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![Earth Elemental](http://cdn.paizo.com/image/avatar/EarthElemental.jpg)
Earl full attacks the blue beast.
Attack #1: Slam, Power Attack, Earth Mastery: 1d20 + 14 ⇒ (1) + 14 = 15
Damage #1: Magic, Bludgeoning, Power Attack, Earth Mastery: 2d6 + 15 ⇒ (3, 4) + 15 = 22
Attack #2: Slam, Power Attack, Earth Mastery: 1d20 + 14 ⇒ (19) + 14 = 33
Damage #2: Magic, Bludgeoning, Power Attack, Earth Mastery: 2d6 + 15 ⇒ (1, 4) + 15 = 20
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![Paladin](http://cdn.paizo.com/image/avatar/PZO1121-DwarfPaladin_90.jpeg)
Rhon maintains his Defensive Stance and full attacks the green beast.
Attack #1: +1 Keen Scimitar, Power Attack, Flank: 1d20 + 18 ⇒ (9) + 18 = 27
Damage #1: Magic, Slashing, Power Attack: 1d6 + 14 ⇒ (4) + 14 = 18
Attack #2: +1 Keen Scimitar, Power Attack, Flank: 1d20 + 13 ⇒ (13) + 13 = 26
Damage #2: Magic, Slashing, Power Attack: 1d6 + 14 ⇒ (6) + 14 = 20
Attack #3: +1 Keen Scimitar, Power Attack, Flank: 1d20 + 8 ⇒ (3) + 8 = 11
Damage #3: Magic, Slashing, Power Attack: 1d6 + 14 ⇒ (2) + 14 = 16
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Rhon cuts down green, Mike cuts down blue.
Exiel, Earl and 42 team up on the last giant. 42 gets a good grip on the giant's private areas and immediately regrets it as he discovers it is female.
Y90
4d20 + 3d100 ⇒ (5, 19, 20, 5) + (66, 94, 71) = 280
1d6 + 4 + 1d8 + 9 ⇒ (6) + 4 + (2) + 9 = 21
Yellow makes a last-ditch effort to get back at 42 for the indignity she suffered. She hits with a claw and a bite.
The pathfinders finish her off shortly after.
I will call the fight here.
42's stoneskin absorbed another 20hp, and 42 takes 1 more point of damage
You start searching the bodies and discover that the giants were all female. You find on them a total of 8 vials of murky liquid (magical), and in the room several shiny baubles including an enameled cameo worth 800 gp, a gold communion plate worth 1,000 gp, a pearl rosary worth 1,400, and a pair of fine glass-rimmed spectacles with green-tinted
lenses (magical).
42 can do some spellcrafting, you guys can do some healing, and then decide how to proceed from here.
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![Paladin](http://cdn.paizo.com/image/avatar/PZO1121-DwarfPaladin_90.jpeg)
Rhon comes out of his Defensive Stance and takes a moment to catch his breath. "All right. Which building is next up on the hit list?"
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
42 looks at the vials, take 10 Know.A = 27 Take 10 Alchemy = 25
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
"I think we were planning to skip the gas-filled compound and move to the other stone building to the West?"
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![Paladin](http://cdn.paizo.com/image/avatar/PZO1121-DwarfPaladin_90.jpeg)
"Alright, I have asked Earl to go scout the building on the far side of the fenced in space. Lets hope that he doesn't locate anything truly terrifying."
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![Sorcerer](http://cdn.paizo.com/image/avatar/PZO9448-Kellid_90.jpeg)
"Hope is nice, but let's face it; he probably will. Good luck Rhon!"
Mike would want to sneak.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Earl goes underground for several minutes.
When he returns, he reports that there are at least 10 medium-sized bipeds in the gas-filled fenced area, and one more in the fountain just south of the Western stone building. There does not appear to be anyone inside the Western stone building itself.
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![Sorcerer](http://cdn.paizo.com/image/avatar/PZO9448-Kellid_90.jpeg)
"Sounds like the western stone building is the place to go, Although I could run in and attract the attention of the humanoids in the gas, since I don't need to breath."
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
42 looks at the gas and casts Detect Magic, to see if it's magicl. "Does he know how close they are to each other and where at?"
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
The creatures in the fenced area appear to be milling about aimlessly.
42:
The window facing the fenced compound is boarded up. You will need to go outside or remove the boards to check the mist for magic. Which do you want to do?
Mike:
Do you want to go into the mist alone to run a distraction? I will need a detailed description of your plan.
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
I'll remove a board.
strenght: 1d20 ⇒ 4
The board beat me.
42 will walk out the front door.
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![Paladin](http://cdn.paizo.com/image/avatar/PZO1121-DwarfPaladin_90.jpeg)
"I say we skip the fenced in area for now. I am thinking those within may be detainees since they are in a fenced in area within the compound."
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![Sorcerer](http://cdn.paizo.com/image/avatar/PZO9448-Kellid_90.jpeg)
I was just offering it as a suggestion to the group. If they want me to do so, I will, but that would violate tenant 0004 of the Pathfinder Society: Never Split The Party!
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
"Aye, that fog could mask our approach to the Western building from the guards in the watch towers as well as the creatures within the fog itself. Still, it can't hurt to know a little more about the fog," Exiel replies as he helps 42 rip off some of the window boards so that the magus can scan the fog for magic.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
Exiel rips off the window boards and 42 scans the fog for magic. At first he does not detect any magic, however, just before he lets his spell drop, he suddenly feels a blip of magic. As he wonders what it could be, you see a portion of the noxious mustard-colored vapors suddenly shift and swirl as if alive.
Init
fog: 1d20 + 9 ⇒ (7) + 9 = 16
42: 1d20 + 5 ⇒ (15) + 5 = 20
Mike: 1d20 + 8 ⇒ (17) + 8 = 25
Rhon: 1d20 + 1 ⇒ (5) + 1 = 6
Exiel: 1d20 + 10 ⇒ (10) + 10 = 20
42 down 49 ss-64
Exiel down 10hp
Mike down 17
Rhon is busy looking elsewhere, but 42, Exiel and Mike notice the moving fog and are able to act first.
You had alot of time to roll healing but nobody rolled any, so you are still hurt from your last fight.
42 is down 49hp, 66 points left in stoneskin
Exiel down 10hp
Mike down 17
42, Exiel and Mike are up. The fog is still 60ft away from 42 and is on the other side of the fence.
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![Sorcerer](http://cdn.paizo.com/image/avatar/PZO9448-Kellid_90.jpeg)
Mike will watch for the fog to move then blast the center of the movement.
Attack Roll vs. Regular AC for Maximized Void Blast: 1d20 + 25 ⇒ (5) + 25 = 30
On a hit that is 136 damage (Negative/bludgeoning).
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
42 says, I've got a bad feeling about this.
42 moves back through the fence and towards his group. Letting whatever it comes to them. He draws his new scimitar.
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
"Looks like trouble," Exiel says in agreement as he adopts a defensive stance casts divine favour on himself again, and prepares to attempt to slash at the mist when it gets close - though he also wonders if it will do anything...
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![Sorcerer](http://cdn.paizo.com/image/avatar/PZO9448-Kellid_90.jpeg)
Since I figure it might come up (gas cloud and all that) I don't breathe unless I want to.
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![Paladin](http://cdn.paizo.com/image/avatar/PZO1121-DwarfPaladin_90.jpeg)
I didn't think I had an action at the moment as I was not listed among those who could currently act.
Once someone alerts me to the coming issue. "Well now, this might be a problem."
Rhon will cast Bless from his wand. This will last for 1 minute.
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![Earth Elemental](http://cdn.paizo.com/image/avatar/EarthElemental.jpg)
Earl gives a rumble as everyone else prepares to engage an as yet unknown enemy.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
My apologies, Rhon/Earl were not up yet.
Exiel down 10hp
Mike down 17
C1-68
1d2 + 1d20 ⇒ (1) + (4) = 5
Mike blasts the cloud. It shape depresses but it keeps on coming. 42 and Exiel stand by the window waiting for the cloud to come.
The cloud surges towards 42 and Exiel and stretches out a wispy tendril at 42, but misses.
Pathfinders are up again. The fog is still outside the building and attacked 42 with reach.
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
42 tries to itentify what's attacking.
Knowledge Dungeneering: 1d20 + 17 ⇒ (13) + 17 = 30
knowledge Planes: 1d20 + 14 ⇒ (16) + 14 = 30
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![Sorcerer](http://cdn.paizo.com/image/avatar/PZO9448-Kellid_90.jpeg)
Mike doesn't both identifying it, he chooses to back up and hit it with gravity until it stops coming for him.
Attack Roll vs. Regular AC: 1d20 + 26 ⇒ (17) + 26 = 43
Damage Roll: 8d6 + 29 ⇒ (3, 2, 2, 5, 3, 2, 2, 2) + 29 = 50
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![Paladin](http://cdn.paizo.com/image/avatar/PZO1121-DwarfPaladin_90.jpeg)
I am assuming that my previously posted actions will go off this round as I was not up to act last round. GM, ss that correct?
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
42, this thing is a trench mist. It is a gaseous, amorphous aberration that has an affinity for negative energy and can animate corpses within it into zombies, and then exert control over those zombies.
You can ask 2 questions.
Exiel and 42 still have actions.
Rhon can change his actions or keep them the same.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
It is amorphous (per universal monster ability), has negative energy affinity, DR 10/magic, immune to electricity, acid and sonic damage.
Low fort, ref and will tied for high.
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
"This thing is a mist monster. It's weak against magic, but immune to electricity, acid and sonic. Strong will and reflexes too."
after saying this, 42 thinks for a moment about his spells. "Could use some health" he says as he rushes forward again, charging his sword with Vampiric Touch.
Null.Scimitar: 1d20 + 12 ⇒ (16) + 12 = 28 Crit Threat damage: 1d6 + 10 ⇒ (1) + 10 = 11 V.T.: 6d6 ⇒ (5, 5, 5, 4, 5, 5) = 29
Null.Scimitar: 1d20 + 12 ⇒ (17) + 12 = 29 damage: 1d6 + 10 ⇒ (3) + 10 = 13 V.T.: 6d6 ⇒ (5, 6, 3, 2, 4, 4) = 24 Crit confirm?
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
42, I think we can't reach the mist yet since it's attacking us with reach from outside. But maybe I can help with that.
Exiel moves behind 42 and drags him away from the window.
"Get back, 42. We need to draw that mist into the building so we can get into close quarters combat with it.
drag: 1d20 + 14 ⇒ (13) + 14 = 27
If 42 is willing, will I be able to draw him furhter back into the room, so he's at least 15ft away from the window?
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
42 will heed Exiel's words, delaying his actions from earlier.
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
If I drag you further in, you should be able to ready to 5ft in and slash when if it follows us into the building?
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
42 down 49 ss-64 53 temp
Exiel down 10hp
Mike down 17
C1-118
Mike blasts the trench mist again.
Rhon blesses the party. Earl waits on standby.
Exiel pulls 42 back as the fog advances on the hut.
The fog continues to advance, and 42 steps in to cut it. He sends a massive jolt of vampiric energy and sucks out the remaining lifeforce from the aberrant mist, causing it to dissipate.
As he looks up, he sees another face taking shape in the fog and advancing towards you!
There is a second fog following the first.
Pathfinders are up.
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![Earth Elemental](http://cdn.paizo.com/image/avatar/EarthElemental.jpg)
Earl readies to attack should they foul fog enter a threatened area.
Readied Attack: Slam, Power Attack, Earth Mastery: 1d20 + 9 ⇒ (2) + 9 = 11
Readied Damage: Magic, Bludgeoning, Power Attack, Earth Mastery: 2d6 + 10 ⇒ (6, 3) + 10 = 19
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![Paladin](http://cdn.paizo.com/image/avatar/PZO1121-DwarfPaladin_90.jpeg)
Rhon steps over by 42 and readies to attack should the fog creature enters a threatened area.
Readied Attack: +1 Keen Scimitar, Power Attack: 1d20 + 16 ⇒ (8) + 16 = 24
Readied Damage: Magic, Slashing, Power Attack: 1d6 + 12 ⇒ (3) + 12 = 15
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
42 will let his ring deactivate so he will no longer be blinking.
casting a spell and waiting for the foe to arrive, he will attack once it's in range.
Null.Scimitar: 1d20 + 12 ⇒ (8) + 12 = 20 damage: 1d6 + 10 ⇒ (5) + 10 = 15
scorching ray: 4d6 ⇒ (4, 5, 1, 6) = 16
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![Sorcerer](http://cdn.paizo.com/image/avatar/PZO9448-Kellid_90.jpeg)
Mike continues to pound the moving mist with the power of GRAVITY!
Attack Roll vs. Regular AC: 1d20 + 26 ⇒ (12) + 26 = 38
Damage Roll: 8d6 + 29 ⇒ (6, 4, 6, 5, 1, 1, 3, 4) + 29 = 59
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Exiel adopts the stance of the crane and gets ready to attack along with his fellow pathfinders.
attack roll, fightign defensively with crane style: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
damage roll: 1d6 + 9 ⇒ (2) + 9 = 11
AC 36 and osyluth guile vs the fog (AC 46).
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
1d4 + 1d20 ⇒ (3) + (3) = 6 Rhon hit
1d4 + 1d20 ⇒ (4) + (10) = 14 Exiel hit
1d4 + 1d20 + 1d100 ⇒ (1) + (2) + (44) = 47 42 miss
1d4 + 1d20 ⇒ (1) + (7) = 8 42 hit
1d4 + 1d20 ⇒ (2) + (18) = 20 Mike hit
1d4 + 1d20 ⇒ (4) + (5) = 9 Exiel hit
1d4 + 1d20 ⇒ (3) + (13) = 16 Rhon hit
1d10 + 6 ⇒ (7) + 6 = 13
2d10 + 12 ⇒ (1, 4) + 12 = 17
1d10 + 6 ⇒ (8) + 6 = 14
2d10 + 12 ⇒ (2, 1) + 12 = 15
42 down 49 ss-51 53 temp
Exiel down 25hp
Mike down 34
Rhon down 14
Rhon blesses the party and Mike blasts the mist while the rest of you wait for the mist to get closer. However, the trench mist drifts closer but stops just at the edge of the fence. Seconds later, multiple cracks ring out from within the mist, and each of you feel sharp lances of pain as bullets fly out from within the fog, catching you all off-guard and making you easy targets none of you have uncanny dodge, attacks vs flat-footed-touch AC.
42 takes 13 damage, absorbed by stoneskin
Mike takes 17 damage
Rhon takes 14 damage
Exiel takes 15 damage
Pathfinders are up. You cannot see where from inside the fog the bullets are coming from. Worst still, you are almost certain that the sounds of guns firing would have been heard by the guards in the nearby watchtowers!
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Exiel curses as he takes a hit again.
"Well, this place is doing hell for my streak of getting through missions unscathed," he mutters. "Hey Mike, if either of you have spells or abilities that affect an area, I think now would be a great time to use it. I also think that we're likely to get more company pretty soon, so we're gonna need to act quickly if we wanna check out the stone building on the other side!"
Mindful of the need to conserve his power for dimension door spells to facilitate their escape, Exiel opts for defence using his simpler spells. He moves so that he no longer has line of sight to the mist and readies an action to cast silent image over the window once the rest of the party is done with their actions. An image of a stone wall appears, rising up on the inside of the building, blocking off the window.
"It's an illusion," he hisses to his allies once he finishes his spell, but not so loud that the enemies can hear him easily. He is also careful to use Taldane, which apparently most of the people on this planet do not understand.
DC21 to disbelieve. The rules say "a character faced with proof that an illusion isn’t real needs no saving throw." Would a statement by the caster to his allies count as proof?
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![Sorcerer](http://cdn.paizo.com/image/avatar/PZO9448-Kellid_90.jpeg)
"On it."
Dropping a Singularity centered in the Square I marked S on the map. Anyone in a 5' radius burst must make a reflex save (DC 24) or take 8d6 + 29 ⇒ (5, 1, 2, 2, 4, 2, 6, 4) + 29 = 55 damage quartered, or 13 damage. the Reflex save halves the damage. The area will grow to a 10' radius burst next round and a 15' radius blast the round after that.
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![Paladin](http://cdn.paizo.com/image/avatar/PZO1121-DwarfPaladin_90.jpeg)
Rhon moves to gain some cover from whatever struck him and provides direction for Earl.
Speaking in Taldane. "Well this was unexpected. Let's see if Earl can handle whatever they are."
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![Earth Elemental](http://cdn.paizo.com/image/avatar/EarthElemental.jpg)
Earl, following the direction provided, moves underground towards the closest thing he can sense with his Tremorsense.
Earl burrows 10 feet down and then burrows 30 feet forward towards the fences in area.
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![Aram Zey](http://cdn.paizo.com/image/avatar/PZO9235-Aram.jpg)
42 is up
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![Mayor](http://cdn.paizo.com/image/avatar/PZO1124-Mayor_90.jpeg)
Seeing the ghostly guy back off into the mist, 42 goes ahead and releases the scorching ray into him.
touch: 1d20 + 9 ⇒ (10) + 9 = 19
Scorching Ray: 4d6 ⇒ (1, 6, 6, 3) = 16
touch: 1d20 + 9 ⇒ (1) + 9 = 10
Scorching Ray: 4d6 ⇒ (6, 2, 1, 1) = 10
touch: 1d20 + 9 ⇒ (18) + 9 = 27
Scorching Ray: 4d6 ⇒ (6, 6, 2, 1) = 15