Freaks Like Us - Carrion Crown

Game Master monjebleu


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HP 12/12, AC 18, Fort +5, Ref +0, Will +3, Eidolon HP 7/7, AC 17, Saves 3/2/2

Having kept quiet so far, Mira decides to add her own comment to the somewhat odd conversation. "If he was murdered, I'm quite sure I'll at least have something to say about it. The professor and I exchanged letters, and were close to figuring out what went wrong with my project. Though, I doubt he'd ever guessed my contributions were anything more than hypotheses. He must have also been quite an unusual man to have acquaintances such as ourselves," she says, glancing between the ogrekin's odd form and the badger's apparent testiness as she speaks.

"And I hate to fuel any paranoia, but is anyone else intrigued by the 's' at the end of the name? Did she perhaps write it incorrectly, or is it just awkwardly similar?"


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

I didn't even notice really... it might just be a typo on the GM's part ... CC -does it really say Lorrimos, not Lorrimor?


HP 12/12, AC 18, Fort +5, Ref +0, Will +3, Eidolon HP 7/7, AC 17, Saves 3/2/2

Hah, I catch everyone's typos but mine, usually, if that's the case.


Chocromancer 1

Ack! The correct spelling is Lorrimor.
And give Kendra a break why don't you, she was very tired while writing the invitations and severely distraught over her father's death to boot!


Badger Barbarian/1 HP 14/14; AC 15 (touch 14, FF 12); Fort +4 Ref +3 Will +1; RAGE!!! 6/6

Could we proceed to the funeral? I think we are more or less ready here.

Oops, meant to post this into the discussion thread. Sorry.


hp 13/13, AC 20, Touch 12, FF 17, Fort +5, Ref +2, Will +0

"The name is Raggimung. Some o' my kin used to call me Heavyarm. I suppose the usual thing is to jus' stick the two names together." The ogrekin's words are slow and deliberate, but are surprisingly well spoken for one of his kind. He looks to the girl with puzzlement, cocking his head slightly. A man, a talking badger, and now a little girl. What's up with these folk?


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar keeps the wagon heading toward Ravengro at a steady pace to equal Raggimung's until the town comes into view when he pauses for a moment to look the small town over. Then he resumes forward movement, heading into the town. While not having much more to say on the rest of the trip into town, he will sit quietly on the wagon's bench while he drives, unless addressed by any of the others.

basically just trying to move us on into town, unless CC has something planned for us on the way, there's no reason to delay the arrival for anymore chit chat.


hp 13/13, AC 20, Touch 12, FF 17, Fort +5, Ref +2, Will +0

With the long journey to Ravengro coming to a close, a throaty sound leaves Raggimung's mouth, somehow resembling a sigh. The creature loosens one of the leather straps holding his sword in place, allowing the heavy weapon to slide down. Gravity drives its tip into the ground, taking the load of the ogrekin's shoulders. He stretches out the smaller of his two arms, rolling it around. Wielding the massive sword was easy enough, but carrying it around was a real pain.

"End of the road," Raggimung grunts, as something in his joint pops.

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