘRLD LΔNGUΔGES...

For some reason when I hit the link in the Freebooters Discussion thread, it takes me to the main Forums page. Any chance you can start up the Gameplay thread so I can dot and delete?


No probs - Gameplay thread up and running - just dot and delete as necessary.


1 person marked this as a favorite.

Assuming the rat-bastard is a Mechanic I'd lean towards an Exocortex driven scavenger. Prone to keeping grenades and knives in his voluminous cheek pouches.

BD:
Initial thought is to have him hijack a transmission from Duravor to an off-station associate. Delete it, pose as the 'son' of the transmission target and use it as a means of elevating himself out of the hardscrabble he's currently in.


@Mark: Sounds a plan - presuming said rat-bastard would be Outlaw theme or perhaps Spacefarer?

Going Exocortex works for me [you're saving the hapless GM from having to track pesky drones lol]. More of a combat bent too...

Can totally see him starting with something like this...

Junk GL

Ending up packing something like this:

Fat Hammer GL

Ratty:

Like it - see's an opportunity and takes it. So would the ID he's assumed just be to get him to Absalom, then he plans to bolt - or is the ID you'll play his assumed persona..?


Morning all, GM thanks for the invite.

Thoughts are running towards an operative, somewhat along the lines, or at least as I remember them, of Thane Krios from ME2.

Began life on Verdes as a contract killer for one of the houses. Skills came from that early time. A contract was their bond, however with time the sense of self-worth caused the android to question their targets. And a failed contract due to morale issues caused them to leave Verdes.

Feel free to critique or offer suggestions.

Question to all about the android, between the charisma penalty, -2, and their sense motive penalty, -2, they effectively start at a -3 to sense motime correct?


Waves to CharlesJ - aye, you're about right with the Sense Motive.

BD:
He'll take on the persona as his own. Will be his own (real) first name, and just tack on the other behind it.

And aye BD - running Outlaw theme. I'll bodge together the stuff into a uniform ish character sheet soonish.

Some Shopping:
Battleglove, cestus = 100
Knife, survival = 95

Semi-auto pistol, tactical = 260

Stationwear, flight suit = 95

3 x Frag Grenade I - 3 x 35 = 105
2 x Smoke Grenade - 2 x 40 = 80

Rounds, small arm (30) = 40

Space suit = 25


@CharlesJ: Androids are pretty stymied regards SM checks with the cumulative -3... but they do get +2 DC on checks against them (and a bunch of other very cool racial features. Remember as an Operative your |Operative's Edge class feature gives a blanket +1 on skill checks so don't dwell on the -3 too much :)

@Mark: No worries, sounds a plan.

Just leaving work, so will mull on the commute and post musings on character backgrounds when I get settled at home.


Was just making sure I was reading correctly, granted I'm not fond of negatives so he got points back from the 10 bonus......course just one of those to Int and I have a 14 for +2 and no bonus to the charisma skills. Choices choices :) will iron things out another skill point can be out to good use I believe.


Mark: Musings on Shopping & Background:

Like the background... plenty of fodder for some fun rp'ing. Really looking forward to seeing the rat basterd in action.

Regards the shopping - as I read it the Stationwear: Flight-Suit functions as a space suit? So you can save yourself 25CR there :) Still think a Grenade Launcher would be sweet (if you can afford) - GM's caveat: You will earn some digital corn relatively early on so this is something you could purchase later.[/ooc]

@CharlesJ: No worries dude. Know you're not fond of negatives but do remember my first house ruling that if you opt for a Flaw you can drop an ability below 10 and for every 2 points dropped on it you can add 1 to another of your choice.

Re: Your background the former hitman/assassin works nicely. Am a little confused with the Verdes reference - is that made up? Can't find any reference of it in any of the setting materials.

CharlesJ: Couple Of Questions:

What was the circumstances of the moral questioning?

When faced with a kill-situation will your android opt for incapacitating/maiming over a clear kill [thinking T-2's T800 modus operandi] - or will the deciding factor be your Operatives newly discovered moral compass?


Will flesh out more, so in short yes it's made up. On a quick perusal of the planets it somewhat fit with what I had in mind. Will write something for it up better later this evening, I'm at work right now.

Feel free to shoot it down if it doesn't make any sense at that point, right now it falls to an idea from this section tied to an idea from that section to a character in a game. Hopefully the long version is better written.


lol - sort-of follow. You seem have a plan so I'm interested to see where you take it :)

Liberty's Edge

So, clicking on the Gameplay tab above takes me to a place from whence all my attempts to actually post to the thing have been fruitless. (Though interestingly enough I'm on the Characters tab. Go figure.)


Mmmm. Just tried to post in the Gameplay thread and it disappeared into the ether...

Fecks sake. See what Systems Admin can fix...


F Human; SP-5/5, HP-9/9, RP-4/4; Spell Slots (3/3+1) 1st Technomancer / 1; PER+0, INI+3, EAC-14, KAC-15, CMD-23, F+0, R+3, W+2

Yeah. I posted there three different times yesterday. I'm on the player tab, and it's in my favorited games, but no post.


Mmmm. Not sure what in the Nine Hells is going on...

I've raised it with system admin - we can truck along here in the meantime.

Worst case I close down this pbp and start it anew. We can think of this as the Beta test if that happens!

Still somewhat annoying...


@CharlesJ: Credit just dropped... you meant Verces. My bad... Verces works (just noticed auto correct is Verdes lol)


1 person marked this as a favorite.

That one I can blame on my cellphone's autocorrect, other times it is more my fat fingered typing and lack of typing skills :)

Finally off work will see if I can get a PC into digital form this evening along with a bit of backstory

Liberty's Edge

I'm thinking to be the party muscle--Vesk soldier with the Armor Storm theme. No subtlety here.


@JW - Sounds a plan - very different from Jimmer :)

Waiting on Voodoo's thoughts re: his PC - he had mooted an Android Soldier, but I'm hoping he'll look at another race/class combo if possible.

On the subject of PC building just want to clarify my house-rule on the ability scoring:

The Flaw option allows PCs to have scores below the starting 10. As the rules stand if you drop an ability below 10 there is no reallocation of points dropped, it is purely a mechanical choice to reflect a characteristic or some such (say a character who spent too long in stasis and has irreversable muscle wastage - which is reflected in their STR score of 6).

Now I thought this was pretty draconian, and hearkening back to old school D&D, I've used the houserule that if you drop an ability below 10 - for every 2 points you drop, you may reallocate 1 point elsewhere.

Note - Racial penalties do not net the +1 balancing bonus.

Just if you decide to drop a starting ability from its base of 10.

So if a character has a starting INT of 8 this would net them a +1 on another ability of their choice. If a -2 Racial Penalty dropped this further to INT 6 there would be no further +1 bonus netted.

The houserule is really just a mechanic to allow some levy of balance should your character want to have a starting ability score below 10.

Clear as mud?


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

Still no one home in the gameplay thread :)

Say hello to Kris, comments concerns, critique all welcome.

something along these lines


Have asked the Systems Admin techies to look into our game thread woes.

Will have a shufty o'er Kris-7 this afternoon.


F Human; SP-5/5, HP-9/9, RP-4/4; Spell Slots (3/3+1) 1st Technomancer / 1; PER+0, INI+3, EAC-14, KAC-15, CMD-23, F+0, R+3, W+2

Ok. Finished Aiko's Character sheet tonight except for shopping. I'll list the skills she's good at here, if it helps others for planning.

+10 Computers
+ 8 Profession: (Vidgamer)
+ 7 Culture, Engineering, Mysticism, Physical Science, Piloting, Slight of hand.
+ 3 Acrobatics, Life Sciences, Stealth

Everything else is +1 or less.

**I'll work on getting the character profile edited and finished today. BD... any chance you can PM or email me the profile you created so I can just fill in the blanks**


Aye no bother Scran - email is probably easier as the coding will stay "open".

PM me your email or send one through to my dmblackdow@gmail.com account

Cheers


F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

Not a bad idea Aiko, here's Kris's info

+11 Acrobatics, Stealth
+10 Sleight of Hand
+9 Piloting
+7 Computers, Culture*(12), Engineering, Medicine, Profession(IT professional)
+5 Perception, Survival
+4 Disguise

*culture gets a DC reduction on culture checks vs info about the criminal underworld of 5


The skill breakdowns are a good shout

Here's how the party are shaping up thus far:

Aiko Mack [Scranford]: Human [Icon] Technomancer
Kris-7 [CharlesJ]: Android [Outlaw] Ghost Operative
???? Mark: Ysoki [Outlaw] Exocortex Mechanic
???? JW: Vesk [????? Theme] Armour Storm Soldier

Cap'n Voodoo isn't sure about committing to a full AP so may well just join us for the 1st Part [with potential "guest appearances" thereafter]. Should he join us he'll likely be running a Shirren Starshaman Mystic [which will fit the "walkabout" potential should he dip in and out of the AP].

Will see if I get any other interest before we settle on the group's final makeup. Envisioned 5-6 PCs but might just stopper the bottle as/is?

You'll be a little short on social skills, but will likely buzzsaw opponents...

Stick (with 5) or twist (and get 6)??


On a separate note the Gameplay thread's been fixed.

Once you've got an alias set up can you post a "reporting in" or something just so I can see the threads working for not just me.

Re: Campaign building I'm having a blast creating news reports and message boards for Absalom Station... Trying to get a real Mega City One feel to the place (sans Judges... sortof...)


With regards PC profile I've uploaded a word doc of the formatting - link is below:

BLACK DOW's SF PC FORMATTING

Know CharlesJ is using this, and Scran requested it :)

Don't have to run with it - but if you don't can you still use the Pact World Profile section as I'll likely host a version of all of these onto the Campaign Info.


1 person marked this as a favorite.
F Human; SP-5/5, HP-9/9, RP-4/4; Spell Slots (3/3+1) 1st Technomancer / 1; PER+0, INI+3, EAC-14, KAC-15, CMD-23, F+0, R+3, W+2

Should be able to get my finished profile up sometime today.

It appears that I am smack dab in the middle of the hunting grounds of an angry Air Elemental named Irma, so if communication stops for a while be aware that I'm probably hiding in a hole somewhere, but will pop my head back out when it's safe.


Stay safe matey

With regards gameplay I will give opportunity for some roleplay and character development on the shuttle journey to Absalom Station.

Some of you may have hitched a ride on a bulk carrier or the like before linking up with the Okimoro - one of the circuit shuttles which collects transit passengers bound for Absalom.

Most likely your contact - the dwarf Duravor Kreel, will have arranged the connect and collect service.


1 person marked this as a favorite.
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Other Skills:
Piloting +10, Computers/Culture/Engineering/Medicine +8

I'm tasked with the clean up from that angry air elemental, working with the local power company in the Carolinas will let you know if/when I get called away.

Keep your head down Aiko


Half-orc

Going to reuse an old alias, since the name isn't too far off some of the other Vesk names.

Retsiji will have the Mercenary theme, and here are his skills, starting with the ones he has ranks in:

Profession (Mercenary) +4
Athletics +8
Acrobatics +6

Piloting, Stealth +2
Bluff, Diplomacy, Disguise, Intimidate, Perception, Sense Motive, Survival +0

ETA: Even though I have a post with the correct alias in the Gameplay thread, it's still not showing my alias as a character. Also, when I first posted it came up with my regular ID even though I'd selected the alias. There may still be a few hiccups to be had in the way the boards are treating your game, mate.


M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

Oh, here y'all are. I kinda apologize for the name. I couldn't help myself :

Just call me Ed.


1 person marked this as a favorite.
M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20

I'm unclear, are level 1 fusions available? I wanted to stick a returning fusion on my starknife. I figure Ed is a wannabe Desnan. Someday this lowly bug will be a butterfly!

Also, took the pilot theme


@Retsijii: Aye chief - clocked that you'd not "stuck" as a PC... like you say you are as JW but not Retijii. Will get the web techs to have a gander as it might stymie Mark's attempts to "go live".

No worries... tis a suitably Vesk name and evocative of the setting...

Speaking of which...

@Ed: Shirren are known to shorten their name, so I'm willing to allow the pun as long as his formal name is Shirrenesque. Was hoping for a Expanse meets Riddick meets Rogue One meets District 9 kinda vibe as opposed to SpaceBalls...

However in the interests of fun I'll let it stand. However if Mark's Ysoki is named Rizzo or Templeton I'm shutting this game down for the good of humanity :)

RE: Fusions - don't see why not if you're willing to pay the credits. Your tactical starknife c/w returning fusion would set you back 231CR by my reckoning (110 base + 121 for the fusion). That's a fair chunk of your change so I've no issues with that.


Update on the game:

Am building up a bank of resources - downloadable news feeds, images and even a corporate presentation... ;)

Combat maps are all done.

Shuttle intro is almost written. Just need to smooth it out and nail down some sequencing (and brush up on them rules thingys)

Appreciate the patience - good things (and some bad ones) will come to those that wait...


Half-orc

I still have to finish character setup, so no worries.


F Human; SP-5/5, HP-9/9, RP-4/4; Spell Slots (3/3+1) 1st Technomancer / 1; PER+0, INI+3, EAC-14, KAC-15, CMD-23, F+0, R+3, W+2

Basically finished shopping. Now just have to fill out the character sheet. (Never mind about giving access to edit. I just copy/pasted it into Word), and update the profile. Wanted to read up on the setting a bit more, but basically.


  • From Absalom Station
  • Won Freebooters Grand Champion at age of 14
  • Found out about dark secret at age of 16
  • Was able to escape the grasp of LIC after finding out secret
  • Been on the run ever since, but now just before her 18th Birthday, she's returning to the Station for the first time... under a false ID if possible.


1 person marked this as a favorite.
Ysoki

Will be working on Mr Rat tonight...


@Aiko: Only gave access to edit so you could copy and paste from the document - right to view did not permit this.

As previously can easily send you it by email - just fire me one to dmblackdow@gmail.com and I'll reply with the sheet coding etc.

Have no issue with a fake ID [makes sense she would most likely have one of decent standard - DC18 Computer check to flag it up as counterfeit]

@Kenta: No worries Mark. As/when chief... Shuttle intro is done and ready to go, so I'll kick things off when we've ironed out all the PCs and questions.

Prepping by watching Guardians of the Galaxy 2 last night, tonight's a glut watch of Expanse Season 2. Peppered betwixt online watches of my favourite Dune scenes. ..


1 person marked this as a favorite.
Ysoki

Primary Choices:
Ysoki Mechanic (Exocortex) 1
Outlaw Theme; 2 HP

Str: 8
Dex: 16
Con: 11
Int: 16
Wis: 12
Cha: 10

BAB +0, Fort +2, Ref +2, Will +0
HP 6 +2 = 8
Stamina 6 + Con mod
Resolve: 1 +3 = 4

Skills 4 +3 = 7
Athletics; Computers; Engineering; Medicine; Perception; Physical Science; Piloting; Profession

Computers: 1
Engineering: 12 (1 +3 Class +3 Int +3 Focus +2 Scrounger)
Medicine: 1
Perception: 1
Physical Sciences: 1
Sleight of Hand: 1

Survival: 1

Small
Cheek Pouches: can store 1 bulk in cheek pouches, transfer single item as swift action. Disgorge contents as move action.
Darkvision: 60ft
Moxie: can stand as swift action. When off-kilter, no penalties to attacks and not flat-footed.
Scrounger: +2 racial to Engineering, Stealth and Survival

Proficiencies: Light armor, basic melee, grenades, small arms

Feats:
Barricade: as move action, can create temporary cover.

Theme Knowledge: reduce DC of Culture checks to recall knowledge about criminal underworld by 5. Sleight of Hand is class skill.

Artificial Intelligence (Exocortex)
Combat Tracking: Proficiency with heavy armor and longarms. As move action, designate foe. Act as though BAB = Mechanic level.
Memory Module: 1/day can reroll failed skill check. Gain Skill Focus (Engineering)

Bypass: +1 Insight to Computers and Engineering
Custom Rig: installed in arm. Count as always having tool or basic kit for Computers, Engineering skills. Counts as Mk I Comm Unit

Surprise surprise he's good at Engineering... with a side order of Medicine, Physical Sciences and Computing.


Copy that Rodent Leader.

So to recap we have...

Aiko Mack - Female Human [Icon] Technomancer [Scranford]
Kris 7 - Female Android [Outlaw] Ghost Operative [CharlesJ]
Retsiji - Male Vesk [Mercenary]Armour Storm Soldier [JW]
Ed Shirren - Male Shirren [Ace Pilot] Starshaman Mystic [Voodoo Chili]
Kenta Gushiken - Male Ysoki [Outlaw] Exocortex Mechanic [Mark]

Think we'll run with this pack of 5 miscreants...

You lot seem mighty good at stealing stuff, shooting stuff, building stuff, computer stuff, piloting stuff and healing stuff. People stuff? Not so much...

Not sure what Aiko's CHA is... but it's above 10 she'll likely be the defacto face of the group lol.


F Human; SP-5/5, HP-9/9, RP-4/4; Spell Slots (3/3+1) 1st Technomancer / 1; PER+0, INI+3, EAC-14, KAC-15, CMD-23, F+0, R+3, W+2

Aiko's CHA is 12. She's pretty and nice, but is more used to dealing with machines and computers than people. I had to have High INT and DEX for her video game prowess or I would have made it higher.

Should be able to finish her profile tonight if I still have power and internet.

1 to 50 of 624 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / ◈ GM-BD’s STARFINDER AP: OF DISTANT STARS & DEAD SUNS ◈ All Messageboards

Want to post a reply? Sign in.