| GM DeathbySuburbs |
A holy person
A brawler/ gritty gunslinger
A young doctor
Someone slightly attuned with darkness
A young streetwise female with a questionable past
A halfling rogue/information getter
An explorer/archaeologist / investigator
These are not required, but suggestions. Overall, you have to play what excites you. I am just trying to provide guidance here. In my mind, diversity offers the best tension and flavor.
| Cuàn |
This sounds interesting.
I'd be looking at a character that mixes several of the concepts you mentioned, in that he'd be a holy person with some connection to darkness and a knack for information.
He'd be a tiefling with prominent infernal features but also heavily decked in Christian relics. Inspiration comes, in part, from the likes of Hellboy and John Constantine but also from Penny Dreadful.
I'm not sure on the class yet, list so far are Cleric, Inquisitor or Occultist using the Reliquarian archetype.
EDIT: The idea for part of the background would be that he does most of his work in the poorer neighbourhoods where he is actually accepted and actually loved for all his good work. Outside of those areas he tends to keep his features hidden.
Gwahir777
|
Alright, I've put together a submission for Brother Thomas, a Benedictine Monk who is studying at St. John’s Seminary in London. His roommate and best friend was murdered and he swore to his best friend's sister he would try to find out why he had been killed.
Thomas is a cloistered cleric archetype from Ultimate Magic.
BROTHER THOMAS
(Benedictine Monk, Seminary Student)
Male Human cleric 2 (Cloistered Cleric[UM])
NG medium humanoid (human)
Init +2; Perception +4,
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Defence
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AC 15, touch 12, flat-footed 13 (+3 Armor, +2 Dex)
hp 20 (2HD)
Fort +4, Ref +2, Will +6,
+1 trait bonus against fear effects
+2 trait bonus on all saving throws against emotion spells and effects.
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Offense
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Speed 30 ft. (4 squares)
Melee masterwork quarterstaff (two handed) +4 1d6+3)
Ranged masterwork sling +4 (1d4+2)
Ranged acid (flask) +3 (1d6)
Ranged alchemist's fire (flask) +3 (1d6)
Base Atk +1; CMB +3; CMD 15
Abilities: Str 14, Dex 14, Con 12, Int 10, Wis 16, Cha 13
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Prepared Spells
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Cleric (CL 2nd, Concentration +5, Casting Defensively +9):
1st - bless , divine favor, protection from evil[domain]
0th - guidance, light , stabilize
Deity: Jesus Christ; Domains: Good
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Feats
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>>Armor Proficiency, Light
You may wear any light armor without penalty.
>>Combat Casting
Gain +4 concentration when casting spells defensively
>>Toughness
Add +3HP and from level 4 on add +1HP/level
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Skills [4(Cloistered Cleric)+1(Human Trait)=5/level]
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>>+5 Diplomacy= +1(Ranks) +1(Cha) +3(Class)
>>+7 Heal= +1(Ranks) +3(Wis) +3(Class)
>>+5 Knowledge (Arcana)= +1(Ranks) +3(Class) +1(Breadth of Knowledge)
>>+5 Knowledge (Dungeoneering)= +1(Ranks) +3(Class) +1(Breadth of Knowledge)
>>+5 Knowledge (History)= +1(Ranks) +3(Class) +1(Breadth of Knowledge)
>>+5 Knowledge (Local)= +1(Ranks) +3(Class) +1(Breadth of Knowledge)
>>+5 Knowledge (Planes)= +1(Ranks) +3(Class) +1(Breadth of Knowledge)
>>+5 Knowledge (Religion)= +1(Ranks) +3(Class) +1(Breadth of Knowledge)
>>+4 Perception= +1(Ranks) +3(Wis)
>>+7 Sense Motive= +1(Ranks) +3(Wis) +3(Class)
>>[+2 to all skill checks related to Magical Glyphs, Runes, Scrolls, Symbols, and other writings.]
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Possessions (Light Load 60.5)
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masterwork quarterstaff; studded leather; vestments (cleric's); bread (loaf);
bullet (10); alchemical silver bullet (5); cold iron bullet (5); cheese (hunk); healer's kit(10 uses); holy symbol (silver); Holy Bible; Common Book of Prayer; inkpen; journal; potion of cure light wounds (5); acid flask (5); alchemist's fire (2); Canteen; Belt Pouch; Spell Component Pouch; Masterwork Backpack; Masterwork Sling.
500gp left
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Special Abilities
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>>Aura (Ex)
A cleric of a good deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details).
>>Aura of Good (Ex)
You project a moderate good aura.
>>Breadth of Knowledge
You gain a +1 bonus on Knowledge skill checks and can make Knowledge checks.
>>Channel Positive Energy (Su)
You can unleash a wave of positive energy. You must choose to deal 1d6 points of positive energy damage to undead creatures or to heal living creatures of 1d6 points of damage. Creatures that take damage from channeled energy receive a DC 12 Will save to halve the damage. You can use this ability 4 times per day.
>>Diminished Spellcasting
You choose only one domain from your deity's list of domains, and your number of non-domain spells per day for each spell level is one less than normal (for example, a 4th-level cloistered cleric has three cantrips, two 1st-level spells, one 1st-level domain spell, one 2nd-level spell, and one 2nd-level domain spell). If this reduces the number of spells per day for that level to 0, you gain only the bonus spells you would be entitled to based on your Wisdom score for that level, plus your domain spell for that level.
>>Spontaneous Casting
You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "Cure" in its name).
>>Well-Read (Ex)
You gain a +2 bonus on skill checks, caster level checks, and saving throws if such rolls pertain to mundane or magical glyphs, runes, scrolls, symbols, and other writings.
-------
Domain [Good]
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>>Touch of Good (Sp)
You can touch a creature as a standard action, granting giving it a +1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability 6 times per day.
>>Domain Spells:
1st—protection from evil
-------
Chosen Traits
-------
>> Fearless Defiance
Upon overcoming your fear, you become a scourge to your enemies. You gain a +1 trait bonus on all saving throws against fear effects. In addition, if you successfully save against such an effect, you receive a +1 trait bonus on attack rolls against your favored enemies for 1 round.
>>Grief-Filled
You are no stranger to loss and intense emotions. You gain a +2 trait bonus on all saving throws against emotion spells and effects.
-------
Racial Traits
-------
>>Bonus Feat
Humans select one extra feat at 1st level.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
>>Skilled
Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Brother Thomas was born on a small farm a few days north of the city of Cork. He was born Joseph O’Malley to his parents, Seamus and Muire O’Malley. When he was five years old his parents were murdered in a most gruesome fashion while he was asleep. He vaguely remembers hearing them screaming and hearing something that he can only describe as the noise a fish makes if you filet it alive. Anything else he might have seen or heard he has blocked out of his mind.
As a child he was sent to Glenstal, a Benedictine Abbey east of Limerick. He quickly showed an aptitude for learning and was apprenticed to the librarian. When he was fifteen he joined the monks and took the name Thomas. As a young man he developed a deep faith in God, and found that as he spoke to God, God spoke back. He soon discovered that sometimes God would work miracles through him as well.
When he was seventeen the abbot called him into his office to tell him that a new seminary had been opened in London, and the dean of the school was an old friend. He needed an assistant librarian, and Thomas was perfect for the job. When he turned 18 he shipped off to attend St. John’s Seminary.
While there he took to his new job with great enthusiasm, and took to his studies just as quickly. He soon became fast friends with the other library assistant, a young man named William Miller. For three years they studied and worked together until tragedy struck. One night William stayed late into the night studying at the library, and the next morning Thomas found him brutally murdered. Laying on the table covered in blood was a book on exorcisms. On a page next two it written in blood were the words “Kyrie Iglesion, Xriste Iglesion” in Koine Greek.
The police could find nothing to build a case with, and quickly abandoned the case. At the William’s funeral his sister Margaret asked Thomas to look into William’s death. She handed him an old medallion that was so tarnished and corroded it was unrecognizable, and told him she had found it in a locked chest under his bed. She was certain William had been killed for something he was studying, and somehow the amulet was tied to it.
And so he begins his search for the truth.
| GM DeathbySuburbs |
Alright, I've put together a submission for Brother Thomas, a Benedictine Monk who is studying at St. John’s Seminary in London. His roommate and best friend was murdered and he swore to his best friend's sister he would try to find out why he had been killed.
Thomas is a cloistered cleric archetype from Ultimate Magic.
** spoiler omitted **...
Very nice!
Sapiens
|
The "Holy person" spot looks pretty cramped, but I like what I made, so this is Seamus McCormick. He's a Catholic Paladin. His village priest, Father O'Brien, had some contacts with the Everlight Chantry, a branch of the Church of England devoted to hunting supernatural threats. He went there to send some money home, since the pay is very good (at least, so it seems to a farmer), but he remained even after his father died of old age. Partly it's because his brother Thomas still need some financial help, partly because he's seen the monsters who hide in the dark. And if he won't hunt them, who will?
Seamus McCormick
Male Human Paladin 2
Init +1; Senses Perception +4
Height 6'2'' Weight 190 lbs.
Battlecry "Libera a malo!" ("Free(us) from evil")
--------------------
Defense
--------------------
AC 20, touch 11, flat-footed 19 (+1 Dex, +9 full plate)
HP 18 (2d10+2)
Fort +7, Ref +4, Will +5
--------------------
Offense
--------------------
Speed 30 ft. (20 in armor)
Melee +2 BAB, +3 Str, +1 mw, +1 focus
- Masterwork Greatsword +7 (2d6+4)[Slashing] 19-20/x2
Ranged
- Javelin +3 (1d6+3)[Piercing] x2
--------------------
Statistics
--------------------
Str 17, Dex 12, Con 12, Int 10, Wis 9, Cha 16
Base Atk +2; CMB +5; CMD 16
Favored Class Bonus +2 skillpoints
Feats
- Power Attack
- Weapon Focus(greatsword)
Traits
- Seeker (+1 to Perception, Perception as a class skill
- Dangerously Curious (+1 to Use Magic Device, UMD as class skill)
Skills(ranks) 3 ranks/level
- Diplomacy +8 (2 ranks, +3 Cha, +3 class)
- Sense Motive +4 (2 ranks, -1 Wis, +3 class)
- Perception +3 (1 rank, -1 Wis, +3 class)
- Use Magic Device +7 (1 rank, +3 Cha, +3 class)
- Knowledge(religion) +4 (1 rank, +0 Int, +3 class)
- Linguistics +4 (1 rank, +0 Int, +3 class)
Armor Check Penalty -6
Languages English, Irish, Latin
SQ Aura of good, detect evil, smite evil 1/day, divine grace, lay on hands (4/day)
Mundane Items Weapon, armor
Encumbrance 86/86-173-260 lbs. (light load)
Money 150 gp (pounds?)
Kilkenny, Ireland, 1860.
My dear brother John,
Thank you for the money you sent, we paid off the last of Pa's debt and the farm's all ours again. The crop looks good this year, I believe that we'll manage to set some coins aside for the rainy days, though you'll remember how much rain you got here.
We received your picture of young Patrick, tell 'im that his uncle, aunt and cousins are so very proud of him. Had they told me my first nephew would become a doctor in America, I'd have thought they'd be tryin' to fool me. But you worked yourself to the bone and managed to gave 'im a future, you worked a miracle. I'll be toasting to him next Saint Pat's Day.
On other news, Mary's with child again! I think if it's a boy we'll call 'im Seamus, like Pa. I miss 'im, John, the house isn't the same without him cursing and singing while carving wood. Thankfully, I've got Eoin, Catherine, Thomas and Bridget to fill the home, and soon little Seamus will join the troublemakers.
Here's to hoping to see you again soon,
Your brother,
Mark McCormick
Kilkenny, Ireland, 1870.
My dear brother John,
My heart weeps for Sarah. What a cruel fate for Patrick, to survive the war unscathed just to have his wife stolen by an illness. But tell 'im that it wasn't his fault. God has a plan for all of us, and the pain just means that he loved much. I had Father O'Donnelly write some lines for you and him, you'll find them with this letter. I hope you remember the old priest.
Mary's been taken ill this winter, and though she's healed, she's now weaker than she was. Eoin left home in spring, just as his Ma was no longer sick, and he's gone off to Cork, got 'imself enlisted in a mercantile ship. Perhaps you'll meet 'im in some harbor there in your countries. Bridget, on the other hand, is going to be married to Dylan McGrath next June, and she'll leave home too. Little Seamus is nine now, and he's growing big and strong: thanks to the good harvests in the last years, we haven't lacked for food, and O'Donnelly taught 'im to read and write.
Take care,
Your brother,
Mark McCormick
Kilkenny, Ireland, 1880.
My dear brother John,
After I buried Mary I thought that my misery couldn't be any worse. I was wrong. The famine was terrible this year, we've lost almost all of our money. Unless we have a good crop next season, I'm afraid we'll have to ask for money again.
But there are some good news too: Catherine has had another baby, she's called him John just like you, and Seamus, bless his heart, has been working 'imself to the bone to help us. Last year he was drafted in the military, and he sent home most of the money they paid him, while me and Thomas tried to salvage the crop. He's a good boy, tall and strong but always smiling and well-loved, curious and kind. Father O'Brien, who was sent after O'Donnelly passed away, says that he's one of the most God-loving souls that he's ever seen, and that he'd make a great priest, but I don't reckon it's 'is calling. He's come back from the army wit' some kind of huge, old sword, and he's been playin' with it like a barbarian of the times before Saint Patrick.
May your days be bright and your glass full,
Your brother,
Mark McCormick
Kilkenny, Ireland, 1885.
Dear uncle John,
Please forgive me for bearing bad news, but if you ever planned to see your brother again, I think you'd better come quicly.
Pa's acting like everything's the same, but I see 'im getting two years older with every winter. He never recovered from losing Eoin in that storm, and he can't manage to keep the farm going. I've arranged for Thomas to take over, he's got a family of his own now and he's good with land, while Pa can stay home or with Father O'Brien.
Myself, I'm leaving the Emerald Isle, hopefully not for long. O'Brien managed to find me a very good job in London, going there I'll manage to send enough money home to pay off the debt and keep our land to the McCormick name.
Here's to hoping to see you soon,
Your nephew,
Seamus McCormick
London, England, 25th October 1889
To the attention of the Most Reverend Fathers Sunlight, Moonlight and Candlelight
I can report that the mission was a success, though it came at a hard price. The Peddler of Trinkets double-crossed us, just like we expected, but the Veilweaver was involved as well. We reacted as fast as we could, striking them both down, but we were too late to help Brother Sebastian, who was distracted and got stabbed in the back by the Veilweaver.
Despite the loss, we managed to pinpoint the location of the cultist's base. They refused an offer of surrender and attacked us, but we had anticipated that possibility. Me and Smithson held them at bay while Ms. Randhawa freed the prisoner and led her to safety. There were no survivors among the cultists, but the prisoner is safe, if somewhat harmed.
As I end this report, I have to ask for a favor of a personal nature: I would ask your Excellencies to please allow me to return to my homeland for a few months. My father is dying.
In nomine Dei Patris, et Filii, et Spiritus Sancti, haec scripsit servus vester,
Seamus McCormick
Seamus is tall, broad and imposing. His eyes are green as a meadow, his hair are a fiery Irish red, and he keeps a short beard.
When not "on duty" he usually wears casual, cheap clothes: simple cotton shirts with woolen coats against cold and tough breeches. His only expensive item of clothing is a black travel cloak that was Father O'Brien's parting gift when he left Ireland.
When acting on behalf of the Chantry, Seamus dons a heavy steel plate armor and a greatsword, covered in a white cape embroidered with a black cross, unless he has to hide his faith, but he's usualy anything but subtle. From the decorated cross-guard of his greatsword to the cross on his breastplate, he's proud of his faith, which he believes sends evil cowering and bolsters good.
Seamus knows that much in the world is grim. He lost his mother when he was 13, he grew up through the occasional famines and outbreaks of disease, and he's seen the seedier underbelly of London. However, for this very reason, he wants to bring some sunlight into it. He smiles the brightest when times are the hardest, he cares for the weak, the poor and the downtrodden, and he's a trustful soul who always tries to see the best in people. This means that he's a bit naive, but he never lets anyone fool him twice, and should someone suffer because of him giving trust to the wrong person, he would seek retribution.
He's deeply religious, but far from a stick in the mud. After all, he's Irish, so he takes great joy in drinking, singing and carousing, he's a big eater and has a soft spot for girls, especially if they have the red hair that reminds him of his homeland.
As for group dynamics, he takes great pride in being dependable and trustworthy. He's always ready to listen to one's problems, never judgemental. It's not his place to judge, after all.
As for goals: as simple as it seems, Seamus wants to fight against evil and protect innocents. He went to the Society as a job to make money, he stayed because here he'd found something worthwhile to do with his life, at the service of God and his fellow man.
But if you ask me for my own goals for the character... I want to test him. He's a good-hearted Paladin (not a Mary Sue, I hope, just someone genuinely nice) in a dark, gritty world. So, throw your best emotional punches at him. Have him face suffering and horror, I want to see if and how he'll manage to stand against a tide of darkness. (Just please, don't be one of those masters who have Paladins Fall just for kicks).
| GM DeathbySuburbs |
This campaign practically screams "Make a Vigilante" to me - and so I shall do so. Consider this my dot.
A question about character creation: Background Skills, yay or nay?
After more careful consideration, I have decided to allow this as I now believe that it will enhance the game.
| CucumberTree |
Interesting.
The timeline falls into the birth of the Golden Dawn, and the height of Free Masonry. The age of Jules Verne.
A sorcerer during that age, would be perfect. He could pretend to be a stage magician, and establish himself as one of the best of the era. He could hide his special gifts in plain sight, while attaining fame and fortune.
So in this world, are the vast majority of people mundane (with no Class powers). or is magic more common and effective?
| GM DeathbySuburbs |
Interesting.
The timeline falls into the birth of the Golden Dawn, and the height of Free Masonry. The age of Jules Verne.
A sorcerer during that age, would be perfect. He could pretend to be a stage magician, and establish himself as one of the best of the era. He could hide his special gifts in plain sight, while attaining fame and fortune.
So in this world, are the vast majority of people mundane (with no Class powers). or is magic more common and effective?
The vast majority of people are mundane.
| CucumberTree |
CucumberTree wrote:The vast majority of people are mundane.Interesting.
The timeline falls into the birth of the Golden Dawn, and the height of Free Masonry. The age of Jules Verne.
A sorcerer during that age, would be perfect. He could pretend to be a stage magician, and establish himself as one of the best of the era. He could hide his special gifts in plain sight, while attaining fame and fortune.
So in this world, are the vast majority of people mundane (with no Class powers). or is magic more common and effective?
How do the common folk feel about real magic? fear? Do they think it demonic? Or do they think its poppycock, and treat talk of it as fantasy?
| GM DeathbySuburbs |
GM DeathbySuburbs wrote:How do the common folk feel about real magic? fear? Do they think it demonic? Or do they think its poppycock, and treat talk of it as fantasy?CucumberTree wrote:The vast majority of people are mundane.Interesting.
The timeline falls into the birth of the Golden Dawn, and the height of Free Masonry. The age of Jules Verne.
A sorcerer during that age, would be perfect. He could pretend to be a stage magician, and establish himself as one of the best of the era. He could hide his special gifts in plain sight, while attaining fame and fortune.
So in this world, are the vast majority of people mundane (with no Class powers). or is magic more common and effective?
Both. The mockery masks the fear.
Sapiens
|
Oh, Background Skills, nice. Seamus would look like this, then.
- Diplomacy +8 (2 ranks, +3 Cha, +3 class)
- Sense Motive +4 (2 ranks, -1 Wis, +3 class)
- Perception +3 (1 rank, -1 Wis, +3 class)
- Use Magic Device +8 (2 ranks, +3 Cha, +3 class)
- Knowledge(religion) +4 (1 rank, +0 Int, +3 class)
Background Skills
- Linguistics +5 (2 ranks, +0 Int, +3 class)
- Profession(farmer) +3 (1 rank, -1 Wis, +3 class)
- Perform(string instruments) +7 (1 rank, +3 Cha, +3 class)
| Cuàn |
I decided to go for a very different kind of character. He'd also be exotic but in a very different way.
Considering the Britsih Empire is still very much alive and kicking by the time of the game I decided to use that for inspiration.
Meet Caelan Singh (The profile isn't done yet).
He is the youngest son of a Scottish officer stationed in what was then the Punjab region of India after the Anglo-Sikh wars. After fighting closely together with a Sikh unit during the later Indian Rebellion of 1857 Caelan's father converted to Sikhism and married a Sikh woman. As such Caelan was raised as a Sikh and carries the last name Singh instead of his father's original Reid.
Recently his father passed away and Caelan was sent first to Glasgow to inform his grand parents and some aunts and uncles and now to London to inform the rest of the family as well London's East India Club (a gentleman's club) that his father joined shortly before departing for India.
The character would be a familiar stranger in a wholly strange land. He has grown up far away but looks mostly like a Scotsman, including a red beard. People tend to frown at his style of dress, which is according to his faith, especially combined with both his Glaswegian accent on his English and the fact he is fluent in Punjabi.
As far as the character itself goes, the idea is that he brings a different view to what's happening in the city. He on the other hand would be thrust into a society that he only partially understands while they expect him to be right at home.
EDIT: As far as role goes, I guess he'd fit in the Investigator to some extent. Beyond that it would be closest to the one familiar with darkness, only it would be the occult and esoteric in general instead of darkness.
| GM DeathbySuburbs |
Does the attitude to magic apply to clerical (christian ) spells as well?
Thinking Archaeologist or the young doctor. I'd be inclined towards a young doctor come back from the conflict in Tibet - an homage to the famous Dr Watson, first published in 25 June 1891.
Yes it does. You would want to be discreet as even divine magic in the name of a well-supported deity would cause a uproar.
| Danliel Dubois |
This is Raltus' submission, I am still working on him but the flavour is in the profile.
I was thinking about gear and what to buy and if we are going with relatively modern London (circa 1891) I am trying to get a feel for what things he would have. The standard adventuring gear doesn't make sense.
| Aest |
Apologies for the double post. Here's Reagan Faolan. I'm going to be tuning things, but the background, character sheet, and appearance are pretty much what they'll be.
Reagan is an Irish lass of 22, just getting out of Brixton Convict Prison for her involvement with the Fenian Dynamite Campaign. She's looking to get her older brother out of prison as well, but with the chaos in the city, that's not looking likely.
Mechanically, she's an alchemist focused more on bombs and alchemical weapons than on extracts. I'm hoping that, as a strong, relatively independent woman in Victorian England, she'll be an interesting character to play and play with.
Thanks for your consideration.
EDIT: Incidentally, since I'm rolling up the streetwise woman...what's the policy on intra-character romance? Personally, I'm not opposed to it if it's done well, though it often comes across as hamfisted.
| Zelladanyia |
I believe that I will be going Bard and taking the trait "Criminal" to give me the Disable Devise skill that I need for my character.
Also, seeing as how Spiritualism was big through the 1840s to the 1920s, I'm thinking of having my character fake being a medium as a way for her to make money. That and occasionally robbing the houses that she performs at.
And will there be any sightings of Spring-Heeled Jack?
| GM DeathbySuburbs |
Apologies for the double post. Here's Reagan Faolan. I'm going to be tuning things, but the background, character sheet, and appearance are pretty much what they'll be.
Reagan is an Irish lass of 22, just getting out of Brixton Convict Prison for her involvement with the Fenian Dynamite Campaign. She's looking to get her older brother out of prison as well, but with the chaos in the city, that's not looking likely.
Mechanically, she's an alchemist focused more on bombs and alchemical weapons than on extracts. I'm hoping that, as a strong, relatively independent woman in Victorian England, she'll be an interesting character to play and play with.
Thanks for your consideration.
EDIT: Incidentally, since I'm rolling up the streetwise woman...what's the policy on intra-character romance? Personally, I'm not opposed to it if it's done well, though it often comes across as hamfisted.
Great character. My only concern is that we don't want to blow up London.
Character romance is up to the characters. If it gets in the way, move it to PM.
| GM DeathbySuburbs |
I believe that I will be going Bard and taking the trait "Criminal" to give me the Disable Devise skill that I need for my character.
Also, seeing as how Spiritualism was big through the 1840s to the 1920s, I'm thinking of having my character fake being a medium as a way for her to make money. That and occasionally robbing the houses that she performs at.
And will there be any sightings of Spring-Heeled Jack?
Ok. No spoilers on what you might see.
| Aest |
Oh, she's over the blowing up London thing. I haven't finished her personality yet, but she's had a few talks with her priest and been convinced that bombs are probably not the best way to get Irish independence.
I mean, there might be some things in London that need blowing up, but not the targets she and her brother used to have.
| The Tick in the Barrel |
I plan on submitting an archaeologist by profession, an Occultist by class, who taps mystic power from ancient artifacts he's retrieved. I've never used the class before but an familiarizing myself with the ins and outs of it and will hopefully have a complete submission up by tomorrow. My idea is for an aging archaeologist considered a bit of a quack by both the amateur hobbyist peers he came up with years ago and by the emerging professional archaeologists of the past decade. He's been to ancient sites all over the world studying ancient artifacts, religions, and philosophies, yet only in the past couple years has he developed his mystic abilities.
I plan at the beginning to only use subtle, non-flashy abilities/spells, such that one (perhaps including himself) might wonder whether their effects were actually supernatural or mere luck. As the campaign progressed and he encountered true weirdness and blatant magic he might branch out into more vulgar effects as his confidence in the truth of his abilities increases.
| Black Dow |
Folks - I'll reluctantly have to withdraw my hat from this recruitment - an old game thought lost has stirred to life, so I'll be somewhat stretched.
There are already some superb pitches, so I think this one has excellent company already :)
GM-DbS: Thanks for the consideration and a beguilingly interesting setting - rest assured I'll be lurking with interest.
Cheers
BD