Rysalius Starnon |
Sorry, I seem to have completely skipped that part!
Bluff, take 2!: 1d20 + 10 ⇒ (8) + 10 = 18
My PFS Lavode De'Morcaine |
Well if you did that to the noble pegasus, you are already my enemy. Lavode takes a step to the side so he won't hit Ingra, then envelops the bushes in magical fire.
Flame vypáliť vás!
burning hands damage: 5d4 ⇒ (3, 4, 4, 1, 3) = 15, reflex save DC=16 for half damage
The air elemental heads toward the closest fo the tiny creatures and antempts to pick it up in a minature tornado like whirlwind.
Probably the one to the right of the dead pegasus.
buffeting damage: 1d4 + 4 ⇒ (2) + 4 = 6, Reflex save DC=14 to avoid damage. If it fails that save, it must make another of the same DC or be picked up in the whirlwind.
Kuraishimo |
Kuraishimo doesn't feel like chasing fey into the woods but will ready to magic missile if they come back out.
Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8
GM Aarvid |
Rysalius manages to convince one across the steram to come out to talk.
Meanwhile Lavode cooks another of the gremlins in the bushes behind the party. The air elemental chases down the third of the tiny creatures and buffets it to unconsciousness near the stream boulders.
At that point, the one talking to Rysalius takes a look at his friends and takes off running into the woods.
* End Combat *
Rysalius Starnon |
Let's move on, we can't be that far. Is anyone wounded?
Kuraishimo |
Kuraishimo gently bows to Rysalius.
"As always, your concern is touching but I have received no injuries."
Rysalius Starnon |
I believe there is only one to tie up. One is dead, another has fled. We'd better move on before it warns its master. Let us not waste any more time!
GM Aarvid |
You are able to deal with the two gremlins..one dead, one unconscious.
Riddywhipple exclaims
"Those mean gremlins are always playing tricks on people. I am not sad to see them pay...especially if they helped with hurting my Pegasus friend. Snifff. But they cannot make undead out of dead. We must hurry into the cave on the other side of this large rock."
The little dragon flitters around the far side of the large rock formation, waiting for the party to follow.
Riddywipple leads the party around the rocky outcropping
overlooking the stream. At the base of the outcropping
is a patch of dense shrubbery, behind which is a narrow
hole with recent tracks of both animals and humanoids
leading to and from it.
"This way! We must stop them before they hurt anyone else!"
You find the mouth of a gloomy cave. The cave is filled with the horrific stench of rotting, meat, and the air is thick with flies.
Let me know if there any other actions before entering, and the marching order as you enter.
Kuraishimo |
Kuraishimo will grease himself and read his scroll of false life for Temp HP: 1d10 + 3 ⇒ (7) + 3 = 10.
Rysalius Starnon |
Rysalius casts Mirror Image on himself It lasts 4 minutes.
He hands his wand of shield to Pai for her to use, then uses it himself before tossing it back into his backpack. Both last one minute.
Marching order is Ingra, then Rysalius, then the three sorcerers, then Riddywhipple.
Rysalius Starnon |
Sorry, I forgot to roll how many images would be created:
Mirror Images: 1d4 + 1 ⇒ (3) + 1 = 4
My PFS Lavode De'Morcaine |
Since it is just on the other side of the rocks, everyone still has a few minutes of bless left "...Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects..." And my mage armor still has hours on it. I will cast Resist Energy Cold on myself (since many undead and necromancers seem to use cold attacks).
Ja som vždy zahreje!
Kuraishimo |
Enlarge Person is 4 minutes, I'm unsure how long it's been. I almost forgot your fun time extra polymorph bonus chart too. 1d12 ⇒ 2: Webbed Digits +2 on Swim Checks.
GM Aarvid |
LOL, good one regarding webbing.
Figure it takes a round or two to get to the cave entry (for spell durations). Then whatever time you take prior to entry. Hours and minute spells are fine. Spells with duration of 4-5 rounds will probably be down by the time you get into the cave. Also the cave entry is listed as small (I picture a tight fit for medium sized, and will definitely squeeze a large dwarf). But that is just the entrance. Inside may be larger (see below description).
Looking into the cave - behind the rock outcropping is a narrow
hole with recent tracks of both animals and humanoids
leading to and from it. If you worm your way into the
hole you find yourself in the mouth of a gloomy cave.
Rysalius Starnon |
Rysalius squeezes inside, but not before her valiant dwarven companion however, trusting her ability to see in the dark. The Chelaxian casts a Light spell to help him perceive any danger.
This place is so dark... are we in the heart of a necromancer? jokes the bard as they venture in this damned place.
GM Aarvid |
map is up
The cave is filled with the horrific stench of rotting, meat, and the air is thick with flies. As the rest of you descend, you discover that you are in a charnel house, littered with the corpses of all kinds of forest animals.
Ingra Mennisdottir |
I presume I could Squeeze in, if there was a half-orc player, how would they fit?
Ingra just manages to squeezes into the cave, and then lets her eyes adjust to the light from behind her, hammer at the ready
Kuraishimo |
Kuraishimo will follow behind Ingra wand of infernal healing in hand.
GM Aarvid |
As you move forward, there does not appear to be anything moving, but a passage between the entry chamber and another cavern is lit by torches.
Rysalius Starnon |
Could you move your token on the map Ingra?
Rysalius silently draws his longsword and follows Ingra into the passage.
Kuraishimo |
Kuraishimo continues to follow behind the giant Dwarf.
My PFS Lavode De'Morcaine |
Ok, finally at home so I can move my icon on the map. I can look at the map from my tablet, but can't move anything.
Lavode checks the area for magical emmanations.
Cast Detect Magic then do a 360 scan counter-clockwise out to 60' to see if anything blips.
Well at least the torches mean I don't have to make myself a target with a light stick.
GM Aarvid |
When your group approaches the pathway lit with torches, you hear a voice from beyond, although you cannot see its source in the darkness.
"So Marigana has visitors I see. Riddywipple I know, and will torture in due time. You others are new to me, but I will learn of each of your names as I peel off your skin. Yours will not be a quick death like the fun I had turning the pegasi into zombies."
You hear echos of laughter and movement on the floor as some of the dead animal bodies start to rise.
"Oh, and in case you are wondering, I can’t wait until my little Dijjit becomes undead so she can be sent back to eat the brains of her friends in the cabin."
With that, the faerie dragon starts crying with pain and rage. He
charges into the darkness towards the voice. "You monster! You killed my friends! Oh no!"
GM Aarvid |
Ingra: 1d20 + 2 - 1 ⇒ (18) + 2 - 1 = 19
Kuraishimo: 1d20 + 3 ⇒ (5) + 3 = 8
Lavode: 1d20 + 1 ⇒ (5) + 1 = 6
Pai Song: 1d20 + 7 ⇒ (7) + 7 = 14
Rysalius: 1d20 + 1 ⇒ (4) + 1 = 5
M: 1d20 + 3 ⇒ (19) + 3 = 22
P: 1d20 - 1 ⇒ (13) - 1 = 12
22-Voice
"Arise my minions and feast on our guests!"
You see 3 small furry critters animate in the cave beyond.
19-Ingra (Large for x? rounds)
14-Pai Song
12-Critters
8-Kuraishimo
6-Lavode
5-Rysalius
Ingra and Pai are up...
Kuraishimo |
Enlarge is good for 4 minutes since the beginning of the previous fight.
Ingra Mennisdottir |
GM, did you include my +2 Initiative from my trait tunnel fighter?It also gives me +1 damage while underground
Ingra will 5ft step and bring her hammer down on the first undead critter
Riddywhipple! Come back here, she will try to harm you as well!
Power Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 3d6 + 14 ⇒ (6, 2, 4) + 14 = 26
GM Aarvid |
@Ingra, I did not. But in this case it will not change the order as it bumps you to 21. Thanks for reminding me of the damage (my dwarf has this and I often forget it).
Ingra steps up and smashes one of the furry critters into a smear of paste on the bridgeway.
Pai moves up partially into the space Ingra just vacated.
The two remaining move (5') closer together in a defensive position, as if guarding something behind them.
8-Kuraishimo
6-Lavode
5-Rysalius
Kuraishimo |
Enlarge Person knocks that initiative back down by 1 due to missing dex :Þ.
Kuraishimo will cast Frigid Touch and move up and attempt to touch the
other fury creature with his beard.
Touch Attack: 1d20 + 4 ⇒ (15) + 4 = 19
cold damage: 4d6 ⇒ (3, 6, 1, 6) = 16 & staggered for 1 round.
Rysalius Starnon |
Rysalius starts singing a powerful a vigorous aria (inspire courage +1) and moves forward with his longsword drawn. His facial traits are clearly marked by the revulsion of whatever lairs in this cave.
My PFS Lavode De'Morcaine |
Still can't move the icon from my tablet.
Lavode moves up behind Ingra and prepare to knock down the first creature to come close enough.
Hold action, will use the tremor ability from the deep earth bloodline to knock down the first walking undead that comes within 30 ft.
tremor: 1d20 + 8 ⇒ (10) + 8 = 18 , if that beats the creatures CMD it is prone.
Ingra Mennisdottir |
Ingra will charge the next nearest critter in her Round 2
Power Attack: 1d20 + 11 ⇒ (14) + 11 = 25
If it hits Damage: 3d6 + 15 ⇒ (6, 4, 5) + 15 = 30
Smearing another zombie, she cleaves into last one.
Cleave: 1d20 + 9 ⇒ (6) + 9 = 15
If it hits Damage: 3d6 + 15 ⇒ (4, 1, 1) + 15 = 21
Aaaaarrgghh!
Just mentioning it incase something else decides to join the fight :p
GM Aarvid |
I moved Ingra back since her round 2 action will be after a bunch of stuff happens. Also, keep in mind that charge and cleave cannot be used together (that and the creatures are not adjacent, so you may want to chose your action again if it matters). Kuraishimo, I did not see your figure moved up to either of the remaining furry critters. I moved it up to the closest one...feel free to move to the other if desired.
8-Kuraishimo casts a frigid spell and strides boldly up to touch one of the furry creatures. As he approaches, the creature's readied action goes and it attacks him.
slam: 1d20 + 6 ⇒ (19) + 6 = 25 for dmg: 1d4 + 3 ⇒ (2) + 3 = 5 plus quills: 1d6 ⇒ 5
The tiefling easily hits the small creature and it is destroyed by the icy cold touch of his beard. However, another 1d4 ⇒ 3 quills from the creature stick into his chin as part of touching.
So Kuraishimo takes 13 damage and has 8 quills stuck in him
6-Lavode moves up behind Ingra and readies to use tremor if either creature approaches within 30'....
5-Rysalius starts an inspiring song (+1 inspire for all) while moving up with his sword drawn.
GM Aarvid |
=== Round 2 ====
22-Voice
"Noooo! You dastards squashed two of my beloved minions. Now you shall die! BOO!"
You hear chanting from the darkness as you see a merging of a tiny emaciated man and a porcupine, this sinister creature smells of death and decay.
Will Saves Ingra, Kuraishimo and Rysalius vs Fear
+1 Inspire active
19-Ingra (Large, Tunnel fighter)
14-Pai Song
12-Critters (1 remaining)
8-Kuraishimo (8 quills)
6-Lavode (readied)
5-Rysalius (singing)
Rysalius Starnon |
Will save: 1d20 + 4 ⇒ (1) + 4 = 5
As an immediate action, Rysalius will cast saving finale, ending the performance, but allowing himself another will save roll. Due to lingering performance, the inspire courage is still active for 2 rounds
Will save: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Kuraishimo |
Thanks for moving me up, I have a 10ft reach with the touch attacks and moved myself back a square.
Will Save: 1d20 + 2 ⇒ (20) + 2 = 22
"Piddlespot! It's like wrestling a cactus."
Pai Song |
Fan out! Fast! We can not stay in that passage here, we don´t know what magic she knows!
Pai Song moves forward and readies an action to cast Snowball on the crazy hag if she does something resembling to cast a spell. If not, she will release it on her anyway before her next turn.
Snowball touch attack: 1d20 + 4 ⇒ (8) + 4 = 123d6 + 1 ⇒ (2, 3, 5) + 1 = 11 DC 16 Fortitude or staggered 1 round.