Giants of Autumn Twilight (Inactive)

Game Master Jubal Breakbottle

* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map


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* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - dawn, DAY 17

The general scowls at Nerak and growls, "Generals plan options."

AC & HP wrote:

Usual Twisted Nail AC 14

Arlan = AC 27 & 76/76
Beltzer = AC 16 & 58/58
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Wulfrum = 60/60 & AC 23
Ingrahild = AC 18 & 55/55
Varin if NPC
Umlo


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Rolling her eyes in an almost audible manner, Lys turns to Droja, putting a cheeky smile on her face. "Leave it to them to obsess over chests, right?", she chuckles dirtily, before turning to the general. "If you think that whatever's in there might help us, I am definitely not too proud to accept it. In fact, I am never too proud to receive any gifts, like flowers or whiskey.", she grins towards the rest of the group.

She takes a step towards the general, then starts unbuckling the armour on her left hand. Taking off the Lastwall gauntlet, she points it at the orcs. "This is just me overthinking stuff, right?", she says. "But I think an exchange of gifts isn't that bad for...", she stares upwards and snaps her fingers at Nerak. "A-ha! Solidifying agreements. Right?" She puts the gauntlet on a rock, then steps back from it and crosses her arms. "That's all I can give, really, unless someone is really keen on my hat.", she takes off her hat.

"Or, we can leave the whole 'I want to play with my buddy's toy!' until after we've taken care of the giants. But I think that they're the mammoth in the dining hall at the minute, as the northerners say." She starts tapping her foot nervously.

I'm back! And posting! I could do with an agreement regarding the chest, but I honestly can't think of anything other than 'trade' in this situation, and them giants ain't gonna kill themselves!


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - dawn, DAY 17

The general grunts at Lys and growls, "When will you go? Which entrance? Need to prepare guards."

AC & HP wrote:

Usual Twisted Nail AC 14

Arlan = AC 27 & 76/76
Beltzer = AC 16 & 58/58
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Wulfrum = 60/60 & AC 23
Ingrahild = AC 18 & 55/55
Varin if NPC
Umlo


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys puts a finger on her lip, appearing to think. "I don't know...", she says. "I would prefer the tent, myself.", she says, before adopting a stance. "But what would the neighbours say about me visiting your boidoir, General Karrguk? Scandalous!", she makes her best impression of a Taldane noblewoman, before crossing her arms.

"I suggest the sewers - I'm not sure we'll all feel very welcome in the camp, and that's the realist in me talking, but some of your people might speak about this affair to the giants, out of fear rather than greed, I imagine.", she points out, raising her hands. "On the other hand, the grate is probably going to ruin my shoes and my nose, but I'd rather take a mountain than a river."

"So,", she says, picking up her gauntlet, "If you really are struggling to decide, flip a coin." She flips a golden coin towards Arlan with a wink.


* Saltmarsh *

Bump. Let's communicate a time to assault the gate, so the general when to clear the guards... and move on


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum snorts. "Aye, the grate is fine. If you can get your troops and such out of the way by tomorrow at high sun then we'll strike then. Otherwise, I ask for the next day. Best to use the light to our advantage."


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys nods at Wulfrum. "That, and there's a really good chance I may shoot one of you in the dark. Without me wanting to.", she chuckles. "I think that's everything, then." She turns to the orcish general. "Now would be the perfect time to mention if they have, like, a dragon or anything of the sort.", she grins, before tipping her hat.

Ready to progress to the assault!


* Saltmarsh *

Bump? Tomorrow high noon?


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - noon, DAY 18

After the general and his entourage depart, Ingrahild and Umlo thank you for saving them. After a polite amount of time, the depart for the mountains to head home.

The next day, you prepare yourselves and head back to the fort for high noon. You get through the palisade and waltz through the empty orc camp and make your way back to grate of the sewer.

Barred with an iron grate (hardness 10, hp 30, break DC 24), a narrow sewer tunnel only 4 feet in diameter opens into the fort’s outer wall. This culvert was originally submerged, but with the draining of the moat, the grate is now visible, and the sloped tunnel provides access to the basement of the fort’s keep.

New map up. You're go.

AC & HP wrote:

Usual Twisted Nail AC 14

Arlan = AC 27 & 76/76
Beltzer = AC 16 & 58/58
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Wulfrum = 60/60 & AC 23
Varin if NPC


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Sorry! Sunday is my travelling day!

As Lys steps close to the grate, she takes a long whiff of the air, then lets out a pleasurous sigh. "You smell that, boys?", she says in a quiet tone. "The smell of liberation, freedom, justice, and cannibalism-heavy diet." She unsheathes her crossbow, taking a step towards the sewers. "Definitely mostly the latter." After a cursory glance reveals no traps on the outside, Lys waves her hand for the others to follow.

Biting into her gauntlet, she stares at the grate. "Now, are we breaking into it?", she asks, grabbing the grate. "Or are we going to go for the more devious route of getting captured, eaten, and then infiltrating via their guts?" She slams her boot on the wall and starts pulling with enthusiastic and amusing to watch, yet terribly inefficient pulling technique.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum raises a brow at Lys's words. "I doubt, this here grate is gonna give us much trouble...and I ain't getting captured. We're gonna lift the grate, step through, step up into that there fortress and shove a dragon sized boot up everyone's a**@!$%@ that gets in our way." he said grabbing a bit grate himself ready to give it the old heave ho.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys moves to the side to let Wulfy have a go at the grate, as she grits her teeth trying to move it to the side. "Oh, Uncle Wulfy.", she says, chuckling at the suggestion with appreciation. "We do know how to party in the best of places, right? Ha!", she lets out a very unladylike laugh. Spending the next several seconds trying to pry away the grate with groans, grumbles, and complaints about the smell, she sighs, feeling the grate starting to give way. "So, have you thought what you'll do, after we stop rummaging around giant plumbing for a living?", she says, wiping her forehead and grabbing the grate again. "I mean, you still got at least as many years as I have. Imagine how many young generations you can send to sleep?", she asks, her tone's joy somewhat fake.

Me and Wulfy can take a 20 for a total of 25 to the check, GM? Would that be acceptable?


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Enter Crom:

After days of traveling, Crom arrives at the pallisade and crosses into the abandoned orc camp. He looks sideways at his fellow travelers and shrugs. "Lads, I think this is what we're looking for."

As they approach, he sees a small group examining a sewer grate. Crom squints his eyes and elbows Nox when he sees the red bearded dwarf. "By Gorum, that's cousin Wulfrum! Wulfrum Boulderhead, fancy meeting you in a conspicuously empty orc camp deep in Belkzen. Did you kill all of the green-blooded bastards? Didn't leave any for your old cousins, heh?"

He slaps Wulfrum on the back and then nods to the others. "I'm Crom. I'm here to kill and pillage."

Crom then examines the sewer grate and pulls out his crow bar. "Well, let's get this thing off then."

Strength Check: 1d20 + 5 ⇒ (17) + 5 = 22


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

Spoiler:
"It looks like you've been having fun, lad. Save any for us?" Nox greets his cousin, then likewise nods to the others. "Any friend o' Wulfrum's is a friend of mine." Greetings exchanged, he goes to help Crom.

Strength: 1d20 + 4 ⇒ (8) + 4 = 12


Female Firepelt Cougar

A reddish cat follows in Nox' wake. She looks around at the others, her gaze slowly sweeping between them. "Meow."


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

Arrival:

Zekal has done his best to keep himself presentable on the journey but still his shiny armor and embrodery in his pants is tarnished. As he sees the others he smiles.

"Elize? Nerak? Erastil be praised we did manage to find you, its been years but clearly you have been busy! He looks around the area... glad to see you are working to defend the good peoples of Golarian!"

Looking at the others.

"My new friends have as much of a grudge against the giants as I do so they will be good allies in this I think! Gods! It is good to see familiar faces after searching as we have!"

After the warm greeting his face grows much more serious.

"So.. were going in there?"


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Waving cheerfully at the new arrivals, Lys flashes a wide smile at Wulfrum. "May your joy be as eternal as Torag's..., uh, scowl.", she sends an improvised dwarven greeting at the new arrivals, paying special attention to the cougar. "Hey! I'm Lys Brokenshield.", she introduces herself, then grins widely at Zekal. "I am always busy. Especially when I'm trying to look as busy as possible.", she leaps in to give the archer a hug.

Sending a look at the grate, she nods. "Well...", she says, shrugging. "I'm sure it's not that bad, for a secret assassination tunnels. I've heard of some significanly worse."


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

Zekel gives the grate an appraising look but chooses not to touch the old iron.

"In there pretty tight?" He looks at the dwarves that have been traveling with him. "It is lucky I have been traveling with these mighty fellows then. I am sure I could not budge them."


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum looks up at the commotion as they had reached the grate and were getting ready to do their thing. He hadn't been looking forward to doing this with so few and when he heard the noise, he tensed up.

He heard the voices and turned about surprised and with a scowl on his face. "Oi, you lot of dunderheaded excuses for boulders. We're at the edge of a siege....a little quiet about this would make us all less suspicious." he said in an equally loud tone before becoming more hushed.

He claps the two dwarves heartily on the shoulders in return before giving a nod at the youngster of the pack.

He cast Lys a sideways glance for the, well attempt at a dwarven greeting before shaking his head. "Alright you lot, it's good to see yah. I reckon yah got your blood all boiling for some excitement and all...but listen here and I mean this. As much as I ain't fond of it, we've got an Oath signed and watched over by Kols with the orcs. Don't raise your arms against them least they be chopping first...then all bets are off, got it. I'll not have a dwarf be the idjit to break an Oath sworn in the presence of Kols." he said staring at them and hoping they got the meaning of what he said, both of the meanings his words could have.

Just for reference, most any dwarf should know this but Kols is the son of Torag and the god known as the Oathkeeper. He's responsible for kicking someone's ass when they break an oath.

He paused for a minute, nodded that he felt they understood and then joined them on the line to lift the grate.

Strength: 1d20 + 3 ⇒ (19) + 3 = 22


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

Zekal smiles at Wulfrums rough greeting not having realized he knew him from home, beard must be fuller or some such.

"So the orc's are going to let us just walk out. Well... that will be a first I guess. May Kols and Erastil, and us , show them the light if they are untrue in that."


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom sighs, "Mark my words, laddy, we'll be killin 'em green tuskers before too long. They ain't ones to keep their word. But, by Kols, I guess I can refrain from splitting their heads for a couple of hours. I reckon we'll find somethin' else to kill and loot in that there sewer."

Once the grate is removed, Crom will listen at the sewer entrance before jumping in.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

Since the GM is traveling.

Before Crom rips the gate out of the wall Zekal looks to the others to fill in some holes in what he knows.

"It seems the gods have put together a group with a lot of connections. That is fortunate, we will fight harder for those we know. I do wonder, how did you free this fellow from fighting bears and where did his most unusual weapon come from?"


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys shrugs. "Well, you know what they say. The best orc is the orc you have to kill tomorrow, since you struck a truce with them today to aid you in the goals for next week." She nods at herself. "I am, so wise." Throwing a glance at Crom, her eyebrow raises. "Hm. Iron Cudgel? That... sounds familiar...", she says. "Hey! I think my mom's mentioned you. Or insulted you. Or both, really. You know a Grimrelda Brokenshield? She went by Grim back in her day.", she asks, hoping that a dwarf clad in mostly spite, curses and axes is hard to forget.

"Oh! Umlo.", she jerks back up as Zekal inquires about The Skillet. "That's all on our very own tactical genius Nerak. The short answer is - magic. The long answer involves bears, long hours of planning, and the most adorable flying pebble in the world." She grins. "And the planning did involve some vulgar drawings on a map. Like I said - long story."


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom spits a large wad of tobacco onto the ground. "Aye, I know Grimrelda. Ain't seen Grim in a while. That your mama? How'd a human girl like you end up with dwarf parents? And what's she up to these days? Cursing and killing anything in her way I imagine. If you got her fire then we'll be alright, I reckon."


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

"Shame I missed that, just glad we caught up when we did. Not sure if Erastil would have guided us into a sewer pipe."


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys chuckles. "Raising houses, roosts and chickens, last time I left her. That, and telling Dad 'That's f%&$ing nice, dear.' whenever he starts explaining something enthusiastically.", she giggles. "The fact they don't listen to each other is pretty much the thing keeping them together, I imagine."

"Myself, though,", she starts saying with a shrug to the dwarf. "Her fire, possibly, but not her axe skills - unless firewood's involved.", she taps her massive crossbow. "They, uh, took me in when I was little and raised me. Plenty of kids either taller or shorter than their parents in Trunau." Her smile is solemn. "Some of them a lot greener, too." Chuckling at Zekal, she punches the archer in the shoulder. "Few things are more natural than second hand food and drink, so maybe Erastil was feeling particularly whimsical today?"


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - noon, DAY 18

After some effort, the dwarves pop the grate loose and sets it aside. Then, everyone looks at the narrow sewer tunnel only 4 feet in diameter
opening into the fort’s outer wall and then each other.

Need a marching order

AC & HP wrote:

Usual Twisted Nail AC 14

Arlan = AC 27 & 76/76
Beltzer = AC 16 & 58/58
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Wulfrum = 60/60 & AC 23
Varin if NPC


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

Is this a sewer pipe or something?

Zekal looks at the heavily armed dwarfs.

"After you, please."


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum looked at the others and then at his shield. He jerked his head towards the now open grate. "Let's go, dwarves in front...though I wouldn't say it's a terrible idea to have one of us in back in case this is a trap." he said showing just how much he trusted the Orcs to stay true to their word.

He stepped into the sewer and began feeling a bit claustrophobic but otherwise just pushed forwards once he could hear the footsteps of the others.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

”I’ll take second, I think. Oughta be able to reach out and touch someone with me trusty axe if it comes to that.” Nox says, choking up a bit so that it doesn’t reach out past Wulfrum until needed.


Female Firepelt Cougar

Nox’s trusty firepelt cougar stops at the grate, sniffs around a bit hesitantly, but ultimately follows her master in.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom sticks another tobacco wad into his mouth and then jumps down and follows behind Nox. "Yar, smells right perty down here. Just like home."

He unlimbers his ax as he moves.


* Saltmarsh *

Dwarves, need a Perception check DC 15


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

Perception: 1d20 + 11 ⇒ (4) + 11 = 15

I'd post my litany of situational bonuses, but it looks like I won't be needing them.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Perception: 1d20 + 12 ⇒ (20) + 12 = 32

Really...gonna get a 20 on that....fudge. Welp I think I see it really well LOL


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:10 pm, DAY 18

Wulfrum enters the sewer tunnel followed by Nox, kitty, then Crom.

Very quickly, Wulfrum notices the sides of the walls are coated with seemingly moist stone.

Map on Roll20 is ready, Wulfrum you get to act in Round 1.

Everyone. Please ensure that your stats below are correct.

AC & HP wrote:

Bad guy

Crom = AC 21 & 90/90
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Nox = AC 19 & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 22 & 60/60
Zekel = AC 19 & 59/59


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

The stats are correct for Crom.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum paused, seeing an enemy in front of him "S*$*..." he said before almost running into it. He raised the warhammer and brought it down upon the creature in front of him.

Warhammer smash: 1d20 + 8 ⇒ (5) + 8 = 13

if hit: 2d6 + 9 ⇒ (1, 4) + 9 = 14


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

Correct, though note that my AC jumps to 27 vs Giants. (+2 Dodge bonus from Favored Enemy feat, +2 armor bonus from giant-defiant armor, +4 dodge bonus from Defensive Training). I also get DR2/- against giants from the Defiant armor.


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:10 pm, DAY 18

Round 1

Wulfrum paused, seeing an enemy in front of him "S~!$..." he said before almost running into it. He raised the warhammer and brought it down upon the creature in front of him.
Bad guy takes 14 damage
Reflex DC 20: 1d20 + 3 ⇒ (6) + 3 = 9

While Wulfrum is satisfied that he damaged the odd creature, he smells the acridic scent of his warhammer melting.
acid damage: 1d6 ⇒ 2
How many hit points does your warhammer have?

Suddenly, a terrible pseudopod lashes out and replies to Wulfrum. The dwarf is slammed and slimed with adhesive acid.
slam: 1d20 + 6 ⇒ (17) + 6 = 23
slam and acid damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9
and grab: 1d20 + 10 ⇒ (15) + 10 = 25
Wulfrum took 9 damage and is grappled.

Everyone is up. New players, please sign on to Roll20, so I can assign your tokens.

AC & HP wrote:

Bad guy 14 damage and is grappled

Crom = AC 21 & 90/90
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Nox = AC 19 & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 22 & 60-9=51/60 and is grappled
Zekel = AC 19 & 59/59


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

Hearing the commotion from the passage ahead Zekal sights and mumbles to himself. "Always the problem with tunnels, no way to tell what is going on.

Should be set on Roll20, just need control of my token.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

I think given Agrimmosh's status as an Artifact....it is immune? I think it's considered a Major Artifact and if so is immune to HP Damage.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft
Zekal Cooper wrote:

Should be set on Roll20, just need control of my token.

Likewise.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys tenses visibly as the sounds of fighting begin. S*$&, s!&#, s*~+, I need to be in there..., she thinks, but the long line of dwarves in front of her proves her wrong. Should've gone second. At least I can shoot above Wufly., she thinks, before hissing. "What's going on in there?!", at the tunnel.


* Saltmarsh *
Wulfrum Boulderhead wrote:
I think given Agrimmosh's status as an Artifact....it is immune? I think it's considered a Major Artifact and if so is immune to HP Damage.

You are correct. Glad you wield an artifact?

I assume the posts of Zekel and Lys are their actions. Need posts from Wulfrum and Nox. Maybe Nerak can cast a spell if he wants.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom steps to the side to make room for the others. "Backup and bring 'em into the open space so that we can help."


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

"Yeah, good plan." Nox says, already backpedaling into the open area.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum grunts and snarls a bit at the creature "Git off me, I ain't yor dinnah" he said towards the group.

If I were to say what Nerak could do in this situation that would be logical and/or helpful...casting Bull's Strength is about all I can think of?


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:10 pm, DAY 18

Round 2

Wulfrum grunts and snarls a bit at the creature "Git off me, I ain't yor dinnah" he said towards the group.
Grapple escape: 1d20 + 7 ⇒ (4) + 7 = 11

Suddenly, a terrible pseudopod lashes out again and replies to Wulfrum. The dwarf is slammed and stuck with adhesive acid.
slam: 1d20 + 6 ⇒ (18) + 6 = 24
slam and acid damage: 1d6 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10
and grab: 1d20 + 10 ⇒ (13) + 10 = 23
Wulfrum takes 10 damage and is pinned.

Everyone is up.

AC & HP wrote:

Bad guy 14 damage and is grappled

Crom = AC 21 & 90/90
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Nox = AC 19 & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 22 & 51-10=41/60 and is pinned
Zekel = AC 19 & 59/59


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

I can't move my icon on Roll20. Nox & friend should have moved back out of the tunnel last turn, if someone wants to move me.

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