Giants of Autumn Twilight (Inactive)

Game Master Jubal Breakbottle

* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map


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Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom opens the double doors and looks out. He then moves to the south and looks through the opening. He shrugs as he moves past the bricked wall. "We don't need no death magic, we got axes. Leave it."

He then leads the way down the stairs.


NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:32 pm, DAY 18

Crom opens the double doors and looks out. He sees blue skies and the Mindspin Mountains. Due to the angle, he cannot see the fort below the crenelated wall.

He then moves to the south and looks through the opening. He shrugs as he moves past the bricked wall. "We don't need no death magic, we got axes. Leave it." He then leads the way down the stairs.

Nox, Wulfrum & Nerak can go. You've an artifact hammer that can do more damage than a giant's fist, so getting through the brick wall is not a challenge. And with your Detect Magic (EMF meter), you can locate the object fairly easily if you want. Please track your buffs. I'm keeping track of time in each post. Thanks

AC & HP wrote:

Crom = AC 25 & 83/90

Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
* Nox = AC 27 with DR 2/- & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 28 & 60/60
* Zekel = AC 19 & 51/59

* –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

"The source of that curse is the object. If we don't get the object we can't break the curse. It didn't effect me, if everyone else is fine we can leave it. If not, unless you want to spend your life cursed best break down the wall."

Leave it to dwarves to be scared of a little magic they don't understand.


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

"Hmmm, are they still eating the giants?"

Downstairs Zekal listens at the doors trying to hear what is going on beyond.

Perception: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum blinked "Eh? Curse yah say." he says looking at the others and then back at the new patch of bricks. "Ah, that's why this here spot is new." he says before raising the big hammer and striking the wall in that spot.

Smack dah wall in case I needs to roll damage: 3d6 + 10 ⇒ (2, 3, 5) + 10 = 20


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:32 pm, DAY 18

Wulfrum makes short work of the brick wall. And with Detect Magic, Nerak finds the cursed skull inside the bricked-up alcove to the northwest.

Nerak:
It belonged to fort’s former castellan, Tamand Varias. Moments before his death, a shred of humanity returned to the cannibal, and he was filled with crippling sadness at his deeds. This powerful emotion still clings to his skull, and along with Varias’s abhorrent acts of cannibalism, fuels the haunts that afflict the fort to this day. Until the skull is destroyed upon Iomedae’s altar in area K22, only a break enchantment, limited wish, miracle, remove curse, or wish spell can end the curse.

Zekel hears a melee in the barracks outside the closed double doors of the treasury. Lots of roaring and crashing furniture.

Next minute. Please track your buffs. I'm keeping track of time in each post. Thanks

AC & HP wrote:

Crom = AC 25 & 83/90

Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
* Nox = AC 27 with DR 2/- & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 28 & 60/60
* Zekel = AC 19 & 51/59

* –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

"Well once we smash that skull on the fort's alter of Iomedae. Everyone effected by the curse should be fine, it will also cleanse the fort. Which personally I think is needed badly all things considered. Do we know where the shrine is?"

The alternative being magic far beyond his ability. They certainly didn't have access to high priest or archmages for hundreds of miles.

Btw haste has long worn off.


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

"I fear my days in the wild hunting has limited my abilities as a pries to date. I doubt it is something I could remove. I would imagine the alter s behind all these giants that are quite annoyed with us."

Three hours and about forty minutes on 'shield other' so its there for the foreseeable future.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Before going downstairs Crom yells over his shoulder, "Take the skull. We'll find the temple later. We need to get movin' before this whole place crashes down on us!"


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

Nox follows Crom, squeezing back the way they came. His (rather sizable) kitty cat follows at his heels.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum follows the others into the next area.


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:33 pm, DAY 18

everyone returns to the treasury room. Zekel confirms that there is a melee in the barracks outside the closed double doors of the treasury. Lots of roaring and crashing furniture seems to be winding down.

Next minute. Please track your buffs. I'm keeping track of time in each post. Thanks

AC & HP wrote:

Crom = AC 25 & 83/90

Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
* Nox = AC 27 with DR 2/- & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 28 & 60/60
* Zekel = AC 19 & 51/59

* –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

17/20 Minutes left for Heightened Enlarge Person

Wulfrum raises a brow as the sounds outside start to die down. "Welp, I guess we should open the door and see what we got? Either beastie or brute yea?" he asked standing beside the door with one hand on it ready to open it if no complaints are offered.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

"After you."

He would not be walking into a fight between manticores and giants.


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

"Right behind you, well a good bit behind." Zekal says with a smile.

GM how do you want to handle arrow retrieval? I should have asked before now because clearly I want to retrieve what I can.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum shook his head and just shoved the doors open, curious to see how things have evolved.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Following Nerak down the stairs, Lys stares at the skull. "So, do you know how this necromancy works? Like, not necessarily this one, but necromancy in general?", a question escapes her lips, only for her to jerk up as she hears the sounds herself. "Well, the enemy of my enemy is an enemy nonetheless, as mom used to say.", she shrugs, aiming the crossbow at whatever lies behind the doors.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom helps Wulfrum open the doors and then steps into the room with his axe ready.


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:34 pm, DAY 18

Reopening the double doors, you find an abattoir. Four dead ogres; two half eaten giants; and one dead manticore.

Next minute.

AC & HP wrote:

Crom = AC 25 & 83/90

Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
* Nox = AC 27 with DR 2/- & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 28 & 60/60
* Zekel = AC 19 & 51/59

* –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

"Yes, it's a school of magic. Not one I am overly fond of personally but any wizard worth the name knows about necromancy."

He replies to Lys before they come upon the carnage.

"That's four less giants for us to deal with. The surviving manticore has ether fled or running amok I'd guess. Both options aren't bad for us."


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum steps into the room and looks around "Aye, setting them free was quite the boon. Really should've had the Orcs give us a headcount...provided they could count." he said smirking a bit.

He looked around and checked the ground real quick for tracks.

Perception: 1d20 + 12 ⇒ (10) + 12 = 22 -1 if it's survival instead. I figure there might be a few tracks at least with how much blood has been spilt to give us a clue which way to come up behind em from.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

Survival: 1d20 + 10 + 6 ⇒ (1) + 10 + 6 = 17 (+2 more if we're technically in mountain terrain here. Drop the +6 if we're tracking the Manticores, not giants.)

Nox looks around, but does no better than Wulfrum. The scene's a bit of a mess.


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

"I admit, I thought it would be better to kill the beasts in their cage but this has worked out well so far. Regardless of the count there are certinally more."

Zerkal moves up to the opening to look at the activity out there suggesting attacking from range if there are giants out there.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10 (12 if giants lol)


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys waves her hand in front of her with a frown. "That's one battle I didn't wish I hadn't missed.", she comments, before moving towards the door next to Zekal. "What do you think, left or right?", she asks, seeing the bloodspattered corridor. "I'm thinking left.", she quickly comments, poking her head out, then quickly taking a couple of steps, hugging the wall. I hope there isn't a pack of ballistas around here., she says, nodding at the others.

Perception: 1d20 + 12 ⇒ (18) + 12 = 30
Stealth: 1d20 + 15 ⇒ (18) + 15 = 33

As soon as she sees any obvious dangers, or lack thereof, she waves towards the room, fingers pointing the direction. "Let's hoof it before the locals get more restless!", she hisses.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom scans the room and then carefully opens both sets of doors to recon the areas beyond. "Best we know what's back here."

Perception: 1d20 + 3 ⇒ (17) + 3 = 20


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:34 pm, DAY 18

The other double doors have stayed open. If you want to continue, you open the first door.

Crom sees a walkway from the keep along an open crenelated battlement to another single door in another building.

That didn't take a minute. Next minute.

AC & HP wrote:

Crom = AC 25 & 83/90

Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
* Nox = AC 27 with DR 2/- & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 28 & 60/60
* Zekel = AC 19 & 51/59

* –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom moves back into the room and quickly tells the others what he's seen. Assuming the doors by Wulfrum lead to a similar walkway, he moves down to the courtyard with Lys. "Let's keep moving."


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

"Agreed."

Zekal hangs back to let the larger dwarfs go first and to take advantage of a potential high ground if attacked in the courtyard.

Current map position is based on moving after so as to not be in the way.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys throws a glance at Crom. "Damn dwarves with their long legs, always in a hurry somewhere.", she teases the now-significantly taller dwarf, taking care to stay close. "So, what do you think's our reward going to be when we get back to Trunau? Praise? Songs?", she suggests with a jovial smile. "A couple of night watch shifts off?"


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:35 pm, DAY 18

Now, it’s complicated, because you’re in the inner bailey and effectively on three floors. I’ve revealed both maps of the floors in Roll20. I’ve put the people in the courtyard on the first floor and left Nox, Wulfrum and Nerak on the 2nd where the Entrance Hall is (where the dead giants, ogres and manticore are).

Heading down into the courtyard, you hear another melee occurring on the battlements separating the inner and outer baileys. The second manticore is getting beaten to death by an enraged hill giant.

In two separate guard towers overlooking the inner bailey (3 stories up), you see two deformed ogres behind battlement cover turning their attention from the giant melee to you raising their longbows.

From Lys’s far left and going clockwise around the courtyard, you see a (1) set of double doors, a (2) door in the base of the guard tower where a deformed ogre is at the top, another (3) set of double doors, a (4) portcullis separating the inner and outer baileys under the giant melee, a (5) door in the base of the other guard tower where a deformed ogre is at the top, (6) stairs to the battlements where the giant melee is, and another (7) set of double doors in a round tower. Lots of places to run toward.

First round of combat

AC & HP wrote:

Crom = AC 25 & 83/90

Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
* Nox = AC 27 with DR 2/- & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 28 & 60/60
* Zekel = AC 19 & 51/59

* –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

Looking around the courtyard Zekal spots the Ogres-things raising bows, with arrows much bigger then his.

"Snipers up top folks."

He raises is bow and fires off two arrows at one of the ogres.

Longbow 1: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16
Damage: 1d8 + 1 + 1d6 ⇒ (5) + 1 + (2) = 8

Longbow 1: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11
Damage: 1d8 + 1 + 1d6 ⇒ (5) + 1 + (3) = 9

"Best we move folks."


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom runs to the double doors across the courtyard with his axe ready. He yells over his shoulder to Zekal as he moves, "Don't give them targets ! Stay together!"


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

"We'd better move, cousin." Nox says to Wulfrum, before ducking as low as he can and dashing out past Lys. His mountain lion follows him out, but continues past, coming up next to the wall. Double move for Nox.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum nods and follows along, pacing himself out a bit from the others to try and get as much of the area covered by others perception as possible. It was hard to see where the Giants went.


* Saltmarsh *

Lys maybe Nerak


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Seeing Zekal fire off a barrage, Lys turns her heel and follows suit. "We gotta take them out!", she shouts, as three bolts fly towards the ogre, jabbing themselves into pieces of the battlement. "Torag, if this is because I don't scowl hard enough...", she hisses, before taking a step towards Wulfrum.

Rolls:

Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d10 + 12 ⇒ (2) + 12 = 14
Attack 2: 1d20 + 11 ⇒ (2) + 11 = 13
Attack 3: 1d20 + 6 ⇒ (3) + 6 = 9
That's... disappointing.


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:35 pm, DAY 18

Round 1

You scatter among a couple of bow shots from the ogres in the towers. No one hits nothing.
longbow: 1d20 + 6 ⇒ (16) + 6 = 22
longbow: 1d20 + 6 ⇒ (3) + 6 = 9
1 Nerak or 2 Zekel: 1d7 ⇒ 3

Beyond the double doors, Crom sees piles of cracked bones, discarded hides, rotten meat, and other refuse are heaped along the walls, filling the air with an overwhelming stench. To the southeast, a narrow staircase ascends to an open rooftop overlooking the inner ward.

You're up!

AC & HP wrote:

Crom = AC 25 & 83/90

Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
* Nox = AC 27 with DR 2/- & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 28 & 60/60
* Zekel = AC 19 & 51/59

* –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom scans the hall and then moves in and opens the double doors to the right.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum charges forwards towards the nearest Giant tower.


* Saltmarsh *

All but Wulfrum and Crom


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

Sorry I was waiting on others as it looked like they went in opposite directions.

"Best to not split up I would think."

Zekal fires off one more arrow at the ogres before moving to follow Crom.

Longbow: 1d20 + 12 ⇒ (1) + 12 = 13 naturally
Damage: 1d8 + 1 + 1d6 ⇒ (6) + 1 + (6) = 13


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

"I'd be embarrassed right now, if I knew the meaning of the word.", Lys mutters to herself after seeing all of her shots manage to miss the metaphorical side of a barn, before shrugging and running forward to catch up with the others. "They're a lot easier to shoot when they're dead, though, so lead the way!", she comments as she follows the rest towards the battlements.

That's a double move from me!


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:35 pm, DAY 18

Round 2

You scatter among a couple of bow shots from the ogres in the towers. No one hits nothing.
longbow: 1d20 + 6 ⇒ (6) + 6 = 12
longbow: 1d20 + 6 ⇒ (15) + 6 = 21
1 Nerak or 2 Zekel: 1d7 ⇒ 6

Beyond the next set of double doors, Crom sees carcasses of various humanoids and animals lie in haphazard piles in this kitchen.

Then, he sees the fort’s resident cook — a fat hill giant. His hands are wrapped in filthy, bloodied bandages, as he constantly gnaws on his own plump fingers, chewing them to the bone. He pulls his ragged fingers from his slobber-filled mouth and excitedly shouts, “More hands for my horse!” before attacking with his giant cleaver.
cleaver: 1d20 + 12 ⇒ (14) + 12 = 26
if hit, damage: 1d8 + 7 ⇒ (2) + 7 = 9

You're up!

AC & HP wrote:

Crom = AC 25 & 83/90

Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
* Nox = AC 27 with DR 2/- & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 28 & 60/60
* Zekel = AC 19 & 51/59

* –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

Zekal quickly ducks into the room behind Crom but is brought up short when he sees the giant.

"Gods preserve us, you cannot be allowed in the world."

He snaps off a quick arrow as he stops moving.

Longbow: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Damage: 1d8 + 1 + 1d6 + 1 ⇒ (3) + 1 + (1) + 1 = 6


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum ear twitches and he turns his head as he hears the Giant shouting. "Eh...looks like I went the wrong route." he said annoyed and stomped back towards the others.

I have only done my move action. I can't see what is right beside where I have stalled my character and will need the information before finishing my concept.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom curses as the cleaver penetrates his armor. "If you giants weren't so stupid you'd be dangerous."

AC 25 vs giants.

Attack: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 1d10 + 12 + 4 ⇒ (5) + 12 + 4 = 21; power attack

Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d10 + 12 + 4 ⇒ (8) + 12 + 4 = 24; power attack


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

"Uh, hands for a horse?", asks Lys quietly as she throws a look around the room, not really wanting to ask what's in the stew. Raising the crossbow towards the giant's fat, mishapen head, she pulls the trigger, sending a bolt directly in his forehead.

Rolls:

Attack, DA, Sharp Shoot: 1d20 + 13 ⇒ (20) + 13 = 33
Confirm: 1d20 + 13 ⇒ (20) + 13 = 33Cute.
Damage: 2d10 + 26 ⇒ (5, 9) + 26 = 40
I moved last turn, but I didn't do it on the map, so I'll add in a move action here to get to where I am right now.


* Saltmarsh *
Wulfrum Boulderhead wrote:
I have only done my move action. I can't see what is right beside where I have stalled my character and will need the information before finishing my concept.

Wulfrum is next to a wall in the inner bailey. Above him to screen right is a giant-manticore fight. To screen top and bottom are ogres with longbows taking pot shots. To screen top left is the double doors where most everyone else entered to battle the giant cook. To screen left, the stairs up go to a drawbridge and the entrance hall where are bunch of dead giants, ogres and a manticore.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

Nox follows the others into the castle, then pulls up short of Crom. Double Move and I'm still not there. Darn stubby legs.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Then I will continue my action as a double move. Friggin large size and awkward diagonals.

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