Mystic Theurge

Baltzar Sarkozi's page

74 posts. Organized Play character for Blake's Tiger.


Race

HP 12/12 | AC 14 T 10 FF 14 DR 1/cold iron | F +3 R +0 W +3 | CMD 12 | Init +8 | Perc +7 SM +3 |

Classes/Levels

Channel (1/5) | Active Effects: Vermin Repellent (4 hours)

Languages

Taldan (Common), Skald, Sylvan

Strength 14
Dexterity 10
Constitution 16
Intelligence 12
Wisdom 13
Charisma 14

About Baltzar Sarkozi

Baltzar Sarkozi
Male human (Ulfen) shaman (benefactor) 1.0
NG Medium humanoid (human) (affiliations: Dark Archive, Irrisen)
Init +8; Perception +7, Sense Motive +3
DEFENSE
AC 14, touch 10, flat-footed 14 (+4 armor, +0 dexterity)
HP 12 (1d8+4) (FCB +1)
Fort +3, Ref +0, Will +3
Resistances DR 1/cold iron
OFFENSE
Speed 20 ft (armored) (30 ft base)
Melee spear +2 (1d8+3, 20x3, range 20 ft) or club +2 (1d6+2, 20x2) or dagger (1d4+2, 19x2)
Ranged sling +1 (1d4+2, 20x2, range 50 ft)
STATISTICS
Str 14, Dex 10, Con 16, Int 12, Wis 13, Cha 14
Base Atk +0; CMB +2; CMD 12
Shaman Spells (caster level 1st; concentration +2)
1st cure light wounds (1d8+2), sleep (DC 12), remove sickness(b)
0th guidance, resistance, stabilize

Feats:
Improved Initiative
Extra Channel
Alertness (Familiar Granted)

Skills:

Acrobatics +0*
Bluff +2
Climb +2*
Diplomacy +6’
Disguise +2
Escape Artist +0*
Heal +5’
Intimidate +2
K: Nature +5’
Perception +5’
Profession (Scribe) +7’
Sense Motive +3
Spellcraft +5’
Stealth +0*
Survival +1
Swim +2*
‘ = Trained
*ACP -3 applies

Traits:
Blessed Touch (+1 healing performed)
Chillblight Emissary (DR 1/cold iron; sickened when damaged by cold iron)

Languages Taldane (Common), Skald, Sylvan
SQ life spirit, restoration specialization, familiar (arctic hare)
Combat Gear spear, dagger, club, sling, sling bullets (10), hide armor, holly & mistletoe
Other Gear backpack, flint & steel, rope (silk, 50 ft), soap, grappling hook (common), earplugs, chalk, (2) vermin repellent, (2 1) alchemist’s fire
Load: 53.5 lbs/58 lbs (Light)
Coins 51 gp, 8 sp, 5 cp
SPECIAL ABILITIES
Spirit Ability (Channel Positive Energy) (Sp): (5/5) Heal 1d6+1 points of damage to living creatures or inflict 1d6 points of damage on undead creatures in a 30 ft radius burst (Will save for half, DC 14).