Sorcerer

Mike "Middle Manager" Jones's page

230 posts. Organized Play character for Vrog Skyreaver.


Full Name

Michael Jones

Race

Current Non-Lethal from Burn: 160 | Temp HP from Force Ward: 120 (120); Regen 7 temp hp/min | 50% chance to negate crits/precision damage | Con-Based DC: 21 +Talent Level; Dex-Based DC: 20 +Talent Level

Gender

HP: 275 (275) | AC: 32; T: 24; FF: 22 |CMB: +22; CMD: 37| Init: +13 | Fort: +27; Ref: +26; WIll: +17 | Perception: +31 | Burn 3 (13) | Internal Buffer: 0 (3)

Location

TN Human Kineticist 16

Strength 12
Dexterity 28
Constitution 30
Intelligence 10
Wisdom 14
Charisma 10

About Mike "Middle Manager" Jones

Combat Info:

AC: 10 base +8 armor +9 dexterity +4 deflection +1 dodge

BAB: +12

Speed 30'/60' (move in any direction; 1/2 movement up)

Class Features:

Caster Level: 17

Element Focus: Aether

Burn: max 5/turn

Defense: Force Ward

Elemental Overflow (max +5/+10 bonus): +1 bonus to hit per point of burn, with a max equal to +1 per 3 kineticist levels. +2 bonus to damage with kinetic blast per point of burn, with a max equal to +1 per 3 kineticist levels.

Additionally, as long as the kineticist has at least 7 points of burn, they get a +6 size bonus to one physical stat, a +4 size bonus to a second physical stat, and the third physical stat gets a +2 size bonus.

Finally, the kineticist gets a 5% chance to negate critical hits or precision damage per point of burn.

Infusion Specialization (4): reduce final burn cost for infusions by this rating.

Metakinesis: Can accept burn to apply the following metamagic feats to blasts:

* 1 burn - Empower Spell
* 2 burn - Maximize Spell
* 3 burn - Quicken Spell

Internal Buffer (3): can store rating points in burn, which does not effect me.

Expanded element: Aether, Aether (gain a wild talent at 7th and 15th level; additionally, get a +1 bonus to hit and damage with Aether talents, and a +1 bonus to caster level and save DCs)

Supercharge: Can take a move action to reduce the burn cost of a kinetic blast by 2. Can take a full-round action to reduce the burn cost of a kinetic blast by 3, increased to 4 if I use the move action from the next round.

Composite Specialization: Reduce the burn cost of all composite blasts by 1.

Kinetic Blasts and Infusions:

Telekinetic Blast: +27 to hit Regular AC; 8d6+28 damage; 19-20/x2 crit

Force Blast: +27 to hit Touch AC; 8d6+15 damage; 19-20/x2 crit (1 burn)

Aetheric Boost TK Blast: +27 to hit; 8d6+36 damage; 19-20/x2 crit (1 burn)

Aetheric Boost Force Blast: +27 to hit; 8d6+31 damage; 19-20/x2 crit (3 burn)

Infusions:
Bowling (CMB: +23; S; 2 burn)
Disintegrating (DC 28 Fort Save; S; 4 burn)
Extended Range (F; 1 burn)
Extreme Range (F; 2 burn)
Kinetic Blade (F; 1 burn)
Snake (F; 2 burn)

Skills:

Disable Device r16 +32
Perception r16 +31
Knowledge (Engineering) r16 +29
Sleight of Hand r16 +38
Stealth r16 +30

Feats and Traits:

Dodge
Improved Critical (Kinetic Blast)
Improved Precise Shot
Iron Will
Point Blank Shot
Precise Shot
Toughness
Weapon Finesse
Weapon Focus (Kinetic Blast)

Traits:
Reactionary
Force of WIll

Equipment:

+8 Bracers of Armor
+4 Cloak of Resistance
+4 Ring of Protection
+6 Belt of Physical Might (Dex/Con)
Stone of Good Luck
Pale Green Prism Ioun Stone
Masterwork Thieve's Tools

Potion of Heal (CL 6)
Splash Weapon (Direct Hit Breath of Life (CL 20))

Wand of Cure Light Wounds (CL 1; 27 charges)
Wand of Cure Light Wounds (CL 1; 50 charges)

Current XP: 48
Current GP: 1258
Current Fame: 81.5
Current Prestige: 67.5