Giants of Autumn Twilight (Inactive)

Game Master Jubal Breakbottle

* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map


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Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Cocky little bastard . . . But I can't say he's not effective. With that revelation, Mohs considers his options carefully. Arlan's ability to resist mental magic is likely verrrry low. If he succumbs, the nearest target is me. He makes the obvious choice - nothing.

Noxious vapors rise from his free hand, but he doesn't release them as he peers at the drummer with anticipation.

Ready action to use acid cloud surrounding drummer if he attempts to begin a spell.[ooc]Damage: 1d6 + 2 ⇒ (5) + 2 = 7 forcing a concentration check.

Orc would need to save for half damage and avoid sickened status effect. I don't know the drummer's Fort save, so will leave it to the DM.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

"Thanks for the fire support guys!" Beltzer shouts at the two that have been firing crossbow bolts at the dogs. Feeling less surrounded now and that Varin has also joined him, he stops defending and lets out an attack.

attack: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
damage: 2d6 + 6 - 1 ⇒ (4, 1) + 6 - 1 = 10

He takes a swing and takes down the remaining dog then runs off to support Uncle Wulfrum.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Setting up the orc for the traditional dwarven knee-strike, Lys turns around and notices Varin's pirouette in the blood and snickers. As the last dog is shattered by Bel's hammer, she takes a quick look behind at the tower, checking how the others are doing.

If she can see an enemy from her position:

Double-Tapping: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
Double-Tapping: 1d20 + 7 ⇒ (15) + 7 = 22

Damage: 1d10 + 1 ⇒ (6) + 1 = 7
Damage: 1d10 + 1 ⇒ (1) + 1 = 2

Seeing the very, very messy scene in front of her, she mutters to herself, "I f+&#ing hate dogs...", before remembering Varin's slip and snickering again. "Varin, you done a stunt as an exotic dancer? You certaintly have the gift for it!", as she hastily reloads her crossbow, marching towards the Killin' Ground.


* Saltmarsh *

Remaining posts:

Keltza *
Nerak
Arlan
Beltzer
Lys
Mohs
Varin
Wulfrum


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak keeps his next shot instead closing the distance with the long orc and casting a simple spell, the first one sense the night started. A ball of acid appears in his free hand and with a motion that throws his body behind it he tosses it directly at the orc.

Acid Splash vs Beast Tamer: 1d20 + 3 ⇒ (9) + 3 = 121d3 ⇒ 3


* Saltmarsh *

Summary Round 13

In the middle of the Inner Quarter with Wulfrum, Varin, Lys, Nerak & Beltzer:

Wulfrum grinned as he heard the scrape of metal on metal and turned about to face the Orc. "Ah, there is the brute now. I hoped a howl from your dogs might bring you running." he said as he used the turning maneuver to swing the warhammer square into the side of the knee of the Orc bringing it down.
beast tamer takes 13 +23=36 damage and is dead.

Varin stepped up with grim determination, hefting his hammer once more and lashing out with all his might at the remaining dog. His blow flew wide as he slipped in the blood leaking from the other slaughtered hounds.

"Thanks for the fire support guys!" Beltzer shouts at the two that have been firing crossbow bolts at the dogs. Feeling less surrounded now and that Varin has also joined him, he stops defending and lets out an attack. He takes a swing and takes down the remaining dog then runs off to support Uncle Wulfrum.
blue dog takes 10 damage and is dead.

Setting up the orc for the traditional dwarven knee-strike, Lys turns around and notices Varin's pirouette in the blood and snickers. As the last dog is shattered by Bel's hammer, she takes a quick look behind at the tower, checking how the others are doing. Beyond Arlan and Mohs, she can see one orc inside the tower. She double taps him from 105 feet away.
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
purple orc takes 9 damage.

Seeing the very, very messy scene in front of her, she mutters to herself, "I f*$$ing hate dogs...", before remembering Varin's slip and snickering again. "Varin, you done a stunt as an exotic dancer? You certaintly have the gift for it!", as she hastily reloads her crossbow, marching towards the Killin' Ground.

Nerak keeps his next shot instead closing the distance with the long orc and casting a simple spell, the first one sense the night started. A ball of acid appears in his free hand and with a motion that throws his body behind it he tosses it directly at the orc.
beast tamer takes 4 more damage and is very dead.

At the Eastern Lookout Tower with Mohs, Arlan & Keltza:
"Sure, sure, whatever you gotta tell yourself." Arlan says mockingly. He throws his weight into a devastating haymaker, caving in the nearby orc's eyesocket. The brute then stomps on the already-unconscious foe's throat before stepping back and pointing his spear toward the last grunt.
red orc takes 22 +13 = 35 damage and is dead.
uncolored orc takes 12 more damage and is very dead.

Cocky little bastard . . . But I can't say he's not effective. With that revelation, Mohs considers his options carefully. Arlan's ability to resist mental magic is likely verrrry low. If he succumbs, the nearest target is me. He makes the obvious choice - nothing. Noxious vapors rise from his free hand, but he doesn't release them as he peers at the drummer with anticipation.

Keltza steps up behind Arlan and curses the last orc.
Intimidate purple: 1d20 + 13 ⇒ (15) + 13 = 28
purple orc is demoralized.

Kagak of the Rolling Thunder shrugs off the effects of Daze and watches his squad fall like goblins in front of the tower door. This spear wielder needed to be handled. With another hand chop and guttural word, he casts a spell triggering Mohs’ acid cloud. The enveloping acid cloud fails to disrupt Kagak's charm, but the half-elf shrugs off the enchantment. With the odds even, Kagak tactically withdraws upstairs.
Kagak Fort DC 14: 1d20 + 4 ⇒ (4) + 4 = 8 fail
Kagak concentration check DC 18 with sickened: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21 success
Kagak takes 7 damage, is sickened, and moves upstairs.
Arlan Will DC 13 vs. Lesser Confusion: 1d20 + 5 ⇒ (17) + 5 = 22 save

Two heavy crossbow bolts suddenly sprout from the chest of the last orc who wears a visage of surprise, shock, and fear. His companions pile in front of the tower door on the magical oil. One of them decapitated by his own blade. Kagak of the Rolling Thunder, who the last orc wants to follow, retreats upstairs, but a cloud of acid separates them. Without another option, he retreats deeper into the tower.
purple orc has 9 damage, is demoralized, and moves out of sight.

Everyone is up. Please keep posting round actions and delete your lines from last round.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum shouldered his warhammer and looked over briefly at Beltzer noticing that he seemed quite alright. "Best check on the Tavern, don't want to lose that to the orcs...wait, where is Mohs and Arlan. Someone go check on them" he said as he he began to wade through the rubble up to the door of the Killing Zone


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Mohs looks at the pile of corpses in the doorway. A job well started. and watches as the remaining orcs retreat to what they believe is safer ground. More fools them.

He concentrates for a moment and the greased patch of ground regains the power of friction. Mohs then leans down to retrieve the dropped key again.

"Arlan, orcs aren't smart, but they're cunning. I cleaned up the slippery stuff. Let's advance carefully."

Standard to dismiss grease. Move to pick up key.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

"Running around like a bunch of headless... urgh" Beltzer complains briefly as he's now ran in a giant circle. "I'll go check on Mohs and Arlan. Don't die on me out there." He says as he bolts back towards the rest of the group.

Double move


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak moves back towards the other group that still seemed to be fighting.

"Seems our comrades are not as done as we are. Shall we?"


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Right, careful would be smart. Course, that's not something I've ever been accused of! he yells, crossing the threshold to find the fleeing orc and stab at the cowering foe.

Move action

Standard to stab with Spear, Bless, Mutagen, Power Attack: 1d20 + 7 + 1 + 2 - 1 ⇒ (7) + 7 + 1 + 2 - 1 = 16

Damage, power attack: 1d8 + 7 + 3 ⇒ (8) + 7 + 3 = 18

AoO to stab whoever runs through my reach: 1d20 + 7 + 1 + 2 - 1 + 2 ⇒ (14) + 7 + 1 + 2 - 1 + 2 = 25

Damage, power attack: 1d8 + 7 + 3 ⇒ (3) + 7 + 3 = 13

Effects:
Feather Step: (80/100) (ignore difficult terrain), Shoanti Chew: (581/600) (rage persists for an extra round), Mutagen: (186/200) (+4 Str, -2 Int, +2 Nat Armor), Rage rounds remaining: (5/6), Current AC: 21 (19 + 2)


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Varin pats Bel on the back as the man leaves, before he himself heads after Wulfrum.

"I've got your back old man. I'll make sure no one jumps it!"

Move after Wulfrum. Ready an action to attack the first enemy that threatens me.

1d20 + 7 ⇒ (5) + 7 = 123d6 + 9 ⇒ (4, 2, 2) + 9 = 17


* Saltmarsh *

Remaining posts:
Lys
Keltza *


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys follows Wulf and Rin, saying, "I swear, coordination is something we seem to lack. Ah, hell. Where we're going we don't need it. We only need weapons!"

Double Move.


* Saltmarsh *

Summary Round 14

Near the Killin' Ground with Wulfrum, Varin & Lys:
Wulfrum shouldered his warhammer and looked over briefly at Beltzer noticing that he seemed quite alright. "Best check on the Tavern, don't want to lose that to the orcs...wait, where is Mohs and Arlan. Someone go check on them" he said as he he began to wade through the rubble up to the door of the Killin’ Ground.

Varin pats Bel on the back as the man leaves, before he himself heads after Wulfrum. "I've got your back old man. I'll make sure no one jumps it! "

Lys follows Wulf and Rin, saying, "I swear, coordination is something we seem to lack. Ah, hell. Where we're going we don't need it. We only need weapons! "

At the Eastern Lookout Tower with Mohs, Arlan, Keltza, Nerak & Beltzer:
Mohs looks at the pile of corpses in the doorway. A job well started. and watches as the remaining orcs retreat to what they believe is safer ground. More fools them. He concentrates for a moment and the greased patch of ground regains the power of friction. Mohs then leans down to retrieve the dropped key again. "Arlan, orcs aren't smart, but they're cunning. I cleaned up the slippery stuff. Let's advance carefully. "

"Running around like a bunch of headless... urgh" Beltzer complains briefly as he's now ran in a giant circle. "I'll go check on Mohs and Arlan. Don't die on me out there. " He says as he bolts back towards the rest of the group.

Nerak moves back towards the other group that still seemed to be fighting. "Seems our comrades are not as done as we are. Shall we? "

"Right, careful would be smart. Course, that's not something I've ever been accused of! " he yells, crossing the threshold to find the fleeing orc and stab at the cowering foe.

When Arlan enters the tower, a javelin flies past him. He then steps up and spits the remaining orc on his spear.
purple readied javelin: 1d20 + 1 - 2 ⇒ (16) + 1 - 2 = 15
purple orc takes 18+9=27 damage and is dead

Incomprehensible chanting can be heard higher in the tower.
Mohs Spellcraft DC 22: 1d20 + 9 ⇒ (2) + 9 = 11
Nerak Spellcraft DC 24: 1d20 + 13 ⇒ (3) + 13 = 16

Everyone is up. Please keep posting round actions and delete your lines from last round.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum, seeing that he has two on his back at least, leans against the door and pops it open taking a step inside. "You crazy son of a b~#*#, you better not be making shine and selling it to the orcs during this whole thing." he said as he stepped inside.

Wulfrum will be ready to slam a hammer on an Orc in a heartbeat but if he sees no orc he shall let the hammer fall to the ground. If there is no one in sight, he will step further in and begin searching the place for anyone hiding and what not to send them behind the safe line.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Beltzer continues to move as far as his legs can take him. Upon seeing Mohs he gets closer and asks "All good here?" Beltzer sees a pile of dead orcs and shrugs. "Looks like Arlan must be inside mopping up?"

Double move


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

"He is, but we've got a spellcaster cornered upstairs. I'm going in to make sure Arlan doesn't get his brains scrambled more than they already are. Keep close and watch out; anything could come flying down those stairs."

Mohs steps through the piled corpses on the threshold and to the base of the stairs. He grips his brother's hammer and follows the advice he just gave to Beltzer.

Move into tower. Stand action: Ready hammer strike on the first thing that comes down into his threatened area.

Readied attack with hammer: 1d20 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9 BAB, Masterwork, bless. Add in another +1 for hatred if it is an orc.

Damage: 1d8 ⇒ 1

Bummer. Hope no one comes down.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Seeing no Orcs in the locality, Varin grits his teeth and dashes after Wulfrun, keeping his Earthbreaker gripped tight against his chest.

"We need to get to the gate and seal it. This is becoming a bog. We are getting stuck here!" He frowned, looking towards their goal.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Arlan shakes the gore from his spear and hustles up the stairs, yelling: Come back here you spineless worm!

I drew the line but my picture got shunted under the stairs. I will keep moving up the stairs, double moving if needed. If I can see an enemy with only having to use one move, I will attack with my spear.

Possible attack, bless, mutagen, power attack: 1d20 + 7 + 1 + 2 - 1 ⇒ (4) + 7 + 1 + 2 - 1 = 13

Damage, power attack: 1d8 + 7 + 3 ⇒ (6) + 7 + 3 = 16

AoO to stab whoever runs through my reach: 1d20 + 7 + 1 + 2 - 1 + 2 ⇒ (15) + 7 + 1 + 2 - 1 + 2 = 26

Damage, power attack: 1d8 + 7 + 3 ⇒ (5) + 7 + 3 = 15

Effects:
Feather Step: (79/100) (ignore difficult terrain), Shoanti Chew: (580/600) (rage persists for an extra round), Mutagen: (185/200) (+4 Str, -2 Int, +2 Nat Armor), Rage rounds remaining: (5/6), Current AC: 21 (19 + 2)


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

Mohs watches Arlan rush up the stairs, "Oh hel . . . ."


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

"I agree. Clear the Ground fast and head to the gate.", says Lys, covering angles with her crossbow alongside the two. "I wonder why everybody's running around like a headless chicken. We had teams, we go like teams." She sighs. Damn it...

She begins drawing a bead on anything in the Killin' Ground, behind Wulfrum. Readied Action: 1d20 + 10 ⇒ (8) + 10 = 18 Damage: 1d10 + 2 ⇒ (3) + 2 = 5 "Wulf, if you don't find any greenskins, me and Rin will dash for the gate. I think we wasted enough of the time Halgra gave us. I hate being late, bad for business." The tone of her voice suggests action, and a bit of worry about what'd be lost if they don't move now.


* Saltmarsh *

remaining posts:

Keltza *
Nerak
Arlan
Beltzer
Lys
Mohs
Varin
Wulfrum


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak moves closer be remains behind his comrades and alert in case anything pops up, like yet more orcs.

Sorry must have missed the round summary.


* Saltmarsh *

Summary Round 15

At the Killin’s Ground with Wulfrum, Varin & Lys:

Wulfrum, seeing that he has two on his back at least, leans against the door and pops it open taking a step inside. "You crazy son of a b~@~%, you better not be making shine and selling it to the orcs during this whole thing. " he said as he stepped inside.

Seeing no Orcs in the locality, Varin grits his teeth and dashes after Wulfrun, keeping his Earthbreaker gripped tight against his chest. "We need to get to the gate and seal it. This is becoming a bog. We are getting stuck here! " He frowned, looking towards their goal.

"I agree. Clear the Ground fast and head to the gate. " says Lys, covering angles with her crossbow alongside the two. "I wonder why everybody's running around like a headless chicken. We had teams, we go like teams. " She sighs. Damn it... She begins drawing a bead on anything in the Killin' Ground, behind Wulfrum. "Wulf, if you don't find any greenskins, me and Rin will dash for the gate. I think we wasted enough of the time Halgra gave us. I hate being late, bad for business. " The tone of her voice suggests action, and a bit of worry about what'd be lost if they don't move now.

When Wulfrum pulls away the canvas door of the Killin’ Ground, you find a bloody mess. Bodies are strewn across the wooden planks including one of Rabus Clarenston. As one, you make eye contact with the three patrons who are all clearly drunk and responsible for the killin’. You recognize them from earlier in the tavern. The half-orc wears a chain shirt and her bloody greataxe leans next to her. The two humans wear chain mail and their bloody greatswords lean next to them. As their mugs drop from their hands, Lys plugs the half orc with a heavy bolt.
Rishka takes 5 damage

The two humans grab their greatswords and rush the door. The half orc pulls out a flask and drinks it.

Rishka AC 16, touch 12, flat-footed 14. Fort +1, Ref +5, Will +1
Humans AC 17, touch 11, flat-footed 16. Fort +2, Ref +1, Will +0

At the Eastern Lookout Tower with Mohs, Arlan, Keltza, Nerak & Beltzer:

Beltzer continues to move as far as his legs can take him. Upon seeing Mohs he gets closer and asks "All good here? " Beltzer sees a pile of dead orcs and shrugs. "Looks like Arlan must be inside mopping up? "

"He is, but we've got a spellcaster cornered upstairs. I'm going in to make sure Arlan doesn't get his brains scrambled more than they already are. Keep close and watch out; anything could come flying down those stairs. " Mohs steps through the piled corpses on the threshold and to the base of the stairs. He grips his brother's hammer and follows the advice he just gave to Beltzer.

Arlan shakes the gore from his spear and hustles up the stairs, yelling: "Come back here you spineless worm! "

Mohs watches Arlan rush up the stairs, "Oh hel . . . ."

Nerak moves closer be remains behind his comrades and alert in case anything pops up, like yet more orcs.

Arlan hustles upstairs (the actual stairs squares count twice) and confronts the orc skald. Just then, Kagak of the Rolling Thunder finishes his chanting and drops the scroll that summons a fiendish eagle in front of Arlan, which attacks.
claw on Arlan: 1d20 + 3 ⇒ (13) + 3 = 16 miss
claw on Arlan: 1d20 + 3 ⇒ (5) + 3 = 8 miss
bite on Arlan: 1d20 + 3 ⇒ (1) + 3 = 4 miss

Then, Kagak pulls out another scroll and shouts the command word. Magic oil covers the area beneath Arlan and the stairs.
Arlan save Reflex DC 11: 1d20 + 5 ⇒ (6) + 5 = 11 save

Kagak AC 17, touch 11, flat-footed 17. Fort +4, Ref +1, Will +4
The second floor of the tower is dark. Unless Arlan has a light source, there is concealment.

Everyone is up. Please keep posting round actions and delete your lines from last round.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Mohs, i can't see a damn thing! Throw some light up here or somethin'

Delay until after Mohs


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

"Arlan, you moron! Dwarves see in the dark!, I don't have a light! Pop another sunrod, if you have it!"

Mohs turns back to the door, "Do any of you lot have a light?! Our meat-shield lept into the soup again!"

He moves up the stairs, knowing the danger, but unwilling to leave a companion - even one as stupid as Arlan alone in the dark against a spellcaster. Yes I know Mohs is VERY hypocritical.

Move to and up stairs. DC 10 Acrobatics check to move/remain standing: 1d20 + 1 ⇒ (1) + 1 = 2 Oohh. That's bad.

Only to have his first careful step into the grease shoot out from under him. He falls backward down the stairs again, (falling damage?) landing on his back on the first landing.

Second move action: stand up from prone. He struggles to his feet, cursing. "Damn this to every god listening, I knew as soon as I stepped free of the ground, this would happen!"

Token is under the stair landing image.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

With an animalistic growl, Varin draws back the Earthbreaker before twisting it in his grip. He plants himself and uses every ounce of strength in his body to swing the hammer full force in to the humans chest.

1d20 + 7 ⇒ (11) + 7 = 183d6 + 9 ⇒ (3, 2, 3) + 9 = 17

"ANIMAL SCUM!"

As his blow connects, Varin pushes through the door, risking himself to get closer, in to the room, putting himself nearer to the action.

Standard: Attack Red Human. Move: Through Wulfrums square and in to hopefully only take one AoO


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

"You bloody cowards....YOU MURDERERS" Wulfrum cries out at the and swings his warhammer at the face of the first one to him.

attack: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
damage: 1d8 + 5 + 1 + 1d6 ⇒ (1) + 5 + 1 + (6) = 13

He only glances off the the man's shoulder in his fit of anger.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Acrobatics: 1d20 + 5 ⇒ (2) + 5 = 7

Arlan goes to give chase to the orc leader but his foot begins to slip. He remembers all of the Trunau watchmen dead and wills himself to succeed.

Hero Point, add 4 after the fact. Acrobatics succeeds.

I promised my friend I'd choke the life out of you, and you and yours would die for nothin'. I aim to keep good on my promises.

Perception to locate by sound: 1d20 + 8 ⇒ (13) + 8 = 21

I assume that succeeds as the dude was talking while casting a spell. Let me know if I'm wrong.

The mutated brute grins in the darkness and steps right up next to the hiding foe, dropping his spear.

I can hear your heart pounding outta your chest. Here, let me help you with that.

With a roar he reaches to lock his grip on the orc's arms and neck.

Grapple, provokes if the guy is holding a weapon, mutagen, bless vs CMD: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19

Concealment, low is bad: 1d100 ⇒ 86

Effects:
Feather Step: (78/100) (ignore difficult terrain), Shoanti Chew: (579/600) (rage persists for an extra round), Mutagen: (184/200) (+4 Str, -2 Int, +2 Nat Armor), Rage rounds remaining: (5/6), Current AC: 21 (19 + 2) , 19 if I have the "grappled" condition (if my grapple maneuver was successful)


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Arlan if you go after me, I am going to cast dancing lights up that way. If it is just regular darkness that should be enough.

Beltzer walks over beside the staircase giving room to the others at the top and casts dancing lights to illuminate the floor that they are fighting on giving the fighters equal footing, on their sight anyway.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Finally someone with armor... to bypass!

Lys looks at the half-orc with almost divine fury and aims straight for the head. Pulling a lever, she shouts, "You b&$%@ did not just murder Rabus...I'll tear off your face..."

Sharp Shoot Attack at the half-orc: 1d20 + 10 ⇒ (19) + 10 = 29
Confirm: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d10 + 4 ⇒ (3, 8) + 4 = 15
The bolt flies, straight into Rishka's cheek, tearing it into giblets of flesh that fly away into the distance.
"... And use it for a f&@*ing waterskin!"
-crank-

Sharp Shoot Attack at the half-orc: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d10 + 2 ⇒ (10) + 2 = 12

The second bolt jams in Rishka's thigh, barely missing the knee.
"You're worse than the f+&#ing orcish hordes! At least they are f+#&ing open about being c&&&ing cowards and murderers!", she continues shouting at the heavily bleeding half-orc.

Grit 2/2 if Rishka's dead, 1/2 if not. HP 24/33, 2/5 bolts in magazine.


* Saltmarsh *

remaining posts:
Nerak


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak again stays behind someone as he moves forward. It seems a lot of bad choices were flying about. Lorn remains above his head, his glowing eyes lost about the glow of light he was currently giving off, making his hard to read expressions invisible. He kept his weapon ready, there was no reason a single orc that was not a skilled fighter should be a problem for his comrades if they kept a level head. He would keep a ready crossbow in the mean time.

Readied crossbow and move.


* Saltmarsh *

Summary Round 16

At the Killin’s Ground with Wulfrum, Varin & Lys:

With an animalistic growl, Varin draws back the Earthbreaker before twisting it in his grip. He plants himself and uses every ounce of strength in his body to swing the hammer full force in to the humans chest. "ANIMAL SCUM!" As his blow connects, Varin pushes through the door, risking himself to get closer, in to the room, putting himself nearer to the action. The remaining thug swings and misses as Varin moves past.
red thug takes 17 damage and is dying
blue thug AOO on Varin: 1d20 + 3 ⇒ (9) + 3 = 12

"You bloody cowards....YOU MURDERERS!" Wulfrum cries out and steps into the doorway to swing his warhammer at the face of the second one to him. The blow only glances off the man's shoulder in his fit of anger.

Lys looks at the half-orc with almost divine fury and aims straight for the head. Pulling a lever, she shouts, "You b+$%~ did not just murder Rabus...I'll tear off your face... " The bolt flies, straight into Rishka's cheek, tearing it into giblets of flesh that fly away into the distance. "... And use it for a f!+*ing waterskin! " -crank- The second bolt jams in Rishka's thigh, barely missing the knee. "You're worse than the f*!~ing orcish hordes! At least they are f%#%ing open about being c##%ing cowards and murderers! ", she continues shouting at the heavily bleeding, dead half-orc.
Rishka takes 15 +12 +5 = 32 damage and is dead. Grit 2/2

Human AC 17, touch 11, flat-footed 16. Fort +2, Ref +1, Will +0

At the Eastern Lookout Tower with Mohs, Arlan, Keltza, Nerak & Beltzer:

"Mohs, i can't see a damn thing! Throw some light up here or somethin' “

"Arlan, you moron! Dwarves see in the dark!, I don't have a light! Pop another sunrod, if you have it! “ Mohs turns back to the door, "Do any of you lot have a light?! Our meat-shield lept into the soup again! “ He moves up the stairs, knowing the danger, but unwilling to leave a companion - even one as stupid as Arlan alone in the dark against a spellcaster. Only to have his first careful step into the grease shoot out from under him. He falls backward down the stairs again, (falling damage?) landing on his back on the first landing. He struggles to his feet, cursing. "Damn this to every god listening, I knew as soon as I stepped free of the ground, this would happen! “
nonlethal falling damage to Mohs’ ego: 1d6 ⇒ 5

Beltzer walks over beside the staircase giving room to the others at the top and casts dancing lights to illuminate the floor that they are fighting on giving the fighters equal footing, on their sight anyway.
second floor of the tower now has normal light

Arlan goes to give chase to the orc leader but his foot begins to slip. He remembers all of the Trunau watchmen dead and wills himself to succeed. "I promised my friend I'd choke the life out of you, and you and yours would die for nothin'. I aim to keep good on my promises. “ The mutated brute grins in the darkness and steps right up next to the hiding foe, dropping his spear. "I can hear your heart pounding outta your chest. Here, let me help you with that. “ With a roar he reaches to lock his grip on the orc's arms and neck. The eagle and Kagak futilely swipe at Arlan as he moves up.
eagle AOO on Arlan: 1d20 + 3 ⇒ (2) + 3 = 5
Kagak AOO on Arlan: 1d20 + 4 ⇒ (5) + 4 = 9
Kagak has 7 damage and is grappled

Nerak again stays behind someone as he moves forward. It seems a lot of bad choices were flying about. Lorn remains above his head, his glowing eyes lost about the glow of light he was currently giving off, making his hard to read expressions invisible. He kept his weapon ready, there was no reason a single orc that was not a skilled fighter should be a problem for his comrades if they kept a level head. He would keep a ready crossbow in the meantime.

The eagle swoops over to Arlan again and ineffectively tears at his face.
fly check DC 10: 1d20 + 8 ⇒ (15) + 8 = 23
claw on Arlan: 1d20 + 3 ⇒ (2) + 3 = 5
claw on Arlan: 1d20 + 3 ⇒ (6) + 3 = 9
bite on Arlan: 1d20 + 3 ⇒ (6) + 3 = 9

Kagak strikes Arlan with his battleaxe trying to free himself. The axe finds a gap in his armor no his back between the breastplate and shoulder protection.
Kagak on Arlan: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21
damage to Arlan: 1d8 + 1 ⇒ (6) + 1 = 7

Kagak has 7 damage and is grappled. AC 15, touch 9, flat-footed 17. Fort +4, Ref -1, Will +4

Everyone is up. Please keep posting round actions and delete your lines from last round.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

The arcane lights dance about the tower, casting a grotesque image of Arlan's face. He briefly sees an image of Keltza as the axe slices him, then locks his arm around the orc's neck and tries to bury him into the ground, but he's distracted by the summoned creature.

Mohs, get this damn bird off of me! I'm trying to kill this bloody drummer!

I think it's hilarious, btw, that Mohs fell down the stairs. Arlan doesn't know that, though. Oh and that was Keltza's life link, so Arlan takes 2 damage and Keltza takes 5.

Standard to pin, fighting defensively, circumstance since he failed to escape, mutagen, bless,vs grappled CMD: 1d20 + 6 - 4 + 5 + 2 + 1 ⇒ (3) + 6 - 4 + 5 + 2 + 1 = 13

Effects:
Feather Step: (77/100) (ignore difficult terrain), Shoanti Chew: (578/600) (rage persists for an extra round), Mutagen: (183/200) (+4 Str, -2 Int, +2 Nat Armor), Rage rounds remaining: (5/6), Current AC: 22 (19 + 2 - 2 + 3) , CMD: 23 (18 + 2 + 3)


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web

"It's your own damn fault for not waiting for back-up. I'm on my way."

Let's try this again . . . Mohs takes another careful step onto the greased stairs,

DC10 acrobatics check: 1d20 + 1 ⇒ (20) + 1 = 21

And his irritation and embarrassment lend his feet a firm foundation as he makes his way through the eldritch obstacle unscathed.

On the second floor he sees Arlan wrestling with the spellcaster, Good move, can't cast with a barbarians elbow at your throat. and a abyssal bird of some sort trying to rip the brawler's eyes out.

An arcane word and gesture sends a splash of magical acid to dampen the birds plumage,

Acid splash on the eagle. 1d20 + 1 + 1 + 1 - 4 ⇒ (3) + 1 + 1 + 1 - 4 = 2 BAB, Dex, bless, into melee

but the chaos of the general melee and the pain from his fall conspire to limit Mohs' aim. The shot goes wide and does no more than stain the tower wall behind the combatants.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Varin drops the large Earthbreaker and rounds on the last man, pulling his Hope knife from its sheath. A dangerous glint in his eye, Varin steps forward, his open hand tightend in to a fist as he stares at the surviving man. "You f&#!ing traitor, you scum. I won't dirty my hammer against you. You'll get what's coming to you!" He grinned viciously as he lunged forward, lashing out with the knife.

1d20 + 9 ⇒ (5) + 9 = 141d4 + 6 ⇒ (4) + 6 = 10

His knife skips off of the mans armour and bounces off without doing any damage.

5ft till within Range. Attack


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys turns her crossbow towards the second human before Rishka hits the ground and empties the crossbow in his torso, fury calming down as several empty clicks are heard in the quieted room.

Rapid Shot: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Rapid Shot: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Damage: 1d10 + 2 ⇒ (9) + 2 = 11
Damage: 1d10 + 2 ⇒ (9) + 2 = 11

Looking at Varin as he draws his hopeknife, she says quietly. "Don't dull your knife on these wretches. Go for the beacon. I'll reload and meet you there. We'll bury the dead later."

Full-Round Rapid Fire.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum seeing that Lys had the last one managed did not want to tarry on the scene. He turned about and stormed through the wreckage towards the western gate.

I think...I am heading in the right direction.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Beltzer does not like his chances going up to the top with the magical oil in the way opting to stay at the bottom of the staircase as Mohs suggested to guard the rear from any impending attacks. He readies himself for what might come.

Ready an attack for any enemy that comes within range. Can I ready an attack to fight defensively? It sounds like I need to actually hit a target to get the AC boost which is weird. If I can't get the AC boost before any attacks hit me then I'll just opt for a normal swing.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak knew better then to go forward before the others so he remained ready where he was.


* Saltmarsh *

Summary Round 17

At the Killin’ Ground with Wulfrum, Varin & Lys:
Varin drops the large Earthbreaker and rounds on the last man, pulling his Hope knife from its sheath. A dangerous glint in his eye, Varin steps forward, his open hand tightend in to a fist as he stares at the surviving man. "You f@!@ing traitor, you scum. I won't dirty my hammer against you. You'll get what's coming to you!" He grinned viciously as he lunged forward, lashing out with the knife. His knife skips off of the man’s armor and bounces off without doing any damage.

Lys turns her crossbow towards the second human before Rishka hits the ground and empties the crossbow in his torso, fury calming down as several empty clicks are heard in the quieted room. Looking at Varin as he draws his hopeknife, she says quietly. "Don't dull your knife on these wretches. Go for the beacon. I'll reload and meet you there. We'll bury the dead later."
blue thug takes 11+11=22 damage and is dead.

Wulfrum seeing that Lys had the last one managed did not want to tarry on the scene. He turned about and stormed through the wreckage hustled back the way he came towards the western gate.
The burning trees make the route impassable without magically created breathing air. The dogs were having real problems, but you hadn’t seen them then. The beast tamer had magical air. You need to go around back the way you were. I moved Wulfrum a double move of 20x2 feet.

After Wulfrum leaves, a haggard voice says, ”I’m not dead yet.” Rabus struggles and stands up. ”Thanks for returning. Besides drinking as much of my moonshine as you can handle, take this,” Rabus hands Varin an open bag that he had underneath him containing four vials and one empty: ”two remove sickness and two are soothe syrup.” You realize that Rabus played dead to escape death. Whether he played dead before or after his patrons all died, he will probably take with him to the grave.

At the Eastern Lookout Tower with Mohs, Arlan, Nerak & Beltzer:
The arcane lights dance about the tower, casting a grotesque image of Arlan's face. He briefly sees an image of Keltza as the axe slices him, then locks his arm around the orc's neck and buries him into the ground. "Mohs, get this damn bird off of me! I'm trying to kill this bloody drummer!"
Kagak has 7 damage and is pinned.

"It's your own damn fault for not waiting for back-up. I'm on my way." Let's try this again . . . Mohs takes another careful step onto the greased stairs, and his irritation and embarrassment lend his feet a firm foundation as he makes his way through the eldritch obstacle unscathed. On the second floor he sees Arlan wrestling with the spellcaster, Good move, can't cast with a barbarians elbow at your throat, and a abyssal bird of some sort trying to rip the brawler's eyes out. An arcane word and gesture sends a splash of magical acid to dampen the bird’s plumage, but the chaos of the general melee and the pain from his fall conspire to limit Mohs' aim. The shot goes wide and does no more than stain the tower wall behind the combatants.

Beltzer does not like his chances going up to the top with the magical oil in the way opting to stay at the bottom of the staircase as Mohs suggested to guard the rear from any impending attacks. He readies himself for what might come.

Nerak knew better then to go forward before the others so he remained ready where he was.

Kagak of the Rolling Thunder ineffectively struggles against Arlan’s pin.
Kagak to break out: 1d20 + 3 ⇒ (10) + 3 = 13

The fiendish eagle continues to claw and rake at Arlan’s face. Then, it winks out of existence with a slight pop.
Fly check DC 10: 1d20 + 8 ⇒ (5) + 8 = 13
claw on Arlan: 1d20 + 3 ⇒ (14) + 3 = 17
claw on Arlan: 1d20 + 3 ⇒ (10) + 3 = 13
bite on Arlan: 1d20 + 3 ⇒ (9) + 3 = 12

Everyone is up. Please keep posting round actions and delete your lines from last round.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Wow, didnt expect to hit last turn

standard to maintain grapple/pin, same mods as last time now vs pinned AC: 1d20 + 10 ⇒ (17) + 10 = 27

nonlethal damage as unarmed strike: 1d6 + 5 ⇒ (1) + 5 = 6

free action demoralize from Enforcer: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15

If 15 equals or exceeds 10 + HD + Wis mod Orc is shaken for 6 rounds

Arlan crushes the orc into the ground, smashing a meaty arm across the leader's throat.

What took you so long, Mohs? Got this one all tied up. And I swear there was a bird. Anyway, if you wanna bash him a few times I won't mind. Maybe...maybe once with your hammer...for Clavin

On phone, will update effects later. Same CMD and AC as last time.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Varin stares, stunned, at Rabus for a moment, before gripping the man by the shoulder. "Get behind the barrier old man. Let us young pups get this. I'll come back and help after this is done."

Varin grabs the Earthbreaker as he passes, making to follow after Wulfrum. As he passed Lys he lay a hand on her shoulder and squeezed softly. "Thanks. I might hhave... I wanted to make that guy suffer. Thanks for ending it."

Picking up the pace, he dashes away, off towards the gate.

Double Move broken Green line is me. I'm under a dead enemy. Can th wait to have my f&#*ing laptop back.Hahaha Hopefully it will be Monday or Tuesday


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Seeing Varin show up behind him, Wulfrum picks up the pace running alongside the burning trees. The heat coming off them would bother some but growing up a Warpriest of Torag and spending many an hour near the kiln.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

So did I, Varin, so did I..., thinks Elize, looking at the dying man. Loading the last bolt in the magazine, she takes a step out of the door, turning once to see Rabus' corpse and grips the stock of the crossbow harder. Savages...

"I'm coming! Leave some for me!", she shouts back at Varin stampeding away, as she shoulders her crossbow and prepares to run.

Full-round reload, 5ft step out.


Dwarven wizard(earth elementalist) | HP 33/33 | Acid Cloud 1/6, Bonded Object 0/1 Hero Points 3
Stats:
AC 12(16), Touch 11(15), FlatFoot 11, CMD 12(18) | Fort +4(7), Ref +2(5), Will +6(9) | Init +1 | Perception +5, Darkvision 60 ft
Spells Prepared:
1st - Expeditious Excavation, Grease, Hydraulic Push, Obscuring Mist; 2nd - Create Pit, Stone Call, Web
Arlan Ward wrote:


What took you so long, Mohs? Got this one all tied up. And I swear there was a bird. Anyway, if you wanna bash him a few times I won't mind. Maybe...maybe once with your hammer...for Clavin

Mohs grips his weapon and steps up to the pinned orc and looks deeply into its eyes. The orc snarls and twists to avoid the coming blow. Without releasing his gaze, he raises his brother's hammer above his head and brings it down with a shout. "Aarrghhh!"

Attack: 1d20 + 1 + 1 + 1 + 1 ⇒ (17) + 1 + 1 + 1 + 1 = 21 BAB, masterwork, bless, hatred

damage: 1d8 ⇒ 4


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Beltzer doesn't hear any please for help from upstairs so continues to wait for any impending dangers. "So, nice day we're having?" Beltzer asks Nerak in jest.

Same actions as last round.


* Saltmarsh *

remaining post:
Nerak

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