About Lem the Fortunateappearance:
Standing about 3'4' feet tall and weighing 36 pounds, Lem is exceptionally tall and large for a halfling, though that means little to most of the larger races. He has straw colored hair with large expressive green eyes that might seem better suited to a gnome than a halfling as there's so much life to them. Lem wears a simple brown hooded cloak and the flowing robes of a clergyman over his simple armor that he never goes without. Like his prized buckler, a design of tree growing out of an apple is on the front of his robes, though it is roughly stitched and seems exceptionally simple next to the filigree of his shield. Statblock:
Lem the Fortunate Male Halfling Dual-Cursed Oracle/Heretic Preacher Inquisitor 4 CG Medium Humanoid (Halfling) Init +7; Senses: Perception +12 -------------------- DEFENSE -------------------- AC 17, touch 12, flat-footed 15. (+2 Dex, +2 Armor,+ 3 Shield +1 size -1 AC flaw) hp 26(4d8+3) Fort +4, Ref +3, Will +7 (+2 vs fear effects) -------------------- OFFENSE -------------------- Spd 30 ft. Melee : Quarterstaff +3 (1d4-1; x2)
Gear:
Leather Armor
feats, traits, and racial abilities:
Traits: (racial)Helpful +4 to aid another instead of 2 (magic) Focused Mind +2 concentration checks (combat) Reactionary +2 on initiative checks Drawback
Feats:
1st Combat Reflexes
Racial traits:
Fleet of Foot Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed. Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Skills:
*= 1 rank
****Bluff +13: 4 ranks+3 class+3 cha+3 wis ****Diplomacy+10: 4 ranks+3 class+3 cha ****Sense Motive+12:4 ranks +3 class +3 wis +2 morale ****Perception+12: 4 ranks + 3 class +3 wis +2 racial *Intimidate+9: 1 ranks +3 class +3 cha +2 morale *Sleight of hand+6: 1 rank +3 class + 2 dex ****Stealth+16: 4 rank + 3 class +2 dex+4 size +3 wis *Disguise+7: 1 rank + 3 class +3 cha *Survival+7 (+9) : 1 rank + 3 class + 3 wis (+2 tracking) Spells:
Inquisitor: Spells Known Orisons: Acid Splash, Brand, Sift, Daze, Read Magic, Light (trade daze for detect poison at 5th lvl) 1st Level (3/4) Keep Watch Expeditious Retreat Disguise Self Litany of Sloth 2nd Level (2/2) Invisibility Honeyed Tongue Oracle
Inquisitor::
4/6 times per day Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Ki pool: 4/5
Determination (1/2)x per day
Defense: When the inquisitor would be hit by a melee or ranged attack, as an immediate action she may add a +4 insight bonus to her Armor Class against that attack, and if this makes the inquisitor’s AC higher than the opponent’s attack roll, the attack misses. Warning: When a preacher’s ally within line of sight would be hit by a melee or ranged attack, she may call out a warning to that ally, and the attacker must reroll the attack and use the results of the second roll. Cunning Initiative: Add Wisdom to Initiative
Oracle::
Curses Legalistic (Ex) Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual. Mute (Ex) Lem's oracle curse renders him mute. He can’t
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