From Humble Beginnings (recruiting) (Inactive)

Game Master icehawk333

a homebrew somewhat low-magic gestalt rules moderate setting. roleplay-focused.


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I like ninja Luna. :)


Ninja to replace bard or monk?
We already have one of each,
Though our bard doesn't do music
And our monk doesn't punch stuff
(Well he can, and he punches hard, 1d8+1, 1d4 bleed, +1d6 energy but he doesn't punch like a monk, he just hits you as hard as he can, and attacks your organs)


Luna would be bard/ninja

still need to do the character sheet I been busy at work lately so I can post but no time to actually create characters at the moment.

that and I leave for vacation on July 4th. drive to florida then off to the Bahamas for 7 nights.

I hope I can get to remaking her late tonight after work.

also I never really made a backstory for her ... so any suggestions?


If you want you could put off getting her in until after your vacation.


Ok, fbdaury here with my completed character sheet- backstory and personality, etc. to follow.

Soroden the Twitchy:

Strength 12 [+1]
Dexterity 12 [+1]
Constitution 12 [+1]
Intelligence 16 [+3]
Wisdom 14 [+2]
Charisma 10 [+0]

Class: Gestalt Cleric (Innovation)/Alchemist (Mindchemist)
Race: Human
Level: 4th
Hit Points: 27

Saves:
Fortitude +5
Reflex +5
Will +6

Basic Attack Bonus: +3 (Elven Curve Blade +6, 1d10+1, 18-20/x2)(Bombs +5 thrown, 2d6+4 damage/6 points splash [fire])
Combat Maneuver Bonus: +4
Combat Maneuver Defense: 15
Armor Class- 11
flat-footed- 10
touch- 11

Class Abilities:
Weapon and Armor Proficiencies- All simple weapons, Elven Curve Blade, and Bombs. Is also proficient in light and medium armors and shields (not tower shields).
Alchemy- By making a Craft (Alchemy) check on held potion, he can identify the potion as if he had cast Detect Magic. +4 Competence bonus on Craft (Alchemy) checks to make standard alchemical items.
Bombs- 7 per day. Normally do 2d6+3 damage with 5 points splash damage [Reflex DC 15 save for ½ splash damage].
Brew Potion- Bonus Feat
Cognatogen- Takes 1 hour to prepare, lasts 40 minutes and can enhance any one mental ability by +4 and gives a +2 natural armor bonus to AC, but inflicts +2 penalty to the opposed physical ability [Int-Str/Wis-Dex/Cha-Con] and after effect ends, he takes 2 points ability damage to that ability.
Throw Anything- As the feat, has no penalty to throw improvised thrown weapons, gains +1 attack bonus with splash weapons and adds +3 to bonus the primary and splash damage of splash weapons.
Discoveries-
Mutagen (Same as Cognatogen but enhances physical/penalty to mental and there is no ability damage taken when duration expires.)
Spontaneous Healing (Once per round he can recover 5 hit points as if he had Fast Healing 5, this is only up to a maximum of 10 hit points per day.)
Perfect Recall- He adds his Int bonus twice to all Knowledge skill checks or Int rolls to recall information.
Swift Alchemy- He can create standard alchemical items in half the normal time required.
Poison Resistance- Is +2 vs. all saving throws against poisons.
Extracts-
Extracts per Day: 1st Level- 4/day 2nd Level- 2/day
Extracts Known:
1st Level- Bomber’s Eye Crafter’s Fortune Cure Light Wounds
Endure Elements Expeditious Retreat Keen Senses
True Strike
2nd Level- Alter Self Elemental Touch Resist Energy
Restoration
Channel Positive Energy- 3 times per day, 2d6 effect (Will Save DC 12 vs. Undead)
Domains-
Artifice (Can cast Mending at will and can also make 5 melee touch attacks per day against constructs that do 1d6+2 damage each and ignore up to 4 points of Hardness/DR. Domain spells- Animate Rope [1st] Wood Shape [2nd])
Rune (Gains Scribe Scroll as a bonus feat, 5 times per day he can inscribe an invisible rune of one energy type damage [choose when inscribing] that does 1d6+2 damage to anyone entering that square. DC 26 to find or disable. Domain spells- Erase [1st] Secret Page [2nd])
Spells and Orisons:
Orisons- Can pray for up to 4 of these simple magical effects per day and use each one as many times per day as is needed.
Orisons Known: All
Spells per day: 1st Level- 4+1 (Domain) 2nd Level- 3+1 (Domain)

Feats:
Alertness- +2 to Perception and Sense Motive skill checks
Weapon Focus -+1 to attack rolls with Elven Curve Blade
Magical Aptitude- +2 to Spellcraft and Use Magic Device skill checks

Traits:
Child of the Streets- +1 trait bonus to Sleight of Hand skill checks
Fast Talker- Adds Bluff to class skill list and +1 trait bonus to Bluff skill checks

Skills:
Bluff [+8]
Craft (Alchemy) [+13]
Disable Device [+8]
Heal [+7]
Know (Arcana) [+11]
Know (Planes) [+11]
Know (Religion) [+10]
Perception [+10]
Prof (Apothecary) [+6]
Sense Motive [+10]
Sleight of Hand [+7]
Spellcraft [+11]
Survival [+6]
Use Magic Device [+8]


Approved.


Very well and completely built. Nice. Once Ice clears you you can jump right in. Perhaps meet us while we are out on the town.


Soroden's History and Personality:

History:
To say that Soroden grew in a backwater filled with ignorant hicks would be to insult ignorant-hick filled backwaters all over the world. Growing up in a small farming community that shunned anything new and that relied on the local druid for its spiritual needs, Soroden grew up wanting to see the world, to see all the amazing new and magical things that it held. When the druid determined that Soroden had the touch of the divine about him, the teenager realized he had to leave the village or else he would end up stuck there as a apprentice to the nature priest. Running off on his own with only the sword that his grandfather had left him and the clothes on his back, Soroden travelled to the nearest large city and began to teach himself the art of alchemy and delve inside himself to find the divine spark within, learning to channel divine power through his belief in the power of innovation.
However, being a teenager and somewhat small, he soon found that he had to fight off more attackers than he would have liked- while this sharpened his skill with his curve blade, it also cut into his study and experimentation time. Knowing that alchemists had a reputation for being crazy and dangerous, he struck on an idea- he started to act and speak erratically around others to trick them into leaving him alone. The ruse worked and while Soroden was actually extremely intelligent and rational, the neighborhood started to refer to him as “Soroden the Twitchy”, or ‘That crazy bastard’. Soroden kept the ruse up even as he got older and more capable, as it kept his challengers to a minimum and also caused others to underestimate him and his abilities as they truly believed he was insane. Now he mostly keeps this ruse up for that reason and for the entertainment value of freaking out people around him for no reason.

Personality: Soroden is a studious and inventive young man whose divine magic is fuelled purely by his belief in the power of innovation and creation. A prankster and devious, he finds that his ‘Twitchy’ persona is both a vastly entertaining private joke and also an effective defense, as people are less inclined to attack a crazy bomb-throwing and potion-swigging madman without serious provocation. He sees the world as a place full of adventure and new wonders and has never regretted leaving his home, although he does miss his family occasionally.


Wonderful.

Shadow Lodge

I like it, you can probably show up wherever it is Icehawk is leading us


We are currently in the market square.


I'd like to submit a character idea
A halfling Dual Cursed Oracle/Inquisitor of Luck (preacher archetype)

With his primary curse as Legalistic, and his Secondary curse as the curse Zaiobe (the harpy oracle) from Jade Regent has.

Mute (Ex) Zaiobe’s oracle curse renders her mute—she can’t
speak, use verbal spell components, or use her captivating
song as a result. This same curse, though, grants her the
ability to cast all spells as if using the Silent Spell metamagic
feat without modifying that spell’s actual level. In addition,
Zaiobe can communicate telepathically with any creature she is in physical contact with. She can also maintain a telepathic bond with one specific creature at a time by taking a full-round action to link her mind to that creature during telepathic communication. Currently, she shares this link with Kikonu, even though, ironically, the two are not speaking. Zaiobe can
change the target of her telepathic link once per day.

He's a cheery optimistic sort who believes that he wasn't cursed, he was blessed. He lost his voice and became sickened after he broke his word in manner that caused great suffering, and realizing what he had done, went back and helped ease that suffering. (the exact nature of this event is still forming in my mind!) After this, he never got his voice back, but gained the ability to communicate in his mind to those he touched, and learned a language of hand signs as well. He was granted strange magical abilities that turned against him if ever he broke his word and realized the source of this strange magic came with conditions. He took it as a blessing, took up a path of dedicated optimism and cheer, and went to live with those in great need.

Thoughts?
Thank you for your consideration!


Seems alright.


Alright, I'll start setting him up!


Here I am!


Pritty good.
You have one magic item to your name, worth 6000 gp.
Other then that, you have 15 gp to your name.


I picked up some fancy armor and a walking stick and I'm ready to go!


Can we get stats for the "fancy armour"? And walking stick if not free will have to be from your 15. Just one item. Sorry.
:/


Quarterstaffs are free, naturally.
And secondly, i think it's either masterwork or +1.
Alright. You're good.


Yep! That should be a +2 benevolent chain armor and a quarterstaff, both included in my character sheet. I also picked up a sling, though without bullets I'd just have to use pebbles.
I'm planning on taking a drawback if I find one that fits too.


+2 costs more than 6000.
We spent a long time trying to work +2 stuff out.

Shadow Lodge

Armor is cheaper than weapons,


You're good.
+2 on armor costs 4000.
Benevolent costs 2000.


Ah, alright then. +1 benevolent and glamered then?


No, you're good with +2 benevolent, was what i was trying to say,


Sorry, you ninja'd me there!
I added traits and a drawback, and I think he's all set!


Looks good.
Reactionary... One of the best traits out there.


It is?
Ugh. Magic.
Sorry.


Awesome. Let me know how and when you'd like me to introduce myself!


Would you allow me to use the goliath race from 3.5 races of stone?


Hop right in when you think there is a good spot,

And give me some details on the race.


Goliaths:
GOLIATH RACIAL TRAITS
• +4 Strength, –2 Dexterity, +2 Constitution: Goliaths are massively muscled, but their bulk sometimes gets in the way when they’re trying to be nimble.
• Goliath base land speed is 30 feet.
• Medium: As Medium creatures, goliaths have no special
bonuses or penalties due to their size. However, see the
powerful build ability description below for more details.
• Monstrous Humanoid: As monstrous humanoids, goli- aths are proficient with all simple weapons, but they have
no proficiency with any armor or shield.
• Powerful Build: The physical stature of a goliath lets him
function in many ways as if he were one size category larger. Whenever a goliath is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the goliath is treated as one size larger if doing so is advantageous to him. A goliath is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A goliath can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
• Mountain Movement: Because goliaths practically live on the ledges and cliffs of the most forbidding moun- tains, they are particularly adept at negotiating mountain hazards. Goliaths can make standing long jumps and high jumps as if they were running long jumps and high jumps. A goliath can engage in accelerated climbing (climbing half his speed as a move action) without taking the –5 penalty on the Climb check.
• Acclimated: Goliaths are automatically acclimated to life at high altitude. They don’t take the penalties for altitude described in the Mountain Travel section on page 90 of the Dungeon
Master’s Guide. Unlike
other denizens of the mountains, goliaths don’t lose their acclimation to high altitude even if they spend a long time at a lower elevation.
• +2 bonus on Sense Motive checks: When speaking to one another, goliaths tend to augment their verbal communi- cation with subtle body language. They are likewise able to “read” the unintentional body language of others.
• Automatic Languages: Common and Gol-Kaa. Bonus Languages: Dwarven, Giant, Gnoll, Terran.
• Favored Class: Barbarian. A multiclass goliath’s barbarian class does not count when determining whether he takes an experience point penalty (see the XP for Multiclass Characters section, page 60 of the Player’s Handbook). The tribal life of the goliaths produces many barbarians.
• Level adjustment +1.

Obviously it would require some tweaking to work with pathfinder.


It seems billy beat me to it. read the above post ^


As a race, this is actually fine on it's own. It's a little more powerful then a half-gaint.

Overall, you could probably play one with no problem.

Shadow Lodge

Though I would drop the str to +2


Alright, I'll have Lem wander in sometime in the morning. Off to bed for me until then!


If you are taking down the strength would you also drop the LA?

Shadow Lodge

Oh I didn't see the la, it seems a bit underpowered for that,
Check out the half giant race


Oh, I was already removing the la.
Str should be +2.
Other then that, it's la 0.


Sweet I will try to have him up tonight. I'm going to play a barbarian/something. any ideas for the second class?

Shadow Lodge

Soul knife or aegis, maybe rouge.
We have a fighter/barbarian maybe something to differentiate you,


Barbarian/Girl Scout? Imagine the enemies running screaming from the "Would you like to buy some cookies?" class ability!

Shadow Lodge

... Lets not go that different...
*grumbles to self* now where did I put that brain bleach.


I present Ox, he is basically a big lovable dog with a sword. he is undyingly loyal to his friends and very rarely talks except when he is casting a spell. the exception to this rule is when he is raging. when he's raging he screams and growls and slobbers and then cuts things into little pieces.

He is called Ox because know one really knows his name. because of his personality the easiest way to introduce him into game play would be to already know one of the characters, any volunteers?

Crunch:
Ox
Male Goliath Barbarian/Sorcerer 4
CG Medium Monstrous Humanoid
Init +3 +1 Senses
----------------
DEFENSE
----------------
AC 15 (+1 dex, +1 natural, +3 armor)
hp 45
Fort +6
Ref +2
Will +3
+1 vs. fear
----------------
OFFENSE
----------------
Spd 40ft
Melee +8
Needle +9 3d6+7
19-20/x2 Slashing

Totem spirit +7 1d4+3
x2 negative energy

Ranged +3
Space 5 ft.; Reach 5 ft.

Sorcerer Spells Per Day
1st - 7
2nd - 4

Sorcerer Spells Known
0th - detect magic, penumbra, spark, jolt, mage hand, mending
1st - burning hands, magic missile, vanish, enlarge person
2nd - bull's strength
----------------
STATISTICS
----------------
Str 18
Dex 12
Con 14
Int 7
Wis 8
Cha 16
Base Atk +4
CMB +8
CMD 19
Feats
eschew materials
arcane armor training
power attack

Drawback/flaw
shaky
overprotective

Traits
adopted (superior clutch)
reactionary
unseen but not undone

Skills intimidate +10
perception +4
sense motive +3
Total Points: 8
Languages Common, Gol-Kaa
Combat Equipment
leather armor
Needle (+1 large adamantine greatsword)
Other Equipment

----------------
SPECIAL ABILITIES
----------------
orc bloodline
cantrips
fast movement
rage (12 rounds/day)
uncanny dodge
trap sense +1
rage powers
moment of clarit
spirit totem, lesser


Can't find anything wrong with it.
Your good.


Ox and Lem could know each other? They'd make an interesting duo since Lem is mute but able to communicate telepathically via touch. He's also a healer and likes to help those in need.

Also for the DMs, I was thinking it might make more sense for Lem to have a magical buckler (+2 benevolent) instead of armor if thats alright.

Shadow Lodge

Why would it make more sense with the buckler, not that I mind but why?


Because it's used to protect others as much as himself through the benevolent ability and bodyguard feat.

Shadow Lodge

Perhapse check out armiger class.


I've seen it, but the protection theme is easy enough to fill with some traits and feats.

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