GM Aram Zey's Rasputin Must Die! (Inactive)

Game Master SwampTing

Map

Init
[dice=tank]1d20+5[/dice]
[dice=42]1d20+5[/dice]
[dice=Mike]1d20+8[/dice]
[dice=Rhon]1d20+1[/dice]
[dice=Exiel]1d20+10[/dice]


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Grand Lodge

HP: 275 (275) | AC: 32; T: 24; FF: 22 |CMB: +22; CMD: 37| Init: +13 | Fort: +27; Ref: +26; WIll: +17 | Perception: +31 | Burn 3 (13) | Internal Buffer: 0 (3) Current Non-Lethal from Burn: 160 | Temp HP from Force Ward: 120 (120); Regen 7 temp hp/min | 50% chance to negate crits/precision damage | Con-Based DC: 21 +Talent Level; Dex-Based DC: 20 +Talent Level

Mike is now surrounded by the crackling black energy of the void, which he unleashes on the tower in a tiny ball of darkness.

I am going to use an enervating singularity negative blast, which will deal half damage and a negative level, with a DC 24 reflex save for half of Singularity Damage: 8d6 + 15 ⇒ (6, 2, 5, 3, 1, 4, 3, 6) + 15 = 45 damage and a DC 27 fort save to negate the negative level. It will be a 5'
radius burst this round, then 10' next round (with the same DCs and effects), then 15' the round after that. My plan is to center it in as close to the middle of the tower area where guards would be as I can.

-Posted with Wayfinder

Grand Lodge

Border of War map Reign of Winter map

GM:

A tiny ball of darkness appears in the tower. There is no immediate reaction or effect that he can see or hear.

Still need Earl and Rhon to finish their turns.

Silver Crusade

Huge Celestial Earth Elemental CR 8 l HP 95/95 l AC 19 l T 7 l FF 19 l Fort +11 l Ref +2 l Will +7 l CMB +21 l CMD 30 l Immune to Bleed, Bull Rush, Crits, Flanking, Overrun, Paralysis, Poison, Precision damage, Sleep, Stunning l Resist: Acid (10), Cold (10), Elec (10) l DR 5/- l DR 5/evil l Prec +13 (darkvision & tremorsense 60 ft) l Init -1 | Conditions:

Earl reaches out to smash the horse closest to him.

Attack #1: Slam, Earth Mastery, Power Attack: 1d20 + 13 ⇒ (2) + 13 = 15
Damage #1: Bludgeoning, Magic, Earth Mastery, Power Attack: 2d6 + 15 ⇒ (5, 2) + 15 = 22

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Rhon ends his Defensive Stance Free Action, Fatigued for 2 rounds.

Rhon uses one use of his Lay on Hands. Swift Action, Mercy removes the fatigued condition.
Lay on Hands, Positive Energy Feedback Loop: 6d6 + 1 ⇒ (2, 6, 1, 2, 6, 4) + 1 = 22

Rhon moves fifteen feet and reenters his Defensive Stance beside 42. Free Action.

Grand Lodge

Border of War map Reign of Winter map

Rhon takes up defence position. Earl swings and misses.

GM:

5d20 ⇒ (6, 13, 10, 18, 7) = 54
1d8 ⇒ 3
2d20 ⇒ (3, 19) = 22
2d20 ⇒ (1, 17) = 18

The mounted dullahans try to stab Rhon but fail miserably. Seeing this, they back off a little. The one on foot pulls out a firearm and shoots at Rhon, but the bullet bounces off his damage-resistant skin. The last mounted dullahan tries instead to attack Mike, but he too misses.

At the back one more dullahan breaks free from the tentacles.

New round. Your turn again.

Grand Lodge

HP: 275 (275) | AC: 32; T: 24; FF: 22 |CMB: +22; CMD: 37| Init: +13 | Fort: +27; Ref: +26; WIll: +17 | Perception: +31 | Burn 3 (13) | Internal Buffer: 0 (3) Current Non-Lethal from Burn: 160 | Temp HP from Force Ward: 120 (120); Regen 7 temp hp/min | 50% chance to negate crits/precision damage | Con-Based DC: 21 +Talent Level; Dex-Based DC: 20 +Talent Level

Start of my round, it's a 10' radius buest for my previous blast.
Singularity Damage plus a Negative Level with a failed save: 8d6 + 15 ⇒ (5, 1, 5, 5, 5, 1, 6, 2) + 15 = 45

Confident that the tower is at least contained for now, Mike turns towards one of the mounts and unleashes gravity. Attack Roll vs. Regular Ac: 1d20 + 26 ⇒ (16) + 26 = 42 going to gather power and maximize that roll. Will be 77 damage if I hit.

-Posted with Wayfinder

Silver Crusade

Huge Celestial Earth Elemental CR 8 l HP 95/95 l AC 19 l T 7 l FF 19 l Fort +11 l Ref +2 l Will +7 l CMB +21 l CMD 30 l Immune to Bleed, Bull Rush, Crits, Flanking, Overrun, Paralysis, Poison, Precision damage, Sleep, Stunning l Resist: Acid (10), Cold (10), Elec (10) l DR 5/- l DR 5/evil l Prec +13 (darkvision & tremorsense 60 ft) l Init -1 | Conditions:

Earl attempts once again to smash the nearest dullahan.

Attack #1: Slam, Power Attack: 1d20 + 12 ⇒ (7) + 12 = 19
Damage #1: Bludgeon, Magic, Power Attack: 2d6 + 14 ⇒ (1, 4) + 14 = 19

Attack #2: Slam, Power Attack: 1d20 + 12 ⇒ (7) + 12 = 19
Damage #2: Bludgeon, Magic, Power Attack: 2d6 + 14 ⇒ (2, 1) + 14 = 17

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Rhon maintains his Defensive Stance so that he can help keep Mike protected.

Rhon also uses one charge of his Wand of Bless to cast Bless.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Thinking about the different kinds of attacks he could do. 42 decides to use his Bladed Dash to move through the black tentacles and attack the humanoid while moving through.

Null.Scimitar: 1d20 + 12 ⇒ (10) + 12 = 22 damage: 1d6 + 10 ⇒ (2) + 10 = 12 If landed, his SR is reduced by 1.

Black tentacles R2: 1d20 + 18 ⇒ (15) + 18 = 33 damage: 1d6 + 4 ⇒ (5) + 4 = 9

Black tentacles R3: 1d20 + 18 ⇒ (16) + 18 = 34 damage: 1d6 + 4 ⇒ (6) + 4 = 10

Forgot about the Black Tentacles maintaining grapple and damage last round.

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Exiel looks over his shoulder at the battle with the dullahans, then over to the tower.

"You guys look like you have things under control here, but things will still get problematic if an alarm is raised at the tower. I'll go over and check for survivors of Mike's assault while you guys finish up here."

With that, Exiel casts invisibility on himself and flies out towards the tower to take a closer look at what is happening, though he makes sure to stay at least 15 feet away from the black ball of energy that is now surrounding the tower.

I will be ascending at a 45 degree angle and trying to see if anyone is there and/or trying to raise any kind of alarm.

Grand Lodge

Border of War map Reign of Winter map

GM:
1d20 ⇒ 11
4d20 ⇒ (16, 13, 3, 15) = 47
3d6 ⇒ (2, 6, 2) = 10
2d20 ⇒ (2, 3) = 5
6d20 ⇒ (4, 4, 14, 7, 12, 7) = 48
3d8 ⇒ (4, 7, 7) = 18

Mike destroys the mount of the nearest dullahan with his blast. 42's tentacles bash at the dullahans inside. Rhon plays turtle and casts bless. Earl swings wildly and just barely hits thanks to the bless. Exiel goes invisible and flies off.

Exiel:
You see 4 soldiers looking curiously at the black ball of energy in the middle of the tower. The black ball suddenly gets bigger, engulfing the soldiers. They start screaming at each other and one of them goes to operate a panel on the wall. Lightning flares around the tower, but nothing else appears to happen. Another soldier opens a trapdoor and begins to climb down. The last 2 throw themselves off the side of the tower in a panic. They seem to survive their falls but are much the worse for wear.

The dullahans in the tentacles are still being [censored]. The remaining dullhans draw their firearms and start to shoot. Rhon and Earl are hit but only lightly hurt by the bullets. The 2 mounted dullahans pull their mounts back a little more and look about to retreat.

Rhon takes 1 damage and Earl takes 2 damage
Exiel has new friends (see spoiler).
2 of the dullahans are still in the tentacles.
The 2 mounted dullahans are turning their horses around towards the exit.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Seeing that the two mounted Dullahans are trying to run away. 42 casts web to block their way. He tries to have it strung up inbetween the three tents. As seen on the map. DC17 Reflex

Silver Crusade

Huge Celestial Earth Elemental CR 8 l HP 95/95 l AC 19 l T 7 l FF 19 l Fort +11 l Ref +2 l Will +7 l CMB +21 l CMD 30 l Immune to Bleed, Bull Rush, Crits, Flanking, Overrun, Paralysis, Poison, Precision damage, Sleep, Stunning l Resist: Acid (10), Cold (10), Elec (10) l DR 5/- l DR 5/evil l Prec +13 (darkvision & tremorsense 60 ft) l Init -1 | Conditions:

Earl steps up towards the dullahan and once again unleashes his pent up fury on the creature.

Attack #1: Slam, Earth Mastery, Power Attack: 1d20 + 13 ⇒ (1) + 13 = 14
Damage #1: Bludgeoning, Magic, Earth Mastery, Power Attack: 2d6 + 14 ⇒ (6, 3) + 14 = 23

Attack #2: Slam, Earth Mastery, Power Attack: 1d20 + 13 ⇒ (1) + 13 = 14
Damage #2: Bludgeoning, Magic, Earth Mastery, Power Attack: 2d6 + 14 ⇒ (2, 2) + 14 = 18

WOW! The RNG does not like Earl this time around.

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Rhon exits his Defensive Stance. Free Action, Fatigued for 2 rounds.

Rhon use his Lay on Hands ability. Swift Action, Mercy removes the fatigued condition.
Lay on Hands, Positive Energy Feedback Loop: 6d6 + 1 ⇒ (3, 6, 6, 1, 3, 1) + 1 = 21

Rhon moves 15 feet and resumes his Defensive Stance. Free Action.

Rhon attacks the same dullahan that Earl does.
Attack #1: +1 Keen Scimitar, Power Attack: 1d20 + 16 ⇒ (16) + 16 = 32
Damage #1: Slashing, Magic, Power Attack: 1d6 + 14 ⇒ (4) + 14 = 18

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

GM, from where I am, are there soldiers on the other side of the fence or at the other towers who would be able to see me if I break invis?

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

I totally missed that I need to roll a critical confirmation roll.

Critical roll confirmation Attack #1: +1 Keen Scimitar, Power Attack: 1d20 + 16 ⇒ (11) + 16 = 27
Critical roll Damage #1: Slashing, Magic, Power Attack: 1d6 + 14 ⇒ (4) + 14 = 18

Grand Lodge

Border of War map Reign of Winter map

GM:
4d20 ⇒ (1, 15, 1, 11) = 28

Exiel:
You can see a trench on the other side of the fence. There are people inside, but if you are on the ground they cannot see you from inside the trench.

There are some people in the other towers. The guards in the tower to the south cannot see the base of this tower. The tower to the North has line of sight to the base of this tower, but none of the guards there are looking in your direction yet.

Exiel and Mike are up.

Grand Lodge

HP: 275 (275) | AC: 32; T: 24; FF: 22 |CMB: +22; CMD: 37| Init: +13 | Fort: +27; Ref: +26; WIll: +17 | Perception: +31 | Burn 3 (13) | Internal Buffer: 0 (3) Current Non-Lethal from Burn: 160 | Temp HP from Force Ward: 120 (120); Regen 7 temp hp/min | 50% chance to negate crits/precision damage | Con-Based DC: 21 +Talent Level; Dex-Based DC: 20 +Talent Level

Seeing that the last attack worked pretty well, Mike will target the next closest horse. Meanwhile, the orb of darkness spreads again, and then ends.

Same thing as before for the sphere. Damage is 8d6 + 15 ⇒ (5, 2, 6, 3, 5, 6, 3, 4) + 15 = 49 with a DC 24 Reflex save for half damage and a DC 27 Fort save to avoid the negative level. Going to gather power and use it to maximize another Gravity Blast.

Attack Roll vs. Regular AC: 1d20 + 26 ⇒ (10) + 26 = 36 That will be 77 damage if it hits.

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Exiel waits to see if the expanding black ball takes out both the guards not on the ground. If it does, Exiel will try to take out the ones on the ground, though he first flies back to ground level between two of the tents so that the guards in the other towers can't see him.

Then he casts battering blast, starting with one guard and then the other if the first blast is enough to take one down.

touch attack roll: 1d20 + 8 ⇒ (16) + 8 = 24
damage roll: 5d6 ⇒ (4, 6, 5, 2, 4) = 21

touch attack roll: 1d20 + 8 ⇒ (13) + 8 = 21
damage roll: 5d6 ⇒ (3, 1, 4, 6, 3) = 17

Grand Lodge

Border of War map Reign of Winter map

GM:

4d20 ⇒ (17, 8, 11, 5) = 41
1d20 ⇒ 7
5d20 ⇒ (9, 12, 19, 7, 12) = 59
2d20 ⇒ (10, 8) = 18

Mikes expanding ball of doom gets the two soldiers still at the tower and brings them down. The one who opened the trapdoor falls to the bottom of the tower. Exiel's spell brings down the soldiers who had jumped to the ground. No one appears to see him, but there are now three bodies at the bottom of the tower.

Back at the tents, 42 attempts to stop the retreating dullahans with a web spell. One of the dullahans manages to avoid being entangled but Mike destroys its horse. Earl and Rhon team up on one of the dullahans. Only Rhon hits.

The dullahan in the tentacles is still grappled. The two in melee with Rhon engage him without success. The dullahan in the web also fails break free. The last 2 dullahans point to the ground before them, and new horses appear next to them. They quickly climb onto their new horses.

Two of the dullahans are still trapped in the tentacles/web.
Two of the dullahans have summoned new horses and have mounted them.
Two of the dullahans are fighting Rhon.
Three bodies under the tower.

Pathfinders are up.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Moved 42. He used Bladed Dash a turn ago and was on my phone.

42 sees one of the Dullahans summon a new mount. "Gah, you guys are a pain." he says, before raising his hand and shoots out a dark ray from his hand.

Range Touch Attack: 1d20 + 9 ⇒ (1) + 9 = 10 Well, I guess that misses.
The ray of exhaustion fizzles as it leaves 42's hand, as if the spell went array. Luckily it didn't backfire or something worse.

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

I think undead are immune to ray of exhaustion anyway. XD
Hmm....technically there is no minimum strength score required for a reposition maneuver...

Exiel calls out Lauriel and asks her to move the bodies under the tower so that they won't be easily spotted, then charges the dullahan that he can see (still defensively).

attack roll: 1d20 + 12 + 2 - 2 ⇒ (17) + 12 + 2 - 2 = 29
damage roll: 1d6 + 7 ⇒ (2) + 7 = 9
confirmation roll: 1d20 + 12 + 2 - 2 ⇒ (16) + 12 + 2 - 2 = 28
crit damage roll: 1d6 + 7 ⇒ (3) + 7 = 10

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5
Exiel wrote:
I think undead are immune to ray of exhaustion anyway. XD

The horses are also undead?

Grand Lodge

HP: 275 (275) | AC: 32; T: 24; FF: 22 |CMB: +22; CMD: 37| Init: +13 | Fort: +27; Ref: +26; WIll: +17 | Perception: +31 | Burn 3 (13) | Internal Buffer: 0 (3) Current Non-Lethal from Burn: 160 | Temp HP from Force Ward: 120 (120); Regen 7 temp hp/min | 50% chance to negate crits/precision damage | Con-Based DC: 21 +Talent Level; Dex-Based DC: 20 +Talent Level

"Fine, rider it is." Mike launches a maximized gravity blast at one of the Dullahans after gathering power.

Attack Roll vs. Normal AC: 1d20 + 27 ⇒ (6) + 27 = 33 that's 77 damage on one of the ones who summoned their mount if it hits.

-Posted with Wayfinder

Grand Lodge

Border of War map Reign of Winter map

Horses are not undead, but they look a little unworldly - not in a good way. Knowledge planes will tell you more.

Mike:
Are you targeting the one Exiel charged or the other one?

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

knowledge P.: 1d20 + 14 ⇒ (7) + 14 = 21
weaknesses

Grand Lodge

HP: 275 (275) | AC: 32; T: 24; FF: 22 |CMB: +22; CMD: 37| Init: +13 | Fort: +27; Ref: +26; WIll: +17 | Perception: +31 | Burn 3 (13) | Internal Buffer: 0 (3) Current Non-Lethal from Burn: 160 | Temp HP from Force Ward: 120 (120); Regen 7 temp hp/min | 50% chance to negate crits/precision damage | Con-Based DC: 21 +Talent Level; Dex-Based DC: 20 +Talent Level

The other one.

Grand Lodge

Border of War map Reign of Winter map

42 shoots his ray but it hits a tent flap as it flaps in the wind. Lauriel grumbles about being asked to do manual labour but obeys her master. Exiel flies to the dullahan that he can see and strikes a blow. Mike sends a powerful blast at one of the dullahans. It is not destroyed yet.

Mike and Earl are left for this round.
The 2 dullahans with red borders are badly damaged.

Grand Lodge

HP: 275 (275) | AC: 32; T: 24; FF: 22 |CMB: +22; CMD: 37| Init: +13 | Fort: +27; Ref: +26; WIll: +17 | Perception: +31 | Burn 3 (13) | Internal Buffer: 0 (3) Current Non-Lethal from Burn: 160 | Temp HP from Force Ward: 120 (120); Regen 7 temp hp/min | 50% chance to negate crits/precision damage | Con-Based DC: 21 +Talent Level; Dex-Based DC: 20 +Talent Level

Mike shoots to finish off the one that he shot previously.

Attack Roll vs. Regular AC: 1d20 + 27 ⇒ (13) + 27 = 40 Going to do the exact same thing I did last time. If that hits, it's another 77 damage.

Grand Lodge

Border of War map Reign of Winter map

I had a brain-spaz. It's Rhon and Earl, not Mike and Earl, who are left for this turn. We can keep that action for Mike's next turn.

Grand Lodge

HP: 275 (275) | AC: 32; T: 24; FF: 22 |CMB: +22; CMD: 37| Init: +13 | Fort: +27; Ref: +26; WIll: +17 | Perception: +31 | Burn 3 (13) | Internal Buffer: 0 (3) Current Non-Lethal from Burn: 160 | Temp HP from Force Ward: 120 (120); Regen 7 temp hp/min | 50% chance to negate crits/precision damage | Con-Based DC: 21 +Talent Level; Dex-Based DC: 20 +Talent Level

I was confused, but I figured if you wanted me to take a second turn, who am I to argue? =P

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Rhon continues to maintain his Defensive Stance and activates his Stonestike ability. He then attacks the gravely injured dullahan first and if he should fall will attack the other dullahan.

Attack #1: +1 Keen Scimitar, Power Attack, Stonestrike: 1d20 + 16 ⇒ (2) + 16 = 18
Damage #1: Magic, Slashing, Power Attack, Stonestrike: 1d6 + 14 ⇒ (5) + 14 = 19

Attack #2: +1 Keen Scimitar, Power Attack, Stonestrike: 1d20 + 11 ⇒ (12) + 11 = 23
Damage #2: Magic, Slashing, Power Attack, Stonestrike: 1d6 + 14 ⇒ (2) + 14 = 16

Attack #3: +1 Keen Scimitar, Power Attack, Stonestrike: 1d20 + 6 ⇒ (13) + 6 = 19
Damage #3: Magic, Slashing, Power Attack, Stonestrike: 1d6 + 14 ⇒ (5) + 14 = 19

Silver Crusade

Huge Celestial Earth Elemental CR 8 l HP 95/95 l AC 19 l T 7 l FF 19 l Fort +11 l Ref +2 l Will +7 l CMB +21 l CMD 30 l Immune to Bleed, Bull Rush, Crits, Flanking, Overrun, Paralysis, Poison, Precision damage, Sleep, Stunning l Resist: Acid (10), Cold (10), Elec (10) l DR 5/- l DR 5/evil l Prec +13 (darkvision & tremorsense 60 ft) l Init -1 | Conditions:

Earl attacks the nearest dullahan.

Attack #1: Slam, Power Attack, Earth Mastery: 1d20 + 14 ⇒ (14) + 14 = 28
Damage #1: Bludgeon, Magic, Power Attack, Earth Mastery: 2d6 + 15 ⇒ (2, 5) + 15 = 22

Attack #2: Slam, Power Attack, Earth Mastery: 1d20 + 14 ⇒ (1) + 14 = 15
Damage #2: Bludgeon, Magic, Power Attack, Earth Mastery: 2d6 + 15 ⇒ (1, 5) + 15 = 21

Grand Lodge

Border of War map Reign of Winter map

Rhon hits the dullahan once and it falls. His other attacks miss. Earl also hits once, dealing some damage to another dullahan.

[spoiler=GM]
3d20 ⇒ (8, 12, 5) = 25
4d20 ⇒ (17, 4, 10, 8) = 39

The badly damaged dullahan dismounts swiftly and moves through the tent between the web and the tentacles, and cuts himself a new opening at the back to escape. 42 can see him through the tentacles.

The dullahan in the tentacles is still trapped but the dullahan in the web abandons his horse and manages to free himself and cut through the webs to the other side. The last 2 dullahans continue to attack Exiel and Rhon, but cannot surpass their stupidly high defences.

2 of the dullahans have escaped to the other side of the tentacles/web.
One is still in the tentacles.
Two are each fighting Exiel and Rhon.
Pathfinders' turn.

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Rhon maintains his defensive stance and engages the remaining dullahan. "Your evil presence is at an end here."

Attack #1: +1 Keen Scimitar, Power Attack: 1d20 + 16 ⇒ (7) + 16 = 23
Damage #1: Magic, Slashing, Power Attack: 1d6 + 14 ⇒ (1) + 14 = 15

Attack #2: +1 Keen Scimitar, Power Attack: 1d20 + 11 ⇒ (4) + 11 = 15
Damage #2: Magic, Slashing, Power Attack: 1d6 + 14 ⇒ (6) + 14 = 20

Attack #3: +1 Keen Scimitar, Power Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Damage #3: Magic, Slashing, Power Attack: 1d6 + 14 ⇒ (6) + 14 = 20

Silver Crusade

Huge Celestial Earth Elemental CR 8 l HP 95/95 l AC 19 l T 7 l FF 19 l Fort +11 l Ref +2 l Will +7 l CMB +21 l CMD 30 l Immune to Bleed, Bull Rush, Crits, Flanking, Overrun, Paralysis, Poison, Precision damage, Sleep, Stunning l Resist: Acid (10), Cold (10), Elec (10) l DR 5/- l DR 5/evil l Prec +13 (darkvision & tremorsense 60 ft) l Init -1 | Conditions:

Earl takes a five foot step and attempts to grind the dullahan into the dirt.

Attack #1: Slam, Power Attack, Earth Mastery: 1d20 + 14 ⇒ (1) + 14 = 15
Damage #1: Bludgeon, Magic, Power Attack, Earth Mastery: 2d6 + 15 ⇒ (5, 1) + 15 = 21

Attack #2: Slam, Power Attack, Earth Mastery: 1d20 + 14 ⇒ (19) + 14 = 33
Damage #2: Bludgeon, Magic, Power Attack, Earth Mastery: 2d6 + 15 ⇒ (4, 2) + 15 = 21

Grand Lodge

HP: 275 (275) | AC: 32; T: 24; FF: 22 |CMB: +22; CMD: 37| Init: +13 | Fort: +27; Ref: +26; WIll: +17 | Perception: +31 | Burn 3 (13) | Internal Buffer: 0 (3) Current Non-Lethal from Burn: 160 | Temp HP from Force Ward: 120 (120); Regen 7 temp hp/min | 50% chance to negate crits/precision damage | Con-Based DC: 21 +Talent Level; Dex-Based DC: 20 +Talent Level

pew pew.

-Posted with Wayfinder

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Wanting to get a better line of sight on the fleeing target, 42 moves 30 feet and spots another tent within 40 feet of the first one. Doing some quick math, he decides to web this one once again. Unknowingly, he might even get the other fleeing guy in the web.

grapple: 1d20 + 15 ⇒ (7) + 15 = 22
damage: 1d6 + 4 ⇒ (1) + 4 = 5

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Exiel does a full attack on the dullahan he is in melee with, still fighting defensively.

attack roll: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
damage roll: 1d6 + 7 ⇒ (6) + 7 = 13
confirmation roll: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
crit damage roll: 1d6 + 7 ⇒ (4) + 7 = 11

attack roll: 1d20 + 12 - 2 - 5 ⇒ (19) + 12 - 2 - 5 = 24
damage roll: 1d6 + 7 ⇒ (3) + 7 = 10
confirmation roll: 1d20 + 12 - 2 - 5 ⇒ (13) + 12 - 2 - 5 = 18
crit damage roll: 1d6 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Border of War map Reign of Winter map

GM:
4d20 ⇒ (3, 14, 15, 14) = 46
2d6 + 12 + 1d6 ⇒ (2, 1) + 12 + (5) = 20

Rhon and Earl each hit the dullahan once. It is still up.
Exiel scores a crit and a normal hit. His dullahan is also still up.
42's tentacles do not manage to continue holding the dullahan, but Mike shoots it and finishes it off before it can move anywhere.
42's web catches the unseen dullahan, but the one he can see manages to avoid the webs. He rushes the magus and cuts him.

42 takes 15 slashing damage and 5 cold damage. This is before applying any DR or cold resistance.
4 dullahans still moving. One is webbed, one is fighting Exiel, one is fighting Rhon/Earl and one is fighting 42.
Dullahans with red borders on the map are badly injured and close to being destroyed. Orange = moderate wounds. Green = not hurt at all.
There are webs and tentacles across the battlefield.
Pathfinders are up.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

Casting on the Defense, 42 charges up his sword with shocking grasp

CoD: 1d20 + 26 ⇒ (8) + 26 = 34
SR: 1d20 + 13 ⇒ (1) + 13 = 14 Well, that doesn't go through
Null.Scimitar: 1d20 + 12 ⇒ (6) + 12 = 18 damage: 1d6 + 10 ⇒ (6) + 10 = 16

Grand Lodge

HP: 275 (275) | AC: 32; T: 24; FF: 22 |CMB: +22; CMD: 37| Init: +13 | Fort: +27; Ref: +26; WIll: +17 | Perception: +31 | Burn 3 (13) | Internal Buffer: 0 (3) Current Non-Lethal from Burn: 160 | Temp HP from Force Ward: 120 (120); Regen 7 temp hp/min | 50% chance to negate crits/precision damage | Con-Based DC: 21 +Talent Level; Dex-Based DC: 20 +Talent Level

Mike will shoot the mount of the Dullahan that he can see.

Attack Roll vs regular AC: 1d20 + 27 ⇒ (17) + 27 = 44 same thing here, gathering power to maximize a blast.77 damage on a hit.

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Rhon continues to maintain his Defensive Stance and activates his Stonestike ability. Rhon attacks the dullahan.

Attack #1: +1 Keen Scimitar, Power Attack, Stonestrike: 1d20 + 19 ⇒ (20) + 19 = 39
Damage #1: Magic, Slashing, Power Attack, Stonestrike: 1d6 + 17 ⇒ (6) + 17 = 23
Critical Threat Confirmation Roll: 1d20 + 19 ⇒ (7) + 19 = 26
Critical Damage: 1d6 + 17 ⇒ (5) + 17 = 22

Attack #2: +1 Keen Scimitar, Power Attack, Stonestrike: 1d20 + 14 ⇒ (16) + 14 = 30
Damage #2: Magic, Slashing, Power Attack, Stonestrike: 1d6 + 17 ⇒ (2) + 17 = 19
Critical Threat Confirmation Roll: 1d20 + 14 ⇒ (15) + 14 = 29
Critical Damage: 1d6 + 17 ⇒ (5) + 17 = 22

Attack #3: +1 Keen Scimitar, Power Attack, Stonestrike: 1d20 + 9 ⇒ (1) + 9 = 10
Damage #3: Magic, Slashing, Power Attack, Stonestrike: 1d6 + 17 ⇒ (2) + 17 = 19

Silver Crusade

Huge Celestial Earth Elemental CR 8 l HP 95/95 l AC 19 l T 7 l FF 19 l Fort +11 l Ref +2 l Will +7 l CMB +21 l CMD 30 l Immune to Bleed, Bull Rush, Crits, Flanking, Overrun, Paralysis, Poison, Precision damage, Sleep, Stunning l Resist: Acid (10), Cold (10), Elec (10) l DR 5/- l DR 5/evil l Prec +13 (darkvision & tremorsense 60 ft) l Init -1 | Conditions:

Earl unleashes his fury onto the dullahan.

Attack #1: Slam, Power Attack, Earth Mastery: 1d20 + 14 ⇒ (5) + 14 = 19
Damage #1: Bludgeon, Magic, Power Attack, Earth Mastery: 2d6 + 15 ⇒ (1, 5) + 15 = 21

Attack #2: Slam, Power Attack, Earth Mastery: 1d20 + 14 ⇒ (12) + 14 = 26
Damage #2: Bludgeon, Magic, Power Attack, Earth Mastery: 2d6 + 15 ⇒ (3, 2) + 15 = 20

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Exiel keeps attacking his target, fighting defensively.

attack roll: 1d20 + 12 - 2 ⇒ (5) + 12 - 2 = 15
damage roll: 1d6 + 6 ⇒ (4) + 6 = 10

iterative attack roll: 1d20 + 12 - 2 - 5 ⇒ (20) + 12 - 2 - 5 = 25
damage roll: 1d6 + 6 ⇒ (6) + 6 = 12
Crit confirmation roll: 1d20 + 12 - 2 - 5 ⇒ (14) + 12 - 2 - 5 = 19
Crit damage roll: 1d6 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Border of War map Reign of Winter map

42:
You missed, so your shocking grasp never got to go against the dullahan's SR. You are still holding the charge.

42 charges his scimitar with electricity and swings, but misses. Mike destroys the dullahan's horse. He falls to the ground. Even though he is prone, Exiel misses on his first attack, but his second attack is a crit. Rhon's first strike destroys his already damaged target. Earl moves over to the prone dullahan and finishes it off.

GM:
1d20 ⇒ 5

42's target withdraws from him, retreating to the entrance of the dullahan camp. The other dullahan remains stuck in the web.

One dullahan in the web, and it is hard to see where it is.
One dullahan has made it to the exit.

Pathfinders' turn.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

42 uses his second Bladed Dash to chase after the foe. Striking out with his charged? scimitar once in range.

Null.Scimitar: 1d20 + 12 ⇒ (12) + 12 = 24 damage: 1d6 + 10 ⇒ (2) + 10 = 12
If still holding the charge from the shocking grasp
sr: 1d20 + 13 ⇒ (15) + 13 = 28
damage: 5d6 ⇒ (3, 5, 5, 6, 5) = 24+3 for metal armor.

42 will dismiss his spells, Starting with the black testicles.

Grand Lodge

HP: 275 (275) | AC: 32; T: 24; FF: 22 |CMB: +22; CMD: 37| Init: +13 | Fort: +27; Ref: +26; WIll: +17 | Perception: +31 | Burn 3 (13) | Internal Buffer: 0 (3) Current Non-Lethal from Burn: 160 | Temp HP from Force Ward: 120 (120); Regen 7 temp hp/min | 50% chance to negate crits/precision damage | Con-Based DC: 21 +Talent Level; Dex-Based DC: 20 +Talent Level

If 42 doesn't finish off his Dullahan:

Mike will aim gravity at the fleeing creature and fire.

Gathering power and attacking it with a maximized Gravity Blast.

Attack Roll: 1d20 + 27 ⇒ (19) + 27 = 46 same as before, if I hit 77 damage.

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Exiel curses as 42 leaves the fenced area.

Hoping to avoid detection, Exiel flies around (or over) the tents till he can see them, then readies an action to cast silent image if it looks like 42 has been spotted. Meanwhile, he desperately waves at 42 to get back inside.

Mike and Rhon, could you guys take care of the last dullahan in the web? 42, I think you're too far out, try to get back in asap!

Grand Lodge

Border of War map Reign of Winter map

Mike blasts the fleeing dullahan, utterly destroying it before 42 gets to act. Its headless body falls at the threshold of the compound.

42:
If you cast a spell while holding a charge, you immediately lose the charge. Anyway, Mike has destroyed the dullahan. The only one left is the one stuck in your webs. What do you want to do?

Exiel:
What do you want to do with your silent image?

Rhon/Earl:
Your actions?

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