
GM DeathbySuburbs |

London, England – 1891
A series of gruesome murders continues to haunt the metropolis. Believing the police are inept, the frightened citizenry have formed vigilante gangs who roam the streets at night. The general public is in a panic as the chaos is heightened by sensationalism, false information, and fame-seeking mad men. Folks are finding themselves looking over their shoulders during the day time even. Some have boarded their windows and strengthened their doors. Hysteria has set in and as the events become more heinous and draw even greater public interest when they expand beyond the working class neighborhood of Whitechapel. The mayor is at wit’s end as he tries desperately to restore order throughout one of the world’s greatest cities.
With such proficiency, many have wondered if these murders are the work of just one man, or a grander orchestration of an evil cult. Could this be a cover for something much more sinister?
You have been summoned to a secret meeting in an antechamber below the Westminster Abbey by Lord Simeon Walker.
I am looking for 4-6 PCs for this homebrew campaign combining legendary tales of horror with my own devious creations in an historical fiction manner. It will at times draw on real events. WARNING: It will be dark and gritty as well as challenging. If you don’t have the stomach for such then perhaps look elsewhere. The PCs will try and vanquish powerful evil enemies and restore order to society.
Without giving too much away, I have woven together some of the creatures from classic horror tales scribed by authors. They themselves do not have to upright citizens as good and evil are far from black and white in this setting.
Must start at 2nd level
20-point buy, no dump stat below 9.
Starting gold- 2,000 gp
Guns are emerging (see rules for emerging firearms in Pathfinder)
Two traits- drawback for third
Races-Anything beyond core must be discussed as the general population of humans is xenophobic and fueled by a media interested more in profit than journalism. For example: a half-orc must be disguised in some clever fashion. A tiefling would have sawed-off horns and hidden tail.
Classes-open to anything that fits, but must be urban flavored.
Alignment- any non-evil.
Expectations-Heavy RP. Dangerous and challenging encounters. Magic items exist, but will be rare and secretive. Posting at least once a day. No long absences without prior notification. Not looking for Steampunk, but it is the dawning of the Industrial Age.
Deities- Any faith from that time period. Christianity will play a large role because of the time period and location. Atheism is ok as science is starting to explain more and more things for learned men.
Background-Obviously some research will be required here on your part. The ten-minute background formula is acceptable. What is your station or profession in life?
Appearance- Describe the appearance of your character in detail. As close to period clothing as possible.
Personality- Describe the personality of your character and how they would get along with others. What are their beliefs? How do these beliefs impact their daily life?
Goals- What goals would your character like to achieve in life if they had the means?
Recruitment will end when I have selected four to six solid PCs. PM me with questions. Don't be afraid to ask them.

YoricksRequiem |

How would you feel about using Path of War to give some additional character options that are less-magical (and more special ability)? I'm specifically thinking of The Medic, which would allow me to make a Doctor without the divine magic angle.

GM DeathbySuburbs |

How would you feel about using Path of War to give some additional character options that are less-magical (and more special ability)? I'm specifically thinking of The Medic, which would allow me to make a Doctor without the divine magic angle.
Thematically, I am OK with it. I am unfamiliar with Paths of War though. It would require much more investigation.

Phntm888 |
This campaign practically screams "Make a Vigilante" to me - and so I shall do so. Consider this my dot.
A question about character creation: Background Skills, yay or nay?

EmissaryOfTheNorth |

Couple questions now that I had time to think about it.
·First would be: is it necessary being a fellow from Britain? As a spanish fellow, I'm pretty much familiar with the zone and countries so I might thinkg of being from one of the neighbouring zones,
·Second: Now that Yorick opened the Pathdora's box of Doom, would you be open to the following feat and its follow-ups? Here layeth the feateth. . Obviously the idea would be a case by case Maneuver/Stance selection approved by you, our humble GM.
Finally, I am still decided to play the dashing, intelligent and charming gentleman but I am yet to decide if Swashbuckler or Investigator would provide the most dashing experience.

The Tick in the Barrel |

This sounds quite interesting; I'm a big fan of the League of Extraordinary Gentlemen comic books (not so much the movie).
Are demi-humans going to be of period Earth-like backgrounds/histories? My mind instantly turned to Gaiman-y elves, gnomes, and goblins from the faery realm; orcs, dwarves, and kobolds dwelling under Scandinavian mountains; halflings being more like hobbits and living in small communities in remote rural areas, etc. Or are you thinking they'll have more standard Pathfinder flavor from remote but 'normal' demi-human communities?
Also, same basic question about magic - is it generally suppressed and mostly the tool of heathen druids, devil-worshippers, and cultists of strange foreign gods, with only the occasional "good witch"? Or are you thinking more like a Harry Potter-esque scenario?

GM DeathbySuburbs |

Couple questions now that I had time to think about it.
·First would be: is it necessary being a fellow from Britain? As a spanish fellow, I'm pretty much familiar with the zone and countries so I might thinkg of being from one of the neighbouring zones,
·Second: Now that Yorick opened the Pathdora's box of Doom, would you be open to the following feat and its follow-ups? Here layeth the feateth. . Obviously the idea would be a case by case Maneuver/Stance selection approved by you, our humble GM.Finally, I am still decided to play the dashing, intelligent and charming gentleman but I am yet to decide if Swashbuckler or Investigator would provide the most dashing experience.
I'm ok with the feat as you are with my governance of it.

GM DeathbySuburbs |

Couple questions now that I had time to think about it.
·First would be: is it necessary being a fellow from Britain? As a spanish fellow, I'm pretty much familiar with the zone and countries so I might thinkg of being from one of the neighbouring zones,
·Second: Now that Yorick opened the Pathdora's box of Doom, would you be open to the following feat and its follow-ups? Here layeth the feateth. . Obviously the idea would be a case by case Maneuver/Stance selection approved by you, our humble GM.Finally, I am still decided to play the dashing, intelligent and charming gentleman but I am yet to decide if Swashbuckler or Investigator would provide the most dashing experience.
It is unnecessary to be British as colonialism has opened London up to a wide realm.

GM DeathbySuburbs |

Piggybacking off Tick in the Barrel and EmissaryOfTheNorth's questions: languages. Should we use typical Pathfinder languages, or real world languages?
The answer to the magic question will also help determine what flavor of Vigilante I make, so I'm curious as well.
A combination of both. Obviously, Golarian languages would be unnecessary, but celestial or demonic could prove useful.

GM DeathbySuburbs |

This sounds quite interesting; I'm a big fan of the League of Extraordinary Gentlemen comic books (not so much the movie).
Are demi-humans going to be of period Earth-like backgrounds/histories? My mind instantly turned to Gaiman-y elves, gnomes, and goblins from the faery realm; orcs, dwarves, and kobolds dwelling under Scandinavian mountains; halflings being more like hobbits and living in small communities in remote rural areas, etc. Or are you thinking they'll have more standard Pathfinder flavor from remote but 'normal' demi-human communities?
Also, same basic question about magic - is it generally suppressed and mostly the tool of heathen druids, devil-worshippers, and cultists of strange foreign gods, with only the occasional "good witch"? Or are you thinking more like a Harry Potter-esque scenario?
The Demi-humans can be descendants of those mentioned, yes. Like magic, racial oddities are suppressed in such a xenophobic and fearful reality. So, a small percent of beings can use magic, but do so with the utmost discretion for fear of retribution. Like Harry Potter. Magic and fey are considered as dark incarnate by the masses whose fears keep them suppressed.

EmissaryOfTheNorth |

Egad, I am overflown with questions! I mean, it isn't very common having the opportunity to play in a magical distopy based off the Earth, specially in an era full of historical figures from which we can draw inspiration... to mention some: famous occultist Aleister Crowley was 16 years old in 1891, while Vincent Van Gogh died on '90 -or did he *insert mystery music*.
Ehem, I digress. The questions, right. Can we link our backstories to relevant figures? I figured this might be off the table... but what about playing them? I suspect that, if allowed, this would mean choosing minor figures -not really famous writer, scientist or such, minor baronet from Chelsea with no crown rights, etc-.
Also you said we are to be extraordinaire, I guess that means within logical limits as we start as level two... but is being a university professor considered appropiate? How about a noble or member of a noble family? A condecorated military member?
I am getting too carried away, I'll let you answer until I order my thoughts.
Also, regarding the chain of feats I told you, I am looking at the Scarlet Throne discipline as I feel it's appropiate for the era's duelist and swordmanship styles. Anyway it'd be my third level feat -as it's the minimum level required- so there's time to check specific maneuvers out.
~~Emissary out!

GM DeathbySuburbs |

Egad, I am overflown with questions! I mean, it isn't very common having the opportunity to play in a magical distopy based off the Earth, specially in an era full of historical figures from which we can draw inspiration... to mention some: famous occultist Aleister Crowley was 16 years old in 1891, while Vincent Van Gogh died on '90 -or did he *insert mystery music*.
Ehem, I digress. The questions, right. Can we link our backstories to relevant figures? I figured this might be off the table... but what about playing them? I suspect that, if allowed, this would mean choosing minor figures -not really famous writer, scientist or such, minor baronet from Chelsea with no crown rights, etc-.
Also you said we are to be extraordinaire, I guess that means within logical limits as we start as level two... but is being a university professor considered appropiate? How about a noble or member of a noble family? A condecorated military member?
I am getting too carried away, I'll let you answer until I order my thoughts.
Also, regarding the chain of feats I told you, I am looking at the Scarlet Throne discipline as I feel it's appropiate for the era's duelist and swordmanship styles. Anyway it'd be my third level feat -as it's the minimum level required- so there's time to check specific maneuvers out.~~Emissary out!
Ok to link with historical figures, but not to play them. I need NPCs and story hooks.
Minor nobility, professorships, ex-military are all ok.
I'm ok with the feat chain thus far. A martial arts instructor once told me that you get back what you give. If you overpower the villains too often, the next ones will be much stronger.

rungok |

Here. Made a musket master gunslinger.
So... Emerging guns? By early 1800's, cartridge-fed guns were the norm. Magazines were a regular occurrence in the 1880's. I just wanted to know if this was being changed.
I used the musket and regular ammunition for the design, but if I can use a rifle, I'd be happy too. :)
Markus Grimm
Male human gunslinger (musket master) 2 (Pathfinder RPG Ultimate Combat 9, 50)
N Medium humanoid (human)
Init +4; Senses Perception +8
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge)
hp 16 (2d10)
Fort +3 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)), Ref +7, Will +3; +2 trait bonus vs. curse, fear, and emotion effects while wielding a firearm
Defensive Abilities nimble +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +3 (1d4+1/19-20) or
. . unarmed strike +3 (1d3+1 nonlethal)
Ranged musket +6 (1d12/×4)
Special Attacks deeds (deadeye, quick clear, steady aim), grit (3)
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 10, Int 10, Wis 16, Cha 8
Base Atk +2; CMB +3; CMD 18
Feats Gunsmithing[UC], Point-Blank Shot, Precise Shot, Rapid Reload
Traits black powder fortune, iron liver, storm hunter
Skills Acrobatics +7, Climb +4, Craft (alchemy) +7, Diplomacy -1 (-3 vs. creatures of a different race or culture), Knowledge (engineering) +5, Knowledge (local) +5, Perception +8, Sense Motive +3 (+1 vs. creatures of a different race or culture), Sleight of Hand +7, Survival +7
Languages Common
SQ gunsmith, xenophobic
Combat Gear iron pellet grenade[UE] (5); Other Gear mwk chain shirt, bullet[UC] (30), dagger, musket[UC], silver bullet[UC] (10), alchemist's lab, backpack, bandolier[UE], bedroll, belt pouch, flint and steel, gunsmith's kit[UC], hemp rope (50 ft.), mess kit[UE], pot, powder horn[UC], tobacco (20), torch (10), trail rations (5), waterskin, 971 gp, 5 sp
--------------------
Special Abilities
--------------------
Deeds Use Grit to perform special abilities with your firearms.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condit
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Nimble +1 +1 (Ex) +1 AC while wearing light or no armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Xenophobic -2 diplomacy and sense motive vs. those of a different race or culture
--------------------
Markus Grimm is the son of Nathan Grimm, of a family of some repute and wealth who runs a well known firearms-club called "The Gunners Grimm". He helps run the club most of the time, but also goes out hunting with others of the gentry when it is profitable.
A pale-skinned man with rough features and an impressively trimmed muttonstache, Markus dresses the part of a gentleman. He wears a fine hat, suspenders, jacket, and slacks with polished shoes. His bandoleer is under the jacket, with his bullets in a pouch at his waist.
He's polite when it suits him, which is most of the time, but that vestige of civility ends when someone proves to be uncivil to him.
5 Things about your character:
1- He's a London native, a hunter and marksman who makes his living winning money in competitions.
2- He has been an early adopter of firearms, he owns a Lee-Metford rifle.
3- He had a sister, but she was one of the first victims of the string of murders..
4- Markus runs a 'firearms club' in London with his father, where rich gentlemen can use the range and shoot their firearms. "The Gunnery Grimm"
5- Markus doesn't know why he's being called upon, but he would accept the opportunity to hunt the killer of his sister.
2 Goals:
1- Get the funding and tools to start his own firearms manufacturing company.
2- If possible, get revenge on the one who murdered his sister.
2 Secrets:
1- He knows that his father has a wasting illness, something that has been kept hidden from him.
2- Markus doesn't know that his family once belonged to an order of knights in service to the queen.
3 Ties:
1- His Father. A positive tie. The old man is mostly taking the time manning the club.
2- Captain of the city watch. A negative tie. His permit to use firearms and his attitude has made Markus a person of interest to the police.
3- Another player. A positive/negative tie, depending on who else is in the party. They'd have been either a patron of the club, or someone in the same social circles he treads.

GM DeathbySuburbs |

Here. Made a musket master gunslinger.
So... Emerging guns? By early 1800's, cartridge-fed guns were the norm. Magazines were a regular occurrence in the 1880's. I just wanted to know if this was being changed.
I used the musket and regular ammunition for the design, but if I can use a rifle, I'd be happy too. :)
** spoiler omitted **...
True, I should have went commonplace guns because that is more accurate. The British army had carbines as well by then. I don't think it would have been commonplace for a citizen to have access to one. Even in America, there was not heavy gun ownership in large industrial cities at that time. In the west, it was a necessity.

GM DeathbySuburbs |

Here. Made a musket master gunslinger.
So... Emerging guns? By early 1800's, cartridge-fed guns were the norm. Magazines were a regular occurrence in the 1880's. I just wanted to know if this was being changed.
I used the musket and regular ammunition for the design, but if I can use a rifle, I'd be happy too. :)
** spoiler omitted **...
Great submission. I'm fine with the rifle except that it's value would exceed the 2000 gp. If you changed one of you traits to heirloom weapon, then you can have the rifle from your father.
Also, while I like the xenophobic that you chose, how will your PC react to party members who are different? What degree of tension?

Harakani |

Vaguely thinking about a Bookhound, possibly associated with the Hermetic Order of the Golden Dawn.
If magic exists, but is persecuted, there's bound to be a thriving black market for spellbooks and tomes.
I can also see an unofficial "don't rock the boat" motto amongst those in possession of such tomes.
How much do urbanites, and secondarily the upper class, believe in magic?

GM DeathbySuburbs |

Vaguely thinking about a Bookhound, possibly associated with the Hermetic Order of the Golden Dawn.
If magic exists, but is persecuted, there's bound to be a thriving black market for spellbooks and tomes.
I can also see an unofficial "don't rock the boat" motto amongst those in possession of such tomes.How much do urbanites, and secondarily the upper class, believe in magic?
I would say that none of them would publicly acknowledge any belief or affinity for magic. They would relegate it to children's entertainment, even if some were practioners.

Harakani |

I would say that none of them would publicly acknowledge any belief or affinity for magic. They would relegate it to children's entertainment, even if some were practioners.
Excellent. Very real-world. Do historical secret societies like the Golden Dawn exist? Are there a few rich 'collectors' or secret practitioners in london? Happy if the number is in the single digits (given the population at the time, a 1:1,000,000 ration would give 6 to 7.)

GM DeathbySuburbs |

GM DeathbySuburbs wrote:I would say that none of them would publicly acknowledge any belief or affinity for magic. They would relegate it to children's entertainment, even if some were practioners.Excellent. Very real-world. Do historical secret societies like the Golden Dawn exist? Are there a few rich 'collectors' or secret practitioners in london? Happy if the number is in the single digits (given the population at the time, a 1:1,000,000 ration would give 6 to 7.)
I would put the ratio a bit higher. 10:1,000,00. Secret societies do exist.

![]() |

Dotting for interest, I'll put something together tomorrow. No preliminary ideas yet, except maybe an Eldritch Scion Bladebound magus/Warlord, shooting towards Bladecaster, or perhaps, if you'd consider it, an Avowed of some sort, perhaps Self, Great Old Ones, or perhaps something else, definitely leaning GOO for the tone, but could choose another of that interferes with the way your campaign goes.
Edit: So much for no preliminary ideas. Also, I wasn't clear, Warlord is another Path of War class.

Harakani |

@GM DeathbySuburbs
Okay, entranced by the idea of a Call of Cthulhu type book-using scholar-slash-cultist, but the inability to cast much during combat might prove problematic.
Should still be able to do investigation, backroom and social. Figure a Familiar with Scent is probably worth more than spells in a game like this :)
Is this problematic?
Edit: Clarification - by which I mean that spells generally require complicated setup, and a book in front of you.
Also - are there Rituals? As in, do they exist, not can we start with one.

rungok |

rungok wrote:Here. Made a musket master gunslinger.
So... Emerging guns? By early 1800's, cartridge-fed guns were the norm. Magazines were a regular occurrence in the 1880's. I just wanted to know if this was being changed.
I used the musket and regular ammunition for the design, but if I can use a rifle, I'd be happy too. :)
** spoiler omitted **...
Great submission. I'm fine with the rifle except that it's value would exceed the 2000 gp. If you changed one of you traits to heirloom weapon, then you can have the rifle from your father.
Also, while I like the xenophobic that you chose, how will your PC react to party members who are different? What degree of tension?
Okay I'll make the change to heirloom weapon. :)
Uhm... Well, he's not going to be outright hate-crime-ey about it. He thinks that non-humans are of a lower station. Like, they aren't ever above peasantry status, even those of great accomplishments. He also would find half-breeds upsetting... distasteful at best.
It would mean that if he had to have a priority, it would be humans' first, other races second*...
*this is not to say that he can't have his mind changed. He isn't going to change it at the drop of a hat.
I know that in this gaslight-era world, status is very, very important. Grimm's family is low-level gentry, as in they're not a commoner family, but not frivolously rich. We don't have enough clout to buy mummies for unwrapping parties, for example.

![]() |

Ok, my idea of a Dissident is mechanically hard and not that flavorful after all. 'm going for an Irish Catholic Paladin with the Warrior of Holy Light (spell-less) archetype, two-handed weapon user.
First-generation immigrant from a large poor family, he's working to send money home. If there are any secret Church societies devoted to hunting evil and protecting people, he'd be a member of one of them. Otherwise he'd be some kind of manual laborer, dockworker or construction worker, caught in something bigger than himself.
Good-hearted guy, not the stick in the mud paladin, more of a kind guy who listens and gives advice. Possibly married and with kids. Won't lie, I took some heavy inspiration from the Dresden Files' Michael Carpenter.
Finally, I was thinking of making him an Angel-blooded Scion of Humanity Aasimar for the nice, nice racial feats. If that's not alright, I can make him either a standard Aasimar or a human.

![]() |

I was more thinking I'd be tapping into just a tiny portion of the madness and knowledge the Old Ones hold, attempting to keep my sanity in check while I (eventually) rid my foes of their own. Mutual benefit for the Old Ones; Aside from world-altering plots, I think one willing to make a pact with a human would be content with the sowing of madness wherever it be. Spreading the good word of, perhaps, Nyarlathotep, Shub-Niggurath, or even Hastur, need not be to those with any foreseeable power, only serving the one who I've made a pact with enough to sate them, no more than absolutely necessary (until/unless I descend into madness. Acting as a conduit for such otherworldly power, who knows what could happen?).
Edit: Else, I can pick a more friendly pact, if you'd rather not get steeped too much in the madness of a cultist in the group, provided selection goes in my favor.

GM DeathbySuburbs |

I was more thinking I'd be tapping into just a tiny portion of the madness and knowledge the Old Ones hold, attempting to keep my sanity in check while I (eventually) rid my foes of their own. Mutual benefit for the Old Ones; Aside from world-altering plots, I think one willing to make a pact with a human would be content with the sowing of madness wherever it be. Spreading the good word of, perhaps, Nyarlathotep, Shub-Niggurath, or even Hastur, need not be to those with any foreseeable power, only serving the one who I've made a pact with enough to sate them, no more than absolutely necessary (until/unless I descend into madness. Acting as a conduit for such otherworldly power, who knows what could happen?).
Edit: Else, I can pick a more friendly pact, if you'd rather not get steeped too much in the madness of a cultist in the group, provided selection goes in my favor.
I really like the flavor of this. This is what I am looking for. I don't mind inner turmoil for a PC as long as it does not impact the party and it's mission.

![]() |

I really like the flavor of this. This is what I am looking for. I don't mind inner turmoil for a PC as long as it does not impact the party and it's mission.
Oh, no, of course not. Balancing the breaking of minds with the good things he intends to do should not only be a difficult ordeal, but potentially mind-numbing, and certainly disturbing, to himself as well. While whichever Old One grants his pact may not be able to revoke it, the possibility for repercussions due to insufficient souls broken by The Good Word are, I'd imagine, not out of the question.
Once the pact is made, after he's spread enough madness to properly align himself with these Eldritch powers, it's a fine balancing game, and spreading madness for the greater good could be an interesting sub-plot for him, if I do say so myself.
Edit: Unfortunately, I won't have any real capability to break the wills of my foes early, but come later levels, maybe six or so, I should be able to more easily spread the word. Who knows, perhaps small cults of those devoted to one I've gained my powers from will be useful? Certainly potential networks of information, though potentially distorted.