For the Greater Good [Pathfinder sandbox]

Game Master Michelle A.J.

Roll20


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Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

Will do but I'll have to wait until after work. Just got Wayfinder so I can still post but changing my alias is far more difficult.

-Posted with Wayfinder


Male Fox Familiar 3 HP 11/11 l AC 16 l T 14 l FF 13 l Fort +3 Ref +5 Will +5 l Per +8

Valeriya and Viska now have their stats. If you hurt Viska, Lera will hurt you. >:(


GM Mimi wrote:

Richard and Lera, if you wouldn't mind can you add your vital stats to your class bar? (Use the others as an example)

-Posted with Wayfinder

you forgot Miya too


What deck is the captain cabin on?


Miya has hers under a spoiler. And all the living quarters are on the same section of the ship

-Posted with Wayfinder


OK, I need to know what deck its on, 1st, 2nd, 3rd?


I don't have a map for the ship but it basically goes

Above deck, with a raised section for the captain
Living quarters and mess hall below that
Storage below that

-Posted with Wayfinder


OK, so the captains quarters is above deck? It matters to develope a plan


Sorry, no. I meant his quarters are on the second deck with the other passengers' and crew.

I'm having trouble wordsing right today.

-Posted with Wayfinder


To make sure I understand, I could cut a hole topside to look down and into the captains cabin. I can make an effective McGyver sprinkler system if so


That would be theoretically possible. Although right now, you only know that there is a fire somewhere in the living quarters.

I will assume you devise this plan after others have searched below

-Posted with Wayfinder


the plan could be devised as soon as Jolis yelled Fire in the living quarters. Knowing where the fire is should not be a mystery


Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

I take offense to that last podt, GM. Technically Lera's voice is whispering in the ear; not their head. :P

-Posted with Wayfinder


Drama Queen :P


Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

Drama Goddess to you, mortal. :P

-Posted with Wayfinder


Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

Also did you just put a bunch of Rum onto a fire?

-Posted with Wayfinder


With both the top and bottom broken out, it only holds air. Sorry, the sailors won't be easy pickin's for you tonight


Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

I was more worried about the possibility of an inferno. I can handle brining a few sailors to bed without the aid of alcohol, thank you very much. ;)

-Posted with Wayfinder


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The latrine wall says something similar, but fewer words :P


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Female Human (Shoanti) Level 6 Bard (Thundercaller) - VMC Sorcerer (Stormborn)| HP 34/40 | Speed 30ft | AC 18(22), touch 14(18), flat-footed 15 (CMD 19) | Fort +4 : Ref +8 : Will +6 |Performance 21rds/Day; Thunderstaff 8/day | Init +4, Perception +7 | Active:

Get a room you two!


Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

I think we should bot Grelda along of she doesn't post soon. I mean we have her perception score.

-Posted with Wayfinder


Female Half-orc Witch 20 | HP 193/208 | AC: 41 | F: +30, R: +31, W: +32; resolve | Per +28, St +35 | Speed 25 ft | Focus 3/3| Hero Points 3/3 | Appearance

Sorry, didn't realize you were waiting in me. I thought I had posted that I went below deck, but I guess I wasn't that specific. Rolled my check.


Oh, no, I wasn't waiting. Just been a very hectic last few days and I haven't had as much time to post.

I saw Grelda go below deck and will post accordingly

-Posted with Wayfinder


Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

I'm sorry Grelda. I missed the post where you said you were going below deck.

@GM is this the Eye of Abendego? I don't have access to my sheet or alias at work right now so you can roll my kn (nature) if you like.

-Posted with Wayfinder


I'll give you this for free. It's definitely not bad enough to be the Eye of Abendego. It is, at worst, an offshoot of it. (Not saying that's what it is, but just to give you an idea of its intensity).

But, just for funsies (and out of curiosity)

Lera's kno(nature): 1d20 + 9 ⇒ (4) + 9 = 13

Yeah, if you were this close to the Eye on this boat, you'd probably be pretty dead atm.


Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

Lol very good point. I know there are some Shackles pirates run the hurricane but I guess we would know they were those kind of sailors.

-Posted with Wayfinder


Female Human (Shoanti) Level 6 Bard (Thundercaller) - VMC Sorcerer (Stormborn)| HP 34/40 | Speed 30ft | AC 18(22), touch 14(18), flat-footed 15 (CMD 19) | Fort +4 : Ref +8 : Will +6 |Performance 21rds/Day; Thunderstaff 8/day | Init +4, Perception +7 | Active:

Vitranna already made the observation that this storm seems to be targeting the ship directly. I know the EYE is what Vitranna went to look for in the first place, so if she found IT I think she would already know too.


So, I had to double check the maps to be sure, but you are currently not even on the right coast to get a piece of the eye. You are still in the Inner Sea, somewhere between Cheliax and Thuvia at the moment. Any character with a point in geography would know this

-Posted with Wayfinder


Richard has:

Keen recollection

At 3rd level, an investigator can attempt all Knowledge skill checks untrained

does that work? or do I roll?


No need to roll. I think it's safe to assume he has at least a vague idea of what the world map looks like.

-Posted with Wayfinder


Everyone is cursing like sailors, LOL


Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

Lera applauds the the bravery of the sailors from inside her nice, dry room. :P

-Posted with Wayfinder


Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

I really wish Wayfinder let you edit posts.

-Posted with Wayfinder


That (and the inability to quote easily) are a couple of the drawbacks I have encountered.

Quick question: Is anyone's combat build going to be incredibly position reliant? I'm still trying to decide the best way to do maps, and I think just managing it myself would be the easiest, rather than giving everyone a token to move. I also want to use something that everyone can check on mobile, which kind of eliminates roll20.

Any preferences or opinions in that regard?

-Posted with Wayfinder


Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

My build only relies on meat shields in front. I still like Roll20 for combat though.


Female Human (Shoanti) Level 6 Bard (Thundercaller) - VMC Sorcerer (Stormborn)| HP 34/40 | Speed 30ft | AC 18(22), touch 14(18), flat-footed 15 (CMD 19) | Fort +4 : Ref +8 : Will +6 |Performance 21rds/Day; Thunderstaff 8/day | Init +4, Perception +7 | Active:

Google seems to work well enough for maps, but I have no idea how well that works on a phone. I still use a dumb phone.

Here's a link to one my GM uses for another game.
Google


I'm not sure about combat, sometimes we'll need a map, but most times I think we can live without it. We might have to make a judgement call when it happens.


Female Human (Shoanti) Level 6 Bard (Thundercaller) - VMC Sorcerer (Stormborn)| HP 34/40 | Speed 30ft | AC 18(22), touch 14(18), flat-footed 15 (CMD 19) | Fort +4 : Ref +8 : Will +6 |Performance 21rds/Day; Thunderstaff 8/day | Init +4, Perception +7 | Active:

I disagree really. There are often too many powers or abilities that require knowing who or what is where exactly and such. Can we charge? Is there difficult terrain? Maps may not be absolutely necessary, but they sure help a LOT to save time. As long as everybody can see them and manipulate their own character of course.


There may be some encounters I would be able to run mapless, but they would be few and far between I think. If there are no objections to roll20, I would be willing to use it for simplicity sake. I am painfully familiar with it, so it wouldn't actually require any extra learning on my part. But I am open to alternative suggestions.


If its free, I'm good to go


Male Human (taldan)|HP: 65/65|AC: 19 (11 Tch, 18 Fl)|CMB: +10, CMD: 21| F: +8, R: +8, W: +5|Init: +1| Perc: +11, SM: +11 Godling (mighty)/6th|Speed 40ft (30ft) |Retribution (Su) 7/7x/day]Agile Feet (Su) 5/5x/day

I'm good with either google or roll20.


Female Half-orc Witch 20 | HP 193/208 | AC: 41 | F: +30, R: +31, W: +32; resolve | Per +28, St +35 | Speed 25 ft | Focus 3/3| Hero Points 3/3 | Appearance

Either one works for me too.


Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

I'm fine either way really as well.

Point of order though: you can't use diplomacy to influence the attitude of a PC. It specifically calls out nonplayer characters.

I don't think you should be to use bluff or intimidate either or else the bard could rule the party but the rules don't say anything against it.

-Posted with Wayfinder


Female Human (Shoanti) Level 6 Bard (Thundercaller) - VMC Sorcerer (Stormborn)| HP 34/40 | Speed 30ft | AC 18(22), touch 14(18), flat-footed 15 (CMD 19) | Fort +4 : Ref +8 : Will +6 |Performance 21rds/Day; Thunderstaff 8/day | Init +4, Perception +7 | Active:
Valeriya wrote:
I'm fine either way really as well. Point of order though: you can't use diplomacy to influence the attitude of a PC. It specifically calls out nonplayer characters. I don't think you should be to use bluff or intimidate either or else the bard could rule the party but the rules don't say anything against it.

No worries. That was mainly to show effectiveness or 'how well' she did it for role-playing, not really trying to influence anyone directly.


Female Changeling Witch 6 l HP 33/33 (0 temp) l Init +1 l AC 18/12/17 (w/Mage Armor) l Fort +4 Ref +6 Will +7 l Perc +7 l 6 Hero Points

Ah the DM of the Rings approach. I can dig it.

-Posted with Wayfinder


How many survivors?


Of the dozen passengers (you all included) there were no casualties. Of the 30+ crew members, only 10 survived.

Originally, I hadn't expected there to be that many survivors - I figured it would be the six of you and one or two others. But thanks to everyone's quick thinking and skillful roleplaying, you were able to save many more.

That said, this means that you all have a resource I hadn't planned for. There are now 16 npc survivors who, depending on how you play, may end up looking to you for guidance. I would suggest you all take a day or two to discuss if/how you plan to utilize them. This is totally optional of course, and if you decide it's too much hassle, you can leave them be and they will still be fine.


I personally love it. It adds a whole new dimension, and is fraught with PC drama...:)


Female Human (Shoanti) Level 6 Bard (Thundercaller) - VMC Sorcerer (Stormborn)| HP 34/40 | Speed 30ft | AC 18(22), touch 14(18), flat-footed 15 (CMD 19) | Fort +4 : Ref +8 : Will +6 |Performance 21rds/Day; Thunderstaff 8/day | Init +4, Perception +7 | Active:

OK! I sure hope this isn't a Pathfinder take on "Lost"

@GM: We need to know who the NPCs are basically and what their skills are, if any. Or are they just nameless Peons?

My basic suggestions:

1. We elect a general leader: Someone to decide something if there is no general consensus and act as the direct voice of those who are in charge. He will put people (us?) in charge of each group from here...and is in charge of rationing any food.

2. Sailors: Impromptu fishermen for now. We need Food! Have them build a raft to help, or have them go spearfishing among the shallows. Both if needs be.

3. Peons: Anybody with no real skill in anything that helps here...they need to start building shelters (with help) and gathering wood for fires. Any food they can find from the edge of the jungle easily is good too. Strip the ship of useful supplies as well (carefully)...the sailors can help here too.

4. Skilled: Once we know if anybody has specific useful skills besides us, we need to see how much they apply here and get them working to help.

5. Water Seekers: Easily the most dangerous. This group must enter the jungle to find fresh water if the ship's current supplies are bad or gone.

That's just off the top of my head.


I haven't seen many episodes of Lost, but I can assure you that is not at all where I intend to take this.

I will give you all an overview of your supplies and the npc's capabilities soon (later tonight-ish I hope). There is a little bit more that still needs to happen before we get too into that.

-Posted with Wayfinder

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