Giants of Autumn Twilight (Inactive)

Game Master Jubal Breakbottle

* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map


2,451 to 2,500 of 2,936 << first < prev | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | next > last >>

* Saltmarsh *
Nox Copperscale wrote:
I can't move my icon on Roll20. Nox & friend should have moved back out of the tunnel last turn, if someone wants to move me.

I had given Charles S control of Nox and friend, because you wrote that you were on first. So, I just switched control of Nox and friend to Uriel and gave Charles control of Crom. It would help me if you changed your name in the Roll20 game to your character. thanks


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

This post assumes we can see what just happened inside the opening.

"Crom, Nox it looks like he pinned in there. See if you can pull him out so we can kill whatever is in there."

Zekal maintains his and readies a arrow if he gets a shot.

Readied Action:

Arrow if creature becomes visible.
Corrosive Longbow: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d8 + 1 + 1d6 ⇒ (1) + 1 + (4) = 6 well heck.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

"Aye, I'll get him."

Crom drops his ax and moves into the tunnel and attempts to drag Wulfrum out of the tunnel.

Grapple: 1d20 + 11 ⇒ (7) + 11 = 18


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Err...are we waiting to just murder this thing till I'm free?

Round 3?

Grapple attempt to break free: 1d20 + 7 ⇒ (10) + 7 = 17

Fervor R2: 2d6 ⇒ (1, 1) = 2

Fervor R3: 2d6 ⇒ (5, 5) = 10

I'll add back the 10 to my health on R3 proper. Apologies for not posting myself last round, I was still trying to figure out who was doing what or if they were doing anything at all. Would've helped to see in OOC or something Holding Action/Abstaining turn.


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge
Wulfrum Boulderhead wrote:

Err...are we waiting to just murder this thing till I'm free?

I don't think we can see it around the corner.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

Yeah, no one else can see it. Drag it out into the light or something.


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:10 pm, DAY 18

Round 3

opposed grapple -2 for the aid: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26

Another terrible pseudopod lashes out again and strikes the pinned Wulfrum. The dwarf is slammed and stuck with adhesive acid.
slam: 1d20 + 6 ⇒ (20) + 6 = 26
slam and acid damage: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12
confirm: 1d20 + 6 ⇒ (17) + 6 = 23
more damage: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13

Wulfrum takes 25 more damage and stays pinned.

Everyone is up.

AC & HP wrote:

Bad guy 14 damage and is grappled

Crom = AC 21 & 90/90
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Nox = AC 19 & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 22 & 41+12-25=28/60 and is pinned
Zekel = AC 19 & 59/59


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

"Hell he is stuck in there good."

Zekal focus on the stuck dwarf and whispers "Share his pain with me."

A flicker of green light settles on Wulfrum as he calls on Erastil to share the damage with him.

Casting SHIELD OTHER on Wulfrum.

[ooc] GM - I am playing a little fast and lose with the component. If he was leading the way I would have put the component on him. Overall I would like to just keep him as the target going forward as I am guessing he is the tip of the arrow often.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom grits his teeth and pulls again. "Help me Nox!"

Grapple: 1d20 + 11 ⇒ (15) + 11 = 26


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

Judging by the map, the passage is too narrow for me to get past Crom, so I'm just going to grab onto him and pull, hoping that works.

Nox rushes forward and grabs ahold of Crom, trying to pull him and Wulfrum both away from...whatever it is.

1d20 + 10 ⇒ (8) + 10 = 18


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Lys visibly panics, being unable to help Wulfrum. Taking a step to the right and standing in front of Zekal, she focuses on the tunnel, trying to see the commotion. "Hold on, Wulfy!", she shouts, gritting her teeth and raising her crossbow. Breathing in deeply, she aims just above the dwarves' heads. Gritting her teeth a moment after, she pulls the trigger. The bolt flies into the tunnel, less than an inch under Crom's armpit, slamming itself into the monster. "Just beat it until it's dead, damnit!", her cry, while hushed, carries over through the tunnel.

Rolls/OoC:

Grit: 3/4
It looks like a pretty hard shot from here, but I think I can draw a line between me and whatever's in there.
Shooter's Resolve, Deadly Aim, Point Blank Shot: 1d20 + 11 ⇒ (8) + 11 = 19Ignores Cover and Concealment
Damage: 1d10 + 12 ⇒ (2) + 12 = 14


* Saltmarsh *

Wulfy and Nerak


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum attempts to help in the struggle.

Grapple attempt to break free: 1d20 + 7 ⇒ (19) + 7 = 26

Fervor: 2d6 ⇒ (2, 3) = 5

Wulfrum kicks and squirms at his best "Git off me yah nasty excuse for a swamp monster" he spitting angrily.


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:10 pm, DAY 18

Round 4

opposed grapple -2 for the aid: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19 pin released

Lys visibly panics, being unable to help Wulfrum. Taking a step to the right and standing in front of Zekal, she focuses on the tunnel, trying to see the commotion. "Hold on, Wulfy!", she shouts, gritting her teeth and raising her crossbow. Breathing in deeply, she aims just above the dwarves' heads. Gritting her teeth a moment after, she pulls the trigger. The bolt flies into the tunnel, less than an inch under Crom's armpit, slamming itself into the monster. "Just beat it until it's dead, damnit!", her cry, while hushed, carries over through the tunnel.
Ooze takes 14+14=28 damage

Another terrible pseudopod lashes out again and strikes the pinned Wulfrum. The dwarf is slammed and stuck with adhesive acid.
slam: 1d20 + 6 ⇒ (16) + 6 = 22
slam and acid damage: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (6) = 15
and grab: 1d20 + 10 ⇒ (20) + 10 = 30

Wulfrum heals 5 and takes 7 damage and gets pinned again. Zekel takes 8 damage

Everyone is up.

AC & HP wrote:

Bad guy 28 damage and is grappled

Crom = AC 21 & 90/90
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Nox = AC 19 & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 22 & 28+5-7=26/60 and is pinned
Zekel = AC 19 & 59-8=51/59


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum starts to get up only to be slammed down again by the beast. He looks up to the others "Fer the love of Torag just beat the creature to death, I ain't getting free any other way."

Grapple check: 1d20 + 7 ⇒ (8) + 7 = 15

Fervor: 2d6 ⇒ (1, 2) = 3


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

"I'm trying, Wulfy! Everyone, hit the floor!", shouts Lys, as she takes careful aim. Thread the needle., she thinks, as she lets out a shot. Thread the needle., she repeats to herself once more as another bolt leaves the Messenger. Biting her lips, she mutters the phrase once more, as she fires once more into the fray. "Please don't be shot...", she squeezes out, trying to get a better look at the corridor.

Attacks:

Attack 1, Cover, RS, DA, PBS: 1d20 + 13 - 4 - 4 + 1 ⇒ (14) + 13 - 4 - 4 + 1 = 20
Damage: 1d10 + 12 ⇒ (1) + 12 = 13

Attack 2: 1d20 + 13 - 4 - 4 + 1 ⇒ (3) + 13 - 4 - 4 + 1 = 9
Damage: 1d10 + 12 ⇒ (1) + 12 = 13

Attack 2: 1d20 + 8 - 4 - 4 + 1 ⇒ (19) + 8 - 4 - 4 + 1 = 20
Damage: 1d10 + 12 ⇒ (5) + 12 = 17

Confirm: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d10 + 12 ⇒ (3) + 12 = 15

If it's more than normal cover (the +4 to AC, then Lys will instead choose to fire the Shooter's Resolve shot she did last time, and put her grit at 2/4.

I'm assuming the cover is the normal one, since improved is quite serious, and they're dwarves. So they're short.


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:10 pm, DAY 18

Round 5

Wulfrum starts to get up only to be slammed down again by the beast. He looks up to the others "Fer the love of Torag just beat the creature to death, I ain't getting free any other way."
opposed grapple -2 for the aid: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26

"I'm trying, Wulfy! Everyone, hit the floor!", shouts Lys, as she takes careful aim. Thread the needle., she thinks, as she lets out a shot. Thread the needle., she repeats to herself once more as another bolt leaves the Messenger. Biting her lips, she mutters the phrase once more, as she fires once more into the fray. "Please don't be shot...", she squeezes out, trying to get a better look at the corridor.
Ooze takes 58+28=86 damage and dissolves

Wulfrum sees another one back away from him further inside the sewer.

Wulfrum heals 3

Everyone is up.

AC & HP wrote:

Bad guy dissolves

Crom = AC 21 & 90/90
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Nox = AC 19 & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 22 & 26+3=29/60
Zekel = AC 19 & 59-8=51/59


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

As Erastil power of protection spares Wulfrum from the full pain Zekal winces. He quickly recovers knowing the wounds he has taken are not visible and his to know of alone.

"Are there more? Could you draw it out?"

He pulls back his bow and ready to shoot if a target emerges.

Readies Action:

Corrosive Longbow: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d8 + 1 + 1d6 ⇒ (4) + 1 + (1) = 6

Are the extra icons NPC's?


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum stands up and shakes his head. He looks down the hall and sees the other. "Aye, but I think we gave it a scare." he said as he grabbed the holy symbol hanging from his neck and a soft glow washed over him.

CMW: 2d8 + 6 ⇒ (1, 5) + 6 = 12


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom retrieves his ax and then moves to point while Wulfrum heals.

"I imagine we'll be seeing that ooze again."


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

"Nasty business that. Obviously not dwarven work, these tunnels." Nox says, with a pause. "Though I suppose we knew that already."


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum lets himself be pushed back. "Aye, I'll bring up the rear then. In case one of them swampers wants to come out the wall or something." he said grouchily. "I tell yah, I'm a have a word with that Orc Chieftain about this after the last Giant's felled. Foul business not telling us bout that iffn he knew." he said as he waited for Lys, Zekal, and Nerak to step in line behind Crom and Nox respectively before following up in the back.


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:12 pm, DAY 18

A 3-foot-deep pool of foul water fills this circular room, slowly draining through the 4-foot-diameter sewer tunnel (area K6) that slopes downward to the north. Ten feet above the water, a hole in the ceiling opens into a latrine. The roughly hewn stone walls of the cesspool
can be climbed with a successful DC 15 Climb check.

A skeleton of a child slumps awkwardly against the wall, half submerged in the cesspool. Its twisted neck and smashed skull hint at its demise.

The second translucent ooze quivers while smeared against the back wall of the cesspool.

Wulfrum heals 12

Everyone is up.

AC & HP wrote:

Bad guy dissolves

Crom = AC 21 & 90/90
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Nox = AC 19 & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 22 & 29+12=41/60
Zekel = AC 19 & 59-8=51/59


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:12 pm, DAY 18

A 3-foot-deep pool of foul water fills this circular room, slowly draining through the 4-foot-diameter sewer tunnel (area K6) that slopes downward to the north. Ten feet above the water, a hole in the ceiling opens into a latrine. The roughly hewn stone walls of the cesspool can be climbed with a successful DC 15 Climb check.

A skeleton of a child slumps awkwardly against the wall, half submerged in the cesspool. Its twisted neck and smashed skull hint at its demise.

The second translucent ooze quivers while smeared against the back wall of the cesspool.

Wulfrum heals 12

Everyone is up.

AC & HP wrote:

Bad guy dissolves

Crom = AC 21 & 90/90
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Nox = AC 19 & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 22 & 29+12=41/60
Zekel = AC 19 & 59-8=51/59


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom shakes his head at the skeleton. "Poor bastard died in a cesspool. What a way to go."

He cautiously moves in and nudges the skeleton with his ax while he watches the ooze for movement.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

"Yep.", mutters Lys, staring at the body. A joke forms on her lips, before she sighs. "Could've been one of us. Or Umlo.", she posits, as her trained fingers start reloading the crossbow. She moves past Wulfrum, and as her fingers slip in bolts, she chuckles. "Well, I never thought I'd be literally going up Shit Creek.", she jests, her crossbow clicking at the second ooze.

OoC:

Move Action: Move,
Standard Action: Reload Crossbow,
Swift Action: Make shitty puns.
Also, I am under the corpse, because I thought the meatheads would want to go in first, but I'd still like a clear shot.


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

Having finally figures out the plan from Elize's comment he sighs. If only clerics could learn a useful spell like prestidigitation!

"I gather up and threw it will be? If it gets the job done."

Didn' move token because of so many in the way. Clearly headed up, preferably near the back. Can I take 10 on the climb or does someone have a rope? Only +5 and would hate to fall in... well."


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum moves up and stares at the other ooze. "Alright lads, keep yah distance. If anyone has to go toe to tentacle with it, leave it's attention to me...but if it's not interested, I ain't interested in getting tossed about again." he said snarkily.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

Nox nods, eyeing the ooze warily, then glances up. "Not the easiest climb, but I reckon I can manage. Unless someone else would like the privilege...?" he says, glancing around.

I think I have the best Climb bonus in the group.


Female Firepelt Cougar

The brown-furred cat stops behind Lys and sniffs at the puddle of splatter that remains from the ooze.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

"Hey there!", giggles Lys, approaching the large cougar with her outstretched arm. Mid-reach, she backs away, then extends her armoured left arm instead, hand hovering over the cat's ears. "If you bite me, that's on me. But if you don't, I'll shoot some delicious defenseless bird, just for you.", she offers, before moving to slowly and carefully pat the cat's head. "Right. Giants. I'll gladly let someone else move on ahead. Whatever's in here is growing on me."


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:12 pm, DAY 18

Nox climbs the latrine hole. He finds a circular chamber with alternating tiles of pale blue and white, several of which are cracked or missing, cover the walls and floor. An open hole gapes in the center of the floor.

Beside the hole, the only exit is a set of double doors.

The ooze shivers and blends into the wall.

Everyone is up. Roll 20 updated. Wulfrum, you're still injured, right?

AC & HP wrote:

Bad guy dissolves

Crom = AC 21 & 90/90
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Nox = AC 19 & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 22 & 41/60
Zekel = AC 19 & 59-8=51/59


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom shoulders his ax and carefully climbs up after Nox (he will take 10 for a roll of 15). He then drops a rope over the edge to help the others up. "Hold, brother. Let's get the others up here before we open those doors."


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

"I was just looking for somewhere to tie off a rope when you got here. With two of us, we can probably do without." Nox replies.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Yes, Wulfrum is still injured. I was waiting till we get up before Wulfrum would whip out the CLW wand and finish up

CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
ClW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4

Which will take him 4 charges apparently once they are properly safe.

Wulfrum eyed the ooze till it seeped into the wall. He grunted and still watched their backs for the time being. "Hurry up there lads, I ain't enjoying the view or the smell down here"


* Saltmarsh *

Everyone, even the cat can manage to get up the hole. Need the plan for opening the door and marching order


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

"Well that was an experience wasn't it. Not sure how those of you that have been at this for a while are handling things but clearly I would prefer to stay near the rear of when traveling."


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom grunts, "I'll take lead."

Once the others are ready, he opens the double doors.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum nods and lets Crom take the lead. "Aye, best be prepared at this point. Ain't gonna be nothing beyond this door but Green and Large." he said spitting a bit of blood to the ground. He steps up besides the other dwarf and places his hands on the left door as Crom presses on the right.

The second bit if they are large double doors.


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:20 pm, DAY 18

The double doors open into a large hallway. Left goes to a single stout wooden door. Right goes to another pair of wooden double doors.

Everyone is up. Roll 20 updated. Zekel, you're still injured, right?

AC & HP wrote:

Bad guy dissolves

Crom = AC 21 & 90/90
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Nox = AC 19 & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 22 & 60/60
Zekel = AC 19 & 51/59


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

Yes, 51/59. Also the shield is still active for four hours from casting.

"Did the orcs give any sort of direction once in here? None of these doors would fit giants anyways."


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum shakes his head "Nay lad, apart from getting us to do their dirty work and not just kill em for being green, the orcs told us nothing." he said annoyed.

He looked around and saw a small hallway and a larger one both leading to doors. "Well, I've seen a Giant squeeze it's big ass in some tight places but I'm betting they ain't doing it lest the hafta. I'd say we take the larger hall." he said stepping up to the double door.

He looked back at Zekal "You gonna be alright with that scratch?" he asked curious.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom listens at the double doors before opening them.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21


Status: None | Cleric 5 / Ranger 2 | 69/69 HP 21 AC | 13 Tch | 18 F | +8 F | +7 R | +8 W | 18 CMD | +5 CMB | +3 Ini |+8 Percp | +10 {+13 Gnt} Corrosive Longbow 1d8+1+1d6 {+2 G} X3 | +9 {+12 Gnt} Silver Spear 1d8-1 {+2 G} x2 | Status: None | 7/7 Channel (3d6) | 50/50 Silver Arrows | 40/40 Arrows | 7/7 Binding Ties | 7/7 Enlarge

"I appreciate the thought but it is just a scratch. Lets push on and remove this threat."


* Saltmarsh *

Crom hears something moving around in there beyond the double doors, but the doors are thick and stout.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

Nox readies his longaxe, then follows his kinsman He is in turn followed by his furry friend.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum gives a nod to Crom and when the Dwarf is ready he flings open his door at the same time as Crom.

Held action to open door on condition Crom opens door.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom whispers a warning to the others. "There's somethin' on the other side. Probably needs killing."

He then opens the door with Wulfrum.


* Saltmarsh *

NORTH OF THE SOUTH FORK OF THE RIVER ESK - 12:20 pm, DAY 18

Redlake Fort was built for humans, so when Grenseldek and her giants moved into the keep, they gutted many of its rooms to make space for the giants’ much larger bulk. So, this large, open chamber has been thoroughly gutted. Where smaller rooms once divided this hall, only the remnants of former walls remain, leaving exposed joists jutting from the stone walls like branches. Three sets of doors exit this hall.

The fort’s hill giants have taken up residence in this hall, and crude pallets and piles of smelly furs and moldy straw lie on the floor where each giant has claimed a bit of personal space. The reason for the keep’s most recent renovations is immediately evidenced by the hall’s current occupants: a pair of hill giants. Even with 10-foot-high ceilings, the giants can’t stand completely upright, and having to stoop for so long has made them grumpier than usual.

They grab their trees for clubs and growl at you for disturbing their naps.

Due to the clutter in the hall, this area is considered difficult terrain for Medium or smaller creatures, but Large or larger creatures can move through the area without penalty.

Everyone is up. Roll 20 updated.

AC & HP wrote:

Hill giant AC 21, touch 8, flat-footed 21

Crom = AC 21 & 90/90
Lys = AC 21 & 66/66
Nerak = AC 14 & 48/48
Nox = AC 19 & 84/84
Gwenhyfar = AC 23 & 27/27
Wulfrum = AC 22 & 60/60
Zekel = AC 19 & 51/59


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Wulfrum charges forwards, his body shining a bit and his muscles swelling as he runs up and swings the hammer down at the Blue tunic'd Giant.

Swift action use a point of fervor and cast Bull's Strength. Move action to move through 10ft of difficult terrain, standard to attack

Slam with the Agrimmosh: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Damage if hit: 2d6 + 11 ⇒ (2, 3) + 11 = 16

Wulfrum's AC is currently 23 for all enemies but Giant subtype, then it is 27. +1 Deflection from the Shield other.

Also, Crom should have been beside Wulfrum with Nox behind one of the two of them.

2,451 to 2,500 of 2,936 << first < prev | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Killin' Ground All Messageboards

Want to post a reply? Sign in.