| Edgar Stone |
Edgar nods and advances slowly down the left-hand passage, leading with his left fist at the ready while holding the lantern above and slightly behind his head with his right. He cocks his head, straining to pick out any sounds that might indicate where their missing allies are - or their enemies. As he walks, he eyes the walls warily.
If they can come up through the ground, nothin' says they can't come through the walls...
| Edgar Stone |
With a nod to George, Edgar advances to the door and leans in close to listen at it before trying to open it.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9 actively listening at door. Unless he hears anything suspicious (unlikely with that roll!), he'll go ahead and open it.
| GM DeathbySuburbs |
Reagan takes a big swig from a smallish silver flask before reaching into her charge bag for a bit of bottled turmoil.
Edgar slowly turns the knob and releases the handle pushing the door open slowly. The room only catches light from the torch, but reveals dusty furnishings covered in white dust cloths and cobwebs.
Placed by itself against the wall opposite of the door, is a heavy wooden chest. Some shininess flashes back at the group as the torch is moved around the room. It is hard to make out any other details from their position in the doorframe.
| Edgar Stone |
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Edgar moves cautiously into the room, shining Reagan's lantern about in an attempt to catch sight of the reflection again while making his way across the middle of the room towards the heavy chest. Where the devil have they got ye, Altair?
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Standard: active Perception check; Move: slowly walk across to chest; Swift: none; Free: none.
| Edgar Stone |
"How would one get such an item in here?" George wonders "Yes - open it then."
Edgar shrugs. "Carry it, I'd wager." The armored bobby steps up to the chest and squats down in front of it. If Altair or the Madame's in 'ere, then we're definitely in a spot. "'Ere goes nothin'."
With that, Edgar attempts to open the lid.
| Lucretia Wyld |
"I'll give it a go! exclaims the nervous Lucretia as she pulls a slender needle-like key from here black waist coat and inserts it into the keyhole. After some jiggling and a quick turn to the right, the chest pops open.
Inside is a giant key, too big to fit any chest or keyhole ever seen and a scroll case, that she promptly hands off to whomever will grab it so that she can carefully regain her balance in order to stand up. Heeled boots and all.
disable device: 1d20 + 7 ⇒ (19) + 7 = 26
| George Fitzroy |
"Hmmm." Fitzroy ponders from over Stone's shoulder. "Egyptian. Well preserved too - or recently made. Been a long time since my Egyptology phase, but if you can give me twenty or thirty minutes in decent light I could probably puzzle it out."
| Edgar Stone |
Edgar shrugs and hands the papyrus and case to George. "Lady Stonecraft keeps an odd cellar," he remarks to no one in particular as he walks back to the open door. He glances down the hallway in either direction.
"Time's wastin' if we're hopin' t' find anybody alive down 'ere."
Brother Thomas OSB
|
Thomas shakes his head sadly. "I fear are right, my good policeman. Perhaps this scroll will give us a clue. I will do what I can to aid you George, but I'm afraid ancient Egyptian is not part of the studies of a man of the cloth. All I know of them is where they intersect into Hebrew history."
| Edgar Stone |
Edgar decides to continue exploring the new hallway, moving to its end and leaning out into the "T" intersection to quickly glance both ways for any signs of danger, noting the multiple doors to the left and the single door and passage turn to the right. The bloody cellar o' King Minos, this is!
Perception: 1d20 + 6 ⇒ (11) + 6 = 17