
Dezső |

Dezső sheathes his sword and draws his crossbow, while looking around to see if he can spot any other foes.
Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Yrja |

Looking frantically around to try and see the basis of that extraordinary statement, Yrja snaps her head back as Braegan asks her something she hadn't considered. These were the fey they were dealing with, after all.
Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14
She speaks the words that Mahb had taught her, words that reveal other magicks, while watching the creature closely. Detect magic for however many rounds she manager before fighting breaks out.

Chiquq |

Chiquq looks uncertainly at the flying creature and its mockery, her hand tight on her spear's haft.
"What do you want?" she says flatly. "If you have us 'surrounded' as you say. Why are you telling us this? Just to taunt? Or do you have some other motive?"
Sense motive: 1d20 + 2 ⇒ (11) + 2 = 13

GM Axolotl |

The whirling creature is indeed real. Dez and Yrja do not detect any other foes, but Yrja can sense magic from the fey in front and behind them. No other auras are detectible.
Chiquq can tell that the fey, as much as they can be serious, are serious about stopping our heroes.

Imendri Hears-the-Old-Ones |

Imendri squints into the glare of the snow and looks around, peeking between worlds. He holds his sword and shield, otherwise unmoving.
Spirit Sense - detect undead; fey; outsiders; and astral, ethereal, or incorporeal creatures
boosted Elfy perception: 1d20 + 8 ⇒ (8) + 8 = 16

GM Axolotl |

And with that, the fey draws back its little bow, and the other blue creature emerges from the tree. It looks like a strangely shaped flying female humanoid...thing...crackling with ice and hatred. And rather bad hair.
Izoze: 1d20 + 6 ⇒ (7) + 6 = 13
Imendri: 1d20 + 1 ⇒ (8) + 1 = 9
Dez: 1d20 + 5 ⇒ (2) + 5 = 7
Braegan: 1d20 + 2 ⇒ (19) + 2 = 21
Chiquq: 1d20 + 3 ⇒ (7) + 3 = 10
Yrja: 1d20 + 4 ⇒ (19) + 4 = 23
Caelum: 1d20 ⇒ 6
sprite: 1d20 + 3 ⇒ (13) + 3 = 16
whirly: 1d20 + 7 ⇒ (9) + 7 = 16
Round 1 - Go!
Yrja
Braegan
Enemies
Chiquq
Imendri
Dez
Caelum
Bold, post!

GM Axolotl |

Please note that all opponents are at least 15' in the air (right now), so no melee attacks will get them (just yet.).

Yrja |

Yrja stomps her foot, a small cloud of powdery snow rising in the air as a result. She clenches her sling in her hands, but right now is just too angry to properly focus on swinging it.
"I am SICK of you creatures. Why are you even here? Just GO AWAY!" She screams wordlessly with frustration, her hands closed into fists and held rigidly at her sides. They had been trekking the unnaturally frozen area for weeks now, it felt like, and they were still no closer to understanding what was going on, and why.
Ear-piercing scream at Bad Hair, for 1d6 ⇒ 2 damage and 1 round of dazedness, unless it makes a DC 15 Fort will, in which case no daze and half the damage.

GM Axolotl |

Will: 1d20 + 3 ⇒ (12) + 3 = 15
Bad Hair croaks out a yelp, but is not dazed by Yrja's spell.
Enemies post up later--I have a busy day doing some parenting!

GM Axolotl |

Bad Hair swoops out of the tree. She's a leering, blue skinned creature borne on icy wings.
She breathes a blast of ice and freezing air at Braegan and Caelum.
Breath Weapon: 1d4 ⇒ 4
It hits the duo with full force, spiking them with needles of ice. DC13 Reflex save to halve the damage. Failure to save results in being sickened for 3 rounds.
The sprite flits down toward Chiquq, Ila, and Imendri. It grins and unleashed a spew of rainbow colored light.
2d4 ⇒ (2, 2) = 4
Color Spray. DC11 Will or unconscious, blinded, and stunned for 4 rounds.
Finally, the whirling thing expands into something even more diaphanous and insubstantial, increasing its rotations into a dizzying mini-tornado. It laughs a whispery chuckle and centers its twister on Yrja. The tip of the tornado dances about her, throwing snow up in all directions, making her unable to see.
Yrja is totally concealed from the group, and will need to succeed on a DC12+spell level Concentration check to cast a spell. Hexes are not affected, but she can't see anything except a swirl of snow.
Round 1 - Das Ambush
Yrja
Braegan 8/12 HP (he was healed up, yes?)
Enemies
Chiquq
Imendri
Dez
Caelum 15/19 HP
Bold, post! Ok, well, also, Braegan, make your Reflex save. Be sure to roll your saves before anything else. :)
That is so obviously an air elemental. You know elemental traits. They can do flyby attacks.

Dezső |

Remembering the devastating effect of the color spray in a previous encounter, Dezső quickly fires a bolt at the sprite.
Crossbow: 1d20 + 4 ⇒ (11) + 4 = 15
Crossbow damage: 1d8 ⇒ 3
He then notices with concern Yrja's predicament...
Knowledge planes: 1d20 + 8 ⇒ (10) + 8 = 18
He takes a step towards her and calls out:
"As you probably realize, this is an air elemental. A small one. It should not be able to cause too much harm. You can't stun it or make it go to sleep. But I think the tricks Mahb taught you should work on it, even those that work on the mind. Surprisingly, this thing has one."

Chiquq |

Chiquq Will save vs Color Spray: 1d20 + 2 ⇒ (14) + 2 = 16
Chiquq staggers from the bright lights but manages to keep her wits about her..
Ila Will save: 1d20 + 2 ⇒ (5) + 2 = 7
...the mammoth is not so lucky. Chiquq curses in her native tongue as Ila drops to the snow, senseless, and her mistress tries to figure out what they're facing.
Kn Nature: 1d20 + 4 ⇒ (16) + 4 = 20
"Firesinger! Can you call any flame on this damned creature?" she shouts, pointing at the thing that just ice-needled Braegan. "They will burn more than most!"
With her spear, Chiquq has reach; are any of the flyers actually within range of her? If so, she'll take a swing at them, prioritizing the one that color-sprayed her-- she hasn't moved yet, so if that one's too high in the air she'd be willing to go for the mephit, or the thing on Yrja, in that order. However, if they're all outside her range she's just going to move and pick her bow back up from where she dropped it a few rounds ago. (marked with the black squiggle as best I can remember) I'll roll an attack with the spear that can be ignored if none of them are reachable by Chiquq. Please feel free to move Chiquq if she has to to be within range.
Longspear: 1d20 + 3 ⇒ (10) + 3 = 13 Meh~
Damage if that somehow hits: 1d8 + 3 ⇒ (8) + 3 = 11

GM Axolotl |

I'm in the desert tomorrow looking at flowers and will resolve this round as soon as I can. The sprite is not too high in the air; it is now at 5' height.
Oh wait! That means Chiquq gets an AoO against the sprite. Roll again for the AoO. If she wants to move to try to hit the air elemental, she can do so. There are no rules for not hitting a friend inside an air elemental whirlwind...

Imendri Hears-the-Old-Ones |

Imendri looks around at the sudden flurry (HAH!) of activity and grips the hilt of the pig iron blade, rushing towards the frizzy haired menace and swinging at the ugly nuisance haranguing his allies. (if there are enemies there that would AoO on me, but are yet to be posted on map, I'll take the AoO's I guess)
Charging longsword: 1d20 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9
DMG if I hit: 1d8 + 2 ⇒ (8) + 2 = 10
That's pretty funny, die algorithm. Really freaking funny. I guess I ran out my luck with my multi-crit on the doll's eyes :'(

GM Axolotl |

Despite Caelum's invocation from Torag, Chiquq and Dez miss...and so does Imendri.
Round 2 - Das Ambush
Yrja
Braegan 8/12 HP, sickened 1/3
Enemies
Chiquq / Ila unconscious 1/3
Imendri
Dez
Caelum 15/19 HP, sickened 1/3
Bold may post!
Sorry about the lack of posts today--mucho trafico on the way home yesterday got us back late.

Braegan. |

"Firesinger! Can you call any flame on this damned creature?”
”On it!” grunts Braegan through the debilitating pain as he trudges forward. The sound of rushing flames emanates from his torso as his cursed sparks explode from his outstretched fingertips, enveloping the ice-fey.
Burning Hands on the fey (obviously avoiding hitting Imendri)
fire damage: 3d4 + 3 ⇒ (1, 2, 1) + 3 = 7
Reflex DC16 for half

Yrja |

Knowledge planes: 1d20 + 9 ⇒ (12) + 9 = 21
Obviously this is an air elemental thinks Yrja, but all she says out loud is a muffled "Mmmhm" as she tries to not breathe in any of it. Thinking on the qualities of air elementals gives her an idea; it might be possible to displace its internal structure through the projection of directed soundwaves... haha, she was starting to sound like Dezső. With the last remnants of air in her lungs, she screams silently at the thing wrapped around her.
Another ear-piercing scream, DC 15 Fortitude to avoid taking 1d6 ⇒ 1 damage and be dazed. If successful, it takes half damage.

GM Axolotl |

Fort save: 1d20 + 4 ⇒ (15) + 4 = 19
Reflex save: 1d20 + 5 ⇒ (20) + 5 = 25
Slam: 1d20 + 6 ⇒ (12) + 6 = 18
for: 1d4 + 1 ⇒ (1) + 1 = 2
Bow: 1d20 + 7 ⇒ (8) + 7 = 15
The whirlwind hesitates for a second, but does not stop--Yrja assumes that it is not dazed.
Izoze, the mephit, does some amazing aerobatics to dodge most of the flames emanating from Braegan...but what does hit burns her severely. She squawks in rage and pain.
The air elemental moves away, coalescing again into a more recognizable shape...something like a brutal, multiwinged bird made of vortices of howling wind. These wings slam into Yrja with a whoofing sound, doubling her over.
Izoze flaps above the melee and casts a spell at Caelum. 10', a "5' flap", so no AoO "I remember you, dwarf," she hisses with the rasp of a hundred endless winters, her pupil-less yellow eyes narrowing. . "We froze your stupid blundering bones. I'll finish the job now."
Something imperceptible and freezing pulses through the air and causes Caelum's banded mail to flower with tiny crystals of frost.
Caelum, DC14 Will save, please!
That's chill metal. No bueno.
The sprite titters and draws a tiny arrow at Chiquq. However, the icy dart misses its mark. Frustrated, the sprite flies straight up. 60' up.
Round 2 - Das Ambush
Yrja 11/13 HP
Braegan 8/12 HP, sickened 1/3
Enemies
Chiquq / Ila unconscious 1/3
Imendri
Dez
Caelum 15/19 HP, sickened 1/3
Bold may post!

GM Axolotl |

Round 2 - Das Ambush
Yrja 11/13 HP
Braegan 8/12 HP, sickened 1/3
Izoze -6 HP
Squald -1 HP
Sprite
Chiquq / Ila unconscious 1/3
Imendri
Dez
Caelum 15/19 HP, sickened 1/3
Bold may post!
Better version with emememie hit pointses

Chiquq |

Dropping her spear into the snow, Chiquq snatches up her bow instead and nocks an arrow, sending it at Izoze where the creature flies above Caelum's head.
Bowshot, PBS, bless: 1d20 + 6 ⇒ (12) + 6 = 18
Damage, PBS: 1d8 + 2 ⇒ (2) + 2 = 4

GM Axolotl |

Oh darny darn darn it, Chiquq, I realize now your Kn Nature roll should allow you to know that mephits have DR/5 vs magic. Care to re-do your action?

Dezső |

Didn't she find a magical bow? Or was it just composite?
It feels strange to strike at a whirlwind with a sword, but Dezső thinks it can be damaged by weapons so he drops his crossbow, moves while drawing his sword, and strikes at the elemental. too bad no flanking bonus
Sword: 1d20 + 4 ⇒ (7) + 4 = 11
Damage if hits: 1d8 ⇒ 4
Oh well

Imendri Hears-the-Old-Ones |

Imendri grunts in fury as the beastly thing soars just out of reach, and drops his sword, pulling a sling from his belt and fiddling a bullet into it before launching said bullet right into her face.
Drop sword, free. Pull sling, move. Load bullet and fire, standard?
Sling(sans)blade: 1d20 + 2 ⇒ (18) + 2 = 20
DMG if I hit: 1d4 + 2 ⇒ (4) + 2 = 6
If the thing in front of me is *not* what just flapped out of reach, I can edit and redo my action

GM Axolotl |

There are two magical arrows, but I don't think you identified them, from Dryden Kepp, and also a masterwork composite bow from Old Man Dansby.
Dezső fails to connect with the air elemental, but Caelum's warhammer manages to seriously disrupt the air-bird-thing. It looks somewhat shaky.
did you count in sickened, Caelum? You still hit anyhow. :D
Imendri's sling strikes Izoze, but does far less damage than the force of his shot would imply.
And I'm also realizing that knowing about mephits is Kn Planes, but w/e. They seem fey-like enough here. :P
Round 3 - Das Ambush
Yrja 11/13 HP
Braegan 8/12 HP, sickened 2/3
Izoze -7 HP
Squald -12 HP
Sprite
Chiquq / Ila unconscious 2/3
Imendri
Dez
Caelum 15/19 HP, sickened 2/3
Bold may post!

Chiquq |

Well, if you're choosing to allow the Kn Nature there, then okay. :) If so, I guess I'd shoot at... the air elemental? Chiquq does know she needs cold iron for the fey, and she has no cold iron arrows. (cold iron sling bullets, yes, and she'll probably switch to her sling shortly, but I don't want to retcon the turn too much)

Braegan. |

"AAAAAAAAHHHHHHH!!!" screams Braegan in mixed fury and pain as the flames continue to pour forth from his blackened arms. The smell of burning flesh begins to build, but the young man hangs onto his focus, intent on destroying this hated spawn of Irriseni.
HIT IT AGAIN! (targeting fey)
Burning Hands: 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11
Reflex DC 16 for half

Yrja |

Spellcraft: 1d20 + 9 ⇒ (10) + 9 = 19 +10 if Izoze is ebil.
Knowledge planes: 1d20 + 9 ⇒ (12) + 9 = 21
Her friends had their hands full with the mephit and the air elemental, so it rested on her to deal with the sprite. Leaning around the air elemental, she casts a sleep hex on the the flapping creature. Then she dodges behind the air elemental, in case her magic doesn't catch. DC 15 Will or the sprite sleeps for 2 rounds.
As she does so, she yells to Caelum "Take off your armor!", then a more general "Mundane weapons are not effective against mephits! If you have anything magic, use it!"

GM Axolotl |

Chiquq's shot unravels the air elemental entirely. It disappears with a squeal and a sort of icy pop.
Reflex: 1d20 + 5 ⇒ (6) + 5 = 11
Will: 1d20 + 3 ⇒ (14) + 3 = 17
Izoze, the mephit, actually begins to heal from Braegan's last flaming assault. However, this next blast from the sorcerer leaves her a charred, oozing corpse that falls to the ground with a hollow sound.
The sprite, far above, chitters to itself and beats a hasty retreat, moving faster than the eye can see.
Combat basically over--the sprite will be 180' away with a Withdraw action. Chiquq and anyone else with a longbow or something can take a crack at it (minus Brae and Yrja) That being said...
Caelum--removing mail takes 1 minute, during which time you will incur damage. Yrja, you know that if you apply heat or flames to the chill metal effect you may be able to counteract it.
So....Round 3...Caelum versus his armor!
Chiquq / Ila unconscious 2/3
Imendri
Dez
Caelum 15/19 HP, sickened 2/3
1 Cold None
2 Icy 1d4 points
3–5 Freezing 2d4 points
6 Icy 1d4 points
7 Cold None

Chiquq |

Didn't Caelum make his save vs the chill metal? here
Chiquq grits her teeth at watching the last of their enemies fly off, and sends one arrow after it before it can fly totally out of range.
Longbow, range increment: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4
She misses horribly.

GM Axolotl |

Oops, you are correct. Caelum resisted!
The frost drops from the hardy dwarf without further effect, and the pixie vanishes into the uneasy gray sky.
Combat is truly over!
The trail leads deeper into the Somir Valley. It is clear that this area has been traveled by the troll, Teb Knotten, along with other smaller creatures. It is also quite obvious that the snow and wind is issuing from somewhere ahead--the exact spot cannot be determined, but it seems as if it is spewing from the sky or earth itself. The snow is deepening here, making even snowshoe travel difficult.
Actions? How's everyone's resources?

Braegan. |

As the fey falls, Braegan slumps down, cradling his crackling hands as he sucks wind. His eyes—a lingering orange warmth to their color—linger with hatred on the tiny charred corpse in the snow. After a few moments, he staggers over and bends low over the creature, pulling out a dagger to help sort through whatever tiny gear it might have. He speaks words of Skald. Words filled with hatred.
(In Skald) ”May the gods torment your twisted little soul, winter demon.”
Taking 20 to search it for useful items or gear - total Perception 24.
He looks up at the group, "I could use some healing. This weather and that fight took it out of me."
As for resources, Braegan is down to 4 HP and 2 level 1 spells for the day, and is otherwise a highly charismatic commoner with a useful, airborne scout friend. :D

Dezső |

Dez does not have any "spell" resources left, but he has 4 of 5 inspirations and full hp.
Dezső watches the sprite fly away, his face expressionless as usual. He proceeds to put away his crossbow, retrieve his borrowed bow, and then (taking 20) he searches the immediate area and retrieves ammunition where possible.

GM Axolotl |

Izoze, scourge of the Woods, did not carry any items upon her person, and the air elemental leaves behind nothing but a breeze..

Dezső |

Dezső starts to move in the direction of following the trail, anxious to keep going. While he awaits his companions, he examines the trail to see if he can discern anything more about the troll's companions -- their number and nature.
Survival: 1d20 + 3 ⇒ (19) + 3 = 22

Braegan. |

Braegan watches the strange weather for a while. "That's not natural." He cuts an uncertain look over at his Kellid friends, "right?"
Then he hikes his furs closer, "Either way, I'm guessing our problem is right in the middle of all that."

Yrja |

Yrja sighs and nods. "It looks that way, yes. Let's finish this. I'm tired and I'm cold and I've had it up to here with stupid fey." She raises a hand high above her head, stomping a foot in irritation.
Yrja has one level 1 spell left, her hexes and darkness.

Caelum Bargeld |

"I can ask Torag to heal us all once more, but then I must rest before I can call upon him again.", Caelum asks the group. "I do not know what lies ahead."
I think i have one channel energy left and that's pretty much it