Forged in Steel - Chicago & Gary by Night - A Second Edition Vampire the Masquerade Story (Inactive)

Game Master Dennis Harry

Map Outside the Sears Tower

Forged in Steel - Connections

Lodin's Haven


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Shadow's Status

"A Beast I am, lest a Beast I become".


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7

Checking in.


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Tyrell Barker:
I count 31 Freebies expended: Social 8 Dots = 5 Freebies, Mental 7 Dots = 10 Freebies, Talents 10 Dots = 2 Freebies, Knowledges 14 Dots = 2 Freebies, Iron Will 3 Freebies, Backgrounds 13 Dots = 7 Freebies, and Willpower 6 Dots = 2 Freebies. With Freebies of 21 and 5 points of Flaws, you only have 26 points to spend. The easiest fix is probably to drop either a Social or Mental Attribute by 1 point and you'll be at 26. If I somehow counted that wrong let me know. :-)


Male Tiefling Wizard (Illusionist)-4/HP: 25/25; AC: 13(t12ff11); F: +3,R: +4,W:+6; Init +2, Perc: +2

Nosferatu represent!


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Dalton Michaels:
I count 27 Freebies expended: Skills 8 Dots = 6 freebies, Discipline 5 Dots = 7 freebies, Backgrounds 9 Dots = 3 freebies, Willpower 7 Dots = 6 freebies expended, and Police Ties & Danger Sense = 5 freebies. With Freebies of 21 and 4 points of flaws, you only have 25 points to spend. The easiest fix is probably to drop one Skill by 1 DOT. However, you also shorted yourself by 1 point on Talents which should be 13. If I somehow counted that wrong let me know. :-)


Shadow's Status

Shane Driscoll:
You are two Freebie Points too high which I think can be remedied by dropping Status by 2 points to a 1. You're a pretty young Lick so that would be a high status anyway ATM.


Male Tiefling Wizard (Illusionist)-4/HP: 25/25; AC: 13(t12ff11); F: +3,R: +4,W:+6; Init +2, Perc: +2
Storyteller SIN wrote:
** spoiler omitted **

Whoops. It was supposed to be that in the first place. Thank you for that catch. Fixed! :)


Inactive

One of the Malkavians checking in.


Shadow's Status

Patrick Bright:
Virtues like Attributes all start at 1 so you spent some points there you did not need to. You actually have 4 MORE Freebies to spend. Yes Juggler is the correct spelling so you can fix that in the Profile, damn you auto-correct!


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Morgrym Black:
Shoot me a PM to discuss... :-)


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Julia Preston:
OK, a few things. You have allocated 26 Freebies but only have 21. I am NOT including the Master of the Masquerade Merit which I see mentioned but not explicitly listed or the Haunted Flaw which I see mentioned but not listed. Easiest fix here is just to drop Strength by 1 point and you'll be good. Do not take the Master of the Masquerade or Haunted, if you do you'll need to recount.

The Talent Awareness does not exist in 2ed. Need to reallocate those 3 points.

Performance was called Music in 2ed.

Academics Knowledge also did not exist in 2ed. Need to reallocate that 1 point.


Shadow's Status

Don't forget to pick Natures and Demeanors as well. You may need to remind me from time to time when and how you played your Nature & Demeanors well to regain Willpower, that is one thing I tend to slip on as an ST as I just do not have time to go check actions of PCs vs. their Archtypes to see if they played them correctly or not under the guidelines.


Shadow's Status

Randolph Miller:
As Willpower is 2 points per dot and not 1 point per dot, you are 3 freebies too high. You can remedy this by taking a flaw or scaling back somewhere else. Probably easiest thing to do is take a Flaw or two equal to 3 points.


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Bradley Maurer:
I have you at 4 too many freebies. Social =10, Skills = 4, Backgrounds = 4, Virtues = 4, and Willpower = 6. That's 28 and even with the 3 flaw points, you end up with the 4 too many result.

You can either: (1) take 4 more flaw points or (2) drop the extra skills as the easiest fixes.

Also the Knowledge Academics did not exist in 2ed, that point needs to be reallocated.


12th Generation Ventrue Max Blood Pool/Current: 10/10 | Willpower 5/5

Dotting in.


Shadow's Status

James L. Sheridan:
You have 3 more Freebies to spend. Maybe 1 more Willpower point and 1 more point in a Background or anotehr Merit?


Shadow's Status

Morag Darrow:
OK. So you're a bit high on the Freebies spent, likely due to the Disciplines bought. I'll propose a fix here to get you the the number you need to be at.

Drop Fortitude to 2 points.
Academics is not a Knowledge in 2ed so drop that entirely.
Remove the dot in Mentor as your Sire died and Michael is not much of a Mentor to anyone.

In addition, Virtues all start at 1 so you get two more points to spend there and I would put those points into Courage which will give you a 4.

After all of this the freebie expenditure looks like this:
Skills - 4 points,
Disciplines 14 points,
Backgrounds 2 points,
Humanity 1 point,
Willpower 2 points.

That brings you to 23 points, 2 points over the allotment of 21.

However, I found a Flaw that I think could work for your character.

Uppity - 2 point flaw. You are proud of your new status and clan - so proud that you've shot your mouth off to other Kindred and made some enemies. Wiser vampires laugh at you and chalk your rudeness up to youth, but others regard you as arrogant and insulting. These enemies will take action to embarrass or harm you. Furthermore, you are at +2 difficulty on all Social rolls against any vampires you have alienated through your yammering - and you may not know who they are. At Storytellers discretion, you may also be required to make a Willpower roll (difficulty 6) to keep your mouth shut any time the opportunity presents itself for you to brag about your lineage, your clan or your status.

If you don't like it, don't take it and simply remove a single dot from the Skills and you'll be even.


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Charlotte Mallory:
You are good to go.


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Iron John Anderson:
Obviously you need a new Avatar for the PC.

You are 4 point too high on Freebies due to Willpower purchases. You can either scale Willpower back to 6 or take 4 Flaw Points, whichever you prefer. Once that's done you are good to go.


Shadow's Status

Besides including the PMs from me in your profiles, also delete any campaign or Background info from previous campaigns or spoil them if you want to keep that info.


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Shadow's Status

Rick North:
A few rules issues:

1. Dexterity pools do not improve based on Celerity score in 2ed so remove that.
2. Initiative is not a static score in 2ed - it is Wits+Alertness DC 6.
3. Performance is actually Music in 2ed.

You have:
1. 1 more Background point to spend based on character creation guidelines. Don't put it into Generation as you Sire is already set :-)
2. 1 more Social point under Attributes to assign.

You have either 9 or 11 Freebies left to spend under the character creation guidelines.

This is because you took the Amnesia Flaw. If you want to keep it, let me know what time period the character is unable to remember.

If you keep it I would recommend spending the Freebies:
1. 2 Celerity,
2. 1 dot in Courage (bumps up your Willpower), and
3. Another dot in either Brawl, Melee, or Dodge

If you opt to not take Amnesia eliminate suggestion 2 or 3 above and the PC submission is complete.


Shadow's Status

OK, finally done with all of that.

Tomorrow I will post all potential PC connections and then get Gameplay going...


12th Generation Ventrue Max Blood Pool/Current: 10/10 | Willpower 5/5
Storyteller SIN wrote:

** spoiler omitted **

Storyteller:
I like the flaw. It fits. Thanks. I don't know how to calculate blood pools, and blood points per turn. Can you help with that?

Shadow's Status

Morag:
Great glad you liked it, I was really searching for something that would fit!

Yes, at 12th Generation your MAX Blood Pool is 11. You may spend 1 blood point per turn to either:

Heal (which if you are taking an action also requires a roll),
Activate a Discipline, or
Increase a Physical stat.

Physical stats cannot go higher than 5 for you unless you Diablerize a lower Generation Vampire and you may need to do that a few times to get lower, there are of course drawbacks to doing that...

Blood is replenished by Hunting. We can get into that during actual Gameplay.

Each night to awaken a Vampire must spend 12 Blood Point thus the reason why Vampires need to feed, only a week or so can go by before pools are depleted and you get hungry.

I will probably have everyone start with blood pools of max -1 though I have not decided that yet.


looks human Blood Pool 6/10; Willpower 7/7

Checking in. WIll consider the suggestions later today. I am still getting spun up on this edition, haven't played in a loooong time.


Inactive

Storyteller SIN:
Got it. So, that:

Conscience: 3
Self Control: 3
Courage: 3

actually takes only 6 Virtues. I'll add 1 more Self Control, which makes my Humanity 7.

Now Freebies. I think I'll drop Finance 1 and add one more point to Wits and take Common Sense merit. So, that's 6 freebies spent.

Everything should be fine now.


Male Toreador
Storyteller SIN wrote:
** spoiler omitted **

Hooray! I'll start looking over my sheet to make changes soon.


Male Toreador

Changes:
Okay, I think that he should be all set now. I took away a do of strength, the haunted flaw and a dot in one of my knowledges that was actually just a copy paste error from my old sheet. I added an explanation for the Master of the Masquerade merit too. This netted me two points, so I took the blush of health merit.

Is all of that cool with you? Let me know if not and I can shake things up again.

I also tweaked my background to include McPhee and Lucien. If anything doesn't fit in there, let me know and I can change it.


13th Gen Ventrue | Blood Pool:7/10 | Willpower: 6/6

No problem. Will scale back the will.

Btw, not sure if I'm sold on the avatar picture. If anyone runs across one that looks better, let me know.


looks human Blood Pool 6/10; Willpower 7/7

GM:
Does Celerity still affect my combat, block, dodge, parry, etc.?


9th Generation Gangrel | Bloodpool: 9/14 | Willpower: 6/7
Storyteller SIN wrote:
** spoiler omitted **

Storyteller SIN:
Not sure what happened there. No matter both issues have been fixed. Lost a dot of firearms, used dot 13 in talents in brawl 3.

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Shadow's Status

Rick North:
No. Celerity is used as follows: (1) spend a blood point to increase your speed, every dot you possess allows you to run 30 mph faster (approximately) and (2) to grant you multiple actions in a round, every dot you possess grants you an extra action in combat (utilizing full dice pools). Without Celerity, to take multiple actions in the same round a character must split their dice pools.


11th Generation Malkavian [ Blood Pool 9/12 | Willpower 5/5 | Humanity 6/6 ]

Reporting in!


9th Generation Tremere | Blood: 7/14 | Willpower: 8/8
Storyteller SIN wrote:
** spoiler omitted **

Fixing Stuff:

I knew something didn't add up quite right. Experimented with a bunch of flaws and probably forgot to readjust after taking some out. Also I'm bad at mental math.

It looks like the consequences of a blown Drive check if unskilled are pretty bad and Brad has a car in the backstory, so that probably needs to stay, but he can spare a point of Etiquette. That gets me down to two over. He already has Beacon of the Unholy, so Vulnerability to Silver seems like a good complement. It's +2 in V20.

The dot from Academics can transition to Finance.

All together:
-1 Etiquette (-2 freebies spent)
-1 Academics > +1 Finance (cost neutral)
+2 freebies via Vulnerability to Silver. (+2 freebies available)

If that's cool, I'll make the changes on the profile.


Shadow's Status

Sounds good to me Bradley.


9th Generation Tremere | Blood: 7/14 | Willpower: 8/8
Storyteller SIN wrote:
Sounds good to me Bradley.

And he's all set.


Shadow's Status

The link above now shows the connections between some of the NPCs of Forged in Steel and the PCs.

Most of the PCs (except Iron John Anderson) have been introduced to Modius the Prince of Gary. None of you have spent any length of time with him with the exception of James L. Sheridan and Morag Darrow.

None of you have ever met or been introduced to Lodin the Prince of Chicago.

It is likely that Dalton Michaels the Childe of Lucien has met James L. Sheridan who utilizes Lucien's shipping business the Gary Export Company. It is also likely that Julian Prescott, who owns the Firefly, a Nightclub not far from the Gary Export Company, has met Dalton Michaels.

Morgrym Black owns a Nightclub (name TBD) not far from Indiana Universities Northwest campus. Shane Driscoll bounces for Morgrym in case any of the Anarch crowd get too rough. It is possible that Morag Darrow may come to this club from time to time.

The last set of PCs that may know each other and at the very least know of each other are Bradley Maurer and Randolph Miller. Gary has no Tremere Chantry so there is no connection in that sense and both serve very different interests within the Clan.

While Tyrell Barker, James L. Sheridan, and Patrick Bright all know Juggler, none have a remotely similar relationship with him and would not have met through him.

The Campaign Info tab includes information on some notable NPC's. The tab will grow as you encounter more NPCs.


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Shadow's Status

What your Vampires know about Kindred Society:

The Camarilla - An organization of Vampires that appears to rule the Mortal world from the shadows of the Night. It uses the Traditions to remain hidden and enforce the rules to keep its Elders in power.

The Traditions:

First - The Masquerade: Hide the existence of vampires.

Second - Domain: A kindred's hunting ground is his own territory, and he rules it absolutely.

Third - Progeny: Sire only with permission of one's elders.

Fourth - Accounting: Until childer are released, their actions are the responsibility of their sire.

Fifth - Hospitality: Honor the domains of others, and present oneself to the ruler of any domain you visit.

Sixth - Destruction: The right to kill Kindred is reserved for the Elder of a community. Only an elder may call a Blood Hunt.

The Anarchs - Within the outskirts or perhaps just outside of the purview of the Camarilla are the Anarchs, younger (usually) Vampires who seek to change the status quo.

The Sabbat - The bogeymen of the Vampiric world, the original Anarchs from centuries ago. They maintain their own rules and their own power structures.

The Independents - A handful of Clans and Bloodlines (Vampire lineages who cannot trace themselves back to ancient Vampires) operate outside of both the Camarilla and the Sabbat territories.

The Inconnu A mysterious sect of ancient Vampires rumored to hail from Rome if not earlier, their motives are a mystery as none know of any who spoke to their ilk first hand all stories you have heard regarding them are second hand.

Chicago and Gary are Camarilla cities. The nearest major Sabbat city is Detroit.

Sunlight, fire and the fangs (and claws) of Vampire cause mortal wounds so are to be avoided at all costs. A wood stake or really any wood through the heart immobilizes a Vampire but does not kill it.

Allowing oneself to become too low on blood can result in Frenzy wherein the Vampire loses self control and gets that much closer to the Beast. Thus, the need to feed on mortals for sustenance.

All of you know the basic structure of your own Clans.

You all also know that Vampires are not the only kinds of supernaturals out there and that on occasion Hunters form the Mortal world still threaten the existence of your kind.

ALL PCs will start with 9 Blood Points regardless of Blood Pool maximums.

If you think you should know more than this let me know and we can discuss via PM.


Shadow's Status

Gameplay is now open FYI.


9th Generation Tremere | Blood: 7/14 | Willpower: 8/8

The connections doc requires permission to view.


Shadow's Status
Bradley Maurer wrote:
The connections doc requires permission to view.

I'll fix that sorry!


Male Tiefling Wizard (Illusionist)-4/HP: 25/25; AC: 13(t12ff11); F: +3,R: +4,W:+6; Init +2, Perc: +2

Yay! New Years Eve Costumes... ;)


12th Generation Ventrue Max Blood Pool/Current: 10/10 | Willpower 5/5

I wasn't feeling Morag's profile picture so I changed it.


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

Dotting in with a bar called the Paradise Lounge based off a location there.


Shadow's Status
Morgrym Black wrote:
Dotting in with a bar called the Paradise Lounge based off a location there.

Great, I'll add that to the Campaign Tab later along with the Firefly when I start adding locations.


Brujah 9th Gen; Blood Pool 8/14; Will 4/5; S-C 4 dice; Cour 4 dice; Init 4 dice; Soak 2 dice; Health Uninjured; Current Effects: none

Sorry, was away from the boards for most of the weekend. Getting caught up now!

ST Sin:
I think I mis-added in the first place. I've dropped Appearance down to 2 for now... though it is a likely target for buying back up with XP once we get going!


looks human Blood Pool 6/10; Willpower 7/7

GM:

I'll take your suggestions because they seem good and i dont really know this edition's rules. honestly i had only played like 2 games of the old edition, so i dont really know those all that well either.

If you keep it I would recommend spending the Freebies:
1. 2 Celerity,
2. 1 dot in Courage (bumps up your Willpower), and
3. Another dot in either Brawl, Melee, or Dodge

Could you assist me by directing me to A. a place with this edition's rules (preferably free/online) and B. what specific changes i must make to my sheet to be up-to-date (using your suggestions)? For instance, do i just add 1 to Celerity, Courage, Willpower, and [brawl, melee, or dodge]?

Regarding Brawl/melee/dodge, which would be best? The idea is that he can throw down in a fistfight, with celerity giving him an edge in avoiding getting hit, potence allowing him to put the hurt on someone, and fortitude allowing him to take hits from things tougher than silly mortals.

As for amnesia, I am not sure how much time is appropriate to choose. Perhaps the time before he met his sire? Basically remembering only a brief period prior to his awakening.


Shadow's Status

Rick North:
Could you assist me by directing me to A. a place with this edition's rules (preferably free/online) and

Unfortunately there is no such resource. What I can do is post some of the rules for Disciplines in the Campaign Info Tab as well as a few more of the salient rules, that'll take a few weeks but I'll get to it all.

B. what specific changes i must make to my sheet to be up-to-date (using your suggestions)? For instance, do i just add 1 to Celerity, Courage, Willpower, and [brawl, melee, or dodge]?

You should have a 2 in Celerity,
A 5th dot in courage, and
A dot in Dodge.

As for amnesia, I am not sure how much time is appropriate to choose. Perhaps the time before he met his sire? Basically remembering only a brief period prior to his awakening.

Makes sense, gives me something to work with.


Shadow's Status

Further updates tomorrow, feel free to RP between yourselves.


9th Generation Ventrue | Bloodpool: 10/14 | Willpower: 6/7
Storyteller SIN wrote:

** spoiler omitted **

Per your freebie math I added a point of Courage (3->4) (and hence Willpower 6 -> 7) and a point of Contacts (1).

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