GM Alice's #5-01–The Glass River Rescue (Game Day #2) (Inactive)

Game Master Alice Margatroid

Save the whalesdwarves! Part of the PFS PbP Game Day #2

Inn Map
Cellar Map


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No, it's a spell component so it's definitely Spellcraft or Knowledge (arcana) related.

You help the dwarves move towards the stables exit--alas, they are exhausted from their ordeal, both from malnutrition and severe mistreatment, and as a result the going is slow. With some assistance from the party, they are eventually able to pull themselves up the ladder leading into the illusory horse's stable.

When Elvis reaches the stable, he notices that Summit is sniffing at the closed doors of the stable and growling. However, there is no other exit from the stables short of bashing a hole through a wall somewhere, so eventually the door must be opened... (I'll let you take whatever preparations you deem necessary, drawing weapons, etc.)

Once you push the red-painted doors of the stables open into the Grey Revelation Inn's courtyard, the first thing you see is a group of unknowns waiting for you. Two close-shaven thugs lie on the edge of the sloping thatch roof, crossbows in hand. Two more club-wielding bruisers flank a woman dressed in grey robes, her face completely concealed by a strange iron mask. In one hand she carries an ivory wand, and she leisurely leans against the courtyard's closed well, but straightens at your arrival.

"In the name of the most holy living god, drop your weapons!" she exclaims. "I am Holy Ahendile, ordained priest of Razmir and arbiter of your fates! Submit to my authority, and you may well earn more merciful treatment!"

Ahendile nods to her guards, who variously ready their clubs or train their crossbows on the stable entrance.

"You have until the count of five to submit! One... two..."

Not really much choice in the matter, now, is there...?

GM:

Aparctias: 1d20 + 4 ⇒ (15) + 4 = 19
Elvis: 1d20 + 3 ⇒ (19) + 3 = 22
Imperia: 1d20 + 3 ⇒ (7) + 3 = 10
Ryskovich: 1d20 + 3 ⇒ (12) + 3 = 15
Tarra: 1d20 + 4 ⇒ (14) + 4 = 18
Yagga: 1d20 + 3 ⇒ (20) + 3 = 23
Thugs: 1d20 + 2 ⇒ (2) + 2 = 4
Ahendile: 1d20 + 5 ⇒ (15) + 5 = 20

Round 1 wrote:

Initiative: Yagga | Elvis | Ahendile | Aparctias | Yarra | Ryskovich | Imperia | Thugs

I will direct you back to the Inn map for this encounter.

Note that the red and green thugs are prone on the roof of the inn.

Elvis and Yagga are up.

Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

Is that not a door over by the gate? leading from the stables? Tarra would have her bow out, but would have gone out the other door if given a choice, its more concealed and closer to the exit.


It doesn't really make any sense for there to be a door there, and there's not any other doors described in the text, so I don't think that's a second entrance. That said, I don't care if you head out that way instead, but the same things as above will happen. :P

Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

Its just more in keeping with her sneaky nature. XD. I'll put her just outside that door then. She doesn't go for a little while anyway.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

Rolling her eyes at the over dramatized proclamation from the priest known as Ahendile. "Listen I understand if this is your first attempt at a ambush but you really could do better. I mean first off you really should not start a count down until everyone is out in the open it just seems more intimidating.

" second off your not really giving any real options you could at least lie I am sure that you have it in you and if you are going to threaten someone it may be in your best interest to not have a wand out you may as well be painting a giant target on you saying please kill me.

"Last and not least you should be able to have the common sense to know when you should turn around I mean you are outnumbered and outmatched if those goons you have with you are anything like the ones at the docks you may as well be facing us on your own" Pausing to catch her breath

"and that is why it is in not only your best interest but that of your men's to let us walk out of that door Imperia finishes drawing her sword watching to see if the small squad of goons will disperse.

intimidate: 1d20 + 8 ⇒ (5) + 8 = 13


The thugs seem more bemused by Imperia's rambling than afraid. They certainly aren't budging. "You talk too much, ugly!" one of them shouts at you.

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Before going out, Yagga will cast Cure Light Wounds on himself.

clw: 1d8 + 1 ⇒ (2) + 1 = 3 ...back to 9/9 including the 1 round of fast healing 1

The tengu looks out the door. "Two on the roof. Watch out."

With an ear-piercing scream, he charges the nearest thug.

greatsword charge: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 2d6 + 3 ⇒ (4, 4) + 3 = 11

Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

On her turn
Tarra takes a 5' step toward the wall, to lose line of site with the thugs on the roof, then lets fly a shot at the blabbering cleric.
attack with shortbow: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d4 ⇒ 2
Then frowns severely as her arrow lands far short of the mark. Only drawing attention to her presence.
" Heh. That was just a warning shot! Drop your wand or the next one'll be in your eyeslit."

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

Posting in a minute. Had a baby scare earlier today so havent been able to post. Alice is Summit still close by? I am gaving trouble seeing the map.


Summit is close by, he's beside you, or you could have mounted up on him before combat if that's your preference

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

Yes i would ride him into combat if able. I will charge the nearest enemy.

Attack Roll: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Revised action.

Yagga sprints directly across the courtyard, ending in the hidden spot behind the corner (near the green thug).

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

I don't think you can charge this turn either Elvis also Yagga I moved your character for you I hope it is the correct spot.


He can't charge, but he can have Summit double move in and then attack.

GM:
1d20 + 3 ⇒ (18) + 3 = 21

Round 1 Continues wrote:

Initiative: Yagga | Elvis | Ahendile | Aparctias | Tarra | Ryskovich | Imperia | Thugs

Status
Elvis: Str penalty (see below)

Thug (purple): dead

Yagga sprints across the courtyard and takes cover around the edge of the building. Peeking out around the corner, he sees Elvis charge in on his big, furry dog and thrust his blade deep into the brutish woman's body. She chokes up blood before collapsing to the ground in a crumpled heap.

"You'll pay for that!" Holy Ahendile shouts as she raises her hands to the sky. "Razmir, educate these fools who defy your true way!" With a wild gesture at Elvis, a stream of greenish energy springs from her fingertips and hits the halfling square in the chest. His muscles visibly shrink, and Elvis feels that his armour and weapons seem to suddenly be made of lead...

Elvis, you take a - 1d6 + 1 ⇒ (6) + 1 = 7 Str penalty. Ouch. Fortitude DC 14 halves that to a -3 penalty.

Tarra fires a warning shot that is probably scarier to passing birds than it is the thugs in the inn courtyard.

Aparctias, Ryskovich, and Imperia are up.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

making a mental note of the thug that insulted her Imperia sprints to a better position or in the worst case scenario closer to the door.

double move down the courtyard and on a side note ouch elvis

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

is the blue thug chargeable?


No, as you'd go through a corner of the stable there.

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

The little "hut" in the middle of the map, is that a well? If so, could I use it as cover from the ranged attacks?

if used as cover:

Ryskovich, unhappy with the turn of events, exits the stables and heads on over to the well and uses it as cover from the possible rain if arrows. [ooc]double move to diagonal from well (right 3 up 1 from masked lady)


Yup, that's the well. And yeah, where you positioned yourself does indeed give you cover from the roof shooters.

Silver Crusade

Male Tengu Storm Druid 1
Quick Reference:
[ HP 12/12 | AC 14/12/12, CMD 11, Fort +2, Ref +2, Will +7 | Init +4; Low-light vision, Perception +11 ]

"It looks like I'm left guarding you," Aparctias tells the dwarves behind him. "Stay close and hold hands so none of you get lost."

He stands near the entrance and then abruptly twirls in place, chanting a lilting song that rises and falls like wind as fog trails from his fan, moving outward to hide them.

Converting Commune With Birds to Obscuring Mist. Lasts 1 minute, 20 feet radius.

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

Fort Save: 1d20 + 5 ⇒ (1) + 5 = 6

Man the dice roller hates me...

So that means I hit AC 12 unless I am eligible for any other bonuses and my damage would be 4 instead of 8.


GM:

Red: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d8 ⇒ 6
Green: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d8 ⇒ 5
Blue: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Nah, Elvis, your attack came before her turn. Just from now on it matters. Sorry man, that was pretty painful. :(

------------

Round 2 wrote:

Initiative: Yagga | Elvis | Ahendile | Aparctias | Tarra | Ryskovich | Imperia | Thugs

Status
Elvis: -7 Str penalty, 11 damage
Imperia: 4 damage

Thug (purple): dead

Satisfied that her magic had nullified the immediate threat of Elvis, Holy Ahendile gestures for her second bodyguard to deal with Imperia. The burly brute of a man--the one that called Imperia ugly, for that matter--moves up and conks her over the head with his sturdy club, sneering all the way. (4 damage)

Meanwhile, the two crossbowmen on the roof take aim at the big target in the middle of the courtyard--Elvis. Still rattled by his suddenly drained strength, he doesn't hear the telltale click of the crossbow triggers--but he does feel the sharp, severe pain of two bolts sinking into his back, one after the other. (You take 11 damage. Sorry man, you're the one in front here, suffering it all!)

A strange and yet oddly familiar mist then slowly seeps out from within the stables, accompanied by lilting, pleasant bird-song.

Yagga and Elvis are up.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

my actions:
PA: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d10 + 9 ⇒ (7) + 9 = 16
LOH: 1d6 ⇒ 5 2/2 remaining
if that kills him I would like to move 4 forward as well

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

Wow, totally misplayed that, I forgot I had Deflect Arrows. Also I was going to charge from here but I guess it has to be a straight line.

Yagga moves into the center of the courtyard chanting in Tengu "Shoot me shoot me." He has one hand free to deflect arrows and he points it at the priestess with an imposing glare.

Intimidate: 1d20 + 4 ⇒ (20) + 4 = 24 to demoralize her

Silver Crusade

Male Tengu Storm Druid 1
Quick Reference:
[ HP 12/12 | AC 14/12/12, CMD 11, Fort +2, Ref +2, Will +7 | Init +4; Low-light vision, Perception +11 ]

A voice calls out of the fog upon hearing Yagga's words.

(Tengu) "Have you suddenly become suicidal or are you trying to tell me something? Because, really, I'm probably the only one who understands you."

Silver Crusade

Male Tengu Inquisitor 1 (9 HP, AC 18/T 13/FF 15, Fort +3, Ref +3, Will +5; Perc +9; Init +3)
Skills:
Intimidate +4, Kn. Nature +4, Kn. Dung. +4, Ling. +6, Prof. Scribe +7, S.Motive +8, Stealth +9

In Tengu, "Not you, them!"


GM:
RTA: 1d20 + 3 - 4 - 2 ⇒ (20) + 3 - 4 - 2 = 17

Moving for Elvis.

Round 2 Continues wrote:

Initiative: Yagga | Elvis | Ahendile | Aparctias | Tarra | Ryskovich | Imperia | Thugs

Status
Elvis: -7 Str penalty, 11 damage
Imperia: 4 damage, Str penalty

Holy Ahendile: shaken (2 rounds)

Thug (purple): dead

Severely wounded and weakened, Elvis retreats back to the safety of the mist-shrouded stables, trying to hide beneath his shield in case of further attack (total defense). Yagga, meanwhile, successfully feigns casting a terrible spell on Holy Ahendile, and she visibly shudders at the effects of whatever ill hex he has laid upon her.

Though she keeps a wary eye on the (apparently) spellcasting tengu, the priestess of Razmir seems more concerned with Imperia. Once again she summons forth a ray of sickly green energy that springs from her fingertips and crashes into Imperia's frame, weakening the aasimar as if she was no angel-touched being but merely a mortal girl.

Imperia, you take a -1d6 + 1 ⇒ (5) + 1 = 6 Strength penalty. Fort DC 14 halves that to -3. I'll determine if you still kill the guy after you save.

Aparctias, Tarra, Ryskovich, Imperia are up.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

will I save?: 1d20 + 5 ⇒ (12) + 5 = 17
on a side note you are rolling really high for those strength penalties lol

revised rolls power attack roll =14
revised damage ~13

feeling her strength fail her Imperia struggles to maintain her focus as she plunges her blade into the thug who was previously trying to kill her another one of those would be quite devastating she thinks trying not to roll her eyes at her crazed bird companion running around screeching and the antagonistic Halfling running for cover. " why is good help so hard to find these days" the paladin mumbles sarcastically.

Silver Crusade

Male Tengu Storm Druid 1
Quick Reference:
[ HP 12/12 | AC 14/12/12, CMD 11, Fort +2, Ref +2, Will +7 | Init +4; Low-light vision, Perception +11 ]

Are there any plants that I can see on the roof?

Aparctias moves forward to the edge of the mist to see the battle.

Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

Taking a step closer, but remaining near cover, Tarra fires another arrow at the Evil Cleric...
attack: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d4 ⇒ 4
threat confirm?: 1d20 + 3 ⇒ (18) + 3 = 21
crit damage: 2d4 ⇒ (4, 2) = 6
ooooh. I hope that's a crit...
" I warned you!"

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

wow nice shot Tarra

Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

Thanks. Hopefully its in the eyeslit of her mask, just like she warned. That's great. lol. Also if it crits it'll be my first real crit on the pbp boards. XD


Aparctias, the roof is made of thatch but I doubt that's what you mean. It's not valid terrain for entangle, in any case. The courtyard is, though. There's enough grass and so forth around.

Tarra, it crits! And Imperia, you kill the man. I moved you next to Holy Ahendile.

Imperia mercilessly slays yet another grunt and continues on, apparently unaffected by the magic weakening her body. Tarra, meanwhile, does just as she intended--shooting an arrow right through the eye slit of Holy Ahendile's mask. The priestess gasps in pain and shock before roughly pulling the arrow out, along with a satisfactory trail of blood... now the emotionless mask seems to be crying...

Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

Thanks Alice...That's soooo cool. XD. XD. XD

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

twisting the business end of her sword and letting gravity do the rest Imperia calmly strides to the injured cleric "you know surrender is still a option all I ask is that you submit yourself to a dwarven trial and your life shall be spared momentarily she says her sword held at the ready for the inevitable last moments of the foolish woman's life.

Appa you would not happen to have a sling?

Silver Crusade

Male Tengu Storm Druid 1
Quick Reference:
[ HP 12/12 | AC 14/12/12, CMD 11, Fort +2, Ref +2, Will +7 | Init +4; Low-light vision, Perception +11 ]

Thanks, Alice! That's all I wanted to know. I'd rather not Entangle the courtyard since its non-discriminating and the others have it handled.

Imperia, I do not! I prefer my Storm Burst which is ranged touch and inflicts an attack penalty despite its non-lethal damage. I also have my Rope Dart which can double as a ranged weapon. Either way, the attackers on the roof are prone and I'd have to hit them far too many times to even make a dent. Since I can't do anything else though....

Not sure if I can reach the attacker on the roof at my current range considering vertical distance. But trying anyway.

Aparctias holds out his fan, bringing some of the mist surrounding him with it. With a practiced snap, a ball of pure vapor is sent rolling upward with a gust of wind at one of the figures on the roof.

Storm Burst (Ranged Touch): 1d20 + 2 ⇒ (20) + 2 = 22
Non-lethal Damage: 1d6 ⇒ 4
Critical Confirmation: 1d20 + 2 ⇒ (12) + 2 = 14
Non-lethal Damage: 1d6 ⇒ 5

Target is the guy (green) nearest to me. If it hits, he takes -2 penalty to attack rolls for one round.


He is probably just out of your range, but I want to reward your critical hit anyway, haha.

One of the crossbowmen on the roof shouts in pain as a sudden misty vapor ball somehow manages to smash into him, crackling with thunder and raining all over him like a localised stormcloud. "What in the hell is this?!"

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

i move left 4 down 1

Ryskovich, seeing the woman reeling decides to strike and hopefully end her tyranny and reign as a Razmiran priestess.

falcata: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 3 ⇒ (2) + 3 = 5


GM:
Green: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 Damage: 1d8 ⇒ 1
Red: 1d20 + 4 + 1 - 4 ⇒ (16) + 4 + 1 - 4 = 17 Damage: 1d8 ⇒ 7

Round 3 wrote:

Initiative: Yagga | Elvis | Ahendile | Aparctias | Tarra | Ryskovich | Imperia | Thugs

Status
Elvis: -7 Str penalty, 11 damage
Imperia: 7 damage, -3 Str penalty

Holy Ahendile: shaken (1 round)
Thug (purple): dead
Thug (blue): dead
Thug (green): 4 NL, -2 penalty to attacks (1 round)

Ryskovich hopes and dreams to end the tyranny, but alas, she effortlessly dodges out of the way of his falcata strike. It seems that she had not forgotten the halfling hiding behind the well, despite paying more attention to the rest of the battle unfolding around her.

"Argh! Where'd that freakin' thing come from?!" the man on the roof shouts angrily, popping another bolt into his crossbow and searching for the source of the spell. He fires at Yagga, assuming it must have come from that strange bird thing, but Yagga practically plucks the bolt from the air and gently tosses it aside. "WHAT THE HELL?!"

His companion shakes her head and points her weapon over at Imperia. "Forget about it! Protect Holy Ahendile!" She unleashes the bolt with no mercy, deeply penetrating into the paladin's left side. (7 damage)

Yagga and Elvis

Edited to include the LOH for Imperia. Also please don't roll AoOs until I ask for them...

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

don't forget about the lay of hands I did in the spoiler last round

aoo if it comes up:
normal attack: 1d20 + 2 ⇒ (20) + 2 = 22damage: 1d10 + 3 ⇒ (6) + 3 = 9confirm: 1d20 + 2 ⇒ (14) + 2 = 16damage: 1d10 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Halfling Roughrider 2 [#76805-3]
Combat:
Bastard Sword +7/1d8+2 | Lt. Crossbow +6/1d6 19-20 x2 | Morning Star +5/1d6+2 x2
Vitals:
HP: 21/21 | AC:19 T:14 F:16 | CMD:16 CMB:+3 | Save (F+6, R+4, W+1) | Init:+3 | Perc: +2
Skills:
Handle Animal +7, Intimidate +5, Knowledge (planes) +5; Perception +2, Ride +10, Stealth +7

sorry wife went into false labor so we have been preoccuped the last couple of days.

Elvis will fire his crossbow once he has retreated. Summit will provide cover wih his body.
Attack Roll: 1d20 + 5 ⇒ (18) + 5 = 23
Damage Roll: 1d6 ⇒ 3


It's been over 36 hours, Yagga will take a total defense/delay.

Elvis, you didn't have your crossbow out and in hand, so you would need a move action draw the crossbow and a move action to load the crossbow.

P.S., hope you and your wife are all okay!

GM:
Acrobatics vs. DC 19: 1d20 + 2 ⇒ (18) + 2 = 20

Round 3 wrote:

Initiative: Yagga | Elvis | Ahendile | Aparctias | Tarra | Ryskovich | Imperia | Thugs

Status
Elvis: -7 Str penalty, 11 damage
Imperia: 7 damage, -3 Str penalty

Holy Ahendile: shaken (1 round); 10 damage
Thug (purple): dead
Thug (blue): dead
Thug (green): 4 NL, -2 penalty to attacks (1 round)

Ducking out of the way of oncoming counter-attacks (successful Acrobatics check), Holy Ahendile leaps over the edge of the well, magical phrases springing to her lips. With one last fan-like hand gesture, a gout of flame bursts from her fingertips and chars Imperia and Ryskovich.

You two take 3d4 ⇒ (4, 3, 4) = 11 fire damage. DC 14 Reflex save for half (5).

Grand Lodge

female Halfling rogue 2 ( PFS # 4141-2) Ac16T14Ff13, HP:17/17, F+2,R+6,W+2. Perception:+8, Initiative:+4

Seeing the thugs on the roof concentrate their fire on Imperia, Tarra bobs and weaves her way over to the wall of the Inn.
Just a double move to stand directly under the edge by thug Green.

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

ref: 1d20 + 3 ⇒ (11) + 3 = 14

Ryskovich, focused on the priestess never takes his eyes off of her. Allowing him to see the flame hurtling towards him. He manages to dodge most of the flame, but still suffers some burns to his flesh.

He returns the favor by following her and striking back at her. up 2, right 2

1d20 + 7 ⇒ (16) + 7 = 231d6 + 3 ⇒ (1) + 3 = 4

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

reflex: 1d20 + 4 ⇒ (18) + 4 = 22

feeling a wave of heat wash over her Imperia nimbly dodges out of the way of the great gout of flame that the priestess conjured sighing heavily "you should really have submitted" she says as she steps towards the woman sword in her hand letting the holy power of her goddess heal her for what ever damage she has taken.

normal attack: 1d20 + 7 ⇒ (11) + 7 = 18
LOH: 1d6 ⇒ 51 use left

and I forgot damage
damage: 1d10 + 6 ⇒ (3) + 6 = 9

Silver Crusade

Male Tengu Storm Druid 1
Quick Reference:
[ HP 12/12 | AC 14/12/12, CMD 11, Fort +2, Ref +2, Will +7 | Init +4; Low-light vision, Perception +11 ]

Aparctias navigates himself in the fog to where he hears Elvis and Summit, whistling another song as he places a feathered hand on where he feels blood pouring from.

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2

The poor visibility works against him in this case, however.

Moving to Elvis' side and casting Cure Light Wounds.


Between Imperia and Ryskovich's attacks, they manage to put Holy Ahendile down. She slumps over the edge of the well, blood trickling down into the waters far below.

The two thugs on the roof shoot each other a worried look before leaping to their feet and making a run for it.

Realistically this is the end of the combat, the two on the roof are making a run for it on their turn, so unless you want to try and make sure they don't get away we can end the combat here.

Silver Crusade

Male Tengu Storm Druid 1
Quick Reference:
[ HP 12/12 | AC 14/12/12, CMD 11, Fort +2, Ref +2, Will +7 | Init +4; Low-light vision, Perception +11 ]

I'd try Entangle. As soon as they get down from the roof, they're surrounded by plantlife and the spell has quite a large range sooooo. It'd be good that no word got out about it so we can sneak better, but it's also understandable that we want to get the dwarves out to safety and get the heck outta here first.


It's up to you, but you'll need to get line of sight to the back of the place first!

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

removing the woman's mask Imperia rolls her over to look into her eyes as she presses her foot down onto her chest"now would be a good time for a last prayer Imperia says before pausing and striking a clean quick and methodical blow to the priestess's neck before cleaning her blade "mercy is only given to those who will accept it but I feel like we only hastened the inevitable outcome. " she mutters distastefully as she walks back down the path towards the boat singed and bloodied but still standing defiantly.

CTG: 2d10 + 18 ⇒ (2, 5) + 18 = 25

I will not run down the poor thugs they have probably seen enough already lol

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