Forgotten Realms- The Chosen Return (Inactive)

Game Master Vuvu


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Silver Crusade

I made an error with Barid's save; it was not good enough to save. But as a general rule of thumb, unless its life-or-death I won't go back on anything. Not sure what was going on in my head there.


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

Just so you know: I'll be in Japan for the next week. While I'll have my laptop with me I can't guarantee that I find time everyday to post.
In case of me not posting please just DMPC.


male Tengu Monk( master of the empty hand) 15th/Mythic5 (Gaurdian and Champion)

Oh I found out my ring of Ki mastery makes all Ki abilites reduced by one to the Minimum of one, so currently have 7 Mythic points 10 Ki points

Silver Crusade

Going to finish the weekend relaxing, update tomorrow! Hope you all are enjoying the weekend as well.

Silver Crusade

Tarwas:
I'm thinking that the demon grabbing the axe off Tarwas might be worth an AoO. The spell causing this mentions that its only a STR check, and if I'm not mistaken, that normally does not provoke. In this case, though, the demon is reaching around Tarwas to get at the handle, and more-or-less tearing it off his sticky body. Yeah, facing isn't supposed to matter, but... THIS time, it provokes an AoO from Tarwas only. If you agree to take it, this should be the norm for situations like this.

Also, extra dice damage don't multiply on criticals. Sneak attack, elemental damage, vital strike, etcetera. Non-dice damage, like +# enhancements, STR, and so on, do multiply. Unless you have an ability I'm overlooking-?


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

I think that is fair for the future

These things are tough!

Silver Crusade

They are! I'm testing the water with them, they're generic combatants and should be easy for the group. Guess you could call it a gear check. The incoming Vrocks will have more to them than 'WAAAGH!' I don't intend on having a siege here, they'll be the only reinforcements.

Also, added map to my post!

Silver Crusade

The held monster is dead, though it might not be immediately obvious to everyone. It is standing rigidly.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Then I leave it to you if I attack it or not...then again I think I would know as the caster of the spell if the beast is no longer capable of resisting. I am content with whatever


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

Ah, no. I'm just stupid.

Silver Crusade

Seeking opinions, would we rather get past the welcome party sooner than later?


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

I am alright with a strong challenge right away. I say lets finish this entire first encounter.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

I'm up for moving on, what are we waiting on anyway?


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

same


male Tengu Monk( master of the empty hand) 15th/Mythic5 (Gaurdian and Champion)

I'm good either way


M Humanborn

Later today, I will be cutting off my internet so my posts will be sporadic at best for a few days until I get back to Hawaii. NPC my character as necessary if you like.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

what are we waiting on?

Silver Crusade

Only Ynaeve and Xaikon have acted since the Gharros went down. The vrocks have arrived, and are over top the occupied warehouse and the two next to it. Tarwas is pretty badly poisoned, and could use some help with that...


Back in Taiwan, but for now no time to compose a complete post.
I fear that no one in this divine-less team can do anything against poison (or heal Con damage), so I guess Tarwas'll have to leave and get help (twice amplified, so DC at least 29, 1d4con damage poison? The chances to save or survive without help are pretty low.^^)


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

actually Belsiard can cure ability damage withhis mythich spells. I will do that next round

Silver Crusade

Remember that you can use a mythic point on that poison save. Tarwas has a good chance to survive the poison.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

how iminent are the Vrocks? If I have a round in between them getting here and my Hold Monster goin off I will use a mythic Cure on him to cure some of the damage

Silver Crusade

They're about 30 feet above the warehouses. If there is someone still outside, they can swoop down and will be making attacks next round.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

[ooc] ok then my plan remains, I will ready that action from just inside then, and when one comes into sight cast


Well, surviving actually wasn't the thing that concerned me that much (retreating to Evermeet was always possible afteral and there should be Clerics there to at least cast a few lesser restorations until the poison runs out). But that would completely remove me from the fight.

I forgot the Mythic Surge though, that could/should help (might have been a good idea before the poison did that much already....)


male Tengu Monk( master of the empty hand) 15th/Mythic5 (Gaurdian and Champion)

So do we have one Gharros left and a fist of vrock coming after us


Quote:
All the Gharros are defeated!

No, I think the Gharros are all down, two are just alive and stable, three dying.


As it stands, only Xaikon and Ynaeve are targets for the vrocks outside. Is it the party's intent to have them focus on the two of them, potentially surrounding Ynaeve?

I did not mention it in the last post, but there are 9 vrocks. Ynaeve's suggestion may affect up to 3 of them, and the hold person may get another.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

once i find out where the vrocks are, i will get to them. i didnt want to climb up the building to find that they could see invisibility and knock me off, or climb up there to have them land on the ground. Bariel could move closer to one of the targets so that one would definitely come into melee range of him, that would be a better idea.

if that is allowed, i will do that.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

I'm hoping the hold will cause one to crash to the ground


Well, I'm still kinda low on health, out of my armor spell and suffering from 4 con damage, so I needed at least this round to get some HP with False Life.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

don't forget the two heals I have tossed out. Next round I will heal the con if you are near enough


M Human
Quick Stats:
HP 173 (135 Current, plus 6 NL)//F: +15; R: +20; W: +13//Base AC 33 T 20 FF 27/Init: 11
Char Here

My plan is to get to the vrocks, once I find them (and once I get my bearings...)

Silver Crusade

Will be waiting this time for Ynaeve's response in particular. I want to be sure that every chance is given for her to survive.


That's also why I'm still waiting to see if I have to go slightly nova to at least try to save her or if she gets away on her own.


Sorry Ynaeve, I forgot the invisibility. The suggestion worked, and the three it tagged are flying in circles, trying their best to look threatening.

She's still stunned, but not injured. The attacks instead are instead directed toward Xaikon, because they can't see her.

Silver Crusade

Again, Ynaeve's action can be pivotal to what happens.

Yes, that vrock has a lot of HP. Tarwas is doing a lot of damage... but he is putting himself at risk.


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

That's the life of the glass cannon classes...


male Tengu Monk( master of the empty hand) 15th/Mythic5 (Gaurdian and Champion)

is there a way for me to put in my earplugs or plug my ears and fight these guys better? Or am I just gonna be the bricks punching bag??


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

i will use my ability called Rally next round, it allows all of you to reroll a single d20 that must be used before it gets back to my turns

that might help


First we have to survive until next round^^


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

conjure up some wax and stuff it in our ears...

on the plus side they can't do that screech very often, but the ones on the roof are about to rain down some unpleasantness...

Silver Crusade

That round quite a while to check that all was done correctly...

And I bet I still missed something...


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

A few things:

The spellstrike didn't go at the armored vrock, but the unarmored one since I already expected that there is not much left to absorb from the armored vrock. Or did he use something to redirect the attack from his minion?

I don't know if you accounted for it already, but remember that I overcome DR\Epic.

I still have DR5/Piercing, which I myself forgot the last few rounds... I assume the claws are B and S?

Since he "slips out of the grasping blue magic" can I assume the crit last round was avoided somehow?

I guess he has some kind of regeneration, so the question now is "how to overcome"?
I also assume he has "To the Death" or something like it, leading to a rule question from my side:
Do you rule that "To the Death" prevents you from falling unconscious through non lethal damage? Otherwise he should probably be down if dealt even one....


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

should be 5 rds of haste left


Ah and one think I'm not sure if you noticed. I can make more than one AOO per round. If the armored Vrock moved away without provoking thanks to an ability (which it actually looks like from the way you wrote it), then ignore this.


Tarwas:

Targeting another guy: Oops, in that case you get full temp. HP. You also get x2 for critical, right? That would put him down before Bariel/Barid (still mixing them up) even got a shot.

You overcome epic DR? I believe you, but I'd like to know which ability it is. Good thing you mention this, but the result so far is the same anyway.

Yes, the critical was avoided, as it would have this round (but targeting someone else does throw a wrench in that). If I may say so, aside from getting more temporary HP, focusing on him would be better. Your call, I can adjust results accordingly.

No regeneration. I'll let you see his stats after the combat. You guessed it, it has To the Death, which for purposes of discussion, to my understanding:
"When below 0 hit points you don’t fall unconscious and don’t take damage from acting normally. You do not die until your total number of negative hit points is equal to or greater than three times your Constitution score."

I interpret that as not mattering if its nonlethal or lethal damage. They are disabled, but do not start dying. If there is an update to the mythic rules, I have only accounted for any changes as of the time I started planning the campaign, and will account for such changes after the combat.

.
Lastly, my gaming group suddenly showed up expecting a game, so no further update today.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

have fun!! throw some Vrocks at them!


Sun Elf 221/151 HP; 39 AC, DR5/piercing, 19 fort, 23 ref, 20 will

DR\Epic need a +6 Weapon to overcome, my weapon is +6 (+4 + bane).

I also believe it was meant that way, but I know a few DM's who say that by strict RAW that doesn't do anything against nonlethal damage, since nonlethal damage never brings you below 0 hitpoints (the only thing where "To the Death" does something). Instead you you fall unconscious once your non lethal damage exceeds your current hitpoints, which in case of negative hitpoints, one would do. RAW "To the death" doesn't change that.
(Really strict reading would say that 0 on lethal do, but that would take any point out of the ability and is certainly not RAI so most people I know that follow the "1 is enough" stance say 0 means non and is not number for this purpose.).
If you say it makes you immune to nonlethal to that's fine by me.

Well, I mainly use VT for the temp HP, as otherwise I would be long dead (and in this case right now down to under 50 HP), so yeah...


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

well a little healin there from belsiard, but I think we need to think about alternative methods of healing, cause when we fight casters bel will be usin othwr perfs

side note that has been VERY effective

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