Forgotten Realms- The Chosen Return (Inactive)

Game Master Vuvu


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M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I'll be out of town with my wife this weekend, so if things start to pick up before Tuesday morning, just DMPC me until then.

Have a good weekend everyone.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

A good weekend to all!

Silver Crusade

The least I'll do is a reasonable point to pass on the GM-ship to tomorrow, but I'm still intent on doing this. Thanks for the patience last week and this weekend!


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

SWEET. lets keep on trucking, a new job and a holiday are tough times for all to post, I was not going to worry about it until mid week.

As I mentioned before if you find that you are getting swamped and you want to stop an encounter early we can do that.

Truly I want this to be fun and easy for all.


Well, real life always comes first :)

Silver Crusade

About beating acrobatics by X to avoid further damage: No- it is a pass or fail only as far as I understand.

Falling:
Creatures that fall take 1d6 points of damage per 10 feet fallen, to a maximum of 20d6. Creatures that take lethal damage from a fall land in a prone position.

If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Acrobatics check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage. Thus, a character who slips from a ledge 30 feet up takes 3d6 damage. If the same character deliberately jumps, he takes 1d6 points of nonlethal damage and 2d6 points of lethal damage. And if the character leaps down with a successful Acrobatics check, he takes only 1d6 points of nonlethal damage and 1d6 points of lethal damage from the plunge.

Falls onto yielding surfaces (soft ground, mud) also convert the first 1d6 of damage to nonlethal damage. This reduction is cumulative with reduced damage due to deliberate jumps and the Acrobatics skill.

A character cannot cast a spell while falling, unless the fall is greater than 500 feet or the spell is an immediate action, such as feather fall. Casting a spell while falling requires a concentration check with a DC equal to 20 + the spell's level. Casting teleport or a similar spell while falling does not end your momentum, it just changes your location, meaning that you still take falling damage, even if you arrive atop a solid surface.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

I'm not arguing how things played out. However, in case of something similar in the future...

If a creature was flying, wouldn't they only take falling damage for the distance between them and the ceiling? As the ceiling basically 'fell' into them. Depending on how they were flying, they might take additional damage at the bottom for the total distance traveled.

So 'Johnny' is standing on the floor of the elevator when it falls 50' he takes 50' falling damage.

This is a big elevator with a ceiling 30' overhead. "Mary" was flying 10' off the ground, she takes fall damage when the ceiling hits her, then more fall damage when the elevator hits bottom, but since her damage came from two falls, one of 10' one of 40' she would likely take less damage, especially with some acrobatic rolls.

'Bob' was sitting on the ceiling with spider climb when the elevator falls. Since he is already 'stuck' to the surface, he might need to make some sort of roll when the elevator hits the bottom to remain sticking, if he succeeds, he held on, if not he takes falling damage too.

Now, the question I have is, if any of the three had feather fall, just how much falling damage would they take? when the elevator hits the bottom, the feather fall will keep them from hitting the bottom. The only damage I can see would be from them hitting the ceiling, which is only a "fall" of 10-30' in my example.

Silver Crusade

You're right. I was counting it as a colossal object falling on you, but didn't specify- it does less damage than the falling distance (10d6 vs 15d6). Normally you can't acrobatics any damage out of a falling object on you, but in this case am allowing it.

I'd be counting the feather fall as flying, since the room would fall much faster than those with feather fall.

Silver Crusade

Sorry but Ibroke my computer laptop when my girlfriend broke up with me this weekend. This is from my ps3 browser. All work I did for the campaign was on it. Unrecoverable, and posting like this is a pain. I had high hopes for this but all hopes of mine are going to have to change. Goodbye.

We were together for years.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

sorry to hear that. I hope things work out for you


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

As for the rest of us. I am happy to go ahead and start my GM slot. Shall we?


M Humanborn

dang, that is rough. you will bounce back though.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

That's rough, but I agree with Tenro; you will eventually recover.


Sorry to hear that, but as the rest already said, comes time it will get better.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

My condolences, and my wishes on your recovery as well.

When I split form my ex, I was tempted to:

-drive cross'country leaving her name and phone number on the bathroom wall of every truck stop I drove by.
-posting all her personal security information to bulletin boards.
-putting ping-pong balls in her gas tank.
-stashing drugs in her car and calling in an anonymous tip to the police.
-post want ads on lesbian sites with her contact info.
-file complaints for poor customer service with her employer.
-pawning all her jewelry for pennies and giving her half in the divorce.
-declaring her deceased to social security.

I could go one. Fortunately I had some really good friends with whom I could just talk and laugh with instead of doing anything stupid (like everything I listed). It helped me.


Does Belsiard now take over? I'm not sure if Nightskys has either the possibility and/or nerve to post in the next time.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

I am willing. This current encounter will be by the seat of my pants and I will have to dmpc belsiard.

shall we move on?

the question is who will go next? I will do 4 encounters.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Are you including this encounter as part of your 4?

I'm debating on it, but I have to admit that I've never had much luck creating battle maps for online use, and atm I don't have a lot of extra time to try and create them.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

I was going to count it since it has not started. I rarely use maps, and I do not think they arenecessary.

it doesn't matter who takes the next slot as long as someone does, that was part of playing is taking your turn as dm.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

I've never done a round robin, but I can certainly work something up in the current vein for after belsiard.


Unnamed

as i get close to the end of mine i will pm you ynaeve any info you might need

I will get a post up tonight. After this encounter Belsiard will be away, so be prepared.


I can take over whenever no one else wants :)


Unnamed

hey guys just so you know, I plan to make this tough. This fight might be a push over, but we shall see. It will depend on your saves I suppose.


M Humanborn

That's fine with me. I enjoy the character creation process. :D


It was supposed to go this way:

Cast reduce Person as part of Spell Combat
Move up with Fleet Warrior before the attack
Attack

But while checking everything again for any errors, I just noticed that Fleet Warrior gives only "up to your speed" not "up to twice your speed" as I somehow thought (and always played so far...), leaving me 30 feet short of them (40 OF + 30 Haste = 70, 10ft to door, 2*5 for the door, 80 to them = 100 ft) and ready to get blasted to hell....
Well, my own fault for misremembering the ability AND wasting my swift action in one turn...

But, and this is possibly far more important, while reading everything up I noticed something else:
Last month Paizo released a FAQ, ruling that Spellcombat is NOT supposed to be a full attack.

Do you want to follow that FAQ? I ask because, while it is an incredible nerf in normal High Level play, it completely breaks him in Mythic Play, as pretty much all abilities only work on Full attacks.
(Well, and if following a strictly RAW reading it means that he NEVER gets more than one attack out of it, since the rules for BAB only give more attacks on the condition of a Full Attack and Spellcombat doesn't include anything to to remove that....
But since that is clearly not RAI, no one in their right mine follows it.)
If you want the FAQ, it would be ok with me (official ruling is official...), but I would at least need to completely rebuild him.


Unnamed

nah I don't care, keep it as is.

also folks if you use a mythic make sure you let me know!


Unnamed

of course check w ynaeve as well she might want to go w the other rule, in which case you might want a rebuild


That's why asked aloud, if we ignore a official ruling (no matter how stupid it might be) everyone should be ok with it.


Unnamed

I mean you only get one spell and then your iteratives I assume


Hmm?


Unnamed

w spell combay you get to cast 1 spell and take all your attacks right? Not cast 1 spell per attack right?


Yes, one spell.


M Humanborn

oh i thought that's how it was. can you link the new rules? i dont know if anything is different with my character.


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

Link
The 'only' think changed (or rather "clarified") is, that they say it does not count as a Full Attack, but as a completely different Full Round Action.

This means for example no haste, no speed enchantment, no fleet warrior, no Precision etc. and, following a VERY strict RAW only 1 attack (but as I said, whoever plays it THAT way is ...).
Without Mythic Rules this is a BIG drop in Damage, placing the Magus far behind Barbarian or Fighter. If that is a good thing is at least debatable.

With the Mythic Playtest rules on the other hand, it completely destroys those for the Magus (who already didn't get that much out of it), as most offensive ones only work on a "Full Attack".


M Humanborn

oh, i thought this errata was to mythic stuff, not magus stuff.


Btw, is Xaikon still with us? Seems he hasn't posted in this campaign for well over a month (seem to be still active on the board though).


Unnamed

i assumed not. ill contact him


Unnamed

hey guys I hope no one minds, I onvited a great dm from a game ii am in. With losing nightskies I think it will help. He also might make a cleric but who knows.

bariel and tarwas what is your god again?


M Humanborn

Bariel is Champion of Kelemvor.


Corellon Larethian


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel wouldnt mind getting:

amulet of natural armor +1,
boots of striding and springing,
headband of vast intelligence +4,


Unnamed

the skills keyed into them are knowledge planes and religion with abyssal and celestial


Tarwas will keep 3 of each scroll and one of the invis potions.
And until we get somewhere where we can shop, he might as well wear one of he bracers...

Though so far the fight wasn't that tough^^


M Humanborn

dont taunt the DM!! haha


Unnamed

nope they were level 13s

obviouslt this "encounter" is not over


But, but we are out of initiative, doesn't that stipulate an encounter? :)>


Unnamed

out of combat. the Encounter (as in I do 4 of them before Ynaeve takes over) is not over until you get back to safety.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I've got a Mythic question that I hope can be cleared up. Barid wants to claim one of the headbands of vast intelligence. Now, I understand that I'll get skill points in the two Knowledge skills that Mini already mentioned. However, and on this I'm not completely clear (maybe I just missed it in the reading somewhere), but will my Mythic Tiers count towards how many skill points I get? I ask because we do get HP with every tier, but I don't remember it explicitly stating that we get additional HD because of it.

Can someone clear this up before I make a formal claim on the item?


Unnamed

you do not


No HD, no Skillpoints. And you are still limited to 15 ranks per skill.

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