Channel Negative Energy 5/day, Flurry of bullets, Greed: +2 Appraise to determine price of goods --Scavenger: +2 Appraise and Perception to find hidden objects and determine whether food is spoiled
Alignment
N
Deity
White Father of the Fiery Halo
Location
Capitol Wasteland
Languages
English
Occupation
Scavenger
Strength
10
Dexterity
14
Constitution
12
Intelligence
14
Wisdom
16
Charisma
14
About Winter MacAllister
Base Atk +0; CMB +0; CMD 14
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Init +6 (+2 Dex, +4 feat)
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Senses: Perception + 8 (+10 to find hidden objects)
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DEFENCE
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AC 17, touch 17, flat-footed 13. (+3 Defence bonus, +2 Dex, +1 Dodge, +1 from Monk ability) , DR 6
HP 14 (1d8+1, +1 favoured class)
Saves Fort +4, Ref +5, Will + 6
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OFFENCE
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Spd 30 ft.
Ranged Tommy gun +4 (2d6, 20/x2, 35m, S,A)
Ranged 1 x frag grenade +3 (4d10, 20/x2, +5m/10m rad)
Melee unarmed strike + 1 (1d6, 19-20, x2)
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Languages English
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FEATS
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Command Undead, Deadly Aim, Dodge, Improved Initiative, Perfect Strike, Point Blank Shot, Weapon Focus (SMG)
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SPECIAL ABILITIES:
Wasteland Scavenger: In a world without white-collar jobs, potentially one of the most lucrative professions is that of a scavenger: finding and trading scrap and goods from the Wastes. You have to have a keen sense of what’s worth taking, though; fortunately, that’s a sense you’ve honed.
--Greed: +2 Appraise to determine price of goods
--Scavenger: +2 Appraise and Perception to find hidden objects and determine whether food is spoiled
Flurry of blows - can make extra attack as full round action (using -1/-1 attack bonus)
Death's Kiss - 6/day, can make creature take on undead traits w/melee touch attack
Channel negative energy - 6/day, heal undead 1d6/damage living creatures 1/d6
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EQUIPMENT:
Combat Gear: .45 Thompson SMG, 30 rounds of ammo, Knife, 1 x frag grenade
Other gear: Backpack, 4 x belt pouches, crowbar, flashlight, 50ft of nylon rope, thieves’ tools, Explorer's outfit, Goggles helmet, waterskin, 24 caps
Nuclear Winter MacAllister (to give him his full name) was born about 20 years ago on an isolated commune far out in the Capitol Wasteland, his parents being followers of a decidedly unhinged Ghoul prophet who, having survived the catastrophe, embraced his condition and coupled it with a warped and distorted version of fundamentalist Christianity to create a toxic mixture of bomb-worship, anti-communism and apocalyptic survivalism. Father God El-235, as he called himself, wandered the wasteland, gathering adherents from amongst the desperate and gullible as he went. Once he had enough followers, he took over an abandoned farmstead far from any other settlement, fortified it, and proceeded to go even madder than he was when he started.
Winter had the ill fortune to be born after the commune had been in trouble for years. Having been forbidden any peaceful contact with other wasteland dwellers, categorised indiscriminately as heathens, Reds and doers of iniquity, they could only survive by banditry and scavenging, both of which Winter became particularly expert at by the time he came of age. Having to deal with his leader’s paranoid rages as well as the regular terrors of the Wasteland toughened him mentally as well as physically (Indomitable Faith - +1 to Will saves); his skill at moving about unseen and getting into places other prospectors would have given up on helped keep him and his fellow cultists alive (Poverty-Stricken - +1 to Survival, Survival always class skill), and eventually saved him from the fate that overtook the rest of the commune when their regular raids on passing caravans began to go beyond a mere nuisance.
Winter returned from a trip to salvage a wrecked robot one autumn day to find that Talon Company merchants, hired by the merchants the cultists had been robbing, had razed the commune to the ground, slaughtering every soul in the place in the process. Convinced that the Second Apocalypse had arrived and spared him in the process, he was overjoyed, believing (for a time) that Father God El-235’s mantle had passed to him and that he was the Angel Oppenheimer’s anointed prophet
A year or two in the outside world quickly bought him slightly closer to reality – a few beatings, a near-fatal stabbing and a very narrow escape from some Super Mutants he was attempting to evangelise led him to temper his enthusiasm somewhat. He has learnt to survive by using his scavenging skills to obtain (whether by guile or by force) hard to find items, selling them on when he can, and, although he still believes in the Fiery Halo’s credo and is more than willing to preach his heart out given the opportunity, he is quite comfortable living in the world and enjoying what it has to offer.
He has an alarmingly cavalier approach to radiation and explosives, seeing them as blessings from the Angel and his White Father to be loved and embraced, and has a live 20mm uranium-tipped cannon shell hanging around his neck which acts as a totem for him. He has no problem with Ghouls or Super Mutants, but is rather phobic about robots. When he was younger, his parents used to threaten that the Man of Steel would come and devour him if he didn’t be quiet and go to bed, and he’s come to associate this childhood bogey with more or less every Mr Handy he comes across.
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APPEARANCE:
Winter is a small, blonde man, dressed in layers of ragged garments and covered in belts, pouches and pockets. He wears an old steel helmet and a pair of goggles on his head; his skin is pockmarked, scarred and covered in lesions caused by his habit of bathing regularly in heavily irradiated water, which keeps him clean but has also undoubtedly rendered him sterile. He has a tool for more or less every occasion secreted somewhere about his person, along with quantities of ammunition, an assortment of tracts and pamphlets and a tattered copy of his holy book, the Plutoniad.