GM Aosrax PFS #00-13 The Prince of Augustana

Game Master Aosrax


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Grand Lodge

ES1 map

Welcome Pathfinders

I do like having headers. I'm not overly picky as long as you have HP, AC, CMB/CMD, Saves, and Perception modifiers. If you need help with formatting it, I have a link in my profile. Please make sure your profile is complete.

If you have a dayjob, go ahead and roll it now. If there are any special nuances with your character I should be aware of, be it strange combinations or an obscure ability/trait, please share. It's better for us to get any confusion handled ahead of time vs in the middle of the game.

Finally, go to the map link above and fill in your initiative and your preferred location in standard marching order. If you don't fill in these two sections, I'll have you go last in initiative. I do tend to use block initiative format.

Player Name:
Character Name:
PFS #:
Faction:
Day Job:

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

Player Name:Rogar Valertis
Character Name:Yelek Hssar
PFS #:# 100733-8
Faction:Dark Archive
Day Job:Profession (Bounty Hunter): 1d20 + 2 ⇒ (16) + 2 = 18

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

Player Name: RePete
Character Name: Dr Nibbles Whiskerson
PFS #: 126566-12
Faction: Scarab Sage
Day Job: Craft (Alchemy): 1d20 + 12 ⇒ (20) + 12 = 32

Sovereign Court

Female LN Vishkanya Rogue (Deadly Courtesan) 5 | HP 33/33 | AC 18; T 13; FF 15; CMD 16(21 vs Grapple and Reposition) | Fort +4; Ref +9; Will +4 | Init: +3 | Perc: +9(+11 to locate traps), SM: +6 | Speed 30ft | Toxic 1/1; Bardic Performance 7/7 | Active conditions: None

Player Name:Z..D..
Character Name: Syl'las Morbos
PFS #: 133462-12
Faction: Sovereign Court
Day Job:Perform act: 1d20 + 10 ⇒ (18) + 10 = 28

Do not let the bardic performance fool you. She is a rogue not a bard.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Player Name: Sedoriku
Character Name: Angela
PFS #: 108507-4
Faction: Grand lodge
Day Job: Profession (Secretary): 1d20 + 5 ⇒ (6) + 5 = 11

Liberty's Edge

M Human bolt ace 2 | HP 20/20 | AC 19; Tch 15; FF 14 | F +3; R +6; W +3 | CMB +1; CMD 17 | Init +6 | Perc +7

Player Name: Cliff Tomlinson
Character Name: Stonelance
PFS #: 159373-4
Faction: Liberty's Edge
Day Job: Profession(engineer): 1d20 + 6 ⇒ (12) + 6 = 18

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Player Name: Blake's Tiger
Character Name: Baltzar Sarkozi
PFS #: 230524-26
Faction: Dark Archive
Day Job: Profession (Scribe): 1d20 + 5 ⇒ (15) + 5 = 20

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

Changed my place in marking order to the front, since it seems no one is thrilled about that location. If someone would like to lead, be all means speak up and I'll move. I'm not picky

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

Currently encountering a great deal of problems posting. It's actually very strange as my PC isn't able to connect to paizo's site through my home connection and neither is my phone using the same connection. I can access the site perfectly through phone but only it I disable its connection tomy home's Wi-Fi. Everything else works fine so I suspect this to be an issue with the site and my IP but I can access my account just fine if I use my phone without my home's internet connection. I got no warnings of bans or anything else so I'm wondering about what's happening. Can't really keep up posting unless this situation is solved

Grand Lodge

ES1 map

I'm having issues as well. It sometimes works, but there are issues...

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

There. Finally back on the site.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

I just discovered the gameplay thread had been connected this whole time. Shoot! I'll post something post haste.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Wait, does Angela not have an action? Her initiative seems pretty good but she isn't on the turn order list.

Grand Lodge

ES1 map

Yes, you are supposed to be after green. Sorry, there were a ton of rolls, some with the monsters and some without. Too many things to type.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

I asked during the first round, but it must have gotten lost in the flow.

Re: exploding damage - is that correct?

Grand Lodge

ES1 map

Fire Damage

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Since we have at least two characters with race boons: please double check the maximum damage on the exploding trap.

Grand Lodge

ES1 map

It is a gas explosion that only goes off in the presence of a torch where you need a Knowledge engineering to understand it. I've been checking rules every post. If there is something that you think that I'm missing, please let me know, but as far as I know I'm running it by the book.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

The maximum damage is 2d6. That 3rd damage dice changes the entire combat: Baltzar is conscious and, pending Fort save, at the very least able to move out of AOE zones, others aren't spending time on trying to drag him, and, I believe, everyone would still be conscious round 2, including Dr. Whiskerton having his full two actions in round 1.

Grand Lodge

ES1 map

Thanks Baltzar. I didn't even notice the third dice, just that it was fire damage. Because of the Paizo issues and the spottiness of posting, I'm going to roll back the combat to the beginning. Otherwise it makes it a bit too complicated to add in now.

Grand Lodge

ES1 map

Baltzar just pointed out that I put an extra dice into your trap. I believe that the only real fair thing to do is to roll the combat back to the beginning of the encounter. I'm giving the group the option to either go with the dice rolls in the beginning of combat i.e.: Initiatives, saves, and 2d of the original damage, or reroll all of it. Please post here either "stay the same" or "reroll" When I get a consensus of 4 I'll go back and get the combat going again. Thanks your understanding, and pointing out the typo...

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

Stay the same

But before that: who's got the alchemical goods? We need them thrown at the swarms, so we need to know who's got them, there was a lot of useful stuff there IIRC.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Stay the same, since I know I can channel us up. Baltzar took a portion of the alchemical items. I'll have to double check, but I believe one fire and one acid.

Liberty's Edge

M Human bolt ace 2 | HP 20/20 | AC 19; Tch 15; FF 14 | F +3; R +6; W +3 | CMB +1; CMD 17 | Init +6 | Perc +7

Stay the same

Sovereign Court

Female LN Vishkanya Rogue (Deadly Courtesan) 5 | HP 33/33 | AC 18; T 13; FF 15; CMD 16(21 vs Grapple and Reposition) | Fort +4; Ref +9; Will +4 | Init: +3 | Perc: +9(+11 to locate traps), SM: +6 | Speed 30ft | Toxic 1/1; Bardic Performance 7/7 | Active conditions: None

Same

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Air travel issues. Connections will be rare until tomorrow afternoon.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Wait Baltzar didn't take all of them? Angela would definitely have picked up an item or two if he hadn't. Oops, and just for posterity, what kind of action is it to search an ally?

Edit:

Baltzar Sarkozi wrote:

Baltzar collects the book, the tonics, and a flask of acid.

"These supplies might be useful later on," he points to the tanglefoot bags, "Especially these."

GM Aosrax wrote:
Baltzar starts to look around the old man's table. Beside his workbench is a rack of alchemical substances containing 2 acid flasks, 4 alchemist’s fire, 2 smokesticks, 2 tanglefoot bags, 2 thunderstones, and 4 vials of filth fever tonic. Sitting open on the workbench is a large tome titled Toxins and Countermeasures, written by Giacomo d’Enzinas. The alchemical materials on the workbench constitute an alchemist’s lab, plus 240 gp worth of raw materials for Craft (alchemy).

I guess he didn't. For some reason I thought 'tonics' meant 'everything,' oops. Angela is definitely running back after this fight is over. Those should be very useful.

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

If we could regroup and reset here, I think we'll be fine vs the swarm. I have a couple things I can do vs the swarm and I believe our channel does as well.

I have a breath weapon and an aoe explosion that hurts everyone (including me) within 10 ft.

I blame paizo's site issues last week for our lack of cohesiveness. :-P

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

If I could see... why are the light sources running away?

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

I think a lot of people are still confused by the map (possibly me, too) I think the gm has set it up so that there are three different levels: the original map and walkway, then to show the walkway extending further to the left he put in the green arrow, but people had already moved beyond that level and thus the red arrow showing the third iteration of the walkway, Stonelance and Yelek are on that level. Angela was 40-45 feet away from Stonelance and Baltzar as of the current map is 50-55 feet away. His light wouldn't reach that far, but Angela's torch does.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

I was confused because Stonelance said he was staying 30 ft from the swarm.

Grand Lodge

ES1 map

That is correct Angela. I didn't expect half the group to run away, and this is the map that I have available, so I'm doing the best that I can with everyone off on different parts of the map.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

I was confused by that, too. But then I looked further back and he had stated a double move from pretty much the edge of the map. And he was also confused by the map, and specifically said he was "keeping at least 30 feet" from them.

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

Yay! Nasty river brought me into range of heals (I think...) :-D

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

Well, running is the only thing Yelek can do, and seeing how we left a lot of useful stuff back I think it's a good idea doing so since you now have a light source different from Yelek's torch (one that does not ignite things).

Sovereign Court

Female LN Vishkanya Rogue (Deadly Courtesan) 5 | HP 33/33 | AC 18; T 13; FF 15; CMD 16(21 vs Grapple and Reposition) | Fort +4; Ref +9; Will +4 | Init: +3 | Perc: +9(+11 to locate traps), SM: +6 | Speed 30ft | Toxic 1/1; Bardic Performance 7/7 | Active conditions: None

Same with syl'las, she is a precision damage dealer, looking for flanks. However, I do not have the carrying capacity for flask. In character though, she doesn't carry things like that. Two risky on espionage missions.

Grand Lodge

ES1 map

Post will be incoming late tonight.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement
Baltzar Sarkozi wrote:
What kind of half long are you? I thought they were helpful.

The kind that doesn't have the gp for an acid flask. *starts wailing in the corner.* :P

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Assuming everyone was nearby when that channel went off , everybody has full hit-points! Now we need to figure out str damage and diseases. We should have the filth fever tonics from earlier and I think we still have 2 to 4 alchemist's fires (did Baltzar use his own?), 2 acids, 2 smokesticks, 2 tanglefoot bags and 2 thunder stones. If no one objects Angela is going to take an alchemist's fire and a tanglefoot bag.

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Baltzar used his own Alchemist Fire and 1 scenario Acid.

Grand Lodge

ES1 map

Post incoming tonight after a small holiday loss of internet service.

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

I think we are ready, right?

Dark Archive

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 | Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

I do believe so.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Well we should be ready! If Angela's plan is too much or problematic feel free to skip over it or have enemies come from both sides (it only works for one direction...) Also is there a check for reinforcing the doors?

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

Checked with GM Hmm and we are free to send a plea for a replacement to the lodge recruitment page. Looks like our GM dropped from the other one he/she was running as well...

Here's hoping we can get back on track quickly.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Thank-you RePete! I've heard back from a majority of people about this and everybody seems to be wanting to find a new GM I'll get a post in the Lodge thread asking for a new GM.

Liberty's Edge

Hi, I'm looking over the campaign to catch up on things.

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12
GM Thrawn wrote:
Hi, I'm looking over the campaign to catch up on things.

Thanks for your help and welcome aboard!

Liberty's Edge

Is there a convenient map link? I've read through most of the relevant posts at this point in time.

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

Our previous GM had the map link in his/her header.

Can't get link for you at moment as I'm not near a computer. :-/

-Posted with Wayfinder

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