Giants of Autumn Twilight (Inactive)

Game Master Jubal Breakbottle

* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map


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Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Seeing the Morninghawk house on fire, Varies grip tightend on his hammer and he stopped dead in his tracks, staring at the building a cold anger beginning to rise within him. He forced himself with all his will to not run in to that fire, the need to burning deep down inside. He turned from the house and moved to those across the street, beginning to search through the rubble a cold sweat covering his body. [i]'just focus on your area... Arlan will get then out. Just keep going!'[i]

Round One: Double move to the nearest wreckage on the left side of the street

Round Two: Begin to search wreckage using a perception of 1d20 + 0 ⇒ (15) + 0 = 15

My laptop decided to die for some reason so I can't see maps or anything till I get it fixed or it starts working again. Sorry for the inconvenience.


Female Half-Orc Life Oracle 3 | HP 36/36 | 1st 5/6 | Channeling 4/5 | Hero Points 3/3
Stats:
AC 18, Touch 12, FlatFoot 16, CMD 15 | Fort +3, Ref +3, Will +2| Init +2 | Perception -1, Darkvision 60 ft

Keltza's eyes widen as she sees Alran run inside the first burning building. She groans as she steps up to it and casts create water as he runs through the burning debris, trying to clear a path for him and buy him some more time so the fire doesn't spread all too much while he was inside. "I would appreciate it if you would hurry up!" She yells as the conjured water spouts and puts out some of the flames. "I am slowing the flames down some, but the building is too consumed in fire! I don't think I can completely save it!"

In this time, the wreckage of the battle around her does not once phase Keltza. In the year she was gone, she had seen many strange and horrifying things indeed... though never in her own home. A bead of sweat forms on her brow as she continues the create water spell.

In those two rounds, that would be one move action and two castings of create water (12 gallons total)


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Mohs sees the flames lick over his teacher's residence, and a film of red covers his vision. Not another one. In his mind, he feels the burning logs crush him again, but this time he pushes them aside. He moves in a quick jog toward his old master's home muttering arcane phrases and his finger cricked into uncomfortable contortions.

A ring of runes spreads from his hands, And the beads of sweat disappear from his brow. A noticeable dryness surrounds the dwarf, and suddenly a torrent of water springs from his fingers. The geyser streaks from Mohs to soak the front of the building, its strength shattering some of the lose siding.

As the stream peters out, Mohs follows Arlen through the entrance of the house. "Sara! Master Morninghawk! Are you there?

Round 1: move action toward Agrit's home. Standard action to cast hydraulic push to soak the burning building.

Round 2: move action to enter building. Standard action, delay until Mohs observes the interior.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys dashes forward, seeing Arlan disappear in the house of flame and the others trying to get the building extinguished.

"I'll move forward and check for others! Beltzer, follow me!", she says as she moves to the well, and looks inside. Perception: 1d20 + 8 ⇒ (9) + 8 = 17 Lys shouts in the well, "Hello?! We're here to rescue everyone, you can come out now!" regardless of anyone being in there or not.

She then presumes advancing towards the Northernmost burning building, crossbow at the ready, shouting, "Is anyone in the building! Hello?", shouting as loud as possible.

First round, Move to well, shout in well, move towards building. Second round, Move to building, Ready action to shoot an orc.


* Saltmarsh *

Mohs:
Inside, smoke is starting to completely fill the building. In the main room, you find Agrit desperately trying to free Sara, who is unconscious and trapped beneath a fallen beam. "No, no, no, no. Stay with me Sara." Agrit says to herself with tears streaming down her face.

Agrit's face whips around after the Ghost sound, "Help me. The beam. It's so heavy..." She finishes straining again trying to shift the beam.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Is it ok if I add another free action on my round two since Mohs came in with me? If that's allowed I will say something to him before I drink the mutagen.

Arlan, bottle in hand, squints through the smoke and raises his eyebrows when he sees who came to his aid.

Can you wedge this under the beam to help? He offers his spear to Mohs. Then, quieter: I misjudged you over all these years. You have courage, and I'm proud to stand with you.

Without further comment, Arlan drinks deep and his form changes before Mohs' eyes.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

"Master, Arlen, hold on to her!

Ignoring the smoke and heat around him, Mohs pulls a tiny shovel from his component pouch. With a few quick movements and a strong guttural words in Terren, an outline of runes appears on the floor, Sara just at its edge. The floor melts away, and a pit appears where the runes fade, freeing Sara so his master and the brawler can slip her from under the beam.

final standard action of round 2: cast create pit.


* Saltmarsh *

Between the directed fountain of water from Mohs and clouds of rain from Keltza, the vast majority of the Staginsdar Household extinguishes creating a huge column of dark, damp smoke. Only smoldering, glowing coals remain of the inferno.

50% concealment inside the house now due to the heavy smoke. Scent is useless.

I'm only posting results of actions, inside the 2 rounds of posted actions now. I just realized everyone has posted, so I'll advance us when I get another few minutes today. Cheers


* Saltmarsh *

At the home neighboring the Killin’ Ground, Wulfrum:
hammers open the locked door and is rewarded with an evacuated house. No signs of combat, only several personal items appear vacant from prominent display.

At Staginsdar Household, dark damp smoke engulfs the entire structure. (Effectively under the effects of a Stinking Cloud in there.)

Mohs & Arlan:
Mohs’ magical pit shifts most of the debris away from Sara Morningstar’s body, while hulking Arlan easily clears the rest away. Agrit pulls Sara’s body toward her in an embrace and fails to stabilizes her wounds. The hardy dwarf does not succumb to the smoke, yet. (Please make a Fort DC 15 to avoid smoke inhalation Failing the save spend that round choking and coughing. A creature that chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (50% miss chance) to creatures within it.) Agrit’s Fort: 1d20 ⇒ 14Agrit’s Heal check: 1d20 ⇒ 4

At the well, Lys:
finds a dead guard draped on the well’s wall. He’s dropped his crossbow in the water 20 feet down. He wears scale mail (broken condition) with a long gash down the side. His longsword and heavy steel shield are still stowed and unused today. His quiver of bolts and healer’s kit appear full. Ironically, he clutches an unused potion in his hand.
Lys's Perception: 1d20 + 8 ⇒ (7) + 8 = 15 Lys hears four more orcs ransacking the home next to her.

Lys, Nerak, Wulfrum, Keltza, Beltzer & Varin:
From the direction of the north tower, an orc patrol of three rounds the corner. They each wear studded leather armor and carry falchions. Time stops as everyone stares at one another, before realizing their enemies.

Round 1, Arlan, Wulfrum & Varin act first. Then, we get into initiative blocks with bad guys acting next. If you move, please draw a line on Roll20. If you attack, please specify target color. Cheers

INITIATIVES:

Arlan initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Beltzer initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Lys initiative: 1d20 + 6 ⇒ (5) + 6 = 11
Keltza initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Mohs initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Nerak initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Varin initiative: 1d20 + 5 ⇒ (19) + 5 = 24
Wulfrum initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Orcs initiative: 1d20 + 0 ⇒ (17) + 0 = 17


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

in the surprise round, using that intimidate from earlier.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Fort Save, rage bonus: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Only Arlan's adrenaline keeps him from succumbing to the smoke. He throws the smith over one shoulder.

Outside now!

The hulking brute moves through the obscured room carrying the unconscious half-orc, trying to reach the fresh air, and his friends, outside.

Only when he makes it next to Kel's side does he collapse into the dirt, dropping Sara at her feet.

Help her! She's still alive..., he says, breathing heavily. Mohs...Agrit...still inside...

Mechanically: Free action to end rage, Shaonti Chew keeps it persisting for this round as well. Standard to pick up Sara. Move action to move next to Kel (I think I can make it there in 30 ft). Now I'm fatigued for 4 rounds.

Feather Step: (93/100), Shoanti Chew: (594/600), Mutagen: (199/200), Fatigued: (4/4), Rage rounds remaining: (5/6)


* Saltmarsh *
Wulfrum Boulderhead wrote:
in the surprise round, using that intimidate from earlier.

There is no surprise round. You are not within 30 feet to demoralize them. Better just write a new round of actions. Cheers.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys sees the orc patrol coming from the edge, S&#*. Too many., as she raises her crossbow and shoots for the one wearing a blue armband, most likely plundered from the town. Target is the blue orc.

Attack+Point Blank Shot + Trait Bonus: 1d20 + 8 + 1 + 1 ⇒ (5) + 8 + 1 + 1 = 15 Vs Flatfooted
Damage: 1d10 + 2 ⇒ (5) + 2 = 7

The bolt flies and jams in the orc's torso, drawing blood.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

fort save vs smoke 1d20 + 7 ⇒ (10) + 7 = 17

Squinting through the choking smoke, Mohs watches Arlen dash out of the building with Sara. I will have to thank him. He moves to help support Agrit out and back to the barrier.

"Master, this way! Sara is safe. Arlen has taken her for help. You need to be with her."

Move action: cross to Agrit; second move action: escort Agrit to barrier. DM, I can't find my token to move myself, I think I might be underneath the smoke, would you move me toward the barrier in the most direct path possible.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Varin growls animalistically and grips his weapon tightly, staring bloody murder at the offending Orcs as he moves forward. "COME TO YOUR DOOM PIGS!"

Double Move towards the Orc.

As I said earlier I have no access to maps for the next little while. I hope this action is okay. He would move towards one of the unengaged Orcs, so not the one marked blue.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
Mohs Freidricson wrote:

fort save vs smoke 1d20+9

Squinting through the choking smoke, Mohs watches Arlen dash out of the building with Sara. I will have to thank him. He moves to help support Agrit out and back to the barrier.

"Master, this way! Sara is safe. Arlen has taken her for help. You need to be with her."

Move action: cross to Agrit; second move action: escort Agrit to barrier. DM, I can't find my token to move myself, I think I might be underneath the smoke, would you move me toward the barrier in the most direct path possible.

Not that I want to delay Agrit's rescue, but I think the burning building probably counts as a fire effect, and not a spell or SLA, so I think you should be at +3 FS :-(


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

DM said the fire was down to embers, and the smoke was serving like a stinking cloud, which is a poison effect. Did accidentally type +9 instead of +7, now corrected.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
Mohs Freidricson wrote:
DM said the fire was down to embers, and the smoke was serving like a stinking cloud, which is a poison effect.

Nice!


* Saltmarsh *
Mohs Freidricson wrote:
DM said the fire was down to embers, and the smoke was serving like a stinking cloud, which is a poison effect. Did accidentally type +9 instead of +7, now corrected.

It's not really a poison effect. The effectively part is for the vision obfuscation and effectively nausea part with a Fort save. So maybe technically Agrit helps Mohs out of the house, but that's not how the story will be remembered in the telling later... ;D


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak had a readied action so posting that now. Not jumping before my turn or anything.

Nerak spots the orcs as they come around. Good thing he had his crossbow out and ready for them. While he was at it he would thank Desna, he was sure Nethys would not mind. As the orcs just so happen to walk with in range of his crossbow's limit as well. He had learned from the varisians quickly how to judge distance concerning a target. His crossbow let out a quiet snap as he fired.

Crossbow vs Orc (Blue): 1d20 + 4 ⇒ (13) + 4 = 171d8 ⇒ 8

Bolts 19/20, Btw can we get their defenses to know if we hit or not?


Female Half-Orc Life Oracle 3 | HP 36/36 | 1st 5/6 | Channeling 4/5 | Hero Points 3/3
Stats:
AC 18, Touch 12, FlatFoot 16, CMD 15 | Fort +3, Ref +3, Will +2| Init +2 | Perception -1, Darkvision 60 ft

Since I am pretty sure my actions won't change once the orcs take their turns, I am going to state now what I do. Have to save the NPC, after all.

As Sara is dropped at her feet, Keltza frowns and looks away from the orcs, kneeling down and whispering mystical words. As her hand shimmers a deep red -the color of Ragathiel- she presses her hand down onto Sara and hopes the positive energy was enough.

Cure Light Wounds: 1d8 + 3 ⇒ (3) + 3 = 6


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum say the green blobs out of the corner of his eyes and reeled about noticing that Lys was out in front all alone with three nearby. He groaned and began to step off running in her direction. Run action to run up and be between Lys and the Orcs.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

So I take it I am singing from last round? Since we spotted enemies?

If so anyone who wants it, +2 str/con, -1 AC, +1 will

Round 1

Provided the orcs move down, either towards our group or towards wulfurm. (since I'm after them)

Beltzer breaks into a charge and goes for the nearest orc towards him. Before he does Kevril flies up pointing the way. Kevril stays behind Beltzer for now.

charge: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 2d6 + 12 ⇒ (4, 3) + 12 = 19

AC 14 this round, all of the best AC


* Saltmarsh *

Summary of Round 1-ish

From the direction of the north tower, an orc patrol of three rounds the corner. They each wear studded leather armor and carry falchions. Time stops as everyone stares at one another, before realizing their enemies.

Lys sees the orc patrol coming from the edge, S#~*. Too many. , as she raises her crossbow and shoots for the one wearing a blue armband, most likely plundered from the town. The bolt flies and jams in the orc's torso, drawing blood.

Nerak spots the orcs as they come around. Good thing he had his crossbow out and ready for them. While he was at it he would thank Desna, he was sure Nethys would not mind. As the orcs just so happen to walk with in range of his crossbow's limit as well. He had learned from the Varisians quickly how to judge distance concerning a target. His crossbow let out a quiet snap as he fired. The bolt buries into the orc.
Blue orc has 17 damage.

Beltzer is well aware orcs will come around any moment now but he would be ready for them. The sounds of war beating around him beat in rhythm to his heart. The sound of his own war drum ready to be let out. starts singing when we see enemy orcs appear. +2 str/con, -1 AC, +1 will. Round 1.

Only Arlan's adrenaline keeps him from succumbing to the smoke. He throws the smith over one shoulder. ”Outside now! “ The hulking brute moves through the obscured room carrying the unconscious half-orc, trying to reach the fresh air, and his friends, outside. Only when he makes it next to Kel's side does he collapse into the dirt, dropping Sara at her feet. ”Help her! She's still alive... “ , he says, breathing heavily. ”Mohs...Agrit...still inside... “

Varin growls animalistically and grips his weapon tightly, staring bloody murder at the offending Orcs as he moves forward. ”COME TO YOUR DOOM PIGS! “ Varin, I double moved you toward the orcs.

Wulfrum say the green blobs out of the corner of his eyes and reeled about noticing that Lys was out in front all alone with three nearby. He groaned and began to step off running in her direction.

The first orc with matching crossbow bolts protruding from him staggers forward toward the well and collapses. The two other orcs charge Wulfrum with howls of rage. Both blades clange off the dwarven armor.
Blue orc is down and dying.
Green on Wulfrum: 1d20 + 7 ⇒ (11) + 7 = 18
Red on Wulfrum: 1d20 + 7 ⇒ (4) + 7 = 11

The door opens next to Lys and three more orcs emerge from the house. Each wear studded leather and some loot: one wears a fine, purple apron; another wears wide-brimmed, white sun hat; and the third wears a string of sausages as a scarf. Each carry falchions.

Squinting through the choking smoke, Mohs watches Arlen dash out of the building with Sara. I will have to thank him. He moves to help support Agrit out and back to the barrier. ”Master, this way! Sara is safe. Arlen has taken her for help. You need to be with her. “ You just got outside. Move action to help or be helped by Agrit, and move to the door.

As Sara is dropped at her feet, Keltza frowns and looks away from the orcs, kneeling down and whispering mystical words. As her hand shimmers a deep red -the color of Ragathiel- she presses her hand down onto Sara and hopes the positive energy was enough. Sara’s eyes flutter open as she is healed to consciousness.

Beltzer, you are not in range to charge. Please repost your action and don’t forget to track your singing. The action this round will be your 2nd singing round. Thanks

remaining posts:
Arlan
Beltzer
Lys
Nerak
Varin
Wulfrum
Keltza
Mohs
Orc stats in spoiler under Roll20 link. Please roll saves versus the orcs.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak reloaded his crossbow aimed at one of the orcs coming up behind Elize and fired.

"Elize watch your back."

Crossbow vs Orc (Blue): 1d20 + 4 ⇒ (13) + 4 = 171d8 ⇒ 8

As the bolt flew and found it's home in the orc he stepped forward to close the gap, if only slightly.

Bolts 18/20


Female Half-Orc Life Oracle 3 | HP 36/36 | 1st 5/6 | Channeling 4/5 | Hero Points 3/3
Stats:
AC 18, Touch 12, FlatFoot 16, CMD 15 | Fort +3, Ref +3, Will +2| Init +2 | Perception -1, Darkvision 60 ft

Once my turn comes again Realizing the sheer number of orcs who have surrounded the area, Keltza attempts to get closer in an attempt to cast a spell, but to no avail. Sighing, she whips out a wand and uses it to complete a spell: Bless.

Everyone now gets a +1 to all attack rolls and saving throws against fear. Furthermore, remember Wulfrum, Varin, and Alran are life linked to me. If you sustain five or more damage in a round, be sure to let me know because on my turn, you will be healing 5 points, and I will be taking it.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

I am confused why is my charge not legal? Can I not go for the orc one down from Elise? That's within 60 ft?

Edit: Oh wait scratch that allies block line of effect in this game (for some reason) I'll ask the others don't block charge lanes for the melees please so we can actually engage?

Beltzer moves up next to Elise poised to attack in the next round.

AC is 16 instead then.


* Saltmarsh *

I've my home game tonight, so no updates until tomorrow morning. Here's who needs to post. Please, please, please use the polyline feature to draw the movement of your round. Thanks

Remaining posts:

Arlan
Lys
Varin
Wulfrum
Beltzer
Keltza
Nerak
Mohs


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

I'm having issues with the line drawing tool on Roll 20. I'm trying to move 30 ft to get to the square NW of where Keltza is right now. Line isn't working how I want it to, maybe someone can fix it for me.

Arlan's face, monstrously twisted by his self-made concoction, nonetheless shows an expression of relief as Keltza's magic restores consciousness to Sara. He looks at the revived smith: Head to the barricade, we can buy you time.

Still breathing heavily but stirred to action by the beating of Beltzer's drums, Arlan moves up near the well, planting his spear butt into the ground defiantly. Face me, cowards, if you dare!

Move 6 left and up one from my current position, 30 ft.

Standard action to ready an attack vs a charge, brace weapon.

Readied attack braced against a charge, Bless, Mutagen, Fatigue, Rage, Power attack: 1d20 + 7 + 1 + 2 - 1 + 2 - 1 ⇒ (4) + 7 + 1 + 2 - 1 + 2 - 1 = 14

Damage, power attack, fatigue: 1d8 + 10 + 3 - 1 ⇒ (5) + 10 + 3 - 1 = 17

Added damage vs charger (Brace property): 1d8 + 10 + 3 - 1 ⇒ (2) + 10 + 3 - 1 = 14

AoO against first orc that provokes by moving through my reach same modifiers, +2 for AoO (weapon feature): 1d20 + 7 + 1 + 2 - 1 + 2 - 1 + 2 ⇒ (1) + 7 + 1 + 2 - 1 + 2 - 1 + 2 = 13

AoO damage: 1d8 + 10 + 3 - 1 ⇒ (1) + 10 + 3 - 1 = 13

Effects:
Feather Step: (92/100) (ignore difficult terrain), Shoanti Chew: (593/600) (rage persists for an extra round), Mutagen: (198/200) (+4 Str, -2 Int, +2 Nat Armor), Fatigued: (3/4) (-2 Str, -2 Dex, no running or charging), Rage rounds remaining: (5/6), Rage effects +4 Str, +2 WS, -2 AC. Current AC: 18 (19 + 2 - 2 - 1)


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys notices the three orcs going through the door next to her, and skips beside Wulf, double tapping the trigger, aiming for the orc's head, trying to knock down the sun-coloured hat.

Attack, Rapid Shot, Using 1 grit for Sharp Shoot at yellow orc.: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 27
Confirmation: 1d20 + 8 + 1 - 2 ⇒ (8) + 8 + 1 - 2 = 15

Damage, Crit: 2d10 + 4 ⇒ (7, 6) + 4 = 17

Grit back to two, assuming that the orc is now dead, since it took the same damage as the blue one.

Nailing the orc's hat to his head, Lys turns her crossbow at the one with the sausage necklace and fires a shot at his throat.

Sharpshoot: 1d20 + 8 + 1 - 2 ⇒ (3) + 8 + 1 - 2 = 10 Close shave.
Damage: 1d10 + 2 ⇒ (10) + 2 = 12 Nice.

Missing the jugular by half a hair, the bolt sticks right in the orc's neck, severing the string of sausages. Damn shame.

Shouting at the others, "Wooo! This is fun!", she rechecks her crossbow to see she only got two bolts left in the magazine.

Unless 12 damage drops the orc, Lys' grit is 1/2. Also, she accepts the bonuses from the song, boosting her HP to 36 and lowering her AC to 15/13/11.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Varin feels the song swell around him, calling him to violence. His head drops back and he howls sharply, charging at the nearest living Orc, swinging his hammer with all of his might.

Power Atrack] 1d20 + 8 ⇒ (17) + 8 = 253d6 + 10 ⇒ (6, 2, 6) + 10 = 24

[ooc]AC 19 / HP 42/42

Will have my laptop fixed on Wednesday hopefully.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Miscalculated HP it should be 41/41


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum could head the drums beating, echoing the sounds of the mines back home. The sound sends him the strength he needs as he squares up with the orc. He swings in aggressively in true dwarven style aiming for the knees with his warhammer.

Attack Roll: 1d8 + 7 - 1 + 1 ⇒ (6) + 7 - 1 + 1 = 13 Power attack+Rage
Damage: 1d8 + 6 + 1d6 ⇒ (1) + 6 + (5) = 12 Holy from blessing of good on weapon less it isn't applicable.


* Saltmarsh *

Summary Round 2 ish

Nerak reloaded his crossbow aimed at one of the orcs coming up behind Elize and fired. "Elize watch your back. " As the bolt flew and found its home in the orc he stepped forward to close the gap, if only slightly.
Blue orc takes 8 damage.

Beltzer moves up next to Elise poised to attack.

Agrit puts her hand to Mohs’ cheek and whispers, ”my dear, Mohs.” Then, she removes her most prized possession from her neck and puts the gold necklace set with beautiful white agates and moonstones around Mohs’ neck. ”I’m glad you came home. Now, go kick their a$$e$.”
You know the centerpiece of the necklace is a 1st level Pearl of Power. It’s still slotless.

Arlan's face, monstrously twisted by his self-made concoction, nonetheless shows an expression of relief as Keltza's magic restores consciousness to Sara. He looks at the revived smith: "Head to the barricade, we can buy you time. " Sara smiles at Arlan getting to her feet. Then, the couple hustle toward the barricade.

Still breathing heavily but stirred to action by Beltzer's voice, Arlan moves up near the well, planting his spear butt into the ground defiantly. "Face me, cowards, if you dare! "

Lys notices the three orcs going through the door next to her, and skips beside Wulf, double tapping the trigger, aiming for the orc's head, trying to knock down the sun-coloured hat. Nailing the orc's hat to his head, Lys finds the orc is still not dead. Then, she fires a shot at the throat of the one Nerak had shot staggering it. Shouting at the others, "Wooo! This is fun! ", she rechecks her crossbow to see she only got two bolts left in the magazine.
Yellow orc first takes 17 damage = not dead. Blue orc takes 12 damage now total 20 damage = not dead. Remember orc ferocity.

Varin feels the song swell around him, calling him to violence. His head drops back and he howls sharply, charging at the nearest living Orc, swinging his hammer with all of his might. The hammer disintegrates the orc’s head like a watermelon.
Green orc takes 24 damage and dead.

Wulfrum could hear Beltzer's chanting, echoing the sounds of the mines back home. The sound sends him the strength he needs as he squares up with the orc. He swings in aggressively in true dwarven style aiming for the knees with his warhammer. One of the orc’s kneecaps explodes staggering the orc.
Red orc takes 12 damage and is staggered.

The kneeless orc swings at the dwarf with his falchion catching the dwarf in an armorless spot at his neck spurting blood. Then, the orc passes out in pain with a toothy smile on his face.
Red on Wulfrum: 1d20 + 5 ⇒ (19) + 5 = 24
to confirm threat: 1d20 + 5 ⇒ (18) + 5 = 23
damage to Wulfrum: 4d4 + 8 ⇒ (4, 4, 2, 2) + 8 = 20
Red orc has 12 damage and is unconscious.

The wounded sun-hat orc and sausage orc stagger forward and collapse.
Yellow orc with 17 damage and Blue orc with 20 damage drop unconscious.

The purple apron orc attacks Lys slashing her arm.
Purple on Lys: 1d20 + 5 ⇒ (15) + 5 = 20
damage to Lys: 2d4 + 4 ⇒ (4, 4) + 4 = 12

Then the fourth, looting orc emerges from the house with a greataxe.

Everyone is up. Keltza, please repost your action for this round. Thanks.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Varin turns, his eyes wild, blood splattered across his face from the Orcs head. With a practiced eye he homes in on the Orc with the Greataxe and grips his weapon tightly once more, charging forward and swinging his weapon towards the beasts chest.

Charge Greataxe 1d20 + 10 ⇒ (15) + 10 = 253d6 + 10 ⇒ (5, 4, 3) + 10 = 22

If that Orc is an invalid charge Varin will charge either the Apron Orc or the Sausage Orc, in that order, but he views the Greataxe wielder as the biggest threat. The +2 is the charge bonus I forgot to apply last time, which means I forgot to apply the charge negative too soo...

Current Status:
Hp- 41/41, AC 19(Ragesong) 17(Charge)


* Saltmarsh *

Varin does not charge. He moves between Lys and Wulfrum and staggers the purple apron orc.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak reloads as he spies another orc closing in. With a final clank the crossbow is ready and he aims for the one attempting to join the fray.

"Not so fast, greenie."

He whispers as he fries while stepping forward yet again. Seemed Desna liked him as much as that last verisian fortune teller. While he was a fair shot, he seemed to be hitting without fail. He was glad for that unexpected gift tonight.

Crossbow vs Orc (Orange): 1d20 + 4 ⇒ (18) + 4 = 221d8 ⇒ 4

Bolts 17/20. Drew my 5 ft. step movement like you wanted.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Whether or not the ragesong is done my rage will persist this round due to my Chew, so I'm including rage in my numbers.

Wulf! Grrraagh!

Arlan moves up alongside Lys, drawing a bladed disc and hurling it at the unengaged orc before regripping his spear.

30 ft move, draw chakram as I go.

Throw chakram at orange orc, bless, fatigue: 1d20 + 5 + 1 - 1 ⇒ (9) + 5 + 1 - 1 = 14

Damage, mutagen, rage, fatigue: 1d8 + 7 - 1 ⇒ (2) + 7 - 1 = 8

Free action: 2-handed spear grip

AoO against first orc that provokes by movement, Bless, Mutagen, Fatigue, Rage, Power attack, +2 for AoO: 1d20 + 7 + 1 + 2 - 1 + 2 - 1 + 2 ⇒ (3) + 7 + 1 + 2 - 1 + 2 - 1 + 2 = 15

AoO damage: 1d8 + 10 + 3 - 1 ⇒ (6) + 10 + 3 - 1 = 18

Effects:
Feather Step: (91/100) (ignore difficult terrain), Shoanti Chew: (592/600) (rage persists for an extra round), Mutagen: (197/200) (+4 Str, -2 Int, +2 Nat Armor), Fatigued: (2/4) (-2 Str, -2 Dex, no running or charging), Rage rounds remaining: (5/6), Rage effects +4 Str, +2 WS, -2 AC. Current AC: 18 (19 + 2 - 2 - 1)


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum would stagger back as a fair bit of blood spurted out of his neck, his hand glowed underneath his shield as he brought it up to the wound turning to face the next challenger. He rolled around Lys and stepped up to the next orc, standing atop the chest and head of a fallen orc. He takes another swing, the awkward new height difference gives him a new target to aim for as he drives the war hammer down in a rather delicate place for anyone to be hit really.

fervor: 1d6 ⇒ 4
Attack: 1d20 + 7 + 1 + 1 - 1 ⇒ (10) + 7 + 1 + 1 - 1 = 18
Damage: 1d8 + 6 + 1d6 ⇒ (1) + 6 + (5) = 12


* Saltmarsh *

The orc wearing the purple apron crumples from Wulfrum's warhammer after Varin destroyed him within an inch of his life.

The orc with the orange greataxe staggers from the hits of the crossbow bolt and chakram.
orange has 12 damage


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web
Agrit wrote:
Agrit puts her hand to Mohs’ cheek and whispers, ”my dear, Mohs.” Then, she removes her most prized possession from her neck and puts the gold necklace set with beautiful white agates and moonstones around Mohs’ neck. ”I’m glad you came home. Now, go kick their a$$e$.”

"If you can make it to the barrier, I would be honored master!" Mohs touches his teacher's gift, then turns with a flinty gaze toward the melee. The battle is too mixed or too far for most of his magics, so feet pumping he throws himself toward the pitched battle with a cry, "Trunau, Agrit and Clovin!"

Double move toward the fight.


Female Half-Orc Life Oracle 3 | HP 36/36 | 1st 5/6 | Channeling 4/5 | Hero Points 3/3
Stats:
AC 18, Touch 12, FlatFoot 16, CMD 15 | Fort +3, Ref +3, Will +2| Init +2 | Perception -1, Darkvision 60 ft

Keltza moves forward with a snarl on her face, standing behind her allies. Putting a foot on the dead orc beside her she points to the orange orc before speaking in the orc tongue. "Do you see what ruin you have wrought upon this city? I swear by the gods you will pay for your actions here today, even as we toss your wretched bodies into the depths of the Worldwound for the demons to consume! The Abyss will have your souls and Ragathiel will ensure that you wretches never return tot he land of the living, with his all consuming fire!" The flickering of flames demonstrates clear ire in the half-orc's words, even as she feels wounds opening on her body, as they knit themselves magically on Wulfrum's.

Wulf gains 5 HP, and I lose 5 HP

Intimidate: 1d20 + 13 ⇒ (11) + 13 = 24


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Beltzer moves up over the dead orcs itching to get into some action that seems to have been lacking for him.

Just noticed Wulfrum isn't on the board (at the time of this posting) and he seems to have attacked the last orc I'm moving up to. So I'm not sure I'm standing on his square or not. Drawn a line for now anyway. If I can't make a legal move and attack this round I'm dropping rage song.

Beltzer comes in swinging at the remaining orc, despite Keltza's intimidation Beltzer just wants to see this fight over. Taking prisoners and talking people down is probably best not done while their town is on fire. At least not in Beltzer's rage addled state.

attack: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 2d6 + 12 ⇒ (4, 4) + 12 = 20


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys notices everyone gathering around her, and shouts at the others, "Check the house for survivors!", as she runs towards the next house in the row, and attempts to perceive what's happening in there.

Hooly! They've become absolute meatgrinders!, she thinks as she withnesses all of her defenders rushing to her aid, leaving orc guts and brains splattered everywhere.

Move Action, getting to position, Standard Action beginning reload, Free? Action, Perception on the house to her northwest Perception: 1d20 + 8 ⇒ (10) + 8 = 18


Female Half-Orc Life Oracle 3 | HP 36/36 | 1st 5/6 | Channeling 4/5 | Hero Points 3/3
Stats:
AC 18, Touch 12, FlatFoot 16, CMD 15 | Fort +3, Ref +3, Will +2| Init +2 | Perception -1, Darkvision 60 ft

"Hold on!" Keltza says, holding Lys back. "It looks like you take a nasty bump there. Might want to get you patched up first." She then looks to the others. "Anyone who is injure, gather round me so I can channel energy. I can do this five times today, so if you think your wounds are not too bad now..."


* Saltmarsh *

Summary Round 3

Varin turns, his eyes wild, blood splattered across his face from the Orcs head. With a practiced eye he homes in on the Orc with the Greataxe and grips his weapon tightly once more, charging forward and swinging his weapon towards the beast’s chest and staggers the purple apron orc.
Purple orc takes 22 damage and is staggered.

Nerak reloads as he spies another orc closing in. With a final clank the crossbow is ready and he aims for the one attempting to join the fray. "Not so fast, greenie." He whispers as he fries while stepping forward yet again. Seemed Desna liked him as much as that last verisian fortune teller. While he was a fair shot, he seemed to be hitting without fail. He was glad for that unexpected gift tonight.
Orange orc takes 4 damage.

"Wulf! Grrraagh! " Arlan moves up alongside Lys, drawing a bladed disc and hurling it at the unengaged orc before regripping his spear.
Orange orc takes 8+4=12 damage and is staggered.

Wulfrum would stagger back as a fair bit of blood spurted out of his neck, his hand glowed underneath his shield as he brought it up to the wound turning to face the next challenger. He rolled around Lys and stepped up to the next orc, standing atop the chest and head of a fallen orc. He takes another swing, the awkward new height difference gives him a new target to aim for as he drives the war hammer down in a rather delicate place for anyone to be hit really. The orc wearing the purple apron crumples from Wulfrum's warhammer after Varin destroyed him within an inch of his life.
Purple orc takes 12+22=34 damage and is dead.

"If you can make it to the barrier, I would be honored master! " Mohs touches his teacher's gift, then turns with a flinty gaze toward the melee. The battle is too mixed or too far for most of his magics, so feet pumping he throws himself toward the pitched battle with a cry, "Trunau, Agrit and Clovin! "

Sara and Agrit climb over the barricade.

Keltza moves forward with a snarl on her face, standing behind her allies. Putting a foot on the dead orc beside her she points to the orange orc before speaking in the orc tongue. "Do you see what ruin you have wrought upon this city? I swear by the gods you will pay for your actions here today, even as we toss your wretched bodies into the depths of the Worldwound for the demons to consume! The Abyss will have your souls and Ragathiel will ensure that you wretches never return to the land of the living, with his all-consuming fire! " The flickering of flames demonstrates clear ire in the half-orc's words, even as she feels wounds opening on her body, as they knit themselves magically on Wulfrum's.

Beltzer moves up over the dead orcs itching to get into some action that seems to have been lacking for him. Beltzer comes in swinging at the remaining orc, despite Keltza's intimidation Beltzer just wants to see this fight over. Taking prisoners and talking people down is probably best not done while their town is on fire. At least not in Beltzer's rage addled state.
Orange orc takes 20+12=32 damage and is dead.
Rage Song: round 3 of 7

Lys notices everyone gathering around her, and shouts at the others, "Check the house for survivors! " , as she runs towards the next house in the row, and attempts to perceive what's happening in there. Hooly! They've become absolute meatgrinders! she thinks as she withnesses all of her defenders rushing to her aid, leaving orc guts and brains splattered everywhere.

Lys:
Lys hears another batch of orcs looting the house at the line you drew

"Hold on! " Keltza says holding trying to hold Lys back. "It looks like you take a nasty bump there. Might want to get you patched up first. " She then looks to the others. "Anyone who is injure, gather round me so I can channel energy. I can do this five times today, so if you think your wounds are not too bad now... "

Everyone, please take your action. Despite the lack of enemies, we’re staying in Initiative, so post one round of actions. And please polyline your movement, and track your resources.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

As the orcs fall like the vermin they are, Mohs marches into the midst of his companions, frustrated the enemies are all defeated.

move action, then delay standard action


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum will pause where he is at while Keltza calls upon the gods to give her the strength to heal those around her. Afterwards he'll yell to Beltzar and Varin "Let's get these houses opened, we've already found survivors earlier and I don't want to lose anyone due to our neglect." he would say before heading towards the nearest house and opening the door for someone else to step in and help deal with the situation at hand.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

The bright wave of energy that bursts forth from Keltza washes away the last chords of the song and Varin blinks, shaking his head to clear the battle fog.

When Wolfram moved to a hous, Varin followed, pushing through the door as it was opened and stepping inside cautiously, readying himself for anything.

"Hoy! Anyone in here?"

Perception 1d20 + 0 ⇒ (20) + 0 = 20

Move Action to move after Wulf and in to the house. Standard action to search area


Female Half-Orc Life Oracle 3 | HP 36/36 | 1st 5/6 | Channeling 4/5 | Hero Points 3/3
Stats:
AC 18, Touch 12, FlatFoot 16, CMD 15 | Fort +3, Ref +3, Will +2| Init +2 | Perception -1, Darkvision 60 ft

As everyone is in position, Keltza holds out her holy symbol of Ragathiel and channels positive energy; bright red light flashing out within 30 feet of her.

Channeling: 2d6 ⇒ (3, 2) = 5 Excluding any orcs who aren't outright dead of course

She frowns. "That could have been a bit more effective, I think. Still, Ragathiel works in mysterious ways.

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