Forgotten Realms- The Chosen Return (Inactive)

Game Master Vuvu


151 to 200 of 396 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Male Drow Noble Accountant 12/Monk 10
GM Nightskies wrote:

Tarwas:

Targeting another guy: Oops, in that case you get full temp. HP. You also get x2 for critical, right? That would put him down before Bariel/Barid (still mixing them up) even got a shot.

If that's the case, should I re-state my Round 10 actions?


male Tengu Monk( master of the empty hand) 15th/Mythic5 (Gaurdian and Champion)

Kinda just waiting.... Evil screeching, though this has been fun so far


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

Yes it has been, though I'm sorry that I slightly overshadow the other meeles right now....
And I wonder if I'll survive this round^^


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I wouldn't fret too much, Tarwas. I seriously doubt that, after spending weeks putting this campaign together (even after the OP disappeared), just to have your character offed in the first battle, would actually happen.


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

Well, death at this level is cheap...


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Only if we choose to bring you back :) ...though I do have the ability to cast regenerate from my harp if we need to...so go ahead and get dismembered.

Though I do want to strengthen our little home there strengthened and safe from the sun first. So maybe hold off on the dismemberment.

Silver Crusade

Oh, Tarwas got me. No damage from the electrical nova for anyone!

Looks like I have to reread the mythic abilities again.

Also, Belsiard, just to be sure I got it right, you want to target a normal vrock with polymorph?


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

yes the one that is healthiest, I am assuming that Tarwas is going to kill the named one this round and I assume he has a higher fort save as well


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

I thought the weapon had to be +x enhancement bonus, not +x with add-ons to overcome DR.

Sorry, kids and wife been sick all weekend.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

that is what I thought also. but on the other hand if it has to be a +6 I guess they do count

Silver Crusade

Belsiard's healing would have gotten rid of everyone's nonlethal damage. All healing is applied again to nonlethal!

So at 0 HP with no nonlethal, you are disabled.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

side note, i am highly entertained by this combat

Silver Crusade

Back to back days I can't get an update on the combat. Sorry, some all day things just take precedence.

Tarwas: You can take another 45 damage and still stand, right?


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

it is ok. My personal feeling is as long as we have the update that we are still playing and people have not disappeared then I am happy


Yes, I can take about 140 damage and still stand, at least if I didn't forget to update some damage along the way.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Usually, when a DM asks you how many HP you have, he's trying to get a measure of just how many hits you're going to take next round...:P


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

quick quick say 3!


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

3!


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

These are my thoughts on who should get these, obviosuy if they are upgrades then we sell the old item and split the cost evenly

ring of protection +4, (All could use, Ynaeve, Bariel, Belsiard, Tarwas roll)
a cloak of resistance +5, (All could use, Ynaeve, Bariel, Belsiard, Tarwas roll)
a +5 chain shirt, (Sell, unless someone wants it)
a stone of good luck, (Barid-his goddess is that of luck, but obviously all could use)
an amulet Antaeus' Revenge. (Xaikon)

In total, the demons have 56,640 gold worth of gems and coin. divided by 5 = 11, 328 per character

Thoughts?

Silver Crusade

There are 6 of you. Unless you wanted to exclude Xaikon because he would be getting the lion's share of the loot with that amulet.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

oops! I think Xaikon gets loot. 9440 per person!

I have a +3 Cloak and a +2 Ring

I think it goes without saying that no one gets more than one thing

I dont mean to be a dicatator about loot, but I am kind of making the exectutive decision to give loot to people who can use it best, and equally splitting the rest. It just seems fair an easy.

Also GM are you keeping XP or are we just doing occasional levels up?


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I'd like a GM's call on this one: Yes, staking a claim on the stone makes logical sense, but would it interfere with my mythic item as far as the luck bonus is concerned?

Also, what does the amulet do? I'm more curious ooc than anything. I could use the +5 cloak, and would be willing to trade my +4 (and gp) in exchange for it.


XP so far: 98,160 per person. Shall we fast-track the progression? I had thought we'd do it as +1 level per GM. OTH, mythic levels means leveling happens faster. I'm leaning toward tracking XP.

Barid: Luck bonuses don't stack. It will not work with the mythic item. Antaeus' Revenge is in the spoiler- its pretty much a +4 furious amulet of mighty fists with a rage spell usable 3/day for 6 rounds each that affects the user provided he is off the ground.

Note the amulet works when the user is on the ground, but the spell won't work.

ALSO: Recuperation used with a point for an hour of rest restores half your hit points, restores all daily use abilities, but it does not restore damage caused by mythic sources. The armored vrock was mythic. So you'll have to heal the old fashioned way, any damage caused by that guy.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

Ouch, that's going to really stink. I knew I should have stacked those wands beforehand...Alright I'll keep that in mind when I post on the game thread.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

OK lets track xp. on theI rec the medium progression. That puts us all at 733, 160 of 635,000 and at 0/3 Greater Trials and 1/6 Lesser Trials towards Mythic Tier 6

Updating my recommendation for items.

Amulet-Xaikon
Stone-Bariel, Belsiard, Ynaeve, Tarwas (note Belsiard REALLY would like that, also considering how I stayed out of combat it might make more sense than the others)
Ring-Bariel, Belsiard, Ynaeve, Tarwas, Barid
Cloak- Bariel, Belsiard, Ynaeve, Tarwas, Barid
Chain Shirt-Sell 2104 gp 1 sp 7 cp per person (unless someone wants)

Note that I will just roll for us all if no one objects to the above recommendation by tomorrow


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

no objections here, would like to increase my saves.


male Tengu Monk( master of the empty hand) 15th/Mythic5 (Gaurdian and Champion)

I'm okay with it as i can give my necklace over to another PC or NPC or even sell it


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

I figure belsiard can easily sell things. What does xaikon have?


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

I doubt we can buy/sell right now, since there doesn't seem to be any merchant nearby.

I already have an +5 cloak, so no need for that.

I fear the armor is Large instead of Medium, otherwise I could (and most likely would) use it until we get to a shop to buy something more fitting.

I already carry a Luckblade, the stone thus would be less worth for me than for most others.

I already have a +2 ring. While +4 is clearly better I would also be ready to pass it up.

I REALLY don't need the amulet :)

Besides that I would advise against using the Lesser Trials.
Well, first of all, we didn't declare which we are trying to archive before this combat and thus wouldn't get anything.
But most importantly: They are freaking unbalanced in how hard they are to archive. Some like "outmatched" or "boon giver" can be done at any time without any problem (just put a teammate into plate armor and let him try to hide a few times.... just cast haste...) while others like "Resilient caster" are almost impossible without some kind of elaborate setup.
Also if you want to use lesser trials, then I've already fulfilled 3 or 4 of 6....
And it would make it pretty likely that I would regain at least one Mythic Point in any bigger combat, which could also be slightly unbalancing.

Edit: Btw., are you sure that recuperation, if used for the one hour rest, doesn't restore Mythic Damage? I would read that in a way that only the "full after 8 hours" part doesn't work against Mythic Damage, as the use function comes after the caveat in the form of "In addition...", making it seem unrelated to the caveat.
Well, in the end it's GM call.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

o thise trials were nixed in the erata. I thought it was just gm choice on what counted now. There def is no declaring of the trials anymore.

I figured killin a mythic char and other things as chosen by dm counted.


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

But for those "as chosen by DM" things there are the greater trials :)
If you go by the update (so no lesser trials) then they are only replaced by "if a character does anything great, give him an Mythic Point if you want". Thus, in effect, they are just gone.


male Tengu Monk( master of the empty hand) 15th/Mythic5 (Gaurdian and Champion)

Amulet of mighty fists +3


Yeah, no lesser trials. I could see Tarwas earning a point, as he was using significant abilities/magic and putting himself in danger just about every round he could. Thinking about it again, this might be worth a greater trial. (reconsidered: no, too spontaneous)

It seems to be the intent that the recuperation ability as a whole does not restore mythic damage. While I'm GM for now, I'm not -the- GM. How do you guys feel 'bout it as a whole? One or two mythic creatures should be expected every combat. Were this a face to face game, I'd say 'nope', but we don't have that limitation, so let's vote on it. Ultimately, is it good or bad for this campaign for it to be one way or the other? On one hand, we are light on healing, and on the other hand, this gives the party reason to treat mythic opponents with all due respect.

Recuperation (Ex):
At 3rd tier, you are restored to full hit points after 8 hours of rest as long as you’re not dead. This ability does not restore hit points lost to mythic damage (see page 35). In addition, expending one use of mythic power and resting for 1 hour allows you to regain a number of hit points equal to half your full normal hit points (up to a maximum of your full normal hit points) and regain the use of any class features that are limited to a number of uses per day (such as barbarian rage, bardic performance, spells per day, and so on). This rest is treated as if you had gained 8 hours of sleep for such abilities. This rest does not refresh the use of mythic abilities such as mythic power or other mythic abilities that are limited to a number of times per day.

Page 35, Mythic Damage:
Mythic characters that achieve the 9th tier gain the immortality ability, which allows them to return from death as long as they haven’t taken mythic damage in excess of half their full normal hit points at the time of death. Upon reaching the 10th tier, this amount increases to equal their full normal hit point total. For the purposes of this ability, mythic damage is any damage caused by a mythic creature or character with mythic tiers. There is no need to track this damage separately until characters gain the recuperation mythic ability, which allows them to rest and restore hit points except for those caused by mythic damage. Mythic damage can be healed by spells and abilities just like any other type of damage, as well as by resting (except when using the recuperation ability).

Unless you guys somehow avoid it, you should meet someone you can buy/sell things to/from.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

ok I vote we just can do away with the lesser trials. Why dont we target one major trial per GM

I also think that unless we are dealing with a major combat (ie a mythic dragon or something) then the healing should be maxed out. I mean Belsiard could probably heal eeryone with his spells or at least close to it.

When I wake up tomorrow I will roll for the loot, and just assume that Belsiard is able to sell the gear.

DM can you let me know what the warehouse looks like now that it has been upgraded (100 workers for 3 days is the equivalent to what I did)


One major trial per GM, but 1 level per GM would mean we are 20 before we are Tier 7.

Which is fine if it's what you want, but everyone should then be clear about it.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

I figure, that at the rate we are going during my turn as GM (the next one) we will hit level 16.


I think we'll be already 16 when nightskies finishes.


Unnamed

possibly we are at 733, 160 of 890,000

Silver Crusade

busy day! see ya'll tomorrow


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

OK rolling-using order from above to avoid any monkey business

Amulet-Xaikon
Stone-Bariel, Belsiard, Ynaeve, 1d3 ⇒ 2 Goes to Belsiard
Ring-Bariel, Ynaeve, Tarwas, Barid 1d4 ⇒ 4 goes to Barid
Cloak- Bariel, Ynaeve, Tarwas, 1d3 ⇒ 1 Goes to Bariel

[ooc] Please list whatever items you had here, and Bel will go sell them off, and then I will repost how much money we get total per person.

Xaikongives up his AoMF +3 to be sold


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Ynaeve and Tarwas get first crack at the next round of things.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

I'm fine. I really want time or merchant to trade in my armor bracers for celestial armor, since I can now use the later with mythic abilities.

I have a +5 cloak a luck stone and a +3 ring already.


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

I am okay with leaving things the way that they are presently, Nighskies. As for the ring, I'm going to swap it out for my +3 ring that I currently own. Does anyone need it, before I just sell it off?

With the ring(s), I also have a Ring of the Ram, 2 Immovable Rods, a Trap-Stealer's Rod, a Belt of Physical Might (CON, STR), +4 Amulet of Natural Armor, +4 Cloak of Resistance, a Type II BoH, an Efficient Quiver, and the Handy Haversack. What I don't have are items (wands preferred, but potions in a pinch) that can cure me, outside of using my mythic abilities. My HP is below 20% and I'll need a full Heal to bring me back up, thanks to that mythic vrock.

EDITED


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Belsiard could use the +3 Ring and sell his +2 for party funds (unless someone needs the +2 ring, I will also certainly let someone else have the +3 if it is an upgrade)

Currently being sold is the

AoMF+3 for 18,000
RoP +2 for 4000

plust chain shirt already in the selling for a total of

5771 per person


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here
Belsiard the Wanderer wrote:

Belsiard could use the +3 Ring and sell his +2 for party funds (unless someone needs the +2 ring, I will also certainly let someone else have the +3 if it is an upgrade)

Currently being sold is the

AoMF+3 for 18,000
RoP +2 for 4000

plust chain shirt already in the selling for a total of

5771 per person

I've removed the +3 ring from my inventory, but I have not yet added any of the gold to my inventory yet, except as notes that it will be added at an appropriate time.


I'm still suffering from 1 con damage and I'm also pretty much out of high level spells besides a few emergency picks I would prefer not to expend, in case of an ambush.
If you really want to do anything else this ingame-day, then I'll spend a mystic point (and one hour) to recover resources.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Let me know when the final gold amount per member is decided and I will add that to my sheet. I don't want to add nickels and dimes and get the math wrong.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

yep will do. Bariel did you have an old cloak that you are selling since you jsut got the +5?


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Oh my gosh I just realized I already had a +5 cloak. I didn't remember buying it. So that one I got from loot should go to someone else.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

OK then the +5 moves to Barid, I will take his +4 and sell my +3.

Note I got a TON of loot, so I will abstain from the next round, unless no one casn use it at all.

6521 per person is the finaltally of gold per person.

DM are we able to find an purchase clerical wands...such as a wand of lesser restoration? I will purchase one for the group out of my funds. Though Tarwas will heal his damage with some rest.

1 to 50 of 396 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Forgotten Realms- The Chosen Return Discussion All Messageboards

Want to post a reply? Sign in.