GM Armadillephant's Fallout Extravaganza

Game Master Loup Blanc

Life in the Wastes is a constant struggle. Let's see if our heroes have what it takes to survive...
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Human being Game Master and all round good egg

arr best say now I am Dyslexic
so any spoiler will be the same.
Also I use a Iphone and Nexus pad so Auto Spell checker is a big of a pain.


Male Human (Wasteland Mutie Killer) Ranger (Trophy Hunter, Trapper)

Out of town for the weekend. Won't be able to post until Monday.


Male Human (Wasteland Mutie Killer) Ranger (Trophy Hunter, Trapper)

Ok, change in plans. I'll only be gone most the day, so I'll still be around.


Human being Game Master and all round good egg

Well this was pointless


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Why is that?


Human being Game Master and all round good egg

10 posts here and none in gameplay, seems we have payers who do not want to post in game just chat here. :(


Male Human Paladin 1

i'm waiting for an update ^^; if i need to post more i would work has been super hectic as well and im sure me writing random posts will only confuse the dm since im spoilering everything.


GameMaster Armadillephant GameMaster

Hey, sorry guys, I've been kind of busy and, frankly, going to the house and statue was an unexpected development. +1 to the party for already screwing over my plans! I do honestly love it when that happens, guys. Keep it up :)

Sorry if you feel disappointed Spugly. It's failure on my end, not on you guys'.


Male Human Paladin 1

No Problems. I'm wandering the waste, a lone BoS member. Saving the waste one raider at a time! B-)


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Lol well we are here and I understand the busy thing. I have waited this long a bit more isnt to be feared

Grand Lodge

M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1

When I hear a whole family's gone missing, my first thought is "Sweet, that means nobody's at their house!"

I mean, my first thought is "We should check their house for clues and to make sure they haven't come back." Yeah, that's it.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Lol much the same here....


GameMaster Armadillephant GameMaster

Glad to hear we've got at least a couple of cold, hard pragmatists in the group.


GameMaster Armadillephant GameMaster

So, I realized that I want to do lockpicking a little different from straight PF rules, to be more in keeping with Fallout.

BOBBY PINS!!!

Now, doing a quick survey, it looks like Gergg is the only member who purchased a set of thieves' tools. As such, Gergg, I shall award you with 15 bobby pins, my good man! Use them wisely.

Also, if you've put a rank in Disable Device, you get 1d10 bobby pins; roll that number right here.

You can pick a lock as long as you have bobby pins (the screwdriver, meh). If you fail to beat the DC by less than 5, roll a 1d100; on a 75 or lower, you've broken your bobby pin. HOWEVER, you subtract your Disable Device rank from this number; so, for example, if you have 5 ranks in Disable Device, you only break the pin on a 70 or lower. Make sense?

If you miss the DC by 5 or more, you've broken the bobby pin, no roll. In addition, on a 10 or lower, you've jammed the lock in addition to breaking your pin. You will not be able to unjam that lock unless you pick up a perk that allows it.

And, yes, I will be doing something with perks, starting when you get to 2nd level. Converting them to this ruleset is going to be fun.

Grand Lodge

M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1

Disable Device Bobby Pins: 1d10 ⇒ 4

Grand Lodge

M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1

Do my thieves' tools work as described in the PRD (wipe out the -2 penalty for improvised tools on Disable Device checks) or are we using something different?

I'm pretty confident I beat the DC on the lock at the Halls' house, unless it's meant to be unpickable at this point.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

1d10 ⇒ 7 boby pins yes


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Male Human Paladin 1

pick locks¿?¿?

the brotherhood doesn't understand the concept of picking locks. we have grenades....

untechnological savages....


GameMaster Armadillephant GameMaster

+1 to Kora for that comment. As for the improvisation, yes, the thieves' tools set removes the improvisation penalty.


Male Human (Wasteland Mutie Killer) Ranger (Trophy Hunter, Trapper)

See, I've never played a rogue before, and so I keep forgetting that thieves tools are needed.

1d10 ⇒ 10

Ah, but apparently atom is shining upon me today.

Your doing a great job GM. You seem to be putting in a lot of work (more than I ever do) and for that I say hurrah!


Female Human (vanilla) Wasteland Sovereign 1 [Machinesmith(CombatEngineer/Bombadier)/Scholar]

I agree with Fitzy. It's been pretty steady. Good job! Now you've raised the bar ;)

1d10 ⇒ 9

Boo ya.


Male IT Engineer
Kora Kirion - Junior Paladin wrote:

pick locks¿?¿?

the brotherhood doesn't understand the concept of picking locks. we have grenades....

untechnological savages....

Pfft, amateur BHS Paladins, you'll blow up the "sh$t" on the other side! Sometimes that is good and other times, very bad! We wouldn't want to mess up the pretty MEC Gauss Minigun, would we?! I prefer C-4 myself, that way you can shape and adjust your explosion.


M Human (Wasteland Scavenger) Cleric (undead lord - undead subdomain) 2 / Monk (Zen Machinegunner)
Fitzgerald Hawtrey wrote:

See, I've never played a rogue before, and so I keep forgetting that thieves tools are needed.

1d10

Ah, but apparently atom is shining upon me today.

Your doing a great job GM. You seem to be putting in a lot of work (more than I ever do) and for that I say hurrah!

+1

+10!

1d10 ⇒ 10

Ha ha! It worked!


**RESERVED FOR FALLOUT or TECH**

Oops, I accidentally posted in gameplay as Anderlorn, then I used Sagitarrii so both are in Characters.


GameMaster Armadillephant GameMaster

That's fine, I can "inactive" Anderlorn, or whatever. Update should be this afternoon or tomorrow, school's been busier than usual this week.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Kool


**RESERVED FOR FALLOUT or TECH**

Talking about Fallout, did you see the message by Feargus Urquhart that Obsidian Entertainment has been given the go ahead for Fallout 4 and/or Fallout New Vegas 2 which I think is a good move by Bethesda. In addition, they should give them the go ahead for Fallout Online. Feargus Urquhart was the lead developer for Fallout 2 and his company developed New Vegas.


GameMaster Armadillephant GameMaster

So, just realized I should probably bring up (again? I have trouble remembering what I have and haven't told you guys already sometimes) how food works in this game. Food is food, not health packs. You can't eat some Fancy Lads Snack Cakes to heal yourself in this, sadly; but they're still important for your survival.

I'll also be putting up a slot in the Campaign Info tab for how chems work relatively shortly.


**RESERVED FOR FALLOUT or TECH**

Regarding food, no MREs (aka Trail Rations)?

Test: 1d20 + 4 ⇒ (3) + 4 = 7


GameMaster Armadillephant GameMaster

Not if you didn't buy 'em, boyo.


Male IT Engineer
GM Armadillephant wrote:
Not if you didn't buy 'em, boyo.

I DID I DID GM BOYO ... :-)


GameMaster Armadillephant GameMaster
Anderlorn wrote:
GM Armadillephant wrote:
Not if you didn't buy 'em, boyo.
I DID I DID GM BOYO ... :-)

Now I need to create an entire new profile on these boards with "GM Boyo" as my GM alias.


Male IT Engineer
GM Armadillephant wrote:
Now I need to create an entire new profile on these boards with "GM Boyo" as my GM alias.

LOL, I wonder if we will get one of those meanwhile in gameplay posts? ... :-)


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Ugh, I had an identity crisis and posted as my Kingmaker character, Kevros, please make him inactive or whatever. I wish there was a way to assign toons to a thread instead of a "post as" drop down.


Male Human Paladin 1

I was thinking of changing up my characters traits a little and maybe going for some more fallout set traits/perks. Are there any restrictions or is it cool so long as it balances out with the game/gm's opinion?

Because honestly if Kora gets to the level where he gets a 'mount' that'll be interesting to make work in game. Now a Clockwork/Robotic horse would be rad~ :) But getting a dog companion wouldn't be a bad idea either :) I have always loved dogmeat but I don't want to step on Campers toes~ ;)

If the mount idea isn't possible I may have to look into an archetype that allows him to bond to a weapon or armor and make it work like he customized his gear~


GameMaster Armadillephant GameMaster

Sagittarii: I'll do that.

Kora: What exactly are you thinking? I'm going to be introducing perks starting at 2nd level, modified for PF rules, but close to the stuff from Fallout (mostly 3 and NV, but I may do some from others as well). Also, paladins no longer HAVE to choose a mount; you can always pick a weapon, as far as I know. But a mechanical horse would be completely possible, as would even a robotic motorcycle or something else that we can work out when the time comes.


**RESERVED FOR FALLOUT or TECH**
Kora Kirion - Junior Paladin wrote:
Because honestly if Kora gets to the level where he gets a 'mount' that'll be interesting to make work in game. Now a Clockwork/Robotic horse would be rad~ :) But getting a dog companion wouldn't be a bad idea either :) I have always loved dogmeat but I don't want to step on Campers toes~ ;)

Don't know about you but Sagittarii is confident that he will capture a Vertibird ... lol ... ;-) And remember there are always the Corvegas.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

I can build it...... and upgrade it for you. Hehehe me and my knowledge of old world tech.....


**RESERVED FOR FALLOUT or TECH**

Darius, that will probably be the best method than borrowing from the Enclave.


GameMaster Armadillephant GameMaster

I doubt the Enclave will be big on anybody "borrowing" anything. Especially the Brotherhood.

Now, I'm assuming that the group is heading back to town--as in, Fitz and Winter from their excursion, as well as the bunch that went to check the house? Feel free to just wind up in town, talk to each other, let what you found out be known; I feel like posting an "OK, you're all in town!" post is kind of pointless.

As for 9mm vs. 10 mm: they will both exist in this game. Looking through the list, they're both there... and I'm seeing some weird stuff as well, especially with pricing. Maybe I'll do something with that at some point, but for now, just leave as is. 9mils and 10mils are both available; it just so happens that the Halls family has a gun that uses 10mm ammo.

ALSO, just a note: you guys know that the .38 revolver was in a HIDDEN compartment in what was apparently the grandfather's bedroom, right? It seems like you guys are acting like the gun was just laying around in open view, and you're wondering why the family didn't take it. It belongs to the dead man, and it was hidden.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Yes but how are we to know the son didnt inow about it. To darius with his very military way of looking at the world it was a hold out stashed for home defense. More than one person shouldhave known about it . Its just the way things are done. Also when your going somewhere outside of a patroled area you dont go lightly armed. Remember hes a bit cracked from the experiments that let him live this long...


GameMaster Armadillephant GameMaster

Congrats to you, Darius, for being able to rationalize that with your character! I love it when players do that :)

So, it makes sense for Darius, who doesn't really understand the concept of hiding your weapons. But what about the rest of you?


Female Human (vanilla) Wasteland Sovereign 1 [Machinesmith(CombatEngineer/Bombadier)/Scholar]

Deidre would notice it was supposed to be hidden, so perhaps not a primary weapon, but still, she wouldn't know it was grandpa's room, and so thought that the Hall's left it because they were unable to take it with them, considering the dangers of the waste.


GameMaster Armadillephant GameMaster

Alright, just wanted to make sure it was kind of obvious whose room it was. Not the master bedroom with the queen-sized bed, and not the room with the toys... Ah well.

Grand Lodge

M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1

I was trying to choose the most common caliber sidearm I could. I know in Fallout 3 10mm ammo is among the more plentiful varieties, but I haven't played New Vegas yet. I'll stick with 10mm.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Yeah but heres the thing it was obviously not the couples room but why would grandfather tellthem about or perhaps it was hid there so there was a weapon in that part of the house that the kids couldnt get too . Why would the husband and wife not know about it.... see the logic


GameMaster Armadillephant GameMaster

Ah, a mystery indeed... Mayhap you'll find out at some point.


**RESERVED FOR FALLOUT or TECH**

Don't all inlaws hide weapons waiting for that moment to pounce on that unsuspecting son or daughter-in-law? ... LOL


**RESERVED FOR FALLOUT or TECH**

Question about power armor, are we doing this so we are or I am not surprised or perhaps later as the home brew rules are ironed out?

The first version of power armor successfully deployed in combat was the T-45d model, which originally ran on small energy cells, burning through them at an alarming rate. In response, later versions were manufactured with built-in Microfusion Packs.

The most advanced pre-War model, T-51b power armor is fitted with a back-mounted TX-28 MicroFusion Pack which generates 60,000 Watts to power the HiFlo hydraulic systems built into the frame of the suit.

In other words, did/do we need to purchase Small Energy Cells to power our armor and how often? In addition, are we doing ammunition weight?


GameMaster Armadillephant GameMaster

Power Armor we'll assume is a relatively new model, one that doesn't need to have power sources changed out all that often. As for ammo weight, I'm not too worried about it--at least not at this point--but don't be ridiculous.

What is ridiculous, you ask?

In my current Fallout 3 file, I'm walking around with around 1000 rounds of 556, upwards of 450 10mm rounds, something like 150 .308s, 300 shotgun shells, and 450ish microfusion cells, just for my main guns. Plus probably 20-30 missiles, at least 10 Mini Nukes... THAT is ridiculous.

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