GM Axolotl's Maiden, Mother, Crone

Game Master Axolotl

"When Baba Yaga is approached without good preparation, sincerity, and due respect, she is dangerous. When too many questions (or the wrong questions) are asked, she is also dangerous. Only by maintaining pure heart and faith, proper respect for her as one's elder, and loving care of her creatures can the encounter be successful." - Dubravka Ugrešić

Loot Tracker

Initiative:

[dice=Dez]1d20 + 6[/dice]
[dice=Anyanka]1d20 + 3[/dice]
[dice=Elbrynn]1d20 + 2[/dice]
[dice=Yrja]1d20 + 4[/dice]
[dice=Orik]1d20 + 2[/dice]

Perception:

[dice=Yrja]1d20 + 10[/dice]
[dice=Anyanka]1d20 + 12[/dice]
[dice=Elbrynn]1d20 + 25[/dice]
[dice=Dez]1d20 + 15[/dice]
[dice=Orik]1d20 + 13[/dice]


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NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

Yrja makes a disgusted face as she loads a stone in her sling. Undead were so yucky! For a moment, she has an image of her sling stone clattering harmlessly through a skeleton's ribs, but she can't think of much else to do. Most of her spells and curses slide off them, and she doesn't want to get in stabbing range of them.


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Imendri's voice becomes distant as he begins muttering in his half-words, but with the cadence that suggests an incantation. Spirit sense. Focus 60ft cone in the direction of the odd trees.

After his moment, he pretends to be quiet, pantomiming what the rest of his group do, while whispering "I can just run at dem if yuu want me to. Skeletons are easy to smash apart."

Stealth, haha: 1d20 - 4 ⇒ (17) - 4 = 13


LG M Mountain Dwarf Cleric 2 | HP 19/19 | AC 17-10-17 | F+6 R+1 W+7 | Per +7 | Init +0

"Those last few did fall apart easily.", Caelum says to Imendri. "I can call upon Torag to bless us though we may not need his assistance.", he says quietly to the group.

Caelum readies his war hammer.


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

"Tcha, undead?" Chiquq says. "Let us simply pelt them from here-- I would rather they stagger out towards us in the snow, wading through it thickly, than we have to struggle to them."

She leans her spear against a tree and draws her bow again, sighting to where the others have indicated.

She'll take a potshot at the skeletons to see if she can lure them out from the trees. Not applying the cover penalty on my end.

Bow at black: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 1 ⇒ (5) + 1 = 6 ...might even actually do damage! if it hits


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

"Sounds good," Braegan whispers back, [b]"We'll be ready for surprises."

He and Asks continue watching the deathly-quiet forest.

Perception, Braegan: 1d20 + 6 ⇒ (17) + 6 = 23
Perception, Aska: 1d20 + 9 ⇒ (14) + 9 = 23; Low-Light Vision


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Wow. My idea was accepted? This really is a foreign land. Or it's a matter of probability. Eventually I'll say something people agree with, haha

Imendri smiles to himself as much as to the rest of you, and draws his sword, setting his pack on the ground to lighten his load.


THE MAIDEN

Grand Init:

Imendri: 1d20 + 1 ⇒ (5) + 1 = 6
Dez: 1d20 + 5 ⇒ (1) + 5 = 6
Braegan: 1d20 + 2 ⇒ (11) + 2 = 13
Chiquq: 1d20 + 3 ⇒ (3) + 3 = 6
Yrja: 1d20 + 4 ⇒ (2) + 4 = 6
Caelum: 1d20 ⇒ 16
Skellie 1: 1d20 + 6 ⇒ (7) + 6 = 13
Skellie 2: 1d20 + 6 ⇒ (1) + 6 = 7
Tree 1: 1d20 ⇒ 16
Tree 2: 1d20 ⇒ 8

Chiquq's arrow drops the frost skeleton in one shot, causing it to spray its companions harmlessly with an icy burst.

At the same time, two creatures that resemble animated fir trees stand up from within the grove of trees near the red stain, and lumber toward you on two towering trunk-like legs. Snow shakes off of their upper limbs, which resemble tree branches.

One of them strides toward you, dripping sap from its mouth.

Round 1!

Tree 1
Caelum
Braegan
Skellie 1
Tree 2
Skellie 2
Imendri
Dez
Yrja
Chiquq

Bold may post!


THE MAIDEN

Kn Nature 10:

That's a frost fir. It has a sticky resin that enables it to grab and grapple and stick to things or people quite well.

Kn Nature 15:

Frost Firs are vulnerable to fire.

Kn Nature 20:

Frost Firs resist blunt and piercing weapons and are immune to cold. They often use dead people or animals as fertilizer...that explains the snow scraped away around their bases. They buried something or someone.


LG M Mountain Dwarf Cleric 2 | HP 19/19 | AC 17-10-17 | F+6 R+1 W+7 | Per +7 | Init +0

Caelum's jaw drops when he see's the trees moving. "Torag, protect us." he says as he whispers a prayer.

Cast Bless


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

Knowledge nature: 1d20 + 8 ⇒ (8) + 8 = 16

"All the gods protect us... these are frost firs! Don't let them touch you! Braegan, fry them!"


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

HOW DID I NOT PICK UP A SLING AND ROCKS?! Sheesh. This game is an exercise in adventuring oversights. :/

Braegan stays put, ready to help as opportunities present themselves.

Delay. Double sheesh.


THE MAIDEN

The frost firs and skeletons move toward you, unspeaking, the only sound the slight crackling of ice rimed bones and bark covered limbs.

Round 1!

Tree 1
Caelum
Braegan <--delaying, can act
Skellie 1
Tree 2
Skellie 2
Imendri
Dez
Yrja
Chiquq

Bold may post!


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Imendri trudges forward, cold iron sword in hand, shield on arm, staying in the trees more out of slow movement than choice. He looks over at the moving tree creatures and squints his eyes.

Knowledge Nature: 1d20 + 4 ⇒ (6) + 4 = 10

...and shakes his head, making a strange face.

"Nope. I don't know what dey are!" he calls back, confident that at least his sword will cut into them.


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

Yrja shoots Imendri a puzzled look. "I told you, they are frost firs! Mind their sticky sap."

Circling around, she moves behind the cover of trees, hoping that Imendri will attract their attention. She whirls her sling a few times, the weapon whistling in the icy air, then lets fly towards the closest skeleton.

Attack (ranged): 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 - 1 ⇒ (2) - 1 = 1


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Knature: 1d20 + 4 ⇒ (3) + 4 = 7

Chiquq has never run into these before and must rely only on Yrja's warning. Seeing that her first arrow actually sufficed to destroy one of the undead, to her mild surprise, she nocks and looses another.

(Just to be clear, I didn't specify a blunted arrow on the first attack since I was really just trying to lure it out, haha, but I'm happy to retcon that to blunted and mark off the arrow appropriately rather than require a retcon from you, GM, your call. I'll use blunted arrows from here though.)

As Chiquq sights, she thinks of the great snowcats of her northern homeland, and the speed through which they pad through the snow. Ila makes a rumbling noise as her mistress's meditations reach her too.

(swift action to invoke Aspect of the Tiger on both self and Ila.)

Vs Dark blue skellington: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Chiquq's arrow goes wide but her mammoth lumbers forward through the snow at her urging, barreling towards the abominations.

Ila double moves. Ila's AC is now 17 due to Aspect of the Tiger (which will last basically all day on her, unless Chiquq changes it).


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Dez surveys the scene and silently moves into action, firing his borrowed bow at the tree on the left.

Longbow: 1d20 + 4 ⇒ (6) + 4 = 10

Damage if hits: 1d8 ⇒ 8

He then replaces his bow and moves forward, drawing his sword.


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THE MAIDEN

Chiquq, you are correct, but I also didn't bother with any possible soft cover and just went with Rule of Cool. :)

I have a thingy this evening so may not post to resolve for a bit...I'll try to do so soon!


THE MAIDEN

Both Dez' and Chiquq's shots go wide. Imendri advances on the enemy, failing to listen to Yrja, whose sling stone also fails to hit its mark.

The first frost fir moves up, its beady eyes assessing you.

Round 2

Tree 1
Caelum
Braegan

Skellie 1
Tree 2
Skellie 2
Imendri
Dez
Yrja
Chiquq

bold may post!


LG M Mountain Dwarf Cleric 2 | HP 19/19 | AC 17-10-17 | F+6 R+1 W+7 | Per +7 | Init +0

Caelum moves forward behind Imendri and Dez. Warhammer at the ready, he places his free hand on his symbol of Torag and begins a prayer.

cast channel energy to harm
channel energy: 1d6 ⇒ 6


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Braegan slogs forward through the snow, trying to stay close enough to the group to help if necessary as he finds cover.

Moved forward.


THE MAIDEN

GM stuff:

Skellie1: 1d20 + 2 ⇒ (16) + 2 = 18
Skellie2: 1d20 + 2 ⇒ (8) + 2 = 10

A wave of divine energy emanates from Caelum, sweeping into the two frost skeletons. It rocks them back, blasting ice and bits of bone from them, but does not destroy them--probably fortunate for Ila.

The two skeletons swing their broken scimitars at Ila. At this range, you can see that they wear ancient Qadiran martial finery.

Skellies:

Scimitar: 1d20 ⇒ 20
for: 1d6 ⇒ 6
cold: 1d6 ⇒ 1

crit?: 1d20 ⇒ 4

Scimitar: 1d20 ⇒ 1
for: 1d6 ⇒ 5

One scimitar cuts Ila deep in her flank. Fortunately, the resulting chillblains around the cut are not severe.

The frost fir, wary of its not-exactly-allies, skirts around them, oozing sap and menace.

Round 2!
Round 2

Tree 1
Caelum
Braegan
Skellie 1 -3 HP
Tree 2
Skellie 2 -3 HP
Imendri
Dez
Yrja
Chiquq (Ila -7 HP)

bold may post!


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Dezső yells out: "Watch out -- those skeletons explode and spray ice when they are destroyed! I don't think my sword is much use against them, but perhaps we can destroy them from a distance."

Dez will move around to engage with one of the wicked trees. He attacks with his sword.

Attack!: 1d20 + 4 ⇒ (11) + 4 = 15

Damage if it hits: 1d8 ⇒ 1

dang!


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Chiquq hisses as her faithful friend is struck, but Ila is hardy, so for now, she focuses on the tree creatures. She jogs forward in the snow to have a clearer shot at the one engaged with Dezso, and looses an arrow at it.
Composite longbow, Vs Frost fir on Dezso, PBS, Aspect: 1d20 + 4 + 1 + 1 ⇒ (11) + 4 + 1 + 1 = 17
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Ila slams instinctively back at the sting of pain from the scimitars, little knowing of the possible cold that may result. Chiquq hears Dezso's warning of the frost skeletons, but sees no alternative to letting Ila attack-- they cannot simply run from the skeletons and not try and destroy them, so better Ila hold the line.

Ila Gore vs light blue: 1d20 + 4 ⇒ (17) + 4 = 21
Damage (counts as bludgeoning): 1d8 + 2 ⇒ (7) + 2 = 9
Ila Slam vs light blue: 1d20 + 4 ⇒ (1) + 4 = 5


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Imendri moves behind the tree facing Dez and lunges his sword deep into it's bark.

Flanking dummy-tree
Cold Iron Longsword: 1d20 + 2 + 3 ⇒ (10) + 2 + 3 = 15
DMG if I hit: 1d8 + 2 ⇒ (2) + 2 = 4


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1
Imendri Hears-the-Old-Ones wrote:

Imendri moves behind the tree facing Dez and lunges his sword deep into it's bark.

Flanking dummy-tree
[dice=Cold Iron Longsword]1d20+2+3
[dice=DMG if I hit]1d8+2

...plunges* his sword deep into its* bark.

-_-


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

Yrja takes a step forward, filled with trepidation for Dezső. The frost firs looked terrible and she feared for the other tiefling. "Leave my friend alone, you walking tree!"

Cast Misfortune on the frost fir that Dez is fighting, DC 15 Will save.


THE MAIDEN

Imendri swipes at the frost fir, leaving a gooey stripe of flensed bark hanging off of the plant. It bellows in pain. Resinous, orange-yellow sap oozes from the wound. Dez also strikes true with his sword, causing less damage but rocking the tree and knocking some snow off its extremities.

Yrja meets the fir's rheumy eyes with her own.

GM rolls:

Will: 1d20 + 1 ⇒ (17) + 1 = 18

It snarls at Yrja, and she can tell that the hex did not take effect.

The fir sprouts an arrow on one arm, thanks to Chiquq, and it bellows again.

Ila smashes the frost skeleton to smithereens, and it sprays her with flinders of ice and bone.

Explodey: 1d6 ⇒ 4

Ila can make a DC11 Reflex save to halve that damage.

---

The wounded frost fir lunges at Imendri, eyes glaring.

Angry Treeee:

Slam + Power Atk: 1d20 + 1 ⇒ (2) + 1 = 3
for: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

It misses the wily Northerner by a good country mile, its resinous branches whooshing over his head. The tree takes a step back, attempting to assess.

Round 3!

Tree 1 -10 HP
Caelum
Braegan

Tree 2
Skellie 2 -3 HP
Imendri
Dez
Yrja
Chiquq (Ila -9 or -11 HP)

bold may post!


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

"Caelum!" Braegan shouts as he rushes forward, "There's a tree moving around our left!"

Behind Ila, he turns on the flanking tree, scrambling for ways to be helpful. "Screw it," he mutters, pushing the sensation of overwhelming flames into the mind of the tree ... if it has one.

Move forward (map updated).
Spell failure, 10%: 1d100 ⇒ 16; pass
Cast Daze on that lower Tree-thing (Will DC 14). Not sure if it can be effected or not.


LG M Mountain Dwarf Cleric 2 | HP 19/19 | AC 17-10-17 | F+6 R+1 W+7 | Per +7 | Init +0

Caelum follows quickly behind Braegan and moves in front of Ila.


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Ila Reflex, aspect: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15

Ila dodges much of the ice, but not all of it. Ila at -11


THE MAIDEN

The fir is unaffected by Braegan's spell. Plant traits, yeah.

The other tree-thing advances on the dwarf. It swings a branch at Caelum...

GM:

Power Attack Slam: 1d20 + 1 ⇒ (12) + 1 = 13
for: 1d6 + 5 ⇒ (6) + 5 = 11

...and misses the dwarf, merely dusting him with snow.

The remaining skeleton swings its scimitar at poor Ila. Who should be at -9, I think, since she made her Reflex save.

Screeen:

atttakk: 1d20 ⇒ 14
for: 1d6 + 1d6 ⇒ (6) + (4) = 10

The scimitar glances off her wooly hide. Making a strange gakking sound, the skeleton drops its curved Qadiran blade and displays frost covered claws. Could there be a spark of intelligence left in the damnable thing?

Round 3 Continued!

Tree 1 -10 HP
Caelum
Braegan
Tree 2
Skellie 2 -3 HP
Imendri
Dez
Yrja
Chiquq (Ila -9 HP)

Bold may post!


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

You're right on the damage, sorry about that, had a brainfart!

Worried over her furry friend, Chiquq starts pushing closer through the snow, but looses another arrow at the frost fir between Dez and Imendri.

Vs northern FF: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Ila bellows hoarsely at the freezing cold, but reacts with animal fury, lowering her big head and slamming at the other skeleton as well.

Ila gore vs skell: 1d20 + 4 ⇒ (8) + 4 = 12 miss
Ila slam vs skell: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Dez will circle the tree cautiously and move in for another attack, nodding to Imendri in approval at their coordinated assault.

Technically, Imendri goes first and presumably he would close and then Dez would have the flanking position. But I'll just assume Imendri delays so Dez can close and give Imendri the flanking attack.

Attack!: 1d20 + 4 ⇒ (17) + 4 = 21

Damage if hits: 1d8 ⇒ 3

Presumably if Dezső and Imendri defeat the tree then Chiquq's brutal attack would be shifted to the other tree.


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

Yrja takes two more steps, now shoulder to shoulder with Chiquq, and looses another stone. The frozen skeleton seemed on its last bones, so she aims to finish it off.

Attack vs. skelly: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 - 1 ⇒ (3) - 1 = 2

If Ila managed to finish off the skelly, her attack will be directed at the closest frost fir instead.


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Agreed on all counts

The odd barbarian smirks and gives a nod back, definitely on the same page as Dezsö. Hearing the *thok* of his sword against the fir's bark, Imendri leans in with another slash, glad to be taking down this animated terror.

cold iron Longsword: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
DMG if I hit: 1d8 + 2 ⇒ (8) + 2 = 10

awwwww yeeaaahhh


THE MAIDEN

I'm gonna do the moves in order, because Chiquq wouldn't have a shot with Caelum in the way...hope that's ok.

The beleaguered frost fir, harried on all sides, expires with a creaking groan as Chiquq's arrow pierces it's head...area...part. It falls to the snow, releasing cones about its corpse.

Ila smashes the final frost skeleton to flinders, causing another explosion of bits to erupt at the enraged mammoth.

Frost Boom: 1d6 ⇒ 1

Reflex DC11 save will negate the damage...

Yrja's sling shot goes wide of the other frost fir.

Imendri is able to move to the other fir moved ya and slashes at the fir. He lops many small branches off the bellowing tree-thing.

Dez is also able to strike true and hit the fir. also moved ya!

Round 4, Bonus Round!

Caelum
Braegan

Tree -13 HP
everyone else

FINISH HIM!


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Acceptable fiat. Appreciated.


LG M Mountain Dwarf Cleric 2 | HP 19/19 | AC 17-10-17 | F+6 R+1 W+7 | Per +7 | Init +0

Caelum swings at the tree.

warhammer: 1d20 + 1 + 5 ⇒ (18) + 1 + 5 = 24
DMG if hit: 1d8 + 4 ⇒ (1) + 4 = 5


THE MAIDEN

With a sound like, well, a tree falling in the woods, the frost fir collapses in splinters at Caelum's mighty blow, felled by its ancient enemy.

As it leaks sap into the snow, its cones drop uselessly into the white powder.

The forest is silent once again.


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Chiquq exhales as the last monstrous creatures falls under the dwarf's well-swung blow. "Good work," she says simply, and hurries through the snow to Ila's side, touching with worry at the frost that rimes her faithful friend's thick fur. She murmurs expressions concern in Hallit as she touches the injuries, and beseeches the spirits of nature for healing.

CLW on ILA: 1d8 + 2 ⇒ (4) + 2 = 6

"Is anyone else hurt?"


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

"Not me," Braegan responds brightly, "thanks to you all. Good job, everyone."

He looks over at the strange red stuff in the snow. "I guess we need to check that out next, huh?"


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

"Ya, I fink so." Imendri's response is more curious than resolute. Looking to Chiquq, he follows "No, I didn't get hurt. Nofing hit me. Det's weird, actually." The big ball of weird brushes off some snow dropped on him by the frost fir as it fell.

"Ya. I fink we can go."

Imendri walks over to the blood stain, keeping his eyes open nonetheless for any potential ambushers.

Elfy perception: 1d20 + 8 ⇒ (4) + 8 = 12


THE MAIDEN

The stain is indeed blood. There is a boot half-submerged in the snow, which has largely iced over. Under the boughs of the frost firs' former lair, Imendri can see a mangled corpse of a human.

There are also tracks further along the trail that lead to and away from the stain. They look like a large mammal of some sort.

Kn Nature DC 13:

Those would be a giant weasel, something not seen in Taldor.


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

Yrja trails after the others, avoiding to step in any of the frozen blood. Glimpsing the mangled corpse, she averts her gaze with a hard gulp, casting around for something else to look at.

Knowledge nature: 1d20 + 8 ⇒ (19) + 8 = 27

"Oh dear," she breathes, "that was a *big* weasel." She points at the tracks for the benefit of the others.


THE MAIDEN

Int or Wis DC 15:

You recall that Dryden Kepp was hunting for a giant weasel...


NG Tiefling Witch 8 | HP 51/51 | AC 20-15-17 | F+6, R+7, W+9 | Resist cold/electricity/fire +5 | Per +11, Init +3, darkvision 60 ft. | Hex DC 20

Intelligence: 1d20 + 4 ⇒ (19) + 4 = 23

"Say, Braegan. Didn't you tell me something about this? Old Dryden had a sighting of a giant weasel, but nobody believed him." She ponders for a moment. "Come to think of it, Mahb mentioned it as well. He was going to try and trap it." A sudden horrifying thought strikes her and she inhales sharply. "Oh! Suppose that's Dryden?" She points a trembling finger at the mangled corpse.


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Worried about what he’ll learn, Braegan stoops down, disdainfully picking at the remains to see if he recognizes anything. ”Hopefully not.” Though he does not, in fact, sound hopeful at all.

Taking 20 on Perception to try to Id the remains (as well as see if there are any useful items/details on the body) … total 26

”So,” he mutters as he searches, ”are ridiculously big weasels natural creatures? Or more denizens of the north brought by this unnatural cold?”


Tiefling investigator (empiricist) 7/swashbuckler (inspired blade) 1 | HP 49/49 | AC 25 | CURRENT AC 25 | F+5, R+15, W+7 (W+6 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Dez thinks to himself that he really should have spent more time reading about the natural world. He takes 20 searching the general area, assuming the others have the body covered. Are the only tracks leading away the weasel tracks?


THE MAIDEN

Braegan's and Yrja's fears are confirmed: it is indeed Old Dryden, although he was truly just beginning middle-age, and was a doughty and strong man, one of the finest hunters and trappers in Heldren. Dryden has clearly been mauled by a large beast, presumably the weasel. He had then been dragged by the frost firs to...you presume...provide fertilizer for their cones, several of which have been planted in the ground here.

For the sake of moral dilemma reducing, I will say that Chiquq and Yrja determine that the cones will not sprout without their parents' care. Unless you want to burn them out of spite. :D

Braegan finds the following on his person:

A ripped (but still useable) cold weather outfit
Snowshoes, handmade
A shortbow, broken (snapped in half)
Two arrows that radiate magic

Nearby, Brae finds Dryden's backpack. It contains:
3 days trail rations
a half full hip flask of strong applejack When do I tell my kids that Applejack is named after a cider? :D
a hunting journal. a lot of it goes like this:

17 Arodus - spoor near Spine Ridge. Did not see w.
18 Arodus - spoor and scat. W. eludes.

However, there's a very interesting entry, with far less shorthand

20 Arodus - No w. Went in Somir Valley for looksee. Very strange hut in Valley, looked foreign. Had legs like chickens! There was a doll inside, looked at me. I retreated, saw the doll moving and talking with ghosts. Very bad magic. Moved fast. Set bear traps at the entrance to Valley, partly for that damned doll. Prayed to Abadar, Erastil, Calistria and anyone who would hear me! No sign of doll...didn't follow...maybe a sentry
20 Arodus later - Weasel sprang trap! Going to look

That is the last entry.

Somir Valley is very close.


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

"Unfortunate man," Chiquq says with a slow headshake when the corpse is discovered and the grisly purpose revealed. She has no issues with uprooting the cones just to be sure and tossing them onto the barest, rockiest bit of snowy ground she can find, where they are less likely to sprout into man-slaying horrors. Moral dilemma? What moral dilemma? ;)

Chiquq looks over the arrows with interest as Braegan examines the journal, but she cannot tell what enchantments may be on them. "Yrja, you know something of spells, yes? Are these arrows useful?"

When Braegan reads the bit about the chicken-legged house, Chiquq looks up, her brows drawn together. "Irreseni?" she echoes sharply. "This far south??"

(GM: given Chiquq's jadwiga contact from backstory, I'm assuming this is a reasonable connection to make, but I'll refrain from adding anything more until you tell me whether or not I'm abusing Chiquq's knowledge. ;) )

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