Forgotten Realms- The Chosen Return (Inactive)

Game Master Vuvu


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Silver Crusade

1 person marked this as a favorite.

You will. However, something unexpected came up (again), and I'm not well organized enough to update in the few minutes I have to let ya'll know.

Be back tomorrow.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here
Belsiard the Wanderer wrote:

OK then the +5 moves to Barid, I will take his +4 and sell my +3.

Note I got a TON of loot, so I will abstain from the next round, unless no one casn use it at all.

6521 per person is the finaltally of gold per person.

DM are we able to find an purchase clerical wands...such as a wand of lesser restoration? I will purchase one for the group out of my funds. Though Tarwas will heal his damage with some rest.

I've made the changes in my account as far as the cloak is concerned.


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

You mean summa summarum we get 6521+9440=15961, right?


Unnamed

yes yes i do

oops

Silver Crusade

1 person marked this as a favorite.

Alright, expect update tonight. House is a mess.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

great when it comes can you let me know just how secure the place is now, and how far the underground hideout is come along. i wont be able to do it again till i hae 10 charages to burn


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

I can do magic crafting (wondrous, wand, staff), but it will be slow if I am breaking it up due to combat's etc.

With the original DM I had already researched a divine spell as arcane, at +1 min CL.

If we are not likely to add anyone that is a divine caster, then expanding that list to include some minor healing/restoration spells would make sense, especially for mythic, and a chosen of mystra.

I did a little research in another game about mining and time involved. Without explosives, digging a hole in rock by hand is days per foot.

Stone Shape (which I have) or transmute rock to mud (I don't have) would be way faster, then use the lyre to muck out the tunnel.

Since we seem to be running into a lot of demons with lightning attacks, would we be able to mitigate their effectiveness with placement of metal grounding rods around/in the warehouse?

Silver Crusade

Hm, grounding rods may help the building itself against electrical damage directed at it. But magic goes beyond natural scientific laws (as we know it)- for simplicity's sake and by definition. If anyone starts talking about making a massive cannon that fires by nearly instantly vaporizing a cell of water with a lightning bolt...

Sorry, that's unnecessary- getting a feel for how effective this base should be. Might take a while tonight!


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

i figure it is not super effective currently. i figure it is now fully resistant to the sun, hopefully well fortified with decent defenses. Maybe a hidden area has been at least begun.

perhpas you can let us know what ideas that good engineering roll ynaeve made suggests we do.

Also folks what kind of healing things should we get?

I am going to buy a wand of lesser restoration, also i would want to bump my buckler to a +5 from a +4

@ Ynaeve when I take over I am suspect there will be a little bit of downtime for some crafting to be done...not a ton but something could be done then

Silver Crusade

By my estimate, you've got about 20 years worth of labor done if you did a workday of lyre playing (8 hours, you can't fail the check). You could build a modest full size castle in that time with all the supplies you need at hand.

Combine with that, engineering knowledge.

Never mind the question of having a basement, even on a wharf. Would you like to have in that basement a barracks, a recreation room, armory, treasure room, command and control center, and a bath house? Seriously, slap a few stone shape spells and it'll only be a sweat. For having played a lyre for 8 hours.

I've considered the impact this may have, and deem it acceptable. Reason:
We are saving the world, the ability to rebuild it is only taking it a step further. This COULD be used in a totally destabilizing manner, that makes economics not work, but the world is already messed up. I'll bet most of the still-standing cities probably use magic similar to this just to survive. It still requires you get the material, and that's a huge part of any construction project. So unless you like sand castles, in this situation you're limited to using it inside the city.

If future GMs don't like it, justify it not working to the same extent (or at all) with the excuse that its putting a strain on the region's mana, or the affected material becomes warped as if the spell touched the astral plane and makes for bad things. Or whatever.

I'm sure this ruling will change what you want to do... so have at it.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here
Nightskies wrote:


Never mind the question of having a basement, even on a wharf. Would you like to have in that basement a barracks, a recreation room, armory, treasure room, command and control center, and a bath house? Seriously, slap a few stone shape spells and it'll only be a sweat. For having played a lyre for 8 hours.

YES! :) So where are you guys going to sleep? ;p


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here
Belsiard the Wanderer wrote:

i figure it is not super effective currently. i figure it is now fully resistant to the sun, hopefully well fortified with decent defenses. Maybe a hidden area has been at least begun.

perhpas you can let us know what ideas that good engineering roll ynaeve made suggests we do.

Also folks what kind of healing things should we get?

I am going to buy a wand of lesser restoration, also i would want to bump my buckler to a +5 from a +4

@ Ynaeve when I take over I am suspect there will be a little bit of downtime for some crafting to be done...not a ton but something could be done then

I've always been preferable to wands of cure X , that's the main reason why I got the efficient quiver. However, when I was pricing items out, I didn't get around to getting said wands. Instead of asking for a retcon, I decided I wanted a little extra challenge. I do, however, have around 40k gp available, if we need to buy stuff for the party.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

A wand of CMW might be a good idea.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Also as much as I would love to already have a fortress, the lyre only does 30 days worth of work by 100 men. So we should still have something pretty good, but not a castle, yet.

I also assumed that I had to canabalize parts of nearby abandoned buildings. So they know that we are here.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

benefit of getting rid of nearby buildings is clear fields of fire...

CLW wands are still cheapest per hp, and good for after combat. a few potions per person for in combat emergencies may be good too.

Let's just say that my engineering means what we build is solid. Stone work will take the longest, while interior finishing would be pretty quick.

Depending on how high up the food chain these baddies were, we would probably have some respite while the rest of the demons cowered and fought for a new leader.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

OK I will pick up 3 CLW wands


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

an altar/rod/staff of resurrection (X/week or X/month) might not be a bad idea.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

hmm. Got a price on that? Dm is the anything for resurection available?

I also ask for a scroll or two of breath of life


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

Hmm, I lack 499 gold to buy a basic Celestial Armor... (besides that I kinda doubt I would find one in Calimsport right now^^).
But if anyone finds a (even completely nonmagical) medium sized Light armor while out there, I guess I would take that right now.
The Ablative Barrier has the annoying property of collapsing quite fast...


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

i would spot you that gold. If I can find it. If not what kind of reg armor...masterwork would you like?


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

I want celestial plate armor, and can trade in my bracers of armor +7 towards it, leaving the cost to me at $7850.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

If DM says it is available then Bel brings it back :)


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

OK guys this is what is available,

a carpet of flying I and II,
a staff of stealth,
four elixirs of hiding, f
our potions of invisibility,
a scroll of invisibility, and
a scroll of greater invisibility.
He believes you might be interested in a +3 cooling skyrider mithril chainmail (5 fire resist, +5 competence fly skill, 20050 gp)

I am going to pick up some of the breath of life scrolls

Let me know which ones I picked up for each of you.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

staff of stealth seems interesting (if the other sneaky guy doesnt want it) although i dont know what it does.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

nvm, found it, like it, not even close to affording it. nothing for Bariel.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

It's not the armor I was looking for, but I'll take the cooling skyrider, gives me a +2 AC boost and +5 to fly. This is assuming I can sell my bracers of armor against the price.

As much fun as the carpets are, I don't need one.

The elixir of hiding could come in use, if no one else asks for it, I'll take it too.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Yes, I can definitely use the staff. Thanks to my class abilities, I can cast as a 15th lvl wizard, so it will be very handy. However, I'll need help in recharging as needed. See if you can talk him down. I can afford it either way, but it couldn't hurt to haggle, 'in the tradition of Calimport,' of course. :)

Also, if my calculation is correct, the merchant wants 700 gp for the scroll of greater invisibility?


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

i think we are on standard prices, and at this point I am not haggling, building a relationship right now!

700 gp for a 4th level scroll 375 for a 3rd

cant remember off hand what level it is, even though i have it!


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

What's wrong with haggling? Remind me not to send you out to the farmer's market...you'll come back with 2 potatoes for 'only' 4 gp. :P

The only two spells from the staff that I'll use regularly are invisibility (Level 2) and the greater version, which is level 4.

So I owe you (the merchant) 37,500 gp, correct?


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

nothing is wrong with haggling. BUT no reason to risk damaging the relatiohship by insulting him when he is obviously on edge.

besides what are we going to save? 1,000 gp? That is nothing. You do it this way with places you go to a lot. Pay the price, then when you need something big you get the discount. (I have spent a lot of time in the Middle East where you can haggle and if you are buying stuff in a market then you haglle a lot. But there are other games to play with other vendors. Besides OOC we know that there is not a markup on these items.) Dont you worry this will pay off. If nothing else it will pay off for you guys when I take over LOL :)

We were operating under the impression that I had ALL the gold and purchase what you want out of those funds, then give you yours back at the end. So whatever the cost of the staff is you take it off your sheet.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

LOL I was just pulling your leg on the haggling. As for the cost, I just wanted to make sure I had the number right so that I can adjust my character sheet.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

i know :)


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

anybody home?


M Humanborn

im here.


You wont get rid of me, don't worry^^


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

good.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

also present, after recovering from nasty bug


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Just to give everyone a head's up, I'll be out of town Memorial Day weekend, and it's very unlikely my wife will let me turn my tablet on, let alone log in. I'll need to be DMPC'd from Friday afternoon until the following Tuesday morning.

Silver Crusade

Promise I'll get an update Saturday around the afternoon or morning. Got me a new 40-hour job.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

hey congrats!

DM eyes only...for real!:
Want me to take over after we do teh cauldron and the hope reaver? Or was that the plan all along i cant recall


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Hey congrats Nightskies! Is it a permanent job or temp to hire?

Silver Crusade

Permanent, and for my first weekend I get to work Saturday, unexpectedly. Which means the update will have to be pushed back to Monday evening!

I'm actually glad, but sorry I have to delay again.


M Humanborn

eh, two days isnt a big deal to wait, especially when many people dont even check on the weekends.

Silver Crusade

Sorry for all this delaying... but push another day.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

checking in


M Humanborn

here


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I'm here.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

me too. new job for night skies. I am sure he will be catching up soon


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

Here


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

LEt's give it till mid week, if nightskies is not back I will go ahead and take over, and start my gm slot. Though I am confident he will be back.

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